By Greg Stafford and Jeff Richard Heroquest  Sartar Kingdom of Heroes

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By Greg Stafford and Jeff Richard Heroquest  Sartar Kingdom of Heroes By Greg Stafford and Jeff Richard HeroQuest Sartar Kingdom of Heroes Dangerous Outlanders Many dangerous outlanders raid Sartar seeking booty, captives, or magical secrets. Only the doughty warriors, thanes, and holy folk of Sartar stand between them and their prey. From left to right: Black Horse Trooper and demonic steed, manticore of Beast Valley, Telmori hunter, and Praxian Bison Rider. gWs Moon Design Publications 3450 Wooddale Ct Ann Arbor, MI 48104 Sartar Kingdom of Heroes 1 HeroQuest Credits Written By Greg Stafford and Jeff Richard With: Simon Bray, Matthew Cole, Ian Cooper, David Dunham, Martin Hawley, Rick Meints, Neil Robinson, David Scott, Lawrence Whitaker, and many others. Based on material by Greg Stafford, Sandy Petersen, Ken Rolston, Nick Brooke, David Hall, Ian Cooper, Robin D. Laws, Michael O’Brien, Roderick Robertson, Simon Bray, Charles Corrigan, Stewart Stansfield, John Hughes and many others. Design & Layout by Rick Meints Cover Art by Simon Bray Illustrations by Dan Barker, Bernard Bittler, Simon Bray, Damon Brown, Frederic Chernier, William Church, Jed Dougherty, Stephano Gaudiano, Alejandro Fernandez Giraldo, Manoel Magalhães, Juha Makkonen, Regis Moulin, Michael O’Connor, Mike Raabe, Darran Sims, Stewart Stansfield, and Greg Stafford. Cartography by Colin Driver, Gillian Pearce, Phil Anderson, Nick Brooke, and Wesley Quadros Art Direction by Simon Bray Assistant Art Direction by Claudia Loroff Project Management by Jeff Richard Copy Editing by Matthew Cole and Martin Hawley Playtesters included Pam Carlson, Ray Chopping, David Dunham, Christian Einsporn, Sven Grottke, Rob Helm, Claudia Loroff, Neil McRea, Robin Mitra, Michael O’Connor, Martin Oehler, Dave Pearton, Christine Reich, Neil Robinson, Dana Schack, Leticia Wilke, and Marc Wilke. Special thanks to David Hall and his Reaching Moon Megacorp crew, the Seattle Farmers Collective, and The Monday Nighters. Copyright © 2009 Moon Design LLC. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews or game play, is expressly prohibited. Glorantha and HeroQuest are trademarks of Issaries Inc and are used with permission. Publication ISS 2002. First Edition - November 2009. ISBN# 978-0-9777853-2-2 Would you like to know more about Glorantha? See the extensive website at www.Glorantha.com Sartar 2 Kingdom of Heroes HeroQuest Table of Contents Introduction 5 Interlude: Consequences 313 The Second Task: The Howling Tower 315 Book One: Making Your The Greydog Feud 326 Orlanthi Character and Clan 11 Descent into the Underworld 334 Your Rune Affinities and Magic 22 The Kingdom of the Dead 344 Examples of Characters 27 The Pit of Hell 349 Your Daily Life 29 The Return 354 Making Your Clan 36 Appendix 357 Book Two: Magic and Religion 67 Index 365 Rune Magic 68 Charms, Spells, and Natural Magic 74 The Orlanthi Religion 76 Maps and Illustrations Orlanthi Mythology 93 Location of Sartar and Kethaela 5 Cults of Sartar 105 Dragon Pass and the Holy Country 8 The Seven Lightbringers 117 Character Sheets 23 The Cult of Orlanth 121 Example of Clan 60 The Cult of Ernalda 135 Clan Sheets 61 The Cult of Chalana Arroy 145 Orlanthi Tattoos 67 The Cult of Elmal 150 Common Orlanthi Runes 69 The Cult of Issaries 155 Major Cult Centers for the Sartarites 117 The Cult of Lhankor Mhy 160 House of Sartar 222 The Cult of Humakt 167 Tribes of Sartar 232 The Cult of Urox the Storm Bull 173 The Kingdom of Sartar 237 The Cult of Yinkin 179 Jonstown 238 Heroquests 183 Swenstown 240 Running a Heroquest 188 Wilmskirk 240 View of Boldhome and its Vicinity 241 Book Three: The Orlanthi Book 205 Boldhome 244 Report on the Orlanthi 206 Geo’s Inns 249 A History of the Kingdom of Sartar 219 Grazelands 258 The Tribes of Sartar 228 Central Tarsh 269 Sartarite Places of Interest 236 Kerofin and the Dragonwilds 271 The City of Boldhome 241 Colymar History 281 Traveling Through Sartar 246 Clans of the Colymar 283 Neighbors and Other Enemies 252 Colymar Lands 285 The Lunar Occupation and Rebellion 266 Guide to Cover Illustration 286 The Colymar Tribe 273 Old Man Village 291 Book Four: The Colymar Campaign 287 Nymie Vale and the Starfire Ridges 292 Starbrow’s Rebellion: A Flashback 293 Upland Marsh 321 The Feast of Beasts 294 Greydog Lands 329 The Red Hands of Hofstaring 300 The Underworld 343 The pen of Lhankor Mhy wrote this book, and his blessing lies upon it and all who use it properly. Sartar Kingdom of Heroes 3 HeroQuest Foreword Foreword Welcome to Sartar, the Kingdom of Heroes! Contained My tribe, my clan, within this mighty tome is everything you need my brothers and sisters to play a campaign set at Ground Zero of Greg [Members gather, standing together, at the Crossline. Stafford’s Glorantha. For thirty years, we’ve been The chief and the ring stand before them. Everyone promising this book. King of Sartar tantalized us is instructed to pick up a handful of dirt. Some of with the possibilities that Thunder Rebels didn’t quite that dirt has been used in the making of this book.] deliver. Ladies and gentlemen, this book delivers the From the RQ Here we are now, standing upon the edge of a goods! 