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Adventure game

  • Nordic Game Is a Great Way to Do This

    Nordic Game Is a Great Way to Do This

  • Understanding Visual Novel As Artwork of Visual Communication Design

    Understanding Visual Novel As Artwork of Visual Communication Design

  • Role Playing Games Role Playing Computer Games Are a Version Of

    Role Playing Games Role Playing Computer Games Are a Version Of

  • Development of Exergaming Simulator for Gym Training, Exercise Testing and Rehabilitation

    Development of Exergaming Simulator for Gym Training, Exercise Testing and Rehabilitation

  • Imitation and Limitation

    Imitation and Limitation

  • Text-Based Adventures of the Golovin AI Agent

    Text-Based Adventures of the Golovin AI Agent

  • Visual Novels: Narrative Design in Virtue's Last Reward

    Visual Novels: Narrative Design in Virtue's Last Reward

  • Exploring Audio Storytelling in Mobile Exergames to Affect the Perception of Physical Exercise

    Exploring Audio Storytelling in Mobile Exergames to Affect the Perception of Physical Exercise

  • Fahrenheit and the Premature Burial of Interactive Movies Jonathan Lessard Eludamos

    Fahrenheit and the Premature Burial of Interactive Movies Jonathan Lessard Eludamos

  • Gramma -- Alison Mcmahan: Verbal-Visual-Virtual: a Muddy History

    Gramma -- Alison Mcmahan: Verbal-Visual-Virtual: a Muddy History

  • A Blockchain-Based Music Roguelike Game

    A Blockchain-Based Music Roguelike Game

  • Overview Core Game Mechanics and Features in Adventure Games

    Overview Core Game Mechanics and Features in Adventure Games

  • Mud Connector

    Mud Connector

  • Technologies in Learning

    Technologies in Learning

  • Harry Potter Themed Escape Room

    Harry Potter Themed Escape Room

  • Adventures in Level Design

    Adventures in Level Design

  • Experiencing Interactive Storytelling

    Experiencing Interactive Storytelling

  • Interactive Fiction Application with Html5

    Interactive Fiction Application with Html5

Top View
  • Definitions of “Role-Playing Games”
  • Colossal Classroom Adventure: Developing Interactive Fiction for English Language Learners
  • Escape the Trauma Room
  • STS 145 Case History
  • The Educational Potential of Visual Novel Games: Principles for Design
  • Creating an Adventure Game in Scratch
  • Knowledge-Gathering Agents in Adventure Games
  • Choose Your Own Adventure Text Game
  • “Just Because It's Gay?”: Transgressive Design in Queer
  • Exergames and Nature Morva Saatya, Derek Haqqa, Stephen Dooleyb, Jerin Manalela, Sophia Pentakalosa, Samridhi Roshana, Devin Tomsa, and D
  • Google Groups Mike's Adventure Game
  • The Role of Visual Novels As a Narrative Medium
  • A Multi Functional Plug-In for Exergames
  • CMLIT 191N-GAME 160N.Pdf
  • Game Review: Sid Meier's Civilization
  • A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels
  • Does a Novel Exergame Challenge Balance and Activate Muscles More
  • Design of Adventure for the Atari 2600: Warren Robinett


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