Survivance: an Indigenous Social Impact Game

Total Page:16

File Type:pdf, Size:1020Kb

Survivance: an Indigenous Social Impact Game Survivance: An Indigenous Social Impact Game by Elizabeth LaPensée M.A. (First Class Hons., Writing), Portland State University, 2005 B.A. (First Class Hons., Liberal Studies), Portland State University, 2004 Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the School of Interactive Arts and Technology Faculty of Communication, Art and Technology © Elizabeth LaPensée 2014 SIMON FRASER UNIVERSITY Spring 2014 Approval Name: Elizabeth LaPensée Degree: Doctor of Philosophy Title of Thesis: Survivance: An Indigenous Social Impact Game Examining Committee: Philippe Pasquier Defence Chair Associate Professor Ron Wakkary Senior Supervisor Professor Jason Lewis Supervisor Associate Professor Department of Design and Computation Arts Concordia University Kate Hennessy Supervisor Assistant Professor Jim Bizzocchi Internal Examiner Assistant Professor Bart Simon External Examiner Associate Professor Department of Sociology and Anthropology Concordia University Date Defended/Approved: February 7, 2014 ii Partial Copyright Licence iii Ethics Statement iv Abstract Social impact games are on the rise as a means of encouraging social change through gameplay. This dissertation describes the outcomes of playing Survivance (http://www.survivance.org)—an Indigenous social impact game that honors storytelling, art, and self-determination as pathways to healing from historical trauma caused by colonization in Turtle Island (North America). The research addresses a gap in studies that specifically explore the impact of social impact games while uniquely merging Indigenous and Game Studies scholarship. The study focuses on gameplay spread over one year involving ten core players and three validation players. The players are from the urban Indigenous community in Portland, Oregon in the United States of America, where Survivance was developed collaboratively with the non-profit organization Wisdom of the Elders, Inc. as an extension of its multimedia health and wellness curriculum Discovering Our Story. Thus, this research is positioned within Indigenous ways of knowing. It is informed by biskaabiiyang methodology, an Anishinaabe approach of “returning to ourselves.” The survivance framework involves looking at player experiences overall, including their incoming motivations, quest journeys, and “acts of survivance” (any form of self- expression, e.g. a painting, a beadwork medallion, an experimental animation). It leverages Indigenously-determined methods including written reflections, acts of survivance as symbol-based reflection, and conversations. Findings from the Survivance prototype show that intergenerational exchanges of traditions, stories, and art practices are pathways to wellbeing that influence the player’s self; various forms of community; and the greater world; while also fostering a reciprocal relationship with spirit. The study clearly shows that social impact games do make an impact, and goes on to describe this in ways that are relevant to Survivance players. Keywords: Indigenous, First Nations, Native American, games for change, social impact games, co-design v Dedication This dissertation is dedicated to my community and family: to Mal and Kat, who I love dearly and who open up worlds of play, to my mother for her ongoing work and passing on her ways of knowing, to my father for telling me I could do anything with my life, as long as I was happy, to all of Mal and Kat’s Aunties for their good thoughts and warmth. vi Acknowledgements Thank you to my supervisor Ron Wakkary for seeing me through a transformation in this work. I am honoured to have collaborated with the Wisdom of the Elders community and especially Woodrow Morrison Jr., whose life stories and teachings shaped Survivance. I am deeply grateful for the support of the research network Aboriginal Territories in Cyberspace, and namely Jason Edward Lewis, who encouraged me to continue on in the service of the community. I am also thankful for the opportunity to have worked with the Aboriginal History Media Arts Lab and for Loretta Todd’s guidance. I am thankful to Beth Kaufka for kicking off a year-long journey of writing by entertaining Mal and Kat, to Shilo George sharing her work and for bringing the circle together, to Allison Vasquez for endless listening, to Ahchishi Okshulba Brown for pushing me forward in unexpected ways that empowered my voice, and especially to Deidre Avery, who so patiently walked with me in the final stages of writing, knowing that there would be days ahead for living and creating again. Miigwetch to my community, to all those who came before, and to those yet to come. May we continue in this way as living acts of survivance. vii Table of Contents Approval ............................................................................................................................. ii Partial Copyright Licence .................................................................................................. iii Ethics Statement ............................................................................................................... iv Abstract .............................................................................................................................. v Dedication ......................................................................................................................... vi Acknowledgements .......................................................................................................... vii Table of Contents ............................................................................................................ viii List of Figures ................................................................................................................... xi List of Acronyms .............................................................................................................. xii Glossary ........................................................................................................................... xii Chapter 1. Introduction ................................................................................................ 