Implementation of a 2D Game Engine Using Directx 8.1
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Interaction Between Web Browsers and Script Engines
IT 12 058 Examensarbete 45 hp November 2012 Interaction between web browsers and script engines Xiaoyu Zhuang Institutionen för informationsteknologi Department of Information Technology Abstract Interaction between web browser and the script engine Xiaoyu Zhuang Teknisk- naturvetenskaplig fakultet UTH-enheten Web browser plays an important part of internet experience and JavaScript is the most popular programming language as a client side script to build an active and Besöksadress: advance end user experience. The script engine which executes JavaScript needs to Ångströmlaboratoriet Lägerhyddsvägen 1 interact with web browser to get access to its DOM elements and other host objects. Hus 4, Plan 0 Browser from host side needs to initialize the script engine and dispatch script source code to the engine side. Postadress: This thesis studies the interaction between the script engine and its host browser. Box 536 751 21 Uppsala The shell where the engine address to make calls towards outside is called hosting layer. This report mainly discussed what operations could appear in this layer and Telefon: designed testing cases to validate if the browser is robust and reliable regarding 018 – 471 30 03 hosting operations. Telefax: 018 – 471 30 00 Hemsida: http://www.teknat.uu.se/student Handledare: Elena Boris Ämnesgranskare: Justin Pearson Examinator: Lisa Kaati IT 12 058 Tryckt av: Reprocentralen ITC Contents 1. Introduction................................................................................................................................ -
THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2011 c 2011 Ricardo A. Baratto This work may be used in accordance with Creative Commons, Attribution-NonCommercial-NoDerivs License. For more information about that license, see http://creativecommons.org/licenses/by-nc-nd/3.0/. For other uses, please contact the author. ABSTRACT THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also intro- duces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: • A high performance remote display system for LAN and WAN environments. -
Using the Component Object Model Interface
MQSeries for Windows NT V5R1 IBM Using the Component Object Model Interface SC34-5387-01 MQSeries for Windows NT V5R1 IBM Using the Component Object Model Interface SC34-5387-01 Note! Before using this information and the product it supports, be sure to read the general information under Appendix B, “Notices” on page 151. Second edition (April 1999) This edition applies to MQSeries for Windows NT V5.1 and to any subsequent releases and modifications until otherwise indicated in new editions. Copyright International Business Machines Corporation 1997,1999. All rights reserved. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Contents About this book ..................................... v Who this book is for ................................... v MQSeries publications . vi MQSeries cross-platform publications ....................... vi MQSeries platform-specific publications ...................... ix MQSeries Level 1 product publications ....................... x Softcopy books . x MQSeries information available on the Internet .................. xii Where to find more information about ActiveX ................... xii Summary of changes ................................. xiii Changes for this edition ................................ xiii Chapter 1. Introduction . 1 MQSeries Automation Classes for ActiveX overview ................ 1 Chapter 2. Designing and programming using MQSeries Automation Classes for ActiveX .................................. 3 Designing -
Microsoft Patches Were Evaluated up to and Including CVE-2020-1587
Honeywell Commercial Security 2700 Blankenbaker Pkwy, Suite 150 Louisville, KY 40299 Phone: 1-502-297-5700 Phone: 1-800-323-4576 Fax: 1-502-666-7021 https://www.security.honeywell.com The purpose of this document is to identify the patches that have been delivered by Microsoft® which have been tested against Pro-Watch. All the below listed patches have been tested against the current shipping version of Pro-Watch with no adverse effects being observed. Microsoft Patches were evaluated up to and including CVE-2020-1587. Patches not listed below are not applicable to a Pro-Watch system. 2020 – Microsoft® Patches Tested with Pro-Watch CVE-2020-1587 Windows Ancillary Function Driver for WinSock Elevation of Privilege Vulnerability CVE-2020-1584 Windows dnsrslvr.dll Elevation of Privilege Vulnerability CVE-2020-1579 Windows Function Discovery SSDP Provider Elevation of Privilege Vulnerability CVE-2020-1578 Windows Kernel Information Disclosure Vulnerability CVE-2020-1577 DirectWrite Information Disclosure Vulnerability CVE-2020-1570 Scripting Engine Memory Corruption Vulnerability CVE-2020-1569 Microsoft Edge Memory Corruption Vulnerability CVE-2020-1568 Microsoft Edge PDF Remote Code Execution Vulnerability CVE-2020-1567 MSHTML Engine Remote Code Execution Vulnerability CVE-2020-1566 Windows Kernel Elevation of Privilege Vulnerability CVE-2020-1565 Windows Elevation of Privilege Vulnerability CVE-2020-1564 Jet Database Engine Remote Code Execution Vulnerability CVE-2020-1562 Microsoft Graphics Components Remote Code Execution Vulnerability -
