Modes of Play a Frame Analytic Account of Video Game Play

Total Page:16

File Type:pdf, Size:1020Kb

Modes of Play a Frame Analytic Account of Video Game Play Modes of Play A Frame Analytic Account of Video Game Play Dissertation zur Erlangung des Grades des Doktors der Philosophie an der Fakultät Geisteswissenschaften der Universität Hamburg im Promotionsfach Medienwissenschaft vorgelegt von Sebastian Deterding Hamburg, 2013 Tag der mündlichen Prüfung: 14. August 2013 Erstgutachter: Prof. Dr. Uwe Hasebrink Zweitgutachter: Prof. Dr. Rolf Nohr 2 Eidestattliche Erklärung Hiermit versichere ich an Eides statt, dass ich die vorliegende Dissertation selbst verfasst und keine anderen als die angegebenen Hilfsmittel benutzt habe, namentlich die Transkription von 18 aufgezeichneten Interviews durch studentische Hilfskräfte. Ich versichere des Weiteren, dass die Arbeit nicht schon einmal in einem früheren Promotionsverfahren angenommen oder als ungenügend beurteilt worden ist. _______________________________________ Sebastian Deterding 3 Acknowledgements Is there any thing whereof it may be said, see, this is new? It has been already of old time, which was before us. There is no remembrance of former things; neither shall there be any remembrance of things that are to come with those that shall come after. Ecclesiastes 1:10-11 Few texts in the canon of game studies are as under-appreciated as Steven Sniderman’s essay ‘Unwritten Rules’ (1999). If there is anything in the following pages whereof it may be said, ‘see, this is new’, it is but an extended footnote that borrows from Goffman the words to express what Sniderman so presciently pointed at but ultimately found ‘unstatable’: ‘what we must know and do to play the simplest game in our culture’. But maybe our task was never to say something new to begin with. Maybe it is just to restate in a language that speaks to the pre- sent what has been forgotten and will be forgotten again. One must imagine Ecclesiastes happy. Over the course of a life, we reassemble our lost family of choice, across continents, centu- ries, disciplines, and if we are lucky, meet them in the living years. We are them: the intersec- tion of the people with whom we connect. I thank all who helped to shape the ideas in this book in discussions with me in the past years, and made me feel at home in this invisible col- lege of ours: Espen Aarseth, Kars Alfrink, Kristine Ask, Pippin Barr, Robert M. Biddle, Staffan Björk, Maaike deJong, Bernie deKoven, Dan Dixon, Stephan Dreyer, Dan Hunter, Rilla Khaled, Julian Kücklich, Jonas Linderoth, Dan Lockton, Thomas Malaby, Markus Montola, Bonnie Nardi, Markus Oermann, Christian Pentzold, Valentina Rao, Leonard Reinecke, Jan-Hinrik Schmidt, Miguel Sicart, Jaakko Stenros, Jan-Noel Thon, Roger Travis, Steffen P. Walz, and many more. I thank William Uricchio, Joost Raessens, and Paul Kirshner for teaching me kindness. I thank my supervisors Uwe Hasebrink and Rolf Nohr and my mentor Sabine Trepte for giving me all the autonomy and support I could ever ask for. I thank my colleagues and friends at the Hans Bredow Institute and the Graduate School for Media and Communication at Hamburg University for being true colleagues and friends. I thank my interview partici- pants for graciously sharing their experience. I thank Steffen P. Walz for shouldering our crazy little book while I was busy finishing this one, and for overlooking my random bouts of inter- ference. I thank Mathias Crawford for lending a critical eye when one was needed, and quickly. I thank Liz Lawley for too many things to say, but among them for finally making me write the damn thing, showing me that you can spend a wonderful month in a medieval city overlook- ing the Adriatic while doing so, and for bringing to my attention Tricia Wang’s email hack of the century that made writing possible to begin with. I thank Peter Goßens who over ten years never lost faith that if there is one person who could do this, it’s me. I thank my godson for 4 reminding me that playing is less about having fun than seeking something that is fun to- gether. And I thank my friends for reminding me to live. Like all scholars working today, I am also deeply indebted to the Open Access movement. Who can find and access what research how easily is maybe the central issue of the means of academic production today. Ten years ago, when I was writing my master’s thesis, I became deeply aware of the privilege entailed in visiting an Ivy League university library with access to digital journal repositories like JSTOR, which would not become available at my home univer- sity for another five years. I could not have written what I wrote back then without that privi- lege. Today, I could not have written what I wrote without the continued political push, every- day practice, and occasional civil disobedience of countless academics that make their re- search openly accessible online. I especially wish to thank the Internet Archive: searching and reading Durkheim or Cooley or Mead in original full text without ever once having to leave my desk and writing flow has been nothing if not transformative. I hope to return my share. A popular saying has it that the most important person is always the person in front of you, but that, unfortunately, is not always true. Sometimes the absent outweigh the present infinitely, and the person (or page) in front of you is really only a conduit to try and continue, futile as it may be, a conversation that was interrupted long ago. For J. 5 Table of Contents 1 Introduction............................................................................................................................. 