1 1.1. Survivance ............................................................................................................... 2 1.2. Statement of the Problem ........................................................................................ 5 1.3. Purpose and Significance ........................................................................................ 8 1.3.1. Intention ........................................................................................................ 8 1.3.2. Approach ...................................................................................................... 8 1.3.3. Contributions .............................................................................................. 12 1.4. Research Questions .............................................................................................. 14 1.5. Delimitations and Limitations ................................................................................. 15 1.5.1. Delimitations ............................................................................................... 15 1.5.2. Limitations .................................................................................................. 15 Chapter 2. Review of Related Literature ................................................................... 17 2.1. Game Studies ........................................................................................................ 17 2.2. Games for Change ................................................................................................. 19 2.3. Social Impact Games ............................................................................................. 22 2.3.1. Social Impact Game Design ....................................................................... 23 Social Design in Social Impact Games ...................................................... 24 Ethical Design in Social Impact Games ..................................................... 25 Effectual Design in Social Impact Games .................................................. 27 2.4. Related Game Studies Research .......................................................................... 28 2.4.1. Yegna ......................................................................................................... 30 2.4.2. Smoke? ...................................................................................................... 33 2.4.3. Serious Beats ............................................................................................. 36 2.4.4. Battlestorm ................................................................................................. 38 2.4.5. Macon Money ............................................................................................. 40 2.4.6. Homelessness: It’s No Game ..................................................................... 41 2.5. Implications ............................................................................................................ 43 viii Chapter 3. Process ..................................................................................................... 45 3.1. Design of the Study ................................................................................................ 45 3.1.1. Indigenous Epistemology and Methodology .............................................
Recommended publications
  • Final County Votes Give Obama Local Win Mccain Easily Wins with by BEN BROWN and County’S Vote Left to Be Counted, Reporting on Wednesday Morning, Percent
    Potter Valley Weekend FORUM girls basketball entertainment Our readers write tops Geyserville .............Page 6 ..............Page 3 ..................................Page 4 INSIDE Mendocino County’s World briefly The Ukiah local newspaper ..........Page 2 Tomorrow: Partly sunny; H 64º L 38º 7 58551 69301 0 THURSDAY Feb. 7, 2008 50 cents tax included DAILY JOURNAL ukiahdailyjournal.com 16 pages, Volume 149 Number 304 email: [email protected] Final county votes give Obama local win McCain easily wins with By BEN BROWN and County’s vote left to be counted, reporting on Wednesday morning, percent. county’s GOP voters; ROB BURGESS New York Sen. Hillary Clinton Illinois Sen. Barack Obama appeared As of 11:30 p.m. Tuesday, Clinton The Daily Journal appeared to have the county in the to have won in Mendocino County, was leading Obama 44.08 percent to those who voted outside At 11:30 p.m. Tuesday night, with bag. What a difference a day makes. with 44.12 percent of the vote, fol- 40.13 percent. party invalidated ballots less than 8 percent of Mendocino With 100 percent of precincts lowed closely by Clinton with 42.34 See ELECTION, Page 15 PREPARATIONS UNDER WAY FOR THIS WEEKEND’S EVENT OF THE HEART RV man accused of threatening with knife Jailed on charges of attempted murder The Daily Journal A Redwood Valley man was arrested on charges of attempted murder Tuesday night after he allegedly threat- ened a woman with a kitchen knife over the weekend. According to reports from the Mendocino County Sheriff’s Office, the woman, a 64-year-old Redwood Valley resident, called sheriff’s deputies and told them she had been attacked by her roommate, John Ayotte, 66, of Redwood Valley.
