Guide to Tracktion T7 the Only Book on the Tracktion T7 DAW!

Total Page:16

File Type:pdf, Size:1020Kb

Guide to Tracktion T7 the Only Book on the Tracktion T7 DAW! Guide to Tracktion T7 The Only Book on the Tracktion T7 DAW! Bill Edstrom This book is for sale at http://leanpub.com/guide_to_tracktion_t7 This version was published on 2016-11-06 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. © 2015 - 2016 Bill Edstrom Contents Thank You! ............................................. i About This Book .......................................... ii Tracktion DAW Second Edition ................................ ii DON’T PRINT WARNING! .................................. ii This Book is Self Published .................................. ii About Lean Publishing .................................... ii A Few Words About Tracktion ................................ iii Chapter 1 - Introduction ..................................... 1 What’s New in Tracktion T7 ................................. 1 What’s in the Book? ...................................... 2 What’s Not Covered in this Book? .............................. 2 Tracktion Videos ........................................ 3 Setting Tracktion Keyboard Shortcuts ............................ 4 Is Tracktion the Software or the Company? ......................... 6 Modifier Keys Conventions .................................. 6 Assigning the Duplicate Command to the Keyboard .................... 6 Moving On ........................................... 7 Chapter 2 - Installing Tracktion T7 ............................... 8 Your Tracktion Account .................................... 8 Should I Install 32-bit or 64-bit? ................................ 9 Mac OS X Installation ..................................... 10 Windows Installation ..................................... 10 Linux Installation ....................................... 10 Running Tracktion for the First Time ............................. 11 Pop-up Help .......................................... 11 Installing Melodyne Essential ................................. 12 Moving On ........................................... 12 Chapter 3 - Installing the Demo Projects ............................ 13 Establish a Tracktion Projects Folder ............................. 13 Project Tab - Get Demo Songs ................................ 13 CONTENTS Moving On ........................................... 15 Chapter 4 - Audio Device Setup ................................. 16 Audio Device Setup Setup on Mac .............................. 16 Audio Device Setup in Windows ............................... 18 Choosing the Audio Interface ................................. 19 Setting the Sample Rate .................................... 20 Testing for Audio Playback .................................. 20 About Latency ......................................... 21 Managing Latency ....................................... 22 Calibrating Input Latency Compensation .......................... 23 Other Audio Device Settings ................................. 25 Resetting to the Defaults ................................... 27 Moving On ........................................... 27 Chapter 5 - Basic Navigation ................................... 28 Tabs and Menus ........................................ 28 Pop-up Help .......................................... 29 Roll-over Help ......................................... 30 Creating a Project ....................................... 30 Opening the Edit ........................................ 31 The Edit Tab .......................................... 32 Basic Navigation ........................................ 32 Zooming In and Out ...................................... 33 Positioning the Cursor ..................................... 33 Changing the Tempo ...................................... 34 Changing Tempo at a Specific Bar .............................. 35 Offsetting and Scaling the Tempo Curve ........................... 36 Moving On ........................................... 37 Chapter 6 - The Settings Tab ................................... 38 Audio Devices Page ...................................... 39 MIDI Devices Page ....................................... 39 Plugins Page .......................................... 39 General Behaviour Page .................................... 39 Other Settings ......................................... 41 Keyboard Shortcuts Page ................................... 42 Loop Database Page ...................................... 42 Control Surfaces Page ..................................... 42 Marketplace .......................................... 42 Moving On ........................................... 43 Chapter 7 - Getting Help ..................................... 44 Pop-up Help .......................................... 44 CONTENTS Roll-over Help ......................................... 44 Quick Start Guide ....................................... 44 Keyboard Shortcut List .................................... 44 Tracktion Videos ........................................ 45 Tracktion Forums ....................................... 46 Tracktion Support ....................................... 46 Moving On ........................................... 48 Chapter 8 - The Edit Tab ..................................... 49 The Parts of a Tracktion Edit ................................. 49 The Browser .......................................... 50 The Arrangement ....................................... 52 Timeline ............................................ 