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Game Related
Let's Play! Video Game Related User-Generated Content in the Digital Age -In Search of Balance Between Copyright and Its Exce
Games and Metaphor – a Critical Analysis of the Metaphor Discourse in Game Studies
Survivance: an Indigenous Social Impact Game
Interactivity and Community in Video Game Live Streams
Reporting from a Video Game Industry in Transition, 2003 – 2011
Roles of Female Video Game Characters and Their Impact on Gender Representation
Learning Through Games: Essential Features of an Educational Game
LET's PLAY ENGLISH Let's Plays and Video Games in Students
I Don't Take Kindly to Your Invasion of This Fine Gaming Culture”: Gender, Emotion, and Power in Digital Gaming Spaces As Demonstrated Through Dead Island
Modes of Play a Frame Analytic Account of Video Game Play
Gaming in a Social World: Examining the Relationship Between Social Competence and Online Video Game Involvement Rachel Valeria Kowert
Table of Contents
Transgression and Subversion in Everquest
Gameplay Socialization : Meaning‑Making, Player‑Computer and Player‑Player Interaction in Digital Games
Advertising in Computer Games
NFT Market Sparks New Legal Debates
Identity, Identification, and Media Representation in Video Game Play: an Audience Reception Study
The Effect of Social Skill Instruction on Sport and Game Related Behaviors of Children and Adolescents with Emotional Or Behavioral Disorders
Top View
Game Mechanics for the “Magic Circle” This Book Has Been Supported by the Zurich University of the Arts (Zhdk), Its Gamelab and Its Subject Area Game Design
Sprinkle Me (Feat. Suga-T)
Misinformation and Disinformation in Online Games
World Game Series: Document One the WORLD GAME: INTEGRATIVE