<Chap>Introduction <1>What Is This? Book Five: Mine Is a Compilation of Additional Material for Unknown Armies, Desi
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Immersive Virtual Reality Methods in Cognitive Neuroscience and Neuropsychology: Meeting the Criteria of the National Academy Of
Immersive virtual reality methods in cognitive neuroscience and neuropsychology: Meeting the criteria of the National Academy of Neuropsychology and American Academy of Clinical Neuropsychology Panagiotis Kourtesisa,b,c,d* and Sarah E. MacPhersone,f aNational Research Institute of Computer Science and Automation, INRIA, Rennes, France; bUniv Rennes, Rennes, France; cResearch Institute of Computer Science and Random Systems, IRISA, Rennes, France; dFrench National Centre for Scientific Research, CNRS, Rennes, France. eHuman Cognitive Neuroscience, Department of Psychology, University of Edinburgh, Edinburgh, UK; fDepartment of Psychology, University of Edinburgh, Edinburgh, UK; * Panagiotis Kourtesis, National Research Institute of Computer Science and Automation, INRIA, Rennes, France. Email: [email protected] Abstract Clinical tools involving immersive virtual reality (VR) may bring several advantages to cognitive neuroscience and neuropsychology. However, there are some technical and methodological pitfalls. The American Academy of Clinical Neuropsychology (AACN) and the National Academy of Neuropsychology (NAN) raised 8 key issues pertaining to Computerized Neuropsychological Assessment Devices. These issues pertain to: (1) the safety and effectivity; (2) the identity of the end-user; (3) the technical hardware and software features; (4) privacy and data security; (5) the psychometric properties; (6) examinee issues; (7) the use of reporting services; and (8) the reliability of the responses and results. The VR Everyday Assessment Lab (VR-EAL) is the first immersive VR neuropsychological battery with enhanced ecological validity for the assessment of everyday cognitive functions by offering a pleasant testing experience without inducing cybersickness. The VR-EAL meets the criteria of the NAN and AACN, addresses the methodological pitfalls, and brings advantages for neuropsychological testing. -
Evaluating the Advantages of Physical and Digital Elements in Hybrid
EVALUATING THE ADVANTAGES OF PHYSICAL AND DIGITAL ELEMENTS IN HYBRID TABLETOP GAMES MASTER’S THESIS Submitted in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE HTW BERLIN – UNIVERSITY OF APPLIED SCIENCES INTERNATIONAL MEDIA AND COMPUTING Submitted by: Tobias Wehrum ([email protected]) First Supervisor: Prof. Dr.-Ing. Carsten Busch Second Supervisor: André Selmanagić Date and Place: September 23, 2014, Berlin Acknowledgements With this thesis I will complete my studies of International Media and Computing at the HTW Berlin. For that reason I want to express my gratitude to everyone who supported me during my studies in general and this thesis in particular. Firstly, I would like to thank Prof. Dr.-Ing. Carsten Busch for providing me with the opportunity to write this thesis, for his support and for the freedom I was granted while researching, designing and developing. I would also like to express my heartfelt gratitude for the support of André Selmanagić, whose supervision guided me during these months, whose feedback and corrections vastly improved every aspect of this thesis and who was always willing to listen to any issues I encountered. I am very grateful for all the participants of the testing sessions and for everyone who spent their time discussing concepts and ideas for this thesis, especially the Berlin game development community which provided a lot of interesting input and food for thought. Special thanks go to Marina Bahlke who proofread a large part of this thesis. Her feedback lead to the correction of many mistakes and unclear sentences. I am also thankful to Kurt Chapman, who provided some last-minute proofreading and corrections. -
Riley Thorn and the Dead Guy Next Door