53 The Track Section ....................................... 56 Clips .............................................. 57 The Mixer ........................................... 59 The Controls Panel ....................................... 60 The Menu Section ....................................... 61 Properties Section ....................................... 62 Master Section ......................................... 62 Master Section Buttons .................................... 64 Moving On ........................................... 65 Chapter 9 - The Browser ..................................... 66 Browser Files Tab ....................................... 66 Browser Presets Tab ...................................... 68 Using Presets .......................................... 70 Applying Presets ........................................ 71 Tracks Tab ........................................... 72 Search Tab ........................................... 74 Notifications Tab ........................................ 76 Markers Tab .......................................... 77 Clipboard Tab ......................................... 77 Moving On ........................................... 78 Chapter 10 - Using Markers ................................... 79 In-marker & Out-marker ................................... 80 Navigate Using the In-marker & Out-marker ........................ 81 Zooming to the In-marker/Out-marker ............................ 81 Looping Playback Over the Marked Region ......................... 81 Auto Punch and the Marked Region ............................. 81 The Marker Track ....................................... 82 Adding Markers ........................................ 83 CONTENTS Marker Clip Properties ..................................... 84 Navigating by Markers .................................... 86 The Browser Markers Tab ................................... 86 Renumbering Markers ..................................... 88 Adjust Markers (Wave File Markers) ............................. 88 Moving On ........................................... 89 Chapter 11 - Selecting and Snapping .............................. 90 Selecting a Clip ........................................ 90 Auditioning a Clip ....................................... 90 Selecting Multiple Clips .................................... 91 Shift Selecting Clips ...................................... 92 Deselecting Clips ........................................ 92 Using Snap-to-Grid ...................................... 92 Enable/Disable Snap-to-Grid ................................. 92 About Snap Resolution .................................... 93 Snapping Clips to the Grid .................................. 93 Snapping the Cursor to the Grid ............................... 94 Snapping Clips to Other Clips ................................. 94 Overriding Snap-to-Grid ................................... 95 Nudging Clips ......................................... 95 Nudging Notes ......................................... 95 Moving On ........................................... 96 Chapter 12 - Audio Clips and Editing Audio .......................... 97 Parts of an Audio Clip ..................................... 97 Moving Clips .......................................... 99 Deleting Clips .........................................100 Audio Clip Handles ......................................100 Splitting a Clip .........................................102 Duplicating Clips .......................................102 Fade-in/Fade-out ........................................103 Pitch Fade ...........................................104 Crossfades ...........................................104 Drag Crossfade .........................................105 Edge Fades ...........................................105 Copy and Paste .........................................106 Clip Gain,
Recommended publications
  • THINC: a Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices
    THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2011 c 2011 Ricardo A. Baratto This work may be used in accordance with Creative Commons, Attribution-NonCommercial-NoDerivs License. For more information about that license, see http://creativecommons.org/licenses/by-nc-nd/3.0/. For other uses, please contact the author. ABSTRACT THINC: A Virtual and Remote Display Architecture for Desktop Computing and Mobile Devices Ricardo A. Baratto THINC is a new virtual and remote display architecture for desktop computing. It has been designed to address the limitations and performance shortcomings of existing remote display technology, and to provide a building block around which novel desktop architectures can be built. THINC is architected around the notion of a virtual display device driver, a software-only component that behaves like a traditional device driver, but instead of managing specific hardware, enables desktop input and output to be intercepted, manipulated, and redirected at will. On top of this architecture, THINC introduces a simple, low-level, device-independent representation of display changes, and a number of novel optimizations and techniques to perform efficient interception and redirection of display output. This dissertation presents the design and implementation of THINC. It also intro- duces a number of novel systems which build upon THINC's architecture to provide new and improved desktop computing services. The contributions of this dissertation are as follows: • A high performance remote display system for LAN and WAN environments.