9 2 What We Talk About When We Talk About Frames .......................................................18 2.1 Cognitive Science: The Minsky Line ...................................................................................18 2.2 Social and Cultural Approaches to Frames ........................................................................20 2.3 Frames and Technology: STS and HCI ...............................................................................21 2.4 Situational Frames in Media and Communication Research ............................................23 2.5 Frames in Game Studies .....................................................................................................25 2.6 Summary and Conclusions ................................................................................................30 3 Theory: Frame Analysis .......................................................................................................34 3.1 Historical Contexts .............................................................................................................34 3.2 Erving Goffman: Charting the Interaction Order ..............................................................41 3.3 Frame Analysis ....................................................................................................................54 3.4 Where the Action Is: Processualising Frames ....................................................................71 3.5 Meadiating Affordances: Frames and Materiality .............................................................92 3.6 Summation I: Frame Analysis ..........................................................................................116 4 The Frame Analysis of Games.......................................................................................... 122 4.1 Play and Playfulness ..........................................................................................................130 4.2 Gamelike Interactions and Games: Material Orders of Safe Action ................................142 4.3 Games and Rules: From Formal Objects to Situational Processes ...................................156 4.4 The Game Frame: The Unwritten Rules of Gaming .........................................................173 4.5 Games and Fiction (as Play) ..............................................................................................192 4.6 The Magic Circle ...............................................................................................................206 4.5 Summation II: A Frame Analytic Account of Gaming .....................................................219 5 Methodology ......................................................................................................................232 5.1 Goffman’s ‘Hidden Method’ ..............................................................................................232 5.2 Research Strategy ..............................................................................................................234 5.3 Research Design ................................................................................................................238 6 Leisurely Modes .................................................................................................................245 6.1 Modes of Gaming ..............................................................................................................247 6.2 Participation Norms and Social Closeness ......................................................................261 6.3 Settings and Objects .........................................................................................................276 6.4 Internal Organisation, Actors, and Metacommunication ..............................................284 6.5 Attention and Involvement ..............................................................................................292 6.6 Emotion and Emotion Display .........................................................................................297
Recommended publications
  • Part Four - 'Made in America: Christian Fundamentalism' Transcript
    Part Four - 'Made in America: Christian Fundamentalism' Transcript Date: Wednesday, 10 November 2010 - 2:00PM Location: Barnard's Inn Hall 10 November 2010 Made in America Christian Fundamentalism Dr John A Dick Noam Chomsky: “We must bear in mind that the U.S. is a very fundamentalist society, perhaps more than any other society in the world – even more fundamentalist than Saudi Arabia or the Taliban. That's very surprising.” Overview: (1) Introduction (2) Five-stage evolution of fundamentalism in the United States (3) Features common to all fundamentalisms (4) What one does about fundamentalism INTRODUCTION: In 1980 the greatly respected American historian, George Marsden published Fundamentalism and American Culture, a history of the first decades of American fundamentalism. The book quickly rose to prominence, provoking new studies of American fundamentalism and contributing to a renewal of interest in American religious history. The book’s timing was fortunate, for it was published as a resurgent fundamentalism was becoming active in politics and society. The term “fundamentalism” was first applied in the 1920’s to Protestant movements in the United States that interpreted the Bible in an extreme and literal sense. In the United States, the term “fundamentalism” was first extended to other religious traditions around the time of the Iranian Revolution in 1978-79. In general all fundamentalist movements arise when traditional societies are forced to face a kind of social disintegration of their way of life, a loss of personal and group meaning and the introduction of new customs that lead to a loss of personal and group orientation.