RILEY THORN AND THE DEAD GUY NEXT DOOR LUCY SCORE Copyright © 2020 Lucy Score All rights reserved No Part of this book may be reproduced in any form or by any electric or mechanical means, including information storage and retrieval systems, without prior written permission from the publisher. The book is a work of fiction. The characters and events in this book are fictitious. Any similarity to real persons, living or dead, is purely coincidental and not intended by the author. ISBN: 978-1-945631-67-2 (ebook) ISBN: 978-1-945631-68-9 (paperback) lucyscore.com 082320 CONTENTS Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 Chapter 20 Chapter 21 Chapter 22 Chapter 23 Chapter 24 Chapter 25 Chapter 26 Chapter 27 Chapter 28 Chapter 29 Chapter 30 Chapter 31 Chapter 32 Chapter 33 Chapter 34 Chapter 35 Chapter 36 Chapter 37 Chapter 38 Chapter 39 Chapter 40 Chapter 41 Chapter 42 Chapter 43 Chapter 44 Chapter 45 Chapter 46 Chapter 47 Chapter 48 Chapter 49 Chapter 50 Chapter 51 Chapter 52 Chapter 53 Chapter 54 Chapter 55 Chapter 56 Chapter 57 Chapter 58 Chapter 59 Chapter 60 Epilogue Author’s Note to the Reader WONDERING WHAT TO READ NEXT?: About the Author Acknowledgments Lucy’s Titles To Josie, a real life badass. 1 10:02 p.m., Saturday, July 4 he dead talked to Riley Thorn in her dreams. -
Performance in an Alternate Reality Game
The Malthusian Paradox: Performance in an Alternate Reality Game ELIZABETH EVANS, MARTIN FLINTHAM, SARAH MARTINDALE University of Nottingham Nottingham NG81BB, UK { elizabeth.evans, martin.flintham, sarah.martindale }@nottingham.ac.uk Tel: +44 115 748 4041 Fax: +44 115 823 2551 URL: www.nottingham.ac.uk Abstract. The Malthusian Paradox is a transmedia alternate reality game (ARG) created by artists Dominic Shaw and Adam Sporne played by 300 participants over three months. We explore the design of the game, which cast players as agents of a radical organisation attempting to uncover the truth behind a kidnapping and a sinister biotech corporation, and highlight how it redefined performative frames by blurring conventional performer and spectator roles in sometimes discomforting ways. Players participated in the game via a broad spectrum of interaction channels, including performative group spectacles and 1-to-1 engagements with game characters in public settings, making use of low- and high-tech physical and online artefacts including bespoke and third party websites. Players and game characters communicated via telephony and social media in both a designed and an ad-hoc manner. We reflect on the production and orchestration of the game, including the dynamic nature of the strong episodic narrative driven by professionally produced short films that attempted to respond to the actions of players; and the difficulty of designing for engagement across hybrid and temporally expansive performance space. We suggest that an ARG whose boundaries -
Ukrainian Literature
UKRAINIAN LITERATURE A Journal of Translations Volume 5 2018 Shevchenko Scientific Society of Canada Ukrainian Literature A Journal of Translations Editor Maxim Tarnawsky Manuscript Editor Uliana M. Pasicznyk Editorial Board Taras Koznarsky, Askold Melnyczuk, Michael M. Naydan, Marko Pavlyshyn www.UkrainianLiterature.org Ukrainian Literature publishes translations into English of works of Ukrainian literature. The journal appears triennially on the internet at www.UkrainianLiterature.org and in a print edition. Ukrainian Literature is published by the Shevchenko Scientific Society of Canada, 516 The Kingsway, Toronto, ON M9A 3W6 Canada. The editors are deeply grateful to its Board of Directors for hosting the journal. Volume 5 (2018) of Ukrainian Literature was funded by a generous grant from the Danylo Husar Struk Programme in Ukrainian Literature of the Canadian Institute of Ukrainian Studies, University of Alberta, and by a substantial donation from Marta Tarnawsky. Ukrainian Literature depends on funding provided by sponsors. Donations can be sent to the Shevchenko Scientific Society of Canada. Please visit the journal website for more information about supporting the journal. Ukrainian Literature welcomes submissions. Please visit our website for the details of our call for submissions. Translators with potential submissions should contact the editor at [email protected]. ISSN 1552-5880 (online edition) ISSN 1552-5872 (print edition) Contents Introduction: Maxim Tarnawsky 5 YURI ANDRUKHOVYCH “Samiilo, or the Beautiful Brigand” Translated by Vitaly Chernetsky 9 VOLODYMYR DIBROVA “Savchuk” Translated by Lidia and Volodymyr Dibrova 17 MYKOLA KULISH The People’s Prophet Translated by George Mihaychuk 25 VALERIAN PIDMOHYLNY The City (Part 2) Translated by Maxim Tarnawsky 105 OLES ULIANENKO Stalinka (Part 1) Translated by Olha Rudakevych 235 MYKOLA RIABCHUK “Heron’s Birthday” Translated by Uliana M. -
