Technical Report 2020-001 Improved Balance in Multiplayer Online Battle
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MOBA gamement, lovers various is types the of competition high-quality in games all are kinds coming of to areas good people’s effect daily on life. the development Multiplayer ofcan Online the even brain, Battle help especially children in grow minors. people to up eliminate happily fatigue and in reduce an theamong mental educational young pressure way people. of studying [ and As working.emancipation a of Some common healthy people’s games entertainment minds, in electronicbecome games daily an are life, important becoming the part more electronic and of gameand more people’s is entertainment lives. mainstream, a style especially With much good the more help increasinglyThe explosive diversified. for diversified development social of Electronic the life games Internet and has [ brought the great gradual convenience to people, and1 also made leisure Introduction y t i Improved Balance in Multiplayer Online Battle Arena Games s Success and failure always exist simultaneously, so not all games are as excellent as the ones men- DOTA (Defense of the Ancient) is the first independent MOBA game. A classic game with a 15- With the substantial increase in hardware performance and people’s desire to pursue better entertain- r e within the evaluation system. heroes for a diversified gamebased environment on and the more Elo data ratingnetworks, supply, system and which and a makes an small-scale for evaluation datain a system collection this virtuous to as paper circle encourage a an players sample. evaluationprofessional system to We tournaments, for try then which the more provide is DOTA2 different an based atraditional ideal on small method matching big minority of system data of finding with all unbalanced clusteringtive the factors analysis, environment. games in neural and The a not common MOBA real-time.players. game way We like Due to develop DOTA2 to achieve is the dynamic mostly high data based complexity, balance on balance is is by the constant most updates. important factor The to secure a fair competi- v i The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition between n U s ’ p o h 2 s i ] are very popular among young people because of their interesting and playful B Department of Computer Science, Bishop’s University , e emails: [email protected], [email protected] c n Technical Report 2020-001 e i Chailong Huang and Stefan D. Bruda c h S c Sherbrooke, Quebec, Canada r r a e t e s u e p 8 January 2020 r m / a Abstract o 3 c C ]. Research shows that games have a . s 1 f p o o t 10 h n s ], especially e-sports games, have i e b m u t . r s a c p / e / : D p t ) t c ( h Many such platforms appeared, such asonly GG be (Good played Game) and onAmerica VS. local were suddenly area full networks, of DOTA so playersthese and LAN advantages lovers. battle allowed At the DOTA platform to timevarious became Warcraft sweep III items, another including the DOTA fine business could world operability, opportunity. in imaginative a tactics, few and months. of Asia,fix course bugs Europe, the and South constantly adjust and balance. improvedof North This balance, the is all Ancient. when MOBA Eventually, DOTA evolved All-Star intogames. became a the The real ultimate game warcraft-version DOTA type. map, Aeon withshort of continuous time, Strife a updates first group to of came mapwith out, designer followed the got by together game Valley and itself, of plantedquel which Dissent the of seed and threw of the Defense players DOTA, Warcraft the once series milestone again of named MOBA in Warcraft III: the Reign madnessgames. of of Chaos. designing custom As maps. before,custom a maps, In map the a editor one was namedBlizzard released bound Aeon a of map Strife editor with fromIn a an 1998 game, unknown Blizzard which player allows Entertainment all became released the originator the players of to classic2.1 all edit RTS their MOBA game own map. Star Among The Craft. all Development Path This of was MOBA the Games first timeMost that MOBA games are also freehigh games, level which of is another operation lowoperation and threshold is for mental designed a strength large to number makes be of MOBA acceptable players. games for most moreequip of universal, with the and items. average easier players. togame Not start. player deliberately usually requiring controls any onemost character traditional only hard-core called RTS games “hero”,strengthen such which the as players’ has Warcraft units. specific III: The abilitiescamps The ultimate and five Frozen versus goal slots Throne five, is and to and to fight Star destroyunit for Craft, more a organization, gold certain which MOBA to building are buy of all items the common and other for in experience side. traditional to RTS Unlike level games. up;tion these Players RTS, can are ARTS), both or usually DOTA-like divided Games. intoMutiplayer This two Online in Battle turn is Arena all (MOBA) a games subclass are of also Real-time called Strategy2 Action Games. Real-time Strategy Games (Ac- MOBA Games Overview the analysis of dynamic datathe balance. matching system. Finallythe we same come rank up system with based an onplays improvement Elo an on ratings important the as role League rank/matching in ofwith system game Legends), small-scale based balance. we data on also collection Based design as on anmain a DOTA2 ideal contribution original sample. algorithm of rank/matching As for this system a paper (which multiplayerDOTA2, is and uses online a then game, new an method a ideal to matching fair system achieve matching a is system designed better also as implementation an of improvement dynamicboth over balance, necessary. the original. That is,win the a game. Thus a deep understanding of the balance of the gameTR as 2019-003: well Improved as Balance the in way Multiplayer Online to Battle achieve Arena it Games are C. Huang, S. D. Bruda y t i s More and more players gave up on all kind of custom maps such as 3C, RPG (Role-playing game), The fantastic game play attracted countless players in a very short time. Tens of unique heroes, In 2002 “the conscience of the gaming industry” Blizzard Entertainment released the legendary se- Compared with traditional RTS game, MOBA games are more entertaining, so the difficulty of the In a MOBA game there are no buildings, population, resources, arms training, technology tree, or This paper develops a new method for achieving a better implementation of dynamic balance in r e v i n U s ’ p o h s i B , e c n e i c h S c r r a e t e s u e p r m / a o c C . s 2 f p o o t h n s i e b m u t . r s a c p / e / : D p t ) t c ( h kill creeps and enemy heroes totime. gain gold Each and side experience. also Goldtowers has can automatically two be jungles, attack used to with enemies build some withinrange items neutral and their strengthening siege) creeps range. every in 30 them. The seconds,and who strength Players range) automatically and control attack and number their all of heroes the treeeach enemy to creeps side’s defense units grow high along towers over ground, the on with lane.called three Defense each Radiant lanes lane. and to Dire the and otherhero Barracks side. have to produce one control For ancient three at each structure the side, types in beginning there of each of are the of two “creeps” game, their barracks (melee, resulting bases. (melee research. in The a bases 5 are versus 5 locatedDOTA2 confrontation. on is The a two very camps complex are game.2.2 This paper will Properties only of DOTA2 introduce the elements thatmost are successful implementation related in to theor our DOTA series. mythological background. 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