    [Show full text]
  • Trixie Mattel and Katya Dating
    UNHhhh ep 5: "Dating PART 2" with Trixie Mattel & Katya Zamolodchikova. UNHhhh ep 4: "Dating" with Trixie Mattel & Katya Zamolodchikova. UNHhhh ep 3: "Traveling" w/ Trixie Mattel & Katya Zamolodchikova. UNHhhh ep 2: "RDR8 Cast Advice" w/ Trixie Mattel & Katya Zamolodchikova. 1 day ago · Trixie and Katya are back with new episodes of UNHhhh Season 5 and they've got the trailer to prove it. Here's everything you need to know about Trixie and Katya. Trixie Mattel is the stage name of Brian Firkus, a drag queen, performer, comedian and music artist best known as a Season 7 contestant of RuPaul's Drag Race and the winner of All Stars Following the success she got thanks to the show, Trixie started presenting a web show with Katya, entitled "UNHhhh", on the WOWPresents' YouTube renuzap.podarokideal.ru later starred on their new show entitled . Jul 15, · Katya: Paint on a different one! Trixie Mattel: This is a window for you, Carolyn, to become the new hot girl in the office right under everyone’s noses. Because you watched a few makeup. Mar 27, · Ever since Katya Zamolodchikova returned to Twitter, fans have been anxiously awaiting to see if the drag star would say anything about her friend and former co-star Trixie Mattel’s win on. Mar 24, · — Trixie Mattel (@trixiemattel) December 20, Trixie hasn’t revealed much about her boyfriend. She protects him from social media users as well. Trixie Mattel Net Worth and TV shows. The drag queen, Trixie Mattel has an estimated net worth of $2 million. Trixie started performing drag in the year at LaCage NiteClub.
    [Show full text]
  • This Thesis Comes Within Category D
    * SHL ITEM BARCODE 19 1721901 5 REFERENCE ONLY UNIVERSITY OF LONDON THESIS Degree Year i ^Loo 0 Name of Author COPYRIGHT This Is a thesis accepted for a Higher Degree of the University of London, it is an unpubfished typescript and the copyright is held by the author. All persons consulting the thesis must read and abide by the Copyright Declaration below. COPYRIGHT DECLARATION I recognise that the copyright of the above-described thesis rests with the author and that no quotation from it or information derived from it may be published without the prior written consent of the author. LOANS Theses may not be lent to individuals, but the Senate House Library may lend a copy to approved libraries within the United Kingdom, for consultation solely on the .premises of those libraries. Application should be made to: Inter-Library Loans, Senate House Library, Senate House, Malet Street, London WC1E 7HU. REPRODUCTION University of London theses may not be reproduced without explicit written permission from the Senate House Library. Enquiries should be addressed to the Theses Section of the Library. Regulations concerning reproduction vary according to the date of acceptance of the thesis and are listed below as guidelines. A. Before 1962. Permission granted only upon the prior written consent of the author. (The Senate House Library will provide addresses where possible). B. 1962 -1974. In many cases the author has agreed to permit copying upon completion of a Copyright Declaration. C. 1975 -1988. Most theses may be copied upon completion of a Copyright Declaration. D. 1989 onwards. Most theses may be copied.
    [Show full text]
  • Inspiring Mathematical Creativity Through Juggling
    Journal of Humanistic Mathematics Volume 10 | Issue 2 July 2020 Inspiring Mathematical Creativity through Juggling Ceire Monahan Montclair State University Mika Munakata Montclair State University Ashwin Vaidya Montclair State University Sean Gandini Follow this and additional works at: https://scholarship.claremont.edu/jhm Part of the Arts and Humanities Commons, and the Mathematics Commons Recommended Citation Monahan, C. Munakata, M. Vaidya, A. and Gandini, S. "Inspiring Mathematical Creativity through Juggling," Journal of Humanistic Mathematics, Volume 10 Issue 2 (July 2020), pages 291-314. DOI: 10.5642/ jhummath.202002.14 . Available at: https://scholarship.claremont.edu/jhm/vol10/iss2/14 ©2020 by the authors. This work is licensed under a Creative Commons License. JHM is an open access bi-annual journal sponsored by the Claremont Center for the Mathematical Sciences and published by the Claremont Colleges Library | ISSN 2159-8118 | http://scholarship.claremont.edu/jhm/ The editorial staff of JHM works hard to make sure the scholarship disseminated in JHM is accurate and upholds professional ethical guidelines. However the views and opinions expressed in each published manuscript belong exclusively to the individual contributor(s). The publisher and the editors do not endorse or accept responsibility for them. See https://scholarship.claremont.edu/jhm/policies.html for more information. Inspiring Mathematical Creativity Through Juggling Ceire Monahan Department of Mathematical Sciences, Montclair State University, New Jersey, USA
    [Show full text]
  • Can Game Companies Help America's Children?