Scott & Bailey 2 Wylie Interviews
Written by Sally Wainwright 2 PRODUCTION NOTES Introduction .........................................................................................Page 3 Regular characters .............................................................................Page 4 Interview with writer and co-creator Sally Wainwright ...................Page 5 Interview with co-creator Diane Taylor .............................................Page 8 Suranne Jones is D.C. Rachel Bailey ................................................Page 11 Lesley Sharp is D.C. Janet Scott .......................................................Page 14 Amelia Bullmore is D.C.I. Gill Murray ................................................Page 17 Nicholas Gleaves is D.S. Andy Roper ...............................................Page 20 Sean Maguire is P.C. Sean McCartney ..............................................Page 23 Lisa Riley is Nadia Hicks ....................................................................Page 26 Kevin Doyle is Geoff Hastings ...........................................................Page 28 3 INTRODUCTION Suranne Jones and Lesley Sharp resume their partnership in eight new compelling episodes of the northern-based crime drama Scott & Bailey. Acclaimed writer and co-creator Sally Wainwright has written the second series after once again joining forces with Consultancy Producer Diane Taylor, a retired Detective from Greater Manchester Police. Their unique partnership allows viewers and authentic look at the realities and responsibilities of working within -
The 7.39 Written by David Nicholls
THE 7.39 WRITTEN BY DAVID NICHOLLS Carnival Films and BBC One The 7.39 Carnival Films and BBC One’s new two-part romantic drama written by David Nicholls (One Day, Starter For Ten), The 7.39 stars David Morrissey (The Walking Dead), Sheridan Smith (Mrs Biggs), Olivia Colman (Broadchurch) and Sean Maguire (Scott & Bailey). Writer, David Nicholls says, “The 7.39 is a love story for grown-ups, the sort of drama that has not been seen on television for a while. I'm delighted to be writing for the BBC again and working with such a terrific cast and production team.” Carl Matthews (David Morrissey) is stuck. At the age of 45 his life has become routine. Every morning Carl fights his way onto the 7.39 train where he sees the same unhappy faces doing the same daily commute into Waterloo. Happily married to his best friend from college, Maggie (Olivia Colman), with whom he has two healthy, if sullen, teenage kids, life for Carl has become predictable. Sally Thorn (Sheridan Smith) has recently moved out of London, where she still works as the manager of a health club. But she’s unsure if she likes her new suburban life and is anxious about the prospect of marriage to Ryan (Sean Maguire), an enthusiastic personal trainer. Ryan is desperate to start a family, get married, settle down. Not that there’s much time to worry about these things, not while she’s running to catch the 7.39. Over a fight for a seat one morning Sally and Carl begin talking and suddenly their daily commute becomes a lot more interesting. -
Tales of Entropy
