ISAN Implementation in Windows Media Technologies
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Mypal A600A600A600A600
MyPal MyPalMyPalMyPal A600A600A600A600 ® MyPal A600 User’s Manual MyPal A600 Microsoft MS ActiveSync Windows Microsoft Intel Intel ©2002 Mypal A600 1.00 T1054 2002 7 2 MyPal A600 Pocket PC MyPal A600 ASUSTeK COMPUTER INC.( ) 150 886-2-2894-3447 [email protected] 0800-093-456 ... / / / / 886-2-2890-7113 ... 886-2-2890-7114 ... 886-2-2890-7698 [email protected] cscnews.asus.com.tw www.asus.com ASUS COMPUTER INTERNATIONAL ( ) 6737 Mowry Avenue, Mowry Business Center, Building 2 Newark, CA 94560, USA +1-510-608-4555 [email protected] ASUS Technology Service Inc. +1-502-995-0883 +1-502-933-8713 [email protected] 7100 Intermodal Dr.Suite - A Louisville Ky,40258 USA ASUS Holland BV. ( ) +31-(0)591-668190 ... +31-(0)591-666852 [email protected] [email protected] [email protected] [email protected] www.asus.com.tw FTP ftp.asus.com.tw/pub/ASUS MyPal A600 Pocket PC 3 MyPal A600 1. ( http:// www.asus.com.tw) 2. - 1. http://www.asusmall.com.tw/accounts/member/ Chinese (TWN) Registration ( ) Join Membership ( ) 2. http://www.asus.com.tw/ ASUS Membership Asus Member's Area Chinese(TWN) Join Membership ( ) "*" ( ) Agree and continue( ) 1. " " ( ) 2. 0800-093-456 Flash ROM A600T---------- IIIIIIIIIIIIIIIIIIIIIIIII xxAPxxxxxx---------------- 4 MyPal A600 Pocket PC MyPal A600 1. 2. 3. (1) (2) (3) LCD LCD 1. 2. 3. 4. 5. 6. 7. 8. 9. 1. 0800-093-456 2. 48 48 3. 0800-093- 456 4. 5. !!! MyPal A600 Pocket PC 5 MyPal A600 MyPal A600 6 MyPal A600 Pocket PC MyPal A600 0 30 50 122 20~30 - - - MyPal A600 Pocket PC 7 MyPal A600 ..................................................................... -
Through the Looking Glass: Webcam Interception and Protection in Kernel
VIRUS BULLETIN www.virusbulletin.com Covering the global threat landscape THROUGH THE LOOKING GLASS: and WIA (Windows Image Acquisition), which provides a WEBCAM INTERCEPTION AND still image acquisition API. PROTECTION IN KERNEL MODE ATTACK VECTORS Ronen Slavin & Michael Maltsev Reason Software, USA Let’s pretend for a moment that we’re the bad guys. We have gained control of a victim’s computer and we can run any code on it. We would like to use his camera to get a photo or a video to use for our nefarious purposes. What are our INTRODUCTION options? When we talk about digital privacy, the computer’s webcam The simplest option is just to use one of the user-mode APIs is one of the most relevant components. We all have a tiny mentioned previously. By default, Windows allows every fear that someone might be looking through our computer’s app to access the computer’s camera, with the exception of camera, spying on us and watching our every move [1]. And Store apps on Windows 10. The downside for the attackers is while some of us think this scenario is restricted to the realm that camera access will turn on the indicator LED, giving the of movies, the reality is that malware authors and threat victim an indication that somebody is watching him. actors don’t shy away from incorporating such capabilities A sneakier method is to spy on the victim when he turns on into their malware arsenals [2]. the camera himself. Patrick Wardle described a technique Camera manufacturers protect their customers by incorporating like this for Mac [8], but there’s no reason the principle into their devices an indicator LED that illuminates when can’t be applied to Windows, albeit with a slightly different the camera is in use. -
Semi-Automated Parallel Programming in Heterogeneous Intelligent Reconfigurable Environments (SAPPHIRE) Sean Stanek Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2012 Semi-automated parallel programming in heterogeneous intelligent reconfigurable environments (SAPPHIRE) Sean Stanek Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Computer Sciences Commons Recommended Citation Stanek, Sean, "Semi-automated parallel programming in heterogeneous intelligent reconfigurable environments (SAPPHIRE)" (2012). Graduate Theses and Dissertations. 12560. https://lib.dr.iastate.edu/etd/12560 This Dissertation is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Semi-automated parallel programming in heterogeneous intelligent reconfigurable environments (SAPPHIRE) by Sean Stanek A dissertation submitted to the graduate faculty in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Major: Computer Science Program of Study Committee: Carl Chang, Major Professor Johnny Wong Wallapak Tavanapong Les Miller Morris Chang Iowa State University Ames, Iowa 2012 Copyright © Sean Stanek, 2012. All rights reserved. ii TABLE OF CONTENTS LIST OF TABLES ..................................................................................................................... -