1TR6 D-Kanal-Protokoll Im ISDN
Universität Rostock Fachbereich Elektrotechnik und Informationstechnik Abkürzungen zum Fach Kommunikationssysteme nur für den internen Gebrauch 03/99 Dr. Melzer, Kessler, Mali, Weiß http://www.comlab.uni-rostock.de/ 3 1TR6 D-Kanal-Protokoll im ISDN AIX Advanced Interactive Execute AL Application Layer AL Alignment A ALS Application Layer Structure AMI Alternate Mark Inversion AMIS Audio Message Interchange AA Administrative Authority Specification AAA Authentication, Authorization and AML ACPI Machine Language Accounting AMP Active Monitor Present AAL ATM Adaptation Layer AMT Agent Management Task AAPI ATM-API ANS Advanced Network and Services ABM Asynchronous Balanced Mode ANSI American National Standards ABR Available Bit Rate Institute ACATS Advisory Committee for AOAC Always On/Always Connected Advanced Television Systems AOC ADSL Overhead Control Channel ACD Automatic Call Distribution AOL America Online ACE Access Control Entry AP Access Point ACE Access Control Encryption APC Asynchronous Procedure Call ACF Access Control Field API Application Programming ACK Acknowledgement Interface ACL Access Control List APM Advanced Power Management ACM Association for Computer APPN Advanced Peer to Peer Machinery Networking ACM Adaptive Clock Methode APS Auxiliary Power Supply ACPI Advanced Configuration and ARA AppleTalk Remote Access Power Interface ARC Advanced RISC Computing ACR Attenuation to Crosstalk Ratio ARM Asynchronous Response Mode ACR Allowed Cell Rate ARP Address Resolution Protocol ACS Access Control Store ARPA Advanced Research -
Microsoft Directshow: a New Media Architecture
TECHNICAL PAPER Microsoft Directshow: A New Media Architecture By Amit Chatterjee and Andrew Maltz The desktop revolution in production and post-production has dramatical- streaming. Other motivating factors are ly changed the way film and television programs are made, simultaneously the new hardware buses such as the reducing equipment costs and increasing operator eficiency. The enabling IEEE 1394 serial bus and Universal digital innovations by individual companies using standard computing serial bus (USB), which are designed with multimedia devices in mind and platforms has come at a price-these custom implementations and closed promise to enable broad new classes of solutions make sharing of media and hardware between applications difi- audio and video application programs. cult if not impossible. Microsoft s DirectShowTMStreaming Media To address these and other require- Architecture and Windows Driver Model provide the infrastructure for ments, Microsoft introduced Direct- today’s post-production applications and hardware to truly become inter- ShowTM, a next-generation media- operable. This paper describes the architecture, supporting technologies, streaming architecture for the and their application in post-production scenarios. Windows and Macintosh platforms. In development for two and a half years, Directshow was released in August he year 1989 marked a turning Additionally, every implementation 1996, primarily as an MPEG-1 play- Tpoint in post-production equip- had to fight with operating system back vehicle for Internet applications, ment design with the introduction of constraints and surprises, particularly although the infrastructure was desktop digital nonlinear editing sys- in the areas of internal stream synchro- designed with a wide range of applica- tems. -
Security Policy Page 1 of 20
Security Policy Page 1 of 20 Security Policy This security policy contains data to configure services and network security based on the server’s role, as well as data to configure registry and auditing settings. Server: VENGWIN207 Services Service Name Startup Mode Description Issues, manages, and removes X.509 certificates for such applications such as Active Directory Certificate S/MIME and SSL. If the service is stopped, Disabled Services certificates will not be issued. If this service is disabled, any services that explicitly depend on it will fail to start. AD DS Domain Controller service. If this service is stopped, users will be unable to log Active Directory Domain Services Disabled on to the network. If this service is disabled, any services that explicitly depend on it will fail to start. AD FS Web Agent Authentication The AD FS Web Agent Authentication Service