Tales of Entropy A Game of Conflict and Consequences Petteri Hannila Copyright (C) 2017 Petteri Hannila Published 2017 by Petteri Hannila Editing and proofreading: Elizabeth N. Love, Gwyneth Koljonen, Eero Tuovinen Cover art: Nina Korento Cover editing: Antti Luukkonen Interior art: Corrina Hutchings, Mika Kilpeläinen, Sipi Myllynen, Peitsa Veteli Scenarios: Petteri Hannila, Eero Laine, Eero Tuovinen Sheets: Antti Luukkonen http://www.talesofentropy.com/ Acknowledgements It is almost a cliché to say that nothing of this would be possible without the help of others. But there is no escaping the truth, so here goes: • Thanks to my personal playtest crew: Atte Hulkkonen, Antti Luukkonen, Sini Karvonen, Henri Niskanen and Nuppu Soanjärvi. There is no way this game would ever have been completed without you. Also thanks to the Helsinki–based “Pelitestiryhmä” and Sonkajärvi–based playtest group for invaluable playtest. • Eero Tuovinen, your help and encouragement borders the situation where I would need to put your name on the cover beside mine. While I may honestly say that the building blocks of this game are mine, the count- less brainstorming sessions we had formed the glue that keeps those blocks together. Not to mention your en- thusiasm to arrange additional playtesting for this mon- ster in various stages of development, and the scenarios you wrote for it. • Antti Luukkonen and Sami Koponen for reading through the beta and giving constructive feedback. • #ropeteoria (ircnet), a bunch of gentlemen who have a staggering amount of combined role-playing knowledge. Thanks for all of your input; it was plenty and helpful. The following games are the giants on whose shoulders I am trying to stand here: • Shock: Social Science Fiction by Joshua A.C. -
Delivering Educational Multimedia Contents Through an Augmented Reality Application: a Case Study on Its Impact on Knowledge Acquisition and Retention
TOJET: The Turkish Online Journal of Educational Technology – October 2013, volume 12 issue 4 DELIVERING EDUCATIONAL MULTIMEDIA CONTENTS THROUGH AN AUGMENTED REALITY APPLICATION: A CASE STUDY ON ITS IMPACT ON KNOWLEDGE ACQUISITION AND RETENTION David Pérez-López, Manuel Contero Instituto de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano (I3BH) Universitat Politècnica de València, Spain [email protected] ABSTRACT This paper presents a study to analyze the use of augmented reality (AR) for delivering multimedia content to support the teaching and learning process of the digestive and circulatory systems at the primary school level, and its impact on knowledge retention. Our AR application combines oral explanations and 3D models and animations of anatomical structures. A validation study was conducted with fourth grade students in order to evaluate the effect of our tool on knowledge retention. In this study, we attempt to verify whether students using the AR application retained more concepts that those learning the topic in a traditional setting. Results show an increased knowledge retention on students using AR multimedia contents as opposed to those following a traditional course, which validates AR technology as a promising tool to improve students’ motivation and interest, and to support the learning and teaching process in educational contexts. INTRODUCTION Nowadays, many educational institutions in developed countries are facing a lack of interest and motivation in students towards traditional academic practices. The growing distance between teaching procedures and the students’ technological way of life contributes to widen the gap. Up to the 19th century, formal education focused almost exclusively on lectures and recitations. -
Laval Virtual's Missions Are to Gather, Inspire and Valorize Involved in This Study
The VR/AR special edition #4 health Clinical VR Medicine Well Being #EDITORIAL How VR is changing the way women breast cancer is diagnosed, treated and managed LAURENT CHRÉTIEN DIRECTOR / LAVAL VIRTUAL ancer cells live in complex communities. They will then take all the information they Just like houses in a city, each cell in a collect about the cells in a tumour and use it tumour is different from its neighbour, to construct a 3D version that can be studied Cand relies on infrastructure to support using virtual reality. its existence. And we know that there are different neighbourhoods, some worse than Using virtual reality will allow scientists others. Where we have roads, tumours contain to immerse themselves in a tumour, blood vessels that deliver nutrients, and act meaning they can