    [Show full text]
  • Folia Turistica Nr 52 2019 WWW Mod 2.Indb
    ISSN 0867-3888, e-ISSN 2353-5962 AKADEMIA WYCHOWANIA FI ZYCZ NE GO IM. BRONISŁAWA CZECHA W KRA KO WIE FOLIA TURISTICA NR 52 – 2019 KRAKÓW 2019 Kolegium Redakcyjne prof. nadzw. dr hab. Wiesław Alejziak – redaktor naczelny prof. nadzw. dr hab. Zygmunt Kruczek – zastępca redaktora naczelnego dr Bartosz Szczechowicz – sekretarz redakcji dr Mikołaj Bielański – pełnomocnik redakcji ds. Open Access prof. nadzw. dr hab. Andrzej Matuszyk prof. nadzw. dr hab. Ryszard Winiarski prof. nadzw. dr hab. Maria Zowisło dr Sabina Owsianowska Redaktorzy tematyczni prof. nadzw. dr hab. Maria Zowisło – redaktor tematyczny dla nauk humanistycznych prof. nadzw. dr hab. Zygmunt Kruczek – redaktor tematyczny dla nauk geograficznych dr Bartosz Szczechowicz – redaktor tematyczny dla nauk ekonomicznych Rada Naukowa prof. David Airey prof. dr hab. Barbara Marciszewska (University of Surrey, UK) (Akademia Morska w Gdyni, Polska) prof. Richard W. Butler prof. Josef A. Mazanec (University of Strathclyde, Glasgow, UK) (MODUL University Vienna, Austria) prof. Erik Cohen prof. Douglas G. Pearce (The Hebrew University of Jerusalem, Israel) (Victoria University of Wellington, New Zeland) prof. Chris Cooper prof. Philip L. Pearce (Oxford Brooks University, UK) (James Cook University, Australia) prof. dr hab. Zbigniew Dziubiński prof. nadzw. dr hab. Krzysztof Podemski (Akademia Wychowania Fizycznego w Warszawie, Polska) (Uniwersytet im. Adama Mickiewicza w Poznaniu, Polska) prof. Milan Ďuriček prof. dr hab. Andrzej Rapacz (University of Presov, Slovakia) (Uniwersytet Ekonomiczny we Wrocławiu, Polska) prof. Charles R. Goeldner prof. Chris Ryan (University of Colorado, Boulder, USA) (The University of Waikato, Hamilton, New Zeland) prof. dr hab. Grzegorz Gołembski prof. (emeritus) H. Leo Theuns (Uniwersytet Ekonomiczny w Poznaniu, Polska) (Tilburg University, Netherlands) prof.
    [Show full text]
  • Let's Play! Video Game Related User-Generated Content in the Digital Age -In Search of Balance Between Copyright and Its Exce
    TALLINN UNIVERSITY OF TECHNOLOGY Faculty of Social Sciences Tallinn Law School Henna Salo Let’s Play! Video Game Related User-Generated Content in the Digital Age -in Search of Balance Between Copyright and its Exceptions Master Thesis Supervisor: Addi Rull, LL.M Tallinn 2017 I hereby declare that I am the sole author of this Master Thesis and it has not been presented to any other university of examination. Henna Salo “ ..... “ ............... 2017 The Master Thesis meets the established requirements. Supervisor Addi Rull “ …….“ .................... 2017 Accepted for examination “ ..... “ ...................... 2017 Board of Examiners of Law Masters’ Theses …………………………… CONTENTS TABLE OF ABBREVIATIONS (IN ALPHABETICAL ORDER) 2 INTRODUCTION 3 1. COPYRIGHT PROTECTION OF VIDEO GAMES 12 1.1. Development of Copyright Protection of Video Games in the EU and the US 12 1.2. Video Games as Joint Works and Their Copyrighted Elements 14 1.2.1 Copyrightable Subject Matter and Originality 16 1.2.2. The Idea-expression Dichotomy 19 2. LIMITATIONS AND EXCEPTIONS TO COPYRIGHT 23 2.1. European Union 23 2.1.1 An Exhaustive List of Exceptions and the Three-Step Test 23 2.1.2 Exceptions in Practice 27 2.2 United States 29 2.2.1 Digital Millenium Copyright Act and Fair Use 29 2.2.2 Fair Use Interpretation in Case Law 31 2.3. Video Game Related User-Generated Content as Derivative Works 34 3. COPYRIGHT ENFORCEMENT 37 3.1. Copyright Enforcement in United States 37 3.2. European Copyright Enforcement Mechanisms 40 3.3. Contractual Limitation of the Use of Copyrighted Materials 45 4. CONFLICTING INTERESTS AND FINDING THE BALANCE 48 4.1.
