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DirectSound
THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
Microsoft Directshow: a New Media Architecture
5.1-Channel PCI Sound Card
Microsoft Palladium
Directx 11 Extended to the Implementation of Compute Shader
3D Graphics for Virtual Desktops Smackdown
3D-SOUND PROGRAMMING with MICROSOFT DIRECTX Surround Sound in Practice
Collection Titles
Using Microsoft Directx in a DSP Laboratory
Advanced 3D Game Programming with Directx 10.0 / by Peter Walsh
B. Kevin Goodier
[email protected]
612 SOUTH 7TH STREET • ST
Guide to Tracktion T7 the Only Book on the Tracktion T7 DAW!
Implementation of an Intelligent Force Feedback Multimedia Game
NET Framework Solutions—In Search of the Lost Win32 API
Beginning Direct3d Game Programming, 2Nd Edition
Implementation of a 2D Game Engine Using Directx 8.1
ISAN Implementation in Windows Media Technologies
Sound Blaster® 16
Top View
Directx Video Acceleration Specification for H.264/AVC Decoding
Directx 11 -Grafiikkamoottori Ja BRDF-Mallit
Postmortems from Game Developers.Pdf
HDX Realtime Optimization Pack 2.9 LTSR
Standardized Operating Systems
Microsoft.Directx Namespace
Theme Park World Reference Card Windows English
Directx Video Acceleration Specification of Additional Restricted- Mode Profiles for MPEG-1 VLD and Combined MPEG-1 and MPEG-2 VLD Video Decoding
An Analysis of Accurate, Real-Time Reproduction of 3D Acoustics in Virtual Environments
An Audio Architecture Integrating Sound and Live Voice for Virtual Environments
MASTER's THESIS Audio Software Development
Audio Programming Interfaces in Real-Time Context
The Ultimate Guide to Optimize Your Windows PC for the Stage.Pdf
Adaptive Music System for Directsound
Component Based Invisible Computing
Ryan C. Gordon Icculus.Org Game Development with SDL
A Brief Introduction to XNA
Iqbal Mohomed March 2007