Interaction Between Web Browsers and Script Engines
IT 12 058 Examensarbete 45 hp November 2012 Interaction between web browsers and script engines Xiaoyu Zhuang Institutionen för informationsteknologi Department of Information Technology Abstract Interaction between web browser and the script engine Xiaoyu Zhuang Teknisk- naturvetenskaplig fakultet UTH-enheten Web browser plays an important part of internet experience and JavaScript is the most popular programming language as a client side script to build an active and Besöksadress: advance end user experience. The script engine which executes JavaScript needs to Ångströmlaboratoriet Lägerhyddsvägen 1 interact with web browser to get access to its DOM elements and other host objects. Hus 4, Plan 0 Browser from host side needs to initialize the script engine and dispatch script source code to the engine side. Postadress: This thesis studies the interaction between the script engine and its host browser. Box 536 751 21 Uppsala The shell where the engine address to make calls towards outside is called hosting layer. This report mainly discussed what operations could appear in this layer and Telefon: designed testing cases to validate if the browser is robust and reliable regarding 018 – 471 30 03 hosting operations. Telefax: 018 – 471 30 00 Hemsida: http://www.teknat.uu.se/student Handledare: Elena Boris Ämnesgranskare: Justin Pearson Examinator: Lisa Kaati IT 12 058 Tryckt av: Reprocentralen ITC Contents 1. Introduction................................................................................................................................ -
THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2011 c 2011 Ricardo A. Baratto This work may be used in accordance with Creative Commons, Attribution-NonCommercial-NoDerivs License. For more information about that license, see http://creativecommons.org/licenses/by-nc-nd/3.0/. For other uses, please contact the author. ABSTRACT THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also intro- duces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: • A high performance remote display system for LAN and WAN environments. -
Final Proposal
The Importance and Preservation of the Thoreau Society’s Audio and Video media An Interactive Project Submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science by _______________________ William H. House _______________________ Keith R. Murphy Date: Feburary 27th, 2008 Approved: ___________________________________ Professor Wesley Mott, Advisor ___________________________________ Rodney Obien, Co-Advisor Abstract: The Audio and Video collections at the Thoreau Institutes Library are in Jeopardy of being lost forever. The media is inaccessible due to obsolescence, and much of it is deteriorating to a point were it couldn’t be read, even with an appropriate player. Due to much research we have found that the majority of the collections can be easily, safely, and cost effectively converted to a digital format. A digital format will make all the different media formats in the collections accessible by a computer and easy to back up, duplicate, and preserve. Table of Contents: Acknowledgements………………………………………………………………01 Authorship………………………………………………………………………..02 Introduction…...………………………………………………………………….03 Background The Legacy of Henry David Thoreau (1817-1862)……………………...04 Thoreauvian Organizations………………………………………………08 Literature Review………………………………………………………………...09 Technology Media Deterioration……………………………………………………...11 Method of Conversion…………………………………………………...11 Desired Digital Format…………………………………………………..15 Equipment………………………………………………………………………..17 Software………………………………………………………………….17 -
Second Edition Microsoft Azure Essentials
Fundamentals of Azure Second Edition Microsoft Azure Essentials Michael Collier Robin Shahan PUBLISHED BY Microsoft Press A division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2016 by Michael Collier, Robin Shahan All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. ISBN: 978-1-5093-0296-3 Microsoft Press books are available through booksellers and distributors worldwide. If you need support related to this book, email Microsoft Press Support at [email protected]. Please tell us what you think of this book at http://aka.ms/tellpress. This book is provided “as-is” and expresses the author’s views and opinions. The views, opinions and information expressed in this book, including URL and other Internet website references, may change without notice. Some examples