    CAN GAME COMPANIES HELP AMERICA’S CHILDREN? The Case for Engagement & VirtuallyGood4Kids™ By Wendy Lazarus Founder and Co-President with Aarti Jayaraman September 2012 About The Children’s Partnership The Children's Partnership (TCP) is a national, nonprofit organization working to ensure that all children—especially those at risk of being left behind—have the resources and opportunities they need to grow up healthy and lead productive lives. Founded in 1993, The Children's Partnership focuses particular attention on the goals of securing health coverage for every child and on ensuring that the opportunities and benefits of digital technology reach all children. Consistent with that mission, we have educated the public and policymakers about how technology can measurably improve children's health, education, safety, and opportunities for success. We work at the state and national levels to provide research, build programs, and enact policies that extend opportunity to all children and their families. Santa Monica, CA Office Washington, DC Office 1351 3rd St. Promenade 2000 P Street, NW Suite 206 Suite 330 Santa Monica, CA 90401 Washington, DC 20036 t: 310.260.1220 t: 202.429.0033 f: 310.260.1921 f: 202.429.0974 E-Mail: [email protected] Web: www.childrenspartnership.org The Children’s Partnership is a project of Tides Center. ©2012, The Children's Partnership. Permission to copy, disseminate, or otherwise use this work is normally granted as long as ownership is properly attributed to The Children's Partnership. CAN GAME
    [Show full text]
  • Blog Title Blog URL Blog Owner Blog Category Technorati Rank
    Technorati Bloglines BlogPulse Wikio SEOmoz’s Blog Title Blog URL Blog Owner Blog Category Rank Rank Rank Rank Trifecta Blog Score Engadget http://www.engadget.com Time Warner Inc. Technology/Gadgets 4 3 6 2 78 19.23 Boing Boing http://www.boingboing.net Happy Mutants LLC Technology/Marketing 5 6 15 4 89 33.71 TechCrunch http://www.techcrunch.com TechCrunch Inc. Technology/News 2 27 2 1 76 42.11 Lifehacker http://lifehacker.com Gawker Media Technology/Gadgets 6 21 9 7 78 55.13 Official Google Blog http://googleblog.blogspot.com Google Inc. Technology/Corporate 14 10 3 38 94 69.15 Gizmodo http://www.gizmodo.com/ Gawker Media Technology/News 3 79 4 3 65 136.92 ReadWriteWeb http://www.readwriteweb.com RWW Network Technology/Marketing 9 56 21 5 64 142.19 Mashable http://mashable.com Mashable Inc. Technology/Marketing 10 65 36 6 73 160.27 Daily Kos http://dailykos.com/ Kos Media, LLC Politics 12 59 8 24 63 163.49 NYTimes: The Caucus http://thecaucus.blogs.nytimes.com The New York Times Company Politics 27 >100 31 8 93 179.57 Kotaku http://kotaku.com Gawker Media Technology/Video Games 19 >100 19 28 77 216.88 Smashing Magazine http://www.smashingmagazine.com Smashing Magazine Technology/Web Production 11 >100 40 18 60 283.33 Seth Godin's Blog http://sethgodin.typepad.com Seth Godin Technology/Marketing 15 68 >100 29 75 284 Gawker http://www.gawker.com/ Gawker Media Entertainment News 16 >100 >100 15 81 287.65 Crooks and Liars http://www.crooksandliars.com John Amato Politics 49 >100 33 22 67 305.97 TMZ http://www.tmz.com Time Warner Inc.