    [Show full text]
  • Metaflanger Table of Contents
    MetaFlanger Table of Contents Chapter 1 Introduction 2 Chapter 2 Quick Start 3 Flanger effects 5 Chorus effects 5 Producing a phaser effect 5 Chapter 3 More About Flanging 7 Chapter 4 Controls & Displa ys 11 Section 1: Mix, Feedback and Filter controls 11 Section 2: Delay, Rate and Depth controls 14 Section 3: Waveform, Modulation Display and Stereo controls 16 Section 4: Output level 18 Chapter 5 Frequently Asked Questions 19 Chapter 6 Block Diagram 20 Chapter 7.........................................................Tempo Sync in V5.0.............22 MetaFlanger Manual 1 Chapter 1 - Introduction Thanks for buying Waves processors. MetaFlanger is an audio plug-in that can be used to produce a variety of classic tape flanging, vintage phas- er emulation, chorusing, and some unexpected effects. It can emulate traditional analog flangers,fill out a simple sound, create intricate harmonic textures and even generate small rough reverbs and effects. The following pages explain how to use MetaFlanger. MetaFlanger’s Graphic Interface 2 MetaFlanger Manual Chapter 2 - Quick Start For mixing, you can use MetaFlanger as a direct insert and control the amount of flanging with the Mix control. Some applications also offer sends and returns; either way works quite well. 1 When you insert MetaFlanger, it will open with the default settings (click on the Reset button to reload these!). These settings produce a basic classic flanging effect that’s easily tweaked. 2 Preview your audio signal by clicking the Preview button. If you are using a real-time system (such as TDM, VST, or MAS), press ‘play’. You’ll hear the flanged signal.
    [Show full text]
  • Neural Modelling of Periodically Modulated Time-Varying Effects
    Proceedings of the 23rd International Conference on Digital Audio Effects (DAFx2020),(DAFx-20), Vienna, Vienna, Austria, Austria, September September 8–12, 2020-21 2020 NEURAL MODELLING OF PERIODICALLY MODULATED TIME-VARYING EFFECTS Alec Wright and Vesa Välimäki ∗ Acoustics Lab, Dept. of Signal Processing and Acoustics Aalto University Espoo, Finland [email protected] ABSTRACT In recent years, numerous studies on virtual analog modelling of guitar amplifiers [11, 12, 13, 14, 4, 15] and other nonlinear sys- This paper proposes a grey-box neural network based approach tems [16, 17] using neural networks have been published. Neural to modelling LFO modulated time-varying effects. The neural network modelling of time-varying audio effects has received less network model receives both the unprocessed audio, as well as attention, with the first publications being published over the past the LFO signal, as input. This allows complete control over the year [18, 3]. Whilst Martínez et al. report that accurate emulations model’s LFO frequency and shape. The neural networks are trained of several time-varying effects were achieved, the model utilises using guitar audio, which has to be processed by the target effect bi-directional Long Short Term Memory (LSTM) and is therefore and also annotated with the predicted LFO signal before training. non-causal and unsuitable for real-time applications. A measurement signal based on regularly spaced chirps was used In this paper we present a general approach for real-time mod- to accurately predict the LFO signal. The model architecture has elling of audio effects with parameters that are modulated by a been previously shown to be capable of running in real-time on a Low Frequency Oscillator (LFO) signal.
    [Show full text]
  • Metaflanger User Manual
    MetaFlanger Table of Contents Chapter 1 Introduction 2 Chapter 2 Quick Start 3 Flanger effects 5 Chorus effects 5 Producing a phaser effect 5 Chapter 3 More About Flanging 7 Chapter 4 Controls & Displa ys 11 Section 1: Mix, Feedback and Filter controls 11 Section 2: Delay, Rate and Depth controls 14 Section 3: Waveform, Modulation Display and Stereo controls 16 Section 4: Output level 18 Section 5: WaveSystem Toolbar 18 Chapter 5 Frequently Asked Questions 19 Chapter 6 Block Diagram 20 Chapter 7.........................................................Tempo Sync in V5.0.............22 MetaFlanger Manual 1 Chapter 1 - Introduction Thanks for buying Waves processors. Thank you for choosing Waves! In order to get the most out of your new Waves plugin, please take a moment to read this user guide. To install software and manage your licenses, you need to have a free Waves account. Sign up at www.waves.com. With a Waves account you can keep track of your products, renew your Waves Update Plan, participate in bonus programs, and keep up to date with important information. We suggest that you become familiar with the Waves Support pages: www.waves.com/support. There are technical articles about installation, troubleshooting, specifications, and more. Plus, you’ll find company contact information and Waves Support news. The following pages explain how to use MetaFlanger. MetaFlanger’s Graphic Interface 2 MetaFlanger Manual Chapter 2 - Quick Start For mixing, you can use MetaFlanger as a direct insert and control the amount of flanging with the Mix control. Some applications also offer sends and returns; either way works quite well.
