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Game balance
Flexible Games by Which I Mean Digital Game Systems That Can Accommodate Rule-Changing and Rule-Bending
Game Design 2 Game Balance
Cgcopyright 2013 Alexander Jaffe
Game Balancing
The Making of a Conceptual Design for a Balancing Tool
Metagame Balance
Time Balancing of Computer Games Using Adaptive Time
Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World
Game Design Concepts
Demonstrating the Feasibility of Automatic Game Balancing
Metagame Autobalancing for Competitive Multiplayer Games
Detecting Cheaters in a Distributed Multiplayer Game
Character Balance in MOBA Games
Mud Connector
Schell, Jesse, the Art of Game Design: a Book of Lenses, Elsevier, 2008
Magic Lessons: Designing and Balancing Game Objects K
GDC 2009 Sirlin Handout6
Challenges for Game Designers Brenda Brathwaite And
Top View
Evaluating Competitive Game Balance with Restricted Play
Balancing Intransitive Relationships in Moba Games Using Deep Reinforcement Learning
The Circlemud Builder's Manual
Game Balance Designed Structure and Consumer Agency in an Online Game
A Cooperative Tabletop Computer Game for Social Skills Development
Battlefields of Negotiation
Play Redux: the Form of Computer Games
Project Documentation Project Seminar: Balancing in Games
Towards Playing Full MOBA Games with Deep Reinforcement Learning
Cash Trade in Free-To-Play Online Games
What Is Game Design; What Makes Games Meaningful; Rules, Play, and Culture; the Iterative Process
Technical Report 2020-001 Improved Balance in Multiplayer Online Battle
The Current Draft
Transgression and Subversion in Everquest
Machine Learning and Data Mining on the Innovation of E-Sports Industry
Game Balancing Using Koopman-Based Learning
Rogue Reality’ September 30, 2008 by Shawn Foust
Balancing Skills to Optimize Fun in Interactive Board Games
Metagame Autobalancing for Competitive Multiplayer Games
A Survey on Game Analytics in Massive Multiplayer Online Games
Game Balancing – a Semantical Analysis
Improved Balance in Multiplayer Online Battle Arena Games
From Dota to MOBA: the Emergence and Crisis of Playful Co-Creativity in Multiplayer Online Battle Arena Games
Improved Balance in Multiplayer Online Battle Arena Games
Game Balance
The Game Development Process
Assessing Game Balance with Alphazero: Exploring Alternative Rule Sets in Chess
Players Making Decisions Game Design Essentials and the Art of Understanding Your Players
Supervised Learning As a Tool for Metagame Analysis
Dungeons & Replicants: Automated Game Balancing Via Deep Player Behavior Modeling
A Dynamic Balanced Level Generator for Video Games Based on Deep Convolutional Generative Adversarial Networks
Game Balance Example Game: Rock-Paper-Scissors
Uncovering Game Bots in Mmorpgs Via Self-Similarity in the Wild
Is Freemium a Good Revenue Model for Mobas? - Analysis of Success Factors
Designing & Balancing Game Objects
Mathematical Balance Metrics in Competitive Multiplayer Games
Analysis of Game Balance
Automating Game-Design and Game-Agent Balancing Through Computational Intelligence
Download File
Designing a 2D Fighting Game
Bosses, Spam, and Griefers a Study of How Old Words Adopt New Meanings in Online Computer Games
Authoring Collaborative Multiplayer Games