601 How to Create Highly Engaging and Interactive Mlearning Using Games and Simulations

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601 How to Create Highly Engaging and Interactive Mlearning Using Games and Simulations August 12 & 13, 2010 Incorporating Games & Gaming Techniques into Your e-Learning 601 How to Create Highly Engaging and Interactive mLearning Using Games and Simulations David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 How to Create Highly Engaging and Interactive mLearning Using Games and Simulations ® David Metcalf, Ph.D. Mixed Emerging Technology Integration Lab Formed in 2006 to further the goals of R&D of emerging technology disciplines for learning and knowledge through partner relationships with world leaders from industry, academia, military and nonprofit organizations Mobile Games and Simulations Virtual Worlds Collaborative Technologies (Wikis, Blogs...) Web 2.0 and beyond Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 1 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Mixed Emerging Technology Integration Lab (METIL) Microsoft Go for the Green Mobile SCORM-conforming courses Mobile learning sales game with a golf theme DAU Sim Cards on iPhone, Blackberry, Symbian and Classroom, Online, Mobile and Windows Mobile Virtual World Learning Scenarios Learning, Knowledge & Cognition Mobile Johnson & Johnson PRD Mobile My Sports Pulse Challenge Games and Simulations 3D University Mobile Simulations for Science, Technology, Virtual Worlds Corporate Mobile Learning, Engineering and Math (STEM) Education Virtual Worlds and Collaborative Technologies KM/Collab Innovative integration of 3 Web 2.0 and beyond domains: STEM Education to improve students interest and future technical entrepreneurship PMESII Catalog opportunities Community- Sports Theme to expand audience, promote interest editable and provide extrinsic database wiki motivation for irregular Mobile Technology for delivery to a young, broad warfare audience, reaching simulations millions internationally GAMES OVERVIEW Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 2 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Game Play Stats (ESA 2008) . 65% of households play computer/video games . Average player age is 35 . 40% female, women over 18 are greater percentage than boys under 17 . 59% play games with others in person . Online casual games . 47% of online games played are puzzle/board/ game show/trivia/card . 14% downloadable (e.g. Bejeweled, Diner Dash) . 11% persistent multi-player . 36% play on wireless devices Game Play Stats (Pew) . Teens . 99% of boys, 94% of girls play video games . Medium . 73% play on desktop or laptop PC . 60% on portable gaming device . 48% on cellphone or PDA . Social . 65% play with other people in the same room . 27% play with people over the internet . 82% play alone, but 71% of this group also play with others Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 3 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Game Play Stats (Pew) . Adults . Many adults play, women and men close in % . 38% of all adults, 73% of adult gamers play on computer . 18% of all adults, 35% of adult gamers play on mobile device (cell phone, PDA) . Men and women equal on all gaming devices except consoles, where men are ahead . 23% of all adults play online Am I a Gamer? 8 Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 4 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Casual Games . A video game or online game targeted at a mass audience. Can have any type of play or be any genre. simple rules . lack of commitment compared to hardcore games . no special skills to play . comparatively low production and distribution costs . 25% of the $9.6 Billion game industry is classified as casual games (ESA, 2007) . Typical player is older and more predominantly female . over 74% of purchasers are women http://en.wikipedia.org/wiki/Casual_games 9 Fundamentals of Business Leadership Sim 10 Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 5 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Casual Games . Social Networking Games 11 PhonePhone--basedbased Mobile Learning Games . Business Man Simulation . Air Traffic Control Game From Com2Us- www.com2us.com from Lunagames.com. http://www.lunagames.com/game.asp?game=atc 12 Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 6 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Spanish LE USA Presidents Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 7 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Brain Challenge Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 8 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 CC--ShockShock . Game from University of Portsmouth . Developed to help international students prepare for and deal with culture shock . Visit multiple locations in game and view notes about things that can cause culture shock . Complete mini-games and quizzes to reduce culture shock level CC--ShockShock Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 9 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Combat Hunter Profiling Cognitive Cue PTT Minigame . Web-based Flash module for cognitive practice during or post classroom . Based on best practices from leading psychologists . Intuitive scenario creation Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 10 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Combat Hunter Mobile Computer Adaptive Testing- Intervention Spacing . Spacing Effect . First discovered in 1885 by cognitive psychologist Herman Ebbinghaus . Mind loses ability to recall based on a defined curve . Most efficient time to study a specific piece of information is the point along the curve at which it will soon be forgotten Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved. Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 11 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Intervention Spacing . Memory Curve . Varies according to individual . Differs from one piece of information to another . Implications for Assessment . Curves for each learning objective and individual user must be plotted independently . Dynamic formative assessment . Personalized learning assessment Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved. Intervention Spacing Practice 31 . Once the information has been reviewed, the curve flattens and the study interval increases. After a few repetitions the information has been firmly imprinted in long-term memory. Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved. Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 12 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Combat Medic Card Games Mobile Interval Spacing Algorithm Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 13 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Mobile MySportsPulse . Science and Math education combined with sports through mobile learning . Can be done through SMS, IVR, email or web browser . Voice recording or video from sports celebrities . Answer sent back and scored by automated system . Timed intervals that have been proven to produce learning outcomes and reinforcement American Sign Language Vcom3D 28 Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 14 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 GolfGolf--themedthemed Mobile Sales Game . Learning game for sales people with a 9 step process themed around golf Runs from the same code on Windows Mobile, iPhone, Blackberry, Symbian, 29 Palm, etc. Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved. 29 SuperNutrition . Facebook-style mobile social game . Multiplayer . Multiplatform . Teaches the new FDA food pyramid through
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