depicted herein are provided for illustration only and are fictitious. No real association or connection is intended or should be inferred. Microsoft and the trademarks listed at http://www.microsoft.com on the “Trademarks” webpage are trademarks of the Microsoft group of companies. All other marks are property of their respective owners. Acquisitions Editor: Devon Musgrave Developmental Editor: Carol Dillingham Editorial Production: Cohesion Copyeditor: Ann Weaver Cover: Twist Creative • Seattle To my wife, Sonja, and sons, Aidan and Logan; I love you more than words can express. I could not have written this book without your immense support and patience. —Michael S. Collier I dedicate this book to the many people who helped make this the best book possible by reviewing, discussing, and sharing their technical wisdom. -
Introducing Windows Azure for IT Professionals
Introducing Windows ServerIntroducing Release 2012 R2 Preview Introducing Windows Azure For IT Professionals Mitch Tulloch with the Windows Azure Team PUBLISHED BY Microsoft Press A Division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2013 Microsoft Corporation All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. Library of Congress Control Number: 2013949894 ISBN: 978-0-7356-8288-7 Microsoft Press books are available through booksellers and distributors worldwide. If you need support related to this book, email Microsoft Press Book Support at [email protected]. Please tell us what you think of this book at http://www.microsoft.com/learning/booksurvey. Microsoft and the trademarks listed at http://www.microsoft.com/about/legal/en/us/IntellectualProperty/ Trademarks/EN-US.aspx are trademarks of the Microsoft group of companies. All other marks are property of their respective owners. The example companies, organizations, products, domain names, email addresses, logos, people, places, and events depicted herein are fictitious. No association with any real company, organization, product, domain name, email address, logo, person, place, or event is intended or should be inferred. This book expresses the author’s views and opinions. The information contained in this book is provided without any express, statutory, or implied warranties. Neither the authors, Microsoft Corporation, nor -
[MS-ERREF]: Windows Error Codes
[MS-ERREF]: Windows Error Codes Intellectual Property Rights Notice for Open Specifications Documentation . Technical Documentation. Microsoft publishes Open Specifications documentation for protocols, file formats, languages, standards as well as overviews of the interaction among each of these technologies. Copyrights. This documentation is covered by Microsoft copyrights. Regardless of any other terms that are contained in the terms of use for the Microsoft website that hosts this documentation, you may make copies of it in order to develop implementations of the technologies described in the Open Specifications and may distribute portions of it in your implementations using these technologies or your documentation as necessary to properly document the implementation. You may also distribute in your implementation, with or without modification, any schema, IDL's, or code samples that are included in the documentation. This permission also applies to any documents that are referenced in the Open Specifications. No Trade Secrets. Microsoft does not claim any trade secret rights in this documentation. Patents. Microsoft has patents that may cover your implementations of the technologies described in the Open Specifications. Neither this notice nor Microsoft's delivery of the documentation grants any licenses under those or any other Microsoft patents. However, a given Open Specification may be covered by Microsoft Open Specification Promise or the Community Promise. If you would prefer a written license, or if the technologies described in the Open Specifications are not covered by the Open Specifications Promise or Community Promise, as applicable, patent licenses are available by contacting [email protected]. Trademarks. The names of companies and products contained in this documentation may be covered by trademarks or similar intellectual property rights. -
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung Eines Windows Treibers Für Die Nintendo Wii Remote