    [Show full text]
  • Storm May Bring Snow to Valley Floor
    Mendo women Rotarians plan ON THE MARKET fall to Solano Super Bowl bash Guide to local real estate .............Page A-6 ............Page A-3 ......................................Inside INSIDE Mendocino County’s Obituaries The Ukiah local newspaper ..........Page 2 Tomorrow: Rain High 45º Low 41º 7 58551 69301 0 FRIDAY Jan. 25, 2008 50 cents tax included DAILY JOURNAL ukiahdailyjournal.com 38 pages, Volume 149 Number 251 email: [email protected] Storm may bring snow to valley floor By ZACK SAMPSEL but with low pressure systems from and BEN BROWN Local agriculture not expected to sustain damage the Gulf of Alaska moving in one The Daily Journal after another the cycle remains the A second round of winter storms the valley floor, but the weather is not the county will experience scattered ing routine for some Mendocino same each day. lining up to hit Mendocino County expected to be a threat to agriculture. showers today with more mountain County residents. The previous low pressure system today is expected to bring more rain, According to reports from the snow to the north in higher eleva- Slight afternoon warmups have cold temperatures and snow as low as National Weather Service, most of tions, which has been the early-morn- helped to make midday travel easier, See STORM, Page A-12 GRACE HUDSON MUSEUM READIES NEW EXHIBIT Kucinich’s wife cancels planned stop in Hopland By ROB BURGESS The Daily Journal Hey, guess what? Kucinich quits Elizabeth Kucinich is coming to Mendocino campaign for County. Wait. Hold on. No, White House actually she isn’t. Associated In what should be a Press familiar tale to perennial- Democrat ly disappointed support- Dennis Kuci- ers of Democratic presi- nich is aban- dential aspirant Rep.
    [Show full text]
  • Master Instructor of Krav Maga Elite & Diamond Mixed Martial Arts
    Master Instructor of Krav Maga Elite & Diamond Mixed Martial Arts: Joseph Diamond Joe Diamond is the Master Instructor of Krav Maga Elite and Diamond Mixed Martial Arts located in Northfield, NJ and Philadelphia, PA. Master Diamond is a licensed Real Estate salesperson currently working at Long and Foster in Ocean City, NJ. He is currently studying for the NJ Real Estate Broker’s exam. Master Diamond’s first experience with martial arts began when he trained at the Veteran’s Stadium with Kung Fu Expert and Phillies head trainer, Gus Hefling, alongside Phillies players: Mike Schmidt, Steve Carlton, Tug McGraw and John Vukovich, Master Diamond’s uncle. He continued his martial art training at the age of 12. He loved the workout and the confidence it gave him for protecting himself, family and friends. Upon achieving his Black Belt, he knew that Martial Arts would help develop a healthy lifestyle that made him stronger and confident. It became his passion to make it an essential part of his life. Master Diamond is a Level 3 US Army Combatives Instructor, and has taught Combatives and Brazilian Jiu­jitsu to enlisted and reserve soldiers for several years at Ft. Dix, NJ, Ft. Benning, GA, The Burlington Armory, NJ and ROTC Programs at local universities. Master Diamond is also a Level 5 Certified Instructor in Commando Krav Maga under Moni Aizik, world renowned Krav Maga expert. Master Diamond has taught law enforcement officers and military personnel from the following: New Jersey State Police, US Air Marshalls, FBI, US Army, US Marines, US Navy Seals and several local law enforcement agencies.
