August 12 & 13, 2010
Incorporating Games & Gaming Techniques into Your e-Learning
601
How to Create Highly Engaging and Interactive mLearning Using Games and Simulations
David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
How to Create Highly Engaging and Interactive mLearning Using Games and Simulations
® David Metcalf, Ph.D.
Mixed Emerging Technology Integration Lab
Formed in 2006 to further the goals of R&D of emerging technology disciplines for learning and knowledge through partner relationships with world leaders from industry, academia, military and nonprofit organizations Mobile Games and Simulations Virtual Worlds Collaborative Technologies (Wikis, Blogs...)
Web 2.0 and beyond
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 1 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Mixed Emerging Technology Integration Lab (METIL)
Microsoft Go for the Green Mobile SCORM-conforming courses Mobile learning sales game with a golf theme DAU Sim Cards on iPhone, Blackberry, Symbian and Classroom, Online, Mobile and Windows Mobile Virtual World Learning Scenarios
Learning, Knowledge & Cognition Mobile Johnson & Johnson PRD Mobile My Sports Pulse Challenge Games and Simulations 3D University Mobile Simulations for Science, Technology, Virtual Worlds Corporate Mobile Learning, Engineering and Math (STEM) Education Virtual Worlds and Collaborative Technologies KM/Collab Innovative integration of 3 Web 2.0 and beyond domains: STEM Education to improve students interest and future technical entrepreneurship PMESII Catalog opportunities Community- Sports Theme to expand audience, promote interest editable and provide extrinsic database wiki motivation for irregular Mobile Technology for delivery to a young, broad warfare audience, reaching simulations millions internationally
GAMES OVERVIEW
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 2 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Game Play Stats (ESA 2008)
. 65% of households play computer/video games . Average player age is 35 . 40% female, women over 18 are greater percentage than boys under 17 . 59% play games with others in person . Online casual games . 47% of online games played are puzzle/board/ game show/trivia/card . 14% downloadable (e.g. Bejeweled, Diner Dash) . 11% persistent multi-player . 36% play on wireless devices
Game Play Stats (Pew)
. Teens . 99% of boys, 94% of girls play video games . Medium . 73% play on desktop or laptop PC . 60% on portable gaming device . 48% on cellphone or PDA . Social . 65% play with other people in the same room . 27% play with people over the internet . 82% play alone, but 71% of this group also play with others
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 3 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Game Play Stats (Pew)
. Adults . Many adults play, women and men close in % . 38% of all adults, 73% of adult gamers play on computer . 18% of all adults, 35% of adult gamers play on mobile device (cell phone, PDA) . Men and women equal on all gaming devices except consoles, where men are ahead . 23% of all adults play online
Am I a Gamer?
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Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 4 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Casual Games
. A video game or online game targeted at a mass audience. Can have any type of play or be any genre. . simple rules . lack of commitment compared to hardcore games . no special skills to play . comparatively low production and distribution costs
. 25% of the $9.6 Billion game industry is classified as casual games (ESA, 2007)
. Typical player is older and more predominantly female . over 74% of purchasers are women
http://en.wikipedia.org/wiki/Casual_games 9
Fundamentals of Business Leadership Sim
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Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 5 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Casual Games
. Social Networking Games
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PhonePhone--basedbased Mobile Learning Games
. Business Man Simulation . Air Traffic Control Game
From Com2Us- www.com2us.com
from Lunagames.com. http://www.lunagames.com/game.asp?game=atc 12
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 6 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Spanish LE
USA Presidents
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 7 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Brain Challenge
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 8 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
CC--ShockShock
. Game from University of Portsmouth
. Developed to help international students prepare for and deal with culture shock
. Visit multiple locations in game and view notes about things that can cause culture shock
. Complete mini-games and quizzes to reduce culture shock level
CC--ShockShock
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 9 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Combat Hunter Profiling Cognitive Cue PTT Minigame
. Web-based Flash module for cognitive practice during or post classroom . Based on best practices from leading psychologists . Intuitive scenario creation
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 10 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Combat Hunter Mobile
Computer Adaptive Testing- Intervention Spacing
. Spacing Effect . First discovered in 1885 by cognitive psychologist Herman Ebbinghaus . Mind loses ability to recall based on a defined curve . Most efficient time to study a specific piece of information is the point along the curve at which it will soon be forgotten
Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 11 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Intervention Spacing
. Memory Curve . Varies according to individual . Differs from one piece of information to another . Implications for Assessment . Curves for each learning objective and individual user must be plotted independently . Dynamic formative assessment . Personalized learning assessment
Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
Intervention Spacing
Practice 31 . Once the information has been reviewed, the curve flattens and the study interval increases. . After a few repetitions the information has been firmly imprinted in long-term memory.
Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 12 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Combat Medic Card Games
Mobile Interval Spacing Algorithm
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 13 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Mobile MySportsPulse
. Science and Math education combined with sports through mobile learning
. Can be done through SMS, IVR, email or web browser . Voice recording or video from sports celebrities . Answer sent back and scored by automated system . Timed intervals that have been proven to produce learning outcomes and reinforcement
American Sign Language Vcom3D
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Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 14 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
GolfGolf--themedthemed Mobile Sales Game
. Learning game for sales people with a 9 step process themed around golf
Runs from the same code on Windows Mobile, iPhone, Blackberry, Symbian, 29 Palm, etc.
Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved. 29
SuperNutrition
. Facebook-style mobile social game . Multiplayer . Multiplatform . Teaches the new FDA food pyramid through eating for energy to perform missions that can get you enrolled in Superhero school . Target 9-12 yr olds
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 15 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
AMULETS
UCF College of Medicine
. IT, Simulation and Mobile integration and development for 2009 launch
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Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 16 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Aid Tracker: Haiti Relief
ONR request and NSF assessment funding
What’s an ARG?
. Alternate Reality Game: A massive online game built for and out of the functionality of the internet and mobile communications, combining layered, fragmented narrative with complex collaborative puzzle solving. (IGDA 2006) . “An interactive drama played out online and in real-world spaces….in which dozens, hundreds, or thousands of players come together online, form collaborative social networks, and work together to solve a mystery or problem …that would be absolutely impossible to solve alone.” (McGonigal, 2004)
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Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 17 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Learning Theory Mashup (LTM)
. We produce technology mashups to match the right technology to the right audience, context, need, content. . Smaller, discreet elements of technology are combined in new and unique ways, smarter, faster and cheaper than large systems/software . Mobile technology and mashup strategy enables us to have mental scaffolding and a launchpad for many learning theories to be logically linked in a cohesive curriculum
Google Leadership Game
Interactive experience using Moving Knowledge for leadership, new product launch and presentation skills Represents a “gLearning” mashup with 7-8 Google tools- YouTube, Gmail, GoogleDocs, Moderator, GoogleTalk, etc. 1 Month curriculum created and produced in 3 weeks. 1 year program in 6 weeks. Time and Cost Efficient
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 18 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Curriculum for gLearning @ Google
The Moving Knowledge engine bridges the gap between Google content and applications by providing keywords that can be tracked as part of the game Week 1 engine. This allows for statistics to be shown on Leader boards, Curriculum Tracking for effective analysis and customized reporting. (1 of 5 ) Week 1 (2 of 5 ) Week 1 (3 of 5 ) Week 1 (4 of 5 ) Week 1
Week 2 Google Apps WebEx Virtual (1 of 5) Week 2 (2 of 5) Week 2 Classrooms (3 of 5) Week 2 (4 of 5) Week 2
Week 3 Moving Knowledge
Game Engine (1 of 5) Week 3 Leader Boards (2 of 5) Week 3 Curriculum Tracking (3 of 5) Week 3 (4 of 5) Week 3 Reporting
Moving Knowledge @ Google
Examples
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 19 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Contingency Contracting Simulation
. Training simulation for DAU . Uses elements of role playing and pervasive or Alternate Reality Gaming . Uses common technologies: email, phone calls, SMS . Students interact with in-simulation characters . To accommodate small, asynchronous groups most elements are pre-produced and delivered through automated system
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DreamCorp ARG
. Conference-based ARG to teach leadership, compliance, and workforce diversity issues . Live and virtual experience
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 20 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
DEVELOPMENT RESOURCES
MIT STEP Handheld Augmented Reality
. Multiple augmented reality simulations . Outbreak @ MIT . Mystery @ the Museum . AR Simulation Games for Math and Literacy Learning with Emerging Mobile Technologies
. Free editor and game software for educational or non-profit use
. PocketPC and GPS-enabled Windows Mobile support
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 21 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Urban Sleuth
. iPhone platform
. Create your own ARG/ pervasive game
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 22 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
ARIS – Mobile Media Learning Experiences
. Developed by University of Wisconsin’s Games, Learning and Society Group
. iPhone engine allowing pervasive game creation . Use GPS to attach items/characters to physical location . Attach barcodes to objects/places that link to in- game content . Add story
. Free web-based editor and phone app
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 23 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
JOYity
. Android and Java phone game platform
. Mixed reality and location-based gaming
. Play existing games or create . Roads of San Francisco – scavenger hunt with story . YouCatch – massively multiplayer Manhunt game played citywide
HP MScape
. Free development suite for non-profit “mediascape” creation . Location based media triggers . Interactive elements for pervasive gaming
. Content works with select Windows Mobile devices, with internal or addon GPS support
. Existing mediascapes available for download and use
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 24 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
MiLK
. Mobile learning kit for teachers & students
. Design event paths with location checkpoints and SMS questions
. Learning reflection and assessment capabilities
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 25 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Torque for iPhone
. Affordable 3D and 2D game engines for indie developers . 3D - $650 indie license . 2D - $750 indie license
. Comes with editor toolset
. Supports accelerometer and multitouch inputs
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 26 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Unity iPhone
. iPhone publishing extension to base Unity engine license
. 2D and 3D development supported, plus support for touch and tilt features
. Unity Indie license: $199 + iPhone Basic publishing: $399
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 27 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Other tools
. Crossplatform . PhoneGap . Titanium . Flash?
. Others?
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Future Goals and Needs
. Continued integration of emerging technologies that go beyond Web 2.0 (mobile, VW, Games/Sims, Collab/KM) to advanced concepts and tools in augmented cognition, telepresence, and other disciplines . Partners with similar vision and big goals to achieve significant results . Interesting projects that are big enough to have impact . International partnerships that meet the broad goals of UCF . Resource strategies for people, funding, and tools that can create a sustainable, large innovation factory . Spin-off multiple commercial entities and help launch/fund startup activities for students, faculty and our staff 56
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 28 Games and Simulations – David Metcalf, University of Central Florida Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010
Contact Info
. David Metcalf , Ph.D. Researcher Institute for Simulation and Training University of Central Florida [email protected] V: +1-407-882-1496
. URL: http://www.ist.ucf.edu
Session 601 – How to Create Highly Engaging and Interactive mLearning Using Page 29 Games and Simulations – David Metcalf, University of Central Florida