Disabled Service validates incoming tokens and cookies. Adobe Acrobat Updater keeps your Adobe Adobe Acrobat Update Service Automatic software up to date. Sends logging messages to the logging database when logging is enabled for the Active Directory Rights Management Services role. If this service is disabled or stopped AdRmsLoggingService Disabled when logging is enabled, logging messages will be stored in local message queues and sent to the logging database when the service is started. Processes application compatibility cache Application Experience Disabled requests for applications as they are launched Provides administrative services for IIS, for example configuration history and Application Pool account mapping. If this Application Host Helper Service Disabled service is stopped, configuration history and locking down files or directories with Application Pool specific Access Control Entries will not work. -
5.1-Channel PCI Sound Card
PSCPSC705705 5.1-Channel PCI Sound Card • Play all games in 5.1-channel surround sound, including EAX™ 2.0, A3D™ 1.0 and even ordinary stereo games! • Full compatablility with EAX™ 1.0, EAX™ 2.0 and A3D™ 1.0 games • Hear high-impact 3D sound from games, movies, music, and external sources using two, four, or six speakers. • 96 distinct 3D voices, 256 distinct DirectSound voices & 576 distinct synthesized Wavetable voices. • Included software: Sonic Foundry® SIREN Xpress™, Acid XPress™, QSound AudioPix™. 5.1-Channel PCI Sound Card PSCPSC705705 Arouse your senses. Make your games come to life with the excite- Technical Specifications ment of full-blown home cinema. Seismic Edge supports the latest multi-channel audio games and DVD movies, and can transform stereo Digital Acceleration sources into deep-immersion 5.1-channel surround sound. (5.1 refers • 96 streams of 3D audio acceleration including reverb, obstruction, and occlusion to five main speakers – front left, right and center, and rear left and • 256 streams of DirectSound accelerations and digital mixing right – and one bass subwoofer.) All this without straining your com- • Full-duplex, 48khz digital recording and playback puter’s resources, because complex audio demands are handled on- • 64 hardware sample rate conversion channels up to 48khz board by Seismic Edge’s powerful computing chip.You’ve never experi- • Wavetable and FM Synthesis enced games like this before! • DirectInput devices Experience state-of-the-art 360º Surround Sound. An embed- Comprehensive Connectivity ded, patented QSound algorithm extracts complex and distinct 5.1- • 5.1-channel (6 channel) analog output channel information from stereo or ProLogic sources. -
The Component Object Model Specification Version 0.9 October 24, 1995
http://scottge.wordpress.com The Component Object Model Specification Version 0.9 October 24, 1995 This document contains the specification to the Component Object Model (COM), an architecture and supporting infrastructure for building, using, and evolving component software in a robust manner. This specification contains the standard APIs supported by the COM Library, the standard suites of interfaces supported or used by software written in a COM environment, along with the network protocols used by COM in support of distributed computing. This specification is still in draft form, and thus subject to change. Note: This document is an early release of the final specification. It is meant to specify and accompany software that is still in development. Some of the information in this documentation may be inaccurate or may not be an accurate representation of the functionality of the final specification or software. Microsoft assumes no responsibility for any damages that might occur either directly or indirectly from these inaccuracies. Microsoft may have trademarks, copyrights, patents or pending patent applications, or other intellectual property rights covering subject matter in this document. The furnishing of this document does not give you a license to these trademarks, copyrights, patents, or other intellectual property rights. Copyright ? 1992-95 Microsoft Corporation. All Rights Reserved The Component Object Model Specification The Component Object Model The Component Object Model Specification Draft Version 0.9, October 24, 1995 Microsoft Corporation and Digital Equipment Corporation Copyright ? 1992-95 Microsoft Corporation. Microsoft does not make any representation or warranty regarding the Specification or any product or item developed based on the Specification. -
MM Essentials for Windows
