- Home
- » Tags
- » Artificial reality
Top View
- Programme Improbable Forum Artificial Realities
- A Survey of Augmented Reality
- All Reality: Values, Taxonomy, and Continuum, for Virtual, Augmented, Extended/Mixed (X), Mediated (X,Y), and Multimediated Reality/Intelligence
- Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology
- Implications of Virtual Reality in Arts Education: Research Analysis in the Context of Higher Education
- Scaled User Embodied Representations in Virtual And
- How Virtual Reality Works
- The Implementation of Artificial Reality Tools To
- Towards Augmented Reality Educational Authoring
- A Desktop/Mobile VR Game-Based Intervention To
- 3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities
- Need of Virtual Reality to Enrich Teacher Education
- Brief Introduction of Virtual Reality & Its Challenges
- Proceedings Template
- (UGV) Using Virtual Windows
- 1 Augmented and Virtual Reality Make Inroads in Asia Medtech Market
- Artificial Reality : Year I of the Virtual Reality Market Artificial Reality
- Defining Virtual Reality: Dimensions Determining Telepresence
- Virtual Reality and Augmented Reality in Social Learning Spaces: a Literature Review
- Thesis Submitted to Florida Institute of Technology in Partial Fulfillment of the Requirements for the Degree Of
- Shaping Virtual Image †
- A Systematic Review of the Convergence of Augmented Reality, Intelligent Virtual Agents, and the Internet of Things
- Sunular2.Pdf
- Remixed Reality: Manipulating Space and Time in Augmented Reality David Lindlbauer1,2, Andrew D
- Developing a Cinematic Language for Virtual Reality Filmmaking
- A Survey of Augmented Reality
- How Virtual Reality Technology Will Change Us
- Environments and System Types of Virtual Reality Technology in STEM: a Survey
- Displays and Interaction for Virtual Travel
- Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire
- Dissertation
- Visual Computing in Virtual Environments
- Special Issue on Arts, Aesthetics, and Performance in Telepresence Guest Editors’ Introduction: Homo Ludens in Virtual Environments
- Revisiting Collaboration Through Mixed Reality: the Evolution of Groupware
- Downloading of Content), Virtual Room Preference, External Distractions Were Found Problematic When Present
- Mini-Me: an Adaptive Avatar for Mixed Reality Remote Collaboration Thammathip Piumsomboon1, Gun A
- Virtual Reality: Blessings and Risk Assessment
- Virtual Reality and the Criminal Justice System: New Possibilities for Research, Training, and Rehabilitation
- Augmented Reality: Tracking Methods