    [Show full text]
  • Legacy – the All Blacks
    LEGACY WHAT THE ALL BLACKS CAN TEACH US ABOUT THE BUSINESS OF LIFE LEGACY 15 LESSONS IN LEADERSHIP JAMES KERR Constable • London Constable & Robinson Ltd 55-56 Russell Square London WC1B 4HP www.constablerobinson.com First published in the UK by Constable, an imprint of Constable & Robinson Ltd., 2013 Copyright © James Kerr, 2013 Every effort has been made to obtain the necessary permissions with reference to copyright material, both illustrative and quoted. We apologise for any omissions in this respect and will be pleased to make the appropriate acknowledgements in any future edition. The right of James Kerr to be identified as the author of this work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988 All rights reserved. This book is sold subject to the condition that it shall not, by way of trade or otherwise, be lent, re-sold, hired out or otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. A copy of the British Library Cataloguing in Publication data is available from the British Library ISBN 978-1-47210-353-6 (paperback) ISBN 978-1-47210-490-8 (ebook) Printed and bound in the UK 1 3 5 7 9 10 8 6 4 2 Cover design: www.aesopagency.com The Challenge When the opposition line up against the New Zealand national rugby team – the All Blacks – they face the haka, the highly ritualized challenge thrown down by one group of warriors to another.
    [Show full text]
  • Become a Pierce-Arrow Museum Legacy Partner and Leave a Lasting Legacy for Tomorrow
    PIERCE-ARROW FOUNDATION Operating the Pierce-Arrow Museum on the Campus of the Gilmore Car Museum Driving the Future Become a Pierce-Arrow Museum Legacy Partner and leave a lasting legacy for tomorrow. Making a bequest to the Pierce-Arrow Museum is a simple way to preserve and protect the automobiles and history you value. You can name the Pierce-Arrow Museum as a beneficiary of your will, trust, retirement plan, life insurance policy or financial accounts. Anyone can make a bequest, and no amount is too small. How to Become a PIERCE-ARROW FOUNDATION Operating the Pierce-Arrow Museum on the Campus of the Gilmore Car Museum Legacy Partner The Pierce-Arrow Museum Legacy Partner Program provides long-term sustained funding for the Museum through its Foundation. January 2017 Donations to this Program are invested for perpetuity, and your bequest SPECIFIC will perpetuate your support for the Museum. TRUSTEES BEQUEST Dear Pierce-Arrow Friends, One of the easiest ways to make a gift to the Pierce-Arrow CHAIRMAN Foundation is through a Bequest in your will. Because the Pierce-Arrow Wills a specific dollar amount or a MERLIN SMITH Thank you for your interest in the Pierce-Arrow Museum at Hickory Corners, Michigan. Located on the 90-acre campus of the Gilmore Car Museum, a world class automotive destination, the Pierce-Arrow Foundation is a qualified 501(c)(3) tax exempt organization, this planned specific piece of property CHAIRMAN EMERITUS Museum is host to more than 100,000 visitors every year. giving can be an excellent way to support the Museum while reducing DAVID HARRIS “I give to the Pierce-Arrow Foundation, a not-for- the taxes on larger Estates.
    [Show full text]
  • Microsoft Directshow: a New Media Architecture
    TECHNICAL PAPER Microsoft Directshow: A New Media Architecture By Amit Chatterjee and Andrew Maltz The desktop revolution in production and post-production has dramatical- streaming. Other motivating factors are ly changed the way film and television programs are made, simultaneously the new hardware buses such as the reducing equipment costs and increasing operator eficiency. The enabling IEEE 1394 serial bus and Universal digital innovations by individual companies using standard computing serial bus (USB), which are designed with multimedia devices in mind and platforms has come at a price-these custom implementations and closed promise to enable broad new classes of solutions make sharing of media and hardware between applications difi- audio and video application programs. cult if not impossible. Microsoft s DirectShowTMStreaming Media To address these and other require- Architecture and Windows Driver Model provide the infrastructure for ments, Microsoft introduced Direct- today’s post-production applications and hardware to truly become inter- ShowTM, a next-generation media- operable. This paper describes the architecture, supporting technologies, streaming architecture for the and their application in post-production scenarios. Windows and Macintosh platforms. In development for two and a half years, Directshow was released in August he year 1989 marked a turning Additionally, every implementation 1996, primarily as an MPEG-1 play- Tpoint in post-production equip- had to fight with operating system back vehicle for Internet applications, ment design with the introduction of constraints and surprises, particularly although the infrastructure was desktop digital nonlinear editing sys- in the areas of internal stream synchro- designed with a wide range of applica- tems.