    [Show full text]
  • Argumentative Euphemisms, Political Correctness and Relevance
    Argumentative Euphemisms, Political Correctness and Relevance Thèse présentée à la Faculté des lettres et sciences humaines Institut des sciences du langage et de la communication Université de Neuchâtel Pour l'obtention du grade de Docteur ès Lettres Par Andriy Sytnyk Directeur de thèse: Professeur Louis de Saussure, Université de Neuchâtel Rapporteurs: Dr. Christopher Hart, Senior Lecturer, Lancaster University Dr. Steve Oswald, Chargé de cours, Université de Fribourg Dr. Manuel Padilla Cruz, Professeur, Universidad de Sevilla Thèse soutenue le 17 septembre 2014 Université de Neuchâtel 2014 2 Key words: euphemisms, political correctness, taboo, connotations, Relevance Theory, neo-Gricean pragmatics Argumentative Euphemisms, Political Correctness and Relevance Abstract The account presented in the thesis combines insights from relevance-theoretic (Sperber and Wilson 1995) and neo-Gricean (Levinson 2000) pragmatics in arguing that a specific euphemistic effect is derived whenever it is mutually manifest to participants of a communicative exchange that a speaker is trying to be indirect by avoiding some dispreferred saliently unexpressed alternative lexical unit(s). This effect is derived when the indirectness is not conventionally associated with the particular linguistic form-trigger relative to some context of use and, therefore, stands out as marked in discourse. The central theoretical claim of the thesis is that the cognitive processing of utterances containing novel euphemistic/politically correct locutions involves meta-representations of saliently unexpressed dispreferred alternatives, as part of relevance-driven recognition of speaker intentions. It is argued that hearers are “invited” to infer the salient dispreferred alternatives in the process of deriving explicatures of utterances containing lexical units triggering euphemistic/politically correct interpretations.
    [Show full text]
  • Happy Birthday!
    THE THURSDAY, APRIL 1, 2021 Quote of the Day “That’s what I love about dance. It makes you happy, fully happy.” Although quite popular since the ~ Debbie Reynolds 19th century, the day is not a public holiday in any country (no kidding). Happy Birthday! 1998 – Burger King published a full-page advertisement in USA Debbie Reynolds (1932–2016) was Today introducing the “Left-Handed a mega-talented American actress, Whopper.” All the condiments singer, and dancer. The acclaimed were rotated 180 degrees for the entertainer was first noticed at a benefit of left-handed customers. beauty pageant in 1948. Reynolds Thousands of customers requested was soon making movies and the burger. earned a nomination for a Golden Globe Award for Most Promising 2005 – A zoo in Tokyo announced Newcomer. She became a major force that it had discovered a remarkable in Hollywood musicals, including new species: a giant penguin called Singin’ In the Rain, Bundle of Joy, the Tonosama (Lord) penguin. With and The Unsinkable Molly Brown. much fanfare, the bird was revealed In 1969, The Debbie Reynolds Show to the public. As the cameras rolled, debuted on TV. The the other penguins lifted their beaks iconic star continued and gazed up at the purported Lord, to perform in film, but then walked away disinterested theater, and TV well when he took off his penguin mask into her 80s. Her and revealed himself to be the daughter was actress zoo director. Carrie Fisher. ©ActivityConnection.com – The Daily Chronicles (CAN) HURSDAY PRIL T , A 1, 2021 Today is April Fools’ Day, also known as April fish day in some parts of Europe.
    [Show full text]
  • Duty-To-Protect.Pdf
    2 APA PRACTICE ORGANIZATION LEGAL ISSUES Duty to Protect A BRIEF HISTORY OF DUTY TO PROTECT In 1976, the California Supreme Court issued its decision in Tarasoff v. Regents of the University of Roles and Responsibilities for California after a patient carried out a threat to kill a Psychologists young woman. In that case, the court ruled: When a therapist determines, or pursuant to the ecent mass shootings heightened the focus on standards of his profession should determine, that widespread state laws that require or allow his patient presents a serious danger of violence psychologists and other mental health professionals R to another [person], he incurs an obligation to use to breach confidentiality in order to prevent harm by their reasonable care to protect the intended victim potentially violent patients. This article is intended to help against such danger . [This duty] may call for practitioners with the challenging task of applying these [the therapist] to warn the intended victim or duty to protect* laws in working with these individuals. others likely to apprise the victim of the danger, to notify the police, or take whatever other steps are Mandatory versus permissive laws reasonably necessary under the circumstances. Most psychologists think of duty to protect laws as those After the Tarasoff case, many states passed legislation that create a mandatory obligation to take action and impose defining a “duty to protect”* and the steps needed to liability for failing to carry out that duty. But there are closely discharge that duty. In other states, courts created a related laws that give psychologists discretion or permission duty to protect through case law.