study patterns and other as highways for different cell types to move characteristics within it, in entirely new around. And when a tumour spreads, the can- ways that aren’t possible in 2D. It will also cer cells themselves use these blood ‘roads’ to allow multiple doctors and scientists to look migrate. at a tumour at the same time, meaning people at opposite ends of a country, and with different areas of expertise, can What the healthcare experts need is a Google Earth-like view work together to help diagnose and treat patients better. And of a tumour. If they could make a 3D map, they would find with the Covid19 crisis, the use of virtual reality to cooperate new targets for treatment and, eventually, could use this view remotely is even more obvious! to track what’s going on in real time, such as in response to treatment. -
The University of Chicago Scenes of Feeling: Music
THE UNIVERSITY OF CHICAGO SCENES OF FEELING: MUSIC AND THE IMAGINATION OF THE LIBERAL SUBJECT A DISSERTATION SUBMITTED TO THE FACULTY OF THE DIVISION OF THE HUMANITIES IN CANDIDACY FOR THE DEGREE OF DOCTOR OF PHILOSOPHY DEPARTMENT OF MUSIC BY DAN WANG CHICAGO, ILLINOIS DECEMBER 2017 © Copyright Dan Wang 2017 All rights reserved TABLE OF CONTENTS Acknowledgments ……………………………………………………………….iv Abstract…………………………………………………………………………..vi List of Musical Examples ……………………………………………………….vii List of Figures…………………………………………………………………..viii Introduction Music, Feeling, and the Political 1 Chapter 1 Figaro and the Form of Shock 25 Chapter 2 Opera as a Form of Life: 64 The Ban on Love and Tannhäuser Chapter 3 The Structure of Romantic Affect: 114 Soundtracks and the Intimate Event Chapter 4 The Voice of Feeling 178 (Three Speeches by Colin Firth) Conclusion 218 Bibliography 223 iii ACKNOWLEDGMENTS These acknowledgments have to begin with Edmund J. Goehring and Emily Ansari, my Master’s advisors at Western University, who first made me think I could do a Ph.D. in musicology. The project has changed a lot since then, but I think (I hope) that its itinerary can still be traced. Enormous thanks are owed to my dissertation committee for providing the many different kinds of help that are needed to shape an impulse into a form. Martha Feldman, for good talks and for being a consistent supporter and reader over the years. David J. Levin, for timely boosts of confidence and for modeling the fun that academic life can have. Daniel Morgan, for unhesitant support and for his reassuringly pragmatic attitude in the last stretches. Lauren Berlant, who read with me and who didn’t give up on drafts. -
Jay O'connell
JAY O’CONNELL Producer / UPM I MOM SO HARD (multi-cam pilot; UPM) – CBS/WBTV; Prods: Michelle Nader, Rob Thomas, Kristin Hensley, Jen Smedley; Dir: Don Scardino; w/ Freddie Prinze, Jr, David Fynn LIVING BIBLICALLY (multi-cam series; UPM) – CBS/WBTV; Prods: Patrick Walsh, Johnny Galecki, Spencer Medof, Andrew Haas; Dir: Andy Ackerman; w/ Jay Ferguson, Ian Gomez, David Krumholtz RELATIVELY HAPPY (multi-cam pilot; UPM) – CBS/WBTV; Prods: Max Mutchnick, Jeff Astrof; Dir: James Burrows; w/ Jane Lynch, Genevieve Angelson, Jon Rudnitsky, Stephen Guarino TWO BROKE GIRLS (multi-cam pilot and series, Co-Producer/UPM) – CBS / WBTV; Prods: Michael Patrick King, Whitney Cummings; Dir: Jim Burrows, Ted Wass, Scott Ellis, John Fortenberry, Fred Savage, Julie Anne Robinson, Thomas Kail, Michael McDonald, Don Scardino; w/ Kat Dennings, Beth Behrs MAN WITH A PLAN (multi-cam pilot; UPM) – CBS/CBSP; Prods: Jackie Filgo, Jeff Filgo, Michael Rotenberg, Matt LeBlanc; Dir: James Burrows; w/ Matt LeBlanc, Jenna Fischer, Grace Kaufman HAPPY LIFE (multi-cam pilot, UPM) – CBS / WBTV; Prods: Bill Wrubel; Dir: James Burrows; w/ Steven Weber, Duane Martin, Eric Petersen, Rita Moreno, Bill Smitrovich, Minnie Driver ONE BIG HAPPY (multi-cam pilot and series, UPM) – NBC/WBTV; Prods: Ellen DeGeneres, Liz Feldman, Jeff Kleeman; Dir: Scott Ellis; w/ Nick Zano, Elisha Cuthbert BIG BANG THEORY (multi-cam series, UPM) – CBS/WBTV; Prods: Chuck Lorre, Lee Aronsohn, Bill Prady; Dir: Mark Cendrowski; w/ Johnny Galecki, Jim Parsons, Kaley Cuoco, Simon Helberg, Kunal Nayyar PARTNERS