Development of a Windows Device Driver for the Nintendo Wii Remote Entwicklung eines Windows Treibers für die Nintendo Wii Remote Julian Löhr School of Informatics SRH Hochschule Heidelberg Heidelberg, Germany [email protected] Abstract—This paper is about the development of a device The Wii Remote uses Bluetooth for its wireless driver for the Nintendo Wii Remote on Windows PC’s. communication and is thereby connectable with a pc[1]. Windows does recognize the Wii Remote as a game controller, Keywords—Windows driver development, Wii Remote, human but as shown in Fig. 1 no inputs are exposed. Therefore it is not interface device, game controller, Bluetooth usable without any third party support. There are various programs to enable the Wii Remote to be used within video I. INTRODUCTION games, but all of them just map the inputs to keyboard keys[2]. Many PC games do support game controllers. The So this is useful for some single-player games, but does not Nintendo Wii Remote is a wireless controller for the Nintendo support analog input[2]. Additionally if multiple controllers are Wii console and the Nintendo Wii U console. It features needed, e.g. for local multiplayer games like FIFA, this several buttons, acceleration sensors and an infrared sensor. solution is not sufficient enough[2]. Furthermore it is possible to expand the controller via an additional port with various attachments. Those attachments So the objective is to develop a device driver to enable it as are, i.e. the Nunchuk, a controller with additional buttons and a native game controller. -
NET Framework
Advanced Windows Programming .NET Framework based on: A. Troelsen, Pro C# 2005 and .NET 2.0 Platform, 3rd Ed., 2005, Apress J. Richter, Applied .NET Frameworks Programming, 2002, MS Press D. Watkins et al., Programming in the .NET Environment, 2002, Addison Wesley T. Thai, H. Lam, .NET Framework Essentials, 2001, O’Reilly D. Beyer, C# COM+ Programming, M&T Books, 2001, chapter 1 Krzysztof Mossakowski Faculty of Mathematics and Information Science http://www.mini.pw.edu.pl/~mossakow Advanced Windows Programming .NET Framework - 2 Contents The most important features of .NET Assemblies Metadata Common Type System Common Intermediate Language Common Language Runtime Deploying .NET Runtime Garbage Collection Serialization Krzysztof Mossakowski Faculty of Mathematics and Information Science http://www.mini.pw.edu.pl/~mossakow Advanced Windows Programming .NET Framework - 3 .NET Benefits In comparison with previous Microsoft’s technologies: Consistent programming model – common OO programming model Simplified programming model – no error codes, GUIDs, IUnknown, etc. Run once, run always – no "DLL hell" Simplified deployment – easy to use installation projects Wide platform reach Programming language integration Simplified code reuse Automatic memory management (garbage collection) Type-safe verification Rich debugging support – CLR debugging, language independent Consistent method failure paradigm – exceptions Security – code access security Interoperability – using existing COM components, calling Win32 functions Krzysztof -
Microsoft Directshow: a New Media Architecture
TECHNICAL PAPER Microsoft Directshow: A New Media Architecture By Amit Chatterjee and Andrew Maltz The desktop revolution in production and post-production has dramatical- streaming. Other motivating factors are ly changed the way film and television programs are made, simultaneously the new hardware buses such as the reducing equipment costs and increasing operator eficiency. The enabling IEEE 1394 serial bus and Universal digital innovations by individual companies using standard computing serial bus (USB), which are designed with multimedia devices in mind and platforms has come at a price-these custom implementations and closed promise to enable broad new classes of solutions make sharing of media and hardware between applications difi- audio and video application programs. cult if not impossible. Microsoft s DirectShowTMStreaming Media To address these and other require- Architecture and Windows Driver Model provide the infrastructure for ments, Microsoft introduced Direct- today’s post-production applications and hardware to truly become inter- ShowTM, a next-generation media- operable. This paper describes the architecture, supporting technologies, streaming architecture for the and their application in post-production scenarios. Windows and Macintosh platforms. In development for two and a half years, Directshow was released in August he year 1989 marked a turning Additionally, every implementation 1996, primarily as an MPEG-1 play- Tpoint in post-production equip- had to fight with operating system back vehicle for Internet applications, ment design with the introduction of constraints and surprises, particularly although the infrastructure was desktop digital nonlinear editing sys- in the areas of internal stream synchro- designed with a wide range of applica- tems.