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Video Games As Culture
Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
Mechanics As Meaning: Examining Ludic Forms of Representation in Contemporary Video Games
Amended Final Draft
Writing Video Game Narratives to Battle Sexism
Indie Games Studies Year Eleven
Paolo Nosenzo, Estetica E Storytelling Negli Indie Game
Representation Matters: Video Games in Mainstream Media
Mechanics As Meaning: Examining Ludic Forms of Representation in Contemporary Video Games
Exploring the Language and Grammar of Video Games
Transhumanizm I Sztuka Cyfrowa
Videogame Criticism and Games in the Twenty-First Century
Experiencing the Passage of Time in Video Games Federico Alvarez Igarzábal Institute for Frontier Areas of Psychology and Mental Health Freiburg, Germany
GAMERS' GAMES Narratives of Conflict, Independence And
PC Game List
Lifting the Lid on Video Games
La Narración Del Videojuego: Cómo Las Acciones Cuentan Historias
Top View
Decoding the Videogame: Reading and Writing in New Media
002NAG February 2013
Performativity in Art, Literature, and Videogames, DOI 10.1007/978-3-319-54451-9 300 CONCLUSION: a COMPARATIVE METHOD for STUDYING
Gaming and the Arts of Storytelling
This Checklist Is Generated Using RF Generation's Database This Checklist Is Updated Daily, and It's Completeness Is Dependent on the Completeness of the Database
On the Subject of Play: Digital Game-Play As Models of Ideologies
Cuaderno 98 2021 Cuadernos Del Centro De Estudios En Diseño Y Comunicación [Ensayos]
Learning-Education-Games.Pdf
Os Videojogos Indie Como Forma De Expressão Autoral: Criatividade, Estilo E Significado
Is Every Indie Game Independent? Towards the Concept of Independent Game