Multimedia Essentials for Windows Welcome to the world of Windows multimedia! Macromedia is pleased to provide you with tips, techniques, and direction for using a Windows–based environment to author and deliver successful multimedia productions. This guide is based upon inquiries from our end users, resellers, and developers and includes answers to questions frequently asked of our technical support group. We hope that it will help you navigate through many of the important choices you will face in cross-platform multimedia development. If you have previously used the Macintosh as an authoring platform, you will find this a useful guide to understanding the differences between Macintosh and Windows– based computers in order to take advantage of cross–platform authoring and delivery opportunities. Useful topics include working with different file formats and converting applications from Macintosh to Windows. If you are new to developing interactive multimedia productions on Windows—even if you are already familiar with the Windows environment—you will find this a beneficial overview of multimedia authoring on the Windows platform. This document offers guidelines for configuring your Windows environment for multimedia, tips for optimizing performance, and suggestions for effectively testing and distributing your productions. A multimedia glossary provides definitions for some of the most commonly used Windows, DOS, and multimedia terms and acronyms to help you become familiar with the talk of the trade. Even veteran Windows multimedia developers interested in becoming acquainted with Macromedia products and cross-platform delivery issues will find this guide informative. It will provide you with insights on how Macromedia tools can empower your multimedia development efforts. -
*Final New V2 PCI Super
SuperQuad Digital PCI A3DTM PCI Audio Accelerator Card Powered by the Aureal Vortex2 AU8830 Key Features The Cutting Edge in Audio: Vortex2 SuperQuad • Hardware accelerated A3D 2.0 positional 3D audio with Digital PCI Aureal Wavetracing Aureal, the company that created magic with A3D positional audio • DirectSound3D and DirectSound hardware acceleration and the Vortex line of audio processor chips, introduces Vortex2 • 320-voice wavetable synthesizer with DLS 1.0 and SuperQuad Digital PCI, the ultimate PC sound card. DirectMusic support Powered by Aureal’s Vortex2 AU8830 audio processor chip, the • 10-band graphic equalizer Vortex2 SuperQuad PCI features a 3D audio engine, professional • Quad enhanced 3D sound wavetable synthesizer, and 10-band equalizer. In addition, Vortex2 • S/PDIF optical digital output SuperQuad features quad speaker support, which further enhances • High-performance PCI 2.1 interface A3D effects by providing front and back speaker pairs. For true • Superior audio quality (exceeds PC98/99 specifications) audiophiles, a TOSLINK S/PDIF optical digital output is provided • 4-speaker, 2-speaker and headphone support for pristine digital connections to modern digital audio devices • Accelerated DirectInput game port such as Dolby Digital receivers, DAT, CDR recorders, and MiniDisc. Connections Bracket connectors Aureal—The PC Audio Experts • Headphone/Line output— Aureal’s expertise in PC audio is unequalled by any front speakers other company. Aureal’s Vortex line of audio • Line output—rear speakers processor chips has set the standard for • Line input performance and sound quality on the • Microphone input PC, delivering superior audio to • Game/MIDI port top-tier computer companies • S/PDIF optical and leading sound card man- digital output ufacturers. -
Windows Multimedia
Windows Multimedia Some Multimedia Devices • Some multimedia devices: – Waveform audio device (sound card) • converts microphone & other analog audio to digitized samples (ADC) • can be stored as .WAV files • can be played back (DAC) • Also usually has a MIDI device – Musical Instrument Digital Interface – Plays/stores musical notes in response to short binary messages (MIDI codes) – can be attached to a MIDI input device (music keyboard) » And an output device such as a MIDI music synthesizer – CD Audio through the CD-ROM drive – Video for Windows device (AVI video device) • plays movie/animation files (.AVI) – QuickTime and MPEG movies – Video capture boards (different compression schemes) – Laserdisc players & video cassette recorders – Others (DVD) Win32 MM Support & Documentation • Extensive Win32 API support for multimedia devices – Low-level support – High-level support • MSDN online documentation: – http://msdn.microsoft.com/en-us/library/default.aspx • Win32 and COM Development / Graphics and Multimedia / Audio and Video / Windows Multimedia • Visual Studio Help on “MCI Command Strings” Media Control Interface • MCI (Media Control Interface) – High level multimedia control functions – Has commands common to all multimedia hardware • Possible since most use record/play metaphor – Open a device for input or output – If input, record; If output, play • When done, close the device – Some MCI Device Names: • cdaudio, waveaudio, sequencer (MIDI), videodisc, vcr, overlay (analog video in a window), dat (digital audio tape), AVIVideo