    [Show full text]
  • Dragon Con Progress Report 2021 | Published by Dragon Con All Material, Unless Otherwise Noted, Is © 2021 Dragon Con, Inc
    WWW.DRAGONCON.ORG INSIDE SEPT. 2 - 6, 2021 • ATLANTA, GEORGIA • WWW.DRAGONCON.ORG Announcements .......................................................................... 2 Guests ................................................................................... 4 Featured Guests .......................................................................... 4 4 FEATURED GUESTS Places to go, things to do, and Attending Pros ......................................................................... 26 people to see! Vendors ....................................................................................... 28 Special 35th Anniversary Insert .......................................... 31 Fan Tracks .................................................................................. 36 Special Events & Contests ............................................... 46 36 FAN TRACKS Art Show ................................................................................... 46 Choose your own adventure with one (or all) of our fan-run tracks. Blood Drive ................................................................................47 Comic & Pop Artist Alley ....................................................... 47 Friday Night Costume Contest ........................................... 48 Hallway Costume Contest .................................................. 48 Puppet Slam ............................................................................ 48 46 SPECIAL EVENTS Moments you won’t want to miss Masquerade Costume Contest ........................................
    [Show full text]
  • Contents About the Author
    2 THE SERIOUS GUITARIST | EsseNtiaL BOOK OF Gear CONTENTS About the Author ..................................................... 3 2000 and Beyond ............................................38 Part 3: The Technical Stuff ..................................82 Introduction .............................................................. 4 Amp Modeling ...............................................39 The Science of Sound .....................................82 Guitar Apps ...................................................39 Vibrations........................................................82 Part 1: The History of Guitar Gear ...................... 5 8- and 9-String Guitars ...............................39 Amplitude and Types of Waves .................82 The1930s ............................................................. 5 Guitar-Based Video Games ......................40 Overtones (Harmonics) ..............................82 The First Electric Guitars .............................. 5 Look, Ma, No Amp! ......................................40 Modulation .....................................................83 The First Amplifiers ........................................ 6 Fractal Audio Systems Axe-FX II ..............40 The Order of Effects ....................................83 Early 7-String Guitar ...................................... 8 Looking Ahead ..............................................41 Understanding Guitar Amps ..........................84 Early Talk Box .................................................. 8 Tube Amps .....................................................84
    [Show full text]
  • 5.1-Channel PCI Sound Card
    PSCPSC705705 5.1-Channel PCI Sound Card • Play all games in 5.1-channel surround sound, including EAX™ 2.0, A3D™ 1.0 and even ordinary stereo games! • Full compatablility with EAX™ 1.0, EAX™ 2.0 and A3D™ 1.0 games • Hear high-impact 3D sound from games, movies, music, and external sources using two, four, or six speakers. • 96 distinct 3D voices, 256 distinct DirectSound voices & 576 distinct synthesized Wavetable voices. • Included software: Sonic Foundry® SIREN Xpress™, Acid XPress™, QSound AudioPix™. 5.1-Channel PCI Sound Card PSCPSC705705 Arouse your senses. Make your games come to life with the excite- Technical Specifications ment of full-blown home cinema. Seismic Edge supports the latest multi-channel audio games and DVD movies, and can transform stereo Digital Acceleration sources into deep-immersion 5.1-channel surround sound. (5.1 refers • 96 streams of 3D audio acceleration including reverb, obstruction, and occlusion to five main speakers – front left, right and center, and rear left and • 256 streams of DirectSound accelerations and digital mixing right – and one bass subwoofer.) All this without straining your com- • Full-duplex, 48khz digital recording and playback puter’s resources, because complex audio demands are handled on- • 64 hardware sample rate conversion channels up to 48khz board by Seismic Edge’s powerful computing chip.You’ve never experi- • Wavetable and FM Synthesis enced games like this before! • DirectInput devices Experience state-of-the-art 360º Surround Sound. An embed- Comprehensive Connectivity ded, patented QSound algorithm extracts complex and distinct 5.1- • 5.1-channel (6 channel) analog output channel information from stereo or ProLogic sources.