    [Show full text]
  • Games and Metaphor – a Critical Analysis of the Metaphor Discourse in Game Studies
    IT University of Copenhagen Center for Computer Games Research Games and Metaphor – A critical analysis of the metaphor discourse in game studies Sebastian Martin Möring This dissertation is submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Ph.D.) at IT University of Copenhagen. Candidate: Sebastian Martin Möring Dalføret 11 2300 Copenhagen S Denmark +45 50122497 [email protected] Supervisor: Espen Aarseth September 2013 2 3 Abstract This doctoral dissertation critically investigates how the concept of metaphor is used with regard to games in game studies. The goal is to provide the field with a self-understanding of its metaphor discourse which has not been researched so far. The thesis departs from the observation that the notion of metaphor has been present in the discourse of game studies since it emerged as an academic field and focuses on questions such as: What are the motivations and effects of calling games metaphors in the game studies discourse? Which problems arise from that with regard to other established concepts in game studies such as simulation and procedural rhetoric? How do concepts and insights of contemporary metaphor theory affect the applicability of the notion of metaphor with regard to games? Drawing on concepts from metaphor theory (in particular the cognitive linguistic view on metaphor), play and game theory, cultural theory, semiotics, linguistics, philosophy, and game studies it investigates the metaphor discourse of game studies in the fashion of a meta-study. The main part of this thesis is devoted to three particular problems which have been derived from observations in the overview of the current use of the notion of metaphor in game studies.
    [Show full text]
  • Interactivity and Community in Video Game Live Streams
    Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams A thesis presented to the faculty of the Scripps College of Communication of Ohio University and the Institute for Communication and Media Studies of Leipzig University In partial fulfillment of the requirements for the degrees Master of Science in Journalism (Ohio University), Master of Arts in Global Mass Communication (Leipzig University) Chris J. Vonderlind December 2019 © 2019 Chris J. Vonderlind. All Rights Reserved. This thesis titled Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams by CHRIS J. VONDERLIND has been approved for the E.W. Scripps School of Journalism, the Scripps College of Communication, and the Institute for Communication and Media Studies by Veronika Karnowski Associate Professor of the Institute for Communication and Media Studies Scott Titsworth Dean, Scripps College of Communication, Ohio University Christian Pieter Hoffman Director, Institute for Communication and Media Studies, Leipzig University ii Abstract CHRIS J. VONDERLIND, M.S., Journalism; M.A., Global Mass Communication, December 2019 3709740 Twitch TV Uncovered – Interactivity and Community in Video Game Live Streams Director of Thesis: Veronika Karnowski Committee Members: Veronika Karnowski, Jatin Srivastava, Rosanna Planer Online media is continuing to transform the media consumption habits of today’s society. It encompasses various forms of content, modes of consumption and interpersonal interactions. Live-streaming is one of the less observed but growing forms of new media content. It combines aspects of online video entertainment and user content creation such as YouTube, and social media such as Instagram, in a live setting. The goal of this thesis is to explore this phenomenon by looking at the video game streaming platform Twitch, and, more specifically, the interactions taking place during the live streams.