2nd Edition new time for us and all our descendants, preparing For those who don’t know it well, Glorantha is Rulebook ('79) for a new realm. What you are holding is the ground the richest fantasy roleplaying setting ever created. If The Sartar Campaign: of the world we have sought, looked for, travelled Middle Earth is the fantasy setting constructed by a Maps, personalities, for so long to reach–here it is. Here is Sartar. linguist, Glorantha is the fantasy setting constructed histories, local cults and This journey has been long. Thirty four years by mythologist. In Glorantha, men interact with gods other material about ago we began with old maps and rumors; all based and myth, and we reconnect with something forgotten the storm Kingdom of on the maps and rumors of old times, and on the in our post-modern world. It is an unbelievably rich Sartar. Includes tribal desires of the first brave souls who sent themselves setting, beautiful and complex. specifics, extensive Road into danger to discover what lay behind that map. For those of us lucky enough to have known Encounters section, Have you seen the results of that first foray? That Glorantha for years, Sartar is the very heart of and a full explanation map of ours, so difficult that everyone says it was his Glorantha. We all know the tales of the tragic of the Orlanth cult. hexed. So we sought more. Prince Salinarg and his successor, the pathetic Prince Based on the campaign After that it was Rurik the Restless the plowed Temertain. We told tales of Starbrow’s Rebellion led by Greg Stafford. the way. Golden soldier he was, and an unlucky and the heroic deeds of Queen Kallyr Starbrow and adventurer whose many great deeds are mocked by King Hofstaring Treeleaper. Who hasn’t haggled From the his own failures (surely the most humiliating being with Gringle Goodsale or sought information from publisher: death by trollkin, twice.) But he, great explorer that wily old sage Minaryth Purple. We all knew that We pretty much made that he was, did not come here to the center of the Sartar suffered under the Lunar Empire and equally this all happen a mere world. No, he lived and adventured out there, in the that one day Argrath the Liberator would free Sartar 30 years later! We regret wastelands, while this sacred land was ignored like and start the Hero Wars. that the extensive "Road some sideline. I was first introduced to the Greg’s World of Encounters" section got But Sartar is no sideline! This is the center of Glorantha in 1981 by my good friend Michael Gibson. cut in our scramble to the world, the center of adventure, the center of life “Check this out; you can play a were-pig!” Many meet the printer deadline. and discovery that we all seek. Here it is now in your years of fun adventures in Pavis and Prax were had, We'll see what we can hands, like a book of knowledge with a thousand but Sartar – the homeland of our characters – was do to get it into the clues to the future. always just out of reach. Years later, I rediscovered Sartar Companion This is what we have been waiting for—the Sartar after spending a summer in old cyclopean hill due out next year... knowledge both shallow and deep that will bring the forts in mainland Greece and Crete. I realized that world to life. Here is Sartar. Here are the fruits of those youthful adventures were infused with stories years of labor, the feast presented by a generation of from the Illiad and Egil’s Saga, from the Upanishads creators and co-creators delving into the unknown to and the Epic of Gilgamesh. And I rediscovered the bring the facts forth that will allow us to adventure, depth and the charm of Greg’s Gloranthan stories. to quest, to seek the challenges and opportunities With new material, unpublished material, of danger and luck. Here in your hands, you have it updated old material, and a smattering of old tales to now: the center of the world, the core of Glorantha, keep it rooted in classic Glorantha, Sartar is written the seeds of epic and legend and myth. Sartar, the to be equally accessible to old Gloranthaphiles (who Kingdom of Heroes. want new insights into Glorantha) and the next Enter it! Use it! Delve from this gloriously generation of gamers (who want fun and exciting detailed basis into the deeper realms of imagination games in a cool and interesting setting).
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