    [Show full text]
  • SEPTEMBER Sunday Monday Tuesday Wednesday Thursday Friday Saturday 1 2 3 4 5 6 7
    FALL TELEVISION GUIDE SEPTEMBER Sunday Monday Tuesday Wednesday Thursday Friday Saturday 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Season 4 10pm TV Movie 9pm The Legend of Korra 7pm Ghost Bait 10pm Season 2 - Nickelodeon New Series - Bio Wander Over Yonder 9pm New Series - Disney 15 16 17 18 19 20 21 Sleepy Hollow 9pm Dreamworks Dragons 7:30pm The Neighbors 8:30pm New Series - FOX Season 2 - Carton Network Season 2 - ABC 22 23 24 25 26 27 28 New Series 10pm Marvel's Agents of S.H.I.E.L.D. 8pm The Big Bang Theory 8pm New Series - ABC Season 7 - CBS Person of Interest 10pm Revolution 8pm Elementary 10pm Season 3 - CBS Season 2 - NBC Season 2 - CBS 29 30 Once Upon a Time 8pm Season 3 - ABC A Haunting 10pm Season 6 - Destination America FALL TELEVISION GUIDE OCTOBER Sunday Monday Tuesday Wednesday Thursday Friday Saturday 1 2 3 4 5 Movie 9pm The Vampire Diaries 8pm Season 5 - The CW Transformers Prime Beast 8pm Wolfblood 8pm Arrow: Year One 8pm The Originals 9pm Hunters Predacons Rising Scarecrow 9pm New Series - Disney Special Season 1 Review - The CW New Series Sneak Peak - The CW Movie - The Hub Movie - Syfy 6 7 8 9 10 11 12 Season 9B 9pm The Originals 8pm Timeslot Premiere - The CW Arrow 8pm Sabrina: Secrets of a 12pm Season 2 - The CW Supernatural 9pm Teenage Witch Drop Dead Diva 9pm Season 9 - The CW The Tomorrow People 9pm New Animated Series - The Hub Season 5B - Lifetime New Series - The CW R.L.
    [Show full text]
  • Wake of the Flood
    NEWS Local news and entertainment since 1969 Bottom Line Inside Refurbished FRIDAY, AUGUST 20, 2021 I Volume 54, Number 34 I lascrucesbulletin.com apartments combat homelessness page 4 A&E Cast of ‘Harvey’ a true family affair page 22 WELLBEING Wake of the flood Hospital dedicates BULLETIN PHOTO BY ELVA K. ÖSTERREICH chapel to longtime U.S. Highway 70 was shut down all day Saturday, Aug. 14, while repairs were done to mitigate rain and flood damage, including collapsed pavement and mud across the road. Opening late Saturday night, the road was still down a southbound lane when this photo was taken Sunday, Aug. 15. One of the main corridors for pastoral care chief northeast-bound New Mexico traffic and for White Sands Missile Range, this is the second time the highway through San Augustin Pass has been closed because page 34 of flood damage this monsoon season. For more on the impact that flooding has had in Doña Ana County, see the story on page 2. 2 | FRIDAY, AUGUST 20, 2021 NEWS LAS CRUCES BULLETIN La Union families escape homes ahead of floodwaters By ELVA K. ÖSTERREICH Union in southern Doña Moses said. “The last one Las Cruces Bulletin Ana County was deluged to climb was my brother. by rain and flooding in Then, the wall came The Aguirre home floor which several resident down. The water was like is a plane of slippery, families found themselves a little tsunami.” sticky mud. Everything is in trouble and fearing for He went on to say the covered with the stuff.
    [Show full text]