    [Show full text]
  • Reporting from a Video Game Industry in Transition, 2003 – 2011
    Save Point Reporting from a video game industry in transition, 2003 – 2011 Kyle Orland Carnegie Mellon University: ETC Press Pittsburgh, PA Save Point: Reporting from a video game industry in transition, 2003— 2011 by Carnegie Mellon University: ETC Press is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted. Copyright by ETC Press 2021 http://press.etc.cmu.edu/ ISBN: 9-781304-268426 (eBook) TEXT: The text of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) IMAGES: The images of this work is licensed under a Creative Commons Attribution-NonCommercial-NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) Table of Contents Introduction COMMUNITY Infinite Princesses WebGame 2.0 @TopHatProfessor Layton and the Curious Twitter Accounts Madden in the Mist Pinball Wizards: A Visual Tour of the Pinball World Championships A Zombie of a Chance: LooKing BacK at the Left 4 Dead 2 Boycott The MaKing (and UnmaKing) of a Nintendo Fanboy Alone in the StreetPass Crowd CRAFT Steel Battalion and the Future of Direct-InVolVement Games A Horse of a Different Color Sympathy for the DeVil The Slow Death of the Game OVer The Game at the End of the Bar The World in a Chain Chomp Retro-Colored Glasses Do ArKham City’s Language Critics HaVe A Right To 'Bitch'? COMMERCE Hard DriVin’, Hard Bargainin’: InVestigating Midway’s ‘Ghost Racer’ Patent Indie Game Store Holiday Rush What If? MaKing a “Bundle” off of Indie Gaming Portal Goes Potato: How ValVe And Indie DeVs Built a Meta-Game Around Portal 2’s Launch Introduction As I write this introduction in 2021, we’re just about a year away from the 50th anniVersary of Pong, the first commercially successful video game and probably the simplest point to mark the start of what we now consider “the video game industry.” That makes video games one of the newest distinct artistic mediums out there, but not exactly new anymore.
    [Show full text]
  • 06 1-15 TV Guide.Indd 1 1/15/08 7:13:12 AM
    Page 6 THE NORTON TELEGRAM Tuesday, January 15, 2008 Monday Evening January 21, 2008 7:00 7:30 8:00 8:30 9:00 9:30 10:00 10:30 11:00 11:30 KHGI/ABC Dance-Bruno vs. Carrie Ann Notes Fro October Road Local Nightline Jimmy Kimmel Live KBSH/CBS How I Met Big Bang Two Men Rules CSI: Miami Local Late Show-Letterman Late Late KSNK/NBC American Gladiators Deal or No Deal Medium Local Tonight Show Late FOX Prison Break Sarah Connor Local Cable Channels A&E Intervention Intervention Paranorml Paranorml Psychic Child Intervention AMC Catwoman Breaking Bad Dante's Peak ANIM Orangutan Island Animal Cops Detroit Animal Cops Detroit Orangutan Island Animal Cops Detroit CNN Presidential Debate Anderson Cooper 360 Larry King Live DISC Dirty Jobs Dirty Jobs Bone Detectives MythBusters Dirty Jobs DISN Spy Kids 3: Game Over So Raven So Raven Life With The Suite Montana Replace Kim Norton TV E! Girls Girls Swimsuit Moments E! News Chelsea Daily 10 The Soup ESPN College Basketball College Basketball SportsCenter College Basketball ESPN2 Wm. Basketball Tennis FAM Kyle XY Wildfire Wildfire The 700 Club Kyle XY FX Ice Age First Daughter '70s Show HGTV To Sell Color Potential Potential House Buy Me House My First To Sell Color HIST Decoding the Past Life After People UFO Files Decoding the Past LIFE Reba Reba Fantasia Story Will Will Frasier Frasier MTV Next Top Model Next Top Model True Life Making the Band 4 Best of Challenges NICK Naked Brothers Home Imp. Home Imp. Lopez Lopez Fresh Pr.
