Dawn of the Battleship Dawn of the Battleship Version 1.1 Tactical Naval Warfare 1890 - 1905 by Chris Carlson Foreword by Dr. Norman Friedman edited by Larry Bond published by The Admiralty Trilogy Group Copyright © 2016, 2020 by the Admiralty Trilogy Group, LLC and Chris Carlson All rights reserved. Printed in the USA. Made in the USA. No part of this game may be reproduced or used in any form or by any means without permission in writing from the pub- lisher. The Admiralty Trilogy is a registered Trademark by Larry Bond, Christopher Carlson, Edward Kettler, and Michael Harris for their tactical naval gaming system. The designer of Dawn of the Battleship is prepared to answer questions about the game system. He can be reached in Samplecare of the Admiralty Trilogy Group at
[email protected]. Visit their website at www.AdmiraltyTrilogy.com. file This version of Dawn of the Battleship includes all errata and changes through 9 December 2020. Cover: HMS Goliath, colorized by Irotooko_jr 2 Dawn of the Battleship Designer’s Note Designing a wargame to accurately capture naval warfare in the late 19th century was a huge eye opener. The complete lack of sensors and fi re control systems, when coupled with early gun design, all strongly argued that a ship had to get really close if it wanted a decent chance of obtaining hits. The early torpedo designs, based on cold compressed air, or fl ywheel, propulsion and often lacking a gyroscope to maintain the desired course were even worse. But just how close one needed to get was still a bit of a shock—around 1,500 yards for guns, inside 500 yards for torpedoes.