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Alternate reality game
Immersive Virtual Reality Methods in Cognitive Neuroscience and Neuropsychology: Meeting the Criteria of the National Academy Of
Evaluating the Advantages of Physical and Digital Elements in Hybrid
Performance in an Alternate Reality Game
Delivering Educational Multimedia Contents Through an Augmented Reality Application: a Case Study on Its Impact on Knowledge Acquisition and Retention
Laval Virtual's Missions Are to Gather, Inspire and Valorize Involved in This Study
Using Augmented Reality and Alternate Reality Games in the Context of Universal Design for Learning
Speculative Game Design for Nuclear Disarmament
Live-Action Virtual Reality Games Luis Valente1, Esteban Clua1, Alexandre Ribeiro Silva2, Bruno Feijó3
Designing Alternate Reality Games for Teenagers in Learning Contexts
Solving Real World Problems with Alternate Reality Gaming: Student Experiences in the Global Village Playground Capstone Course Design
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Players and Puppetmasters Producer/Consumer Relationships in Hollywood’S Promotional Alternate Reality Games
Why-So-Serious-Book.Pdf
Geocaching Warning
A Technocultural Ethnography of Pervasive Gaming Dan Dixon
Narratological Experiments in Cinematic Alternate Reality Games
Defining and Exploring the Logics of Alternate Reality Games Jay Johnson University of Wisconsin-Milwaukee
Vigilante-An Alternate Reality Gaming Experience in the Internet of Things
Top View
7 Things You Should Know About Alternate Reality Games
Chapter 1 : Introduction
UNIVERSITY of CALIFORNIA Los Angeles Acting Real
Child-Computer Interaction, First Edition
Alternate Reality Games As a Platform for Practicing 21St Century Literacies
COURSE SYLLABUS Video Games and World Politics
First Steps Towards Live-Action Virtual Reality Games
Alternate Reality Games: Platforms for Collaborative Learning
Alternate Reality Gaming Experimental Social Structures for Mmos
Alternate Reality Games and Intergenerational Learning
Sabada, SK MRP.Pdf
The Pros and Cons of Alternate Reality Gaming in Higher Education Katerina Economides
The Future of Sports 2016 Report
Vector 272 Worthen 2013-Sp
Requirements for Mixed-Reality Game Applications
An Alternate Reality Game with Elements Of
Exploring the Edge of the Magic Circle: Defining Pervasive Games Markus Montola University of Tampere Game Research Lab
The Form and Usefulness of Alternate Reality Games※
Title: “If It's in the Game, It's in the Game”: an Analysis of the Football Digital Game and Its Players Name: Steven Craig Conway
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Curriculum Vitae—Jane Mcgonigal Page 2/7 ACADEMIC PUBLICATIONS Peer-Reviewed Journals Mcgonigal, J
Exogenesis an Alternate Reality Game Study
MHS and GCHQ "Get in the Game" with Target Development for World of Warcraft Online Gaming
MEMORANDUM TO: Senate Graduate and Research Council
AR/VR Innovation Report August 2018
Evoke, an Educational Alternate Reality Game
<Chap>Introduction <1>What Is This? Book Five: Mine Is a Compilation of Additional Material for Unknown Armies, Desi
Designing a Conceptual Framework for Reusable Alternate Reality Games Master Thesis in Media Software Design 2014
An Alternate Reality Game for Language Learning: Arguing for Multilingual Motivation
Proposal for Video Games Around the World
Vrchat Requirements Without Vr
601 How to Create Highly Engaging and Interactive Mlearning Using Games and Simulations
Lost in a Transmedia Storytelling Franchise: Rethinking Transmedia Engagement
This Is Not (Just) an Advertisement: Understandingd
How Alternate Reality Gaming Changes Reality