    [Show full text]
  • 08 12/28 TV Guide.Indd 1 12/28/07 5:42:26 AM
    Page 8 THE NORTON TELEGRAM Friday, December 28, 2007 Monday Evening December 31, 2007 7:00 7:30 8:00 8:30 9:00 9:30 10:00 10:30 11:00 11:30 KHGI/ABC Shrek 2 New Year's-2008 Local New Year's Rockin' Eve 2008 KBSH/CBS How I Met Big Bang Two Men Rules CSI: Miami Local Late Show-Letterman Late Late KSNK/NBC SNL in '90s Law & Order: SVU Local New Years Eve Tonight FOX Men in Black II Local New Year's Eve Live Cable Channels A&E Intervention Intervention Paranorml Paranorml Paranorml Paranorml Intervention AMC Planet of the Apes Beneath Planet Escape ANIM Growing Up... Growing Up... Growing Up... Growing Up... Growing Up... CNN Out in the Open Larry King Live Anderson Cooper 360 Larry King Live DISC MythBusters MythBusters Weapon Masters MythBusters MythBusters DISN Movie The Suite The Suite The Suite The Suite The Suite Kim Norton TV E! Hilton Sisters Court Celebrities Chelsea Girls Forbes 20 ESPN College Football New Year, No Limits SportsCtr ESPN2 SportsCenter Special Series of Poker Series of Poker SportsCenter NFL FAM Ice Princess Funniest Home Videos The 700 Club Whose? Whose? FX Wag the Dog Gone in Sixty '70s Show HGTV To Sell Over Head Color Potential House Buy Me House My First To Sell Over Head HIST Hooked: Illegal History of Sex The History of Sex History of Sex Hooked: Illegal LIFE Reba Reba Beautiful Will Will Frasier Frasier MTV Tila Tequila Tila Tequila Tila Tequila Tila Tequilas New Year Tequila NICK Drake Full Hse.
    [Show full text]
  • Roles of Female Video Game Characters and Their Impact on Gender Representation
    Roles of female video game characters and their impact on gender representation. Author: Paulina Ewa Rajkowska Thesis Supervisor: Else Nygren Master's Thesis Submitted to the Department of Informatics and Media Uppsala University, May 2014 For obtaining the Master's Degree of Social Science In the field of Media and Communication Studies Table of Contents Abstract ...................................................................................................................................... 4 1. Introduction .................................................................................................................... 5 2. Background Information ................................................................................................ 5 What are video games? .................................................................................................. 5 Important terms .............................................................................................................. 7 Evolution of games ......................................................................................................... 8 3. Literature review: ......................................................................................................... 12 Media Effects: .............................................................................................................. 12 The concept of Gender ................................................................................................. 13 Gender in video games ................................................................................................
    [Show full text]
  • Filipino Martial Arts and the Construction of Filipino National Identity
    Filipino Martial Arts And the Construction of Filipino National Identity A thesis submitted to the University of Manchester For the degree of Doctor of Philosophy In the Faculty of Humanities 2015 Rey Carlo T. Gonzales School of Arts, Languages and Cultures Table of Contents Plates…………………………………………………………………………….........4 Abstract…………………………………………………………….…………………5 Declaration…………………………………………………………………………...6 Copyright Statement……………………………………………..……………….. …7 Acknowledgements and Dedication………………………………………………….8 Introduction…………………………………………………………………………9 Historical Framework……………………………………………………….11 Method and Sources…………………………………………………….…..27 Scope, Structure and Contents………………………………………………32 Chapter I - Old School: Homogeneity, Diversity, and the Early Practice of FMA………………………………………………………………………………..37 Sixteenth Century Warfare in Visayan Barangays…………………………39 Arnis, Kali, Eskrima and the Historical Narrative of FMA………………...45 FMA Old School……………………………………………………………54 Conclusion………………………………………………………………..…69 Chapter II - New School: The emergence of FMA Clubs and the Construction of National Identity from FMA…………………………………………………...71 Emergence of the New School……………………………………………...74 Juego Todo and Martial Prowess as Prestige……………………………….79 Conflicts between and within FMA Clubs, and the strengthening of local FMA identities………………………………………………………………87 Creation of ‘Filipino’ in FMA from abroad………………………………...94 NARAPHIL and ARPI: State Appropriation of FMA and FMA’s Appropriation of Nationalism………………………………….98 Conclusion…………………………………………………………………105 Chapter
    [Show full text]