    [Show full text]
  • Digitising Boardgames: Issues and Tensions
    Digitising Boardgames: Issues and Tensions Melissa J. Rogerson, Martin Gibbs, Wally Smith Microsoft Research Centre for Social Natural User Interfaces The University of Melbourne Parkville, Vic, 3010 +61 3 8344 1394, +61 3 8344 1494 [email protected] , [email protected] , [email protected] ABSTRACT In this paper, we discuss the different ways in which modern European boardgames (“Eurogames”) are converted for digital play. We review digitised versions of three popular tabletop boardgames: Puerto Rico, Agricola and Ascension. Using these examples, we demonstrate the tension between the interaction metaphor of the original analogue medium and the metaphor of a digital game. We describe the importance of housekeeping chores to gameplay and position them as a form of articulation work, which is typically hidden by digital implementations. Further, we demonstrate the types of information that are created through digital play and discuss how this influences game play of both digital and physical boardgames. Keywords Board games, interaction metaphor, articulation, theorycrafting, informating INTRODUCTION Boardgames, traditionally played in their physical format using boards, cards, dice, playing tokens and the like, are increasingly being translated to digital form for devices such as smartphones, computers, videogame systems and tablets. To date, little attention has been paid to how and the degree to which this digitisation affects or transforms the experience of play. There is growing tension between the desire for digitised boardgames to be true to the interaction metaphor (Sharp et al. 2007, 58-63) of the original medium and the desire to extend the game to explore the potential of the digital medium.
    [Show full text]
  • Architecture Reseau 2
    Network Architecture Case Study June 2008 Network Architecture Case Study Amal Balfoul | Amir Jafari Jean-Philippe Kakou-Marceau | Kamel Sahli | Juin 2008 1 Network Architecture Case Study Content Context Chapter 1. Network Infrastructure & Strategy Choices 1. Architecture LAN 2. Architecture WAN 3. IP Addressing Plan & allocation process 4. Security 5. Storage 6. Cabling system Chapter 2. Services 1. Toip 2. Directory 3. DNS 4. SMTP 5. Intranet & Extranet Chapter 3. Deployment and Budget 1. Deployment 2. Global Cost Conclusion | Juin 2008 2 Network Architecture Case Study Context | Juin 2008 3 Network Architecture Case Study This study case aims to describe how big company’s network infrastructure can be built. In our case, we have a headquarter building with 1000 employees, composed of 10 floors and one basement. In addition, we have 10 agencies in France with 50 employees per agency.Our aim is to define the network architecture to rely all the agencies and the headquarter. We have to define all these technology: LAN & WAN architecture IP addressing plan LAN & WAN architecture SAN/NAS LAN interconnection ToIP Security: FireWall, strategy, … Services: DNS, SMTP, Intranet/Extranet Cabling system Server & backup equipment hardware definition Global cost Deployment schedule We are going to show in three parts how we can do for managing architecture conception. In the first part, we will talk about the network infrastructure, which is composed of the LAN, the WAN, IP addressing Plan... Talk about security strategy, storage and cabling system. In the second hand, we will talk about services, how does it run? Which kind of services we can find? And finally, we will talk about deployment and global cost.
    [Show full text]
  • Milestone 2005 Milestone 2005 EAST LOS ANGELES COLLEGE
    Milestone 2005Milestone Milestone 2005 EAST LOS ANGELES COLLEGE EAST LOS EAST LOS ANGELES COLLEGE COVER ILLUSTRATION: Lizbeth Navarro M i l e s t o n e 2 0 0 5 East Los Angeles College Monterey Park, California M i l e s t o n e 2 0 0 5 Editor, Advisor Carol Lem Selection Staff Creative Writing Class of Spring 2005 Book Design Trish Glover Photography Christine Moreno Student Artwork Leopoldo Alvarez, Diana Barraza, Graciela Basulto, Shin-Yi Chiu, John Draisey, Rafael Esparza, Ngoun Hean, Ricardo Ibarra, Zong Da Li, Shugo Maino, Denise Monge, Jose Monge, Denise Monge, Lizbeth Navarro, Laura Urbino, Joel Zavala East Los Angeles College 1301 Avenida Cesar Chavez Monterey Park, California 91754 Milestone is published by the East Los Angeles College English Department. Material is solicited from students of the college. A writer is not so much someone who has something to say as he is someone who has found a process that will bring about new things he would not have thought of if he had not started to say them…; he engages in an activity that brings to him a whole succession of unforeseen stories, poems, essays, plays…but wait! When I write, I like to have an interval before me when I am not likely to be interrupted. For me, this means usually the early morning, before others are awake. I get pen and paper, take a glance out of the window (often it is dark out there), and wait. — William Stafford, from “A Way of Writing” M i l e s t o n e 2 0 0 4 3 Contents Editor’s Note 7 Part I: The Work Monique C.
    [Show full text]