Dragon Magazine #178
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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Fantasy Fiction Field
E4NTASW FICTION HELD Founded by Julius Unger Volume 1 ... BI-WEEKLY ... Number 12 June 18, 1963 The National Fantasy Review Whole Number 12 PALMER, SHAVER in Pornography Probe The Milwaukee area recently had itself a real l'who-done-it’* mystery. In the confusion the finger of suspicion was pointed at former AMAZING STORIES editor Raymond A. Palmer and ''Shaver Mystery" author Richard S, Shaver. Seems the whole thing developed as a result of Cleveland * Amory's article in SATURDAY EVENING POST on the subject of pornography, _ wherein Freedom Publishing Company was cited as "the worst of the worst" among the paperback companies peddling alleged pornography. Amory listed the publisher’s address as Milwaukee, which put the Milwau kee County District Attorney in the position of having to do some inves tigating. THE MILWAUKEE JOURNAL, who gave the story several days of feature coverage, said the DA received a complaint about the books from a New York Roman Catholic priest. As the mystery unfolded, it was discovered that the address the company listed was actually that of a Milwaukee attorney who said he did some legal work for them and used his office as an address for service of papers, as the law requires an address for that purpose for corpora tions. He said he had earlier resigned, and another lawyer had taken over his functions. This attorney said all he did was handle financial statements and foreward mail to the man he said was the-firm's presi dent, Richard Shaver, who lives in Lanark, near Amherst, Wisconsin. -
CREDITS Designer: Griffin Fredette Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Wikimedia Commons and Nimgyu
CREDITS Designer: Griffin Fredette Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Wikimedia Commons and Nimgyu DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. pp This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Sample file All other original material in this work is copyright 2020 by Griffin Fredette and published under the Community Content Agreement for Dungeon Masters Guild. 1 RANGED UPGRADE ARTIFICER At 9th level you can upgrade your gauntlet to unleash ranged blasts, adding a cannon-like feature somewhere on SPECIALISATION: THE the gauntlet. Ranged attacks made with your gauntlet have a range of 40ft, you can choose to deal 1d8 damage of your GLOVER chosen Melee upgrade damage type or unleash a special attack as an action. Select a special attack from the In many places it’s common for an artificer to craft following list that your gauntlet is now capable of: magical gauntlets, whether they be to enhance strength or deliver magical punch attacks. Glovers are artificers who Acid Shower: Unleash a spray of acid in a 40ft cone in specialize in these gauntlets, typically crafting one special front of you, all creatures within must make a Dex save gauntlet that they will upgrade over their life, making it DC 15 or be covered in poison and take 1d4 poison bigger each time as it slowly encompasses their arm. -
Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
Tsr6903.Mu7.Ghotmu.C
[ Official Game Accessory Gamer's Handbook of the Volume 7 Contents Arcanna ................................3 Puck .............. ....................69 Cable ........... .... ....................5 Quantum ...............................71 Calypso .................................7 Rage ..................................73 Crimson and the Raven . ..................9 Red Wolf ...............................75 Crossbones ............................ 11 Rintrah .............. ..................77 Dane, Lorna ............. ...............13 Sefton, Amanda .........................79 Doctor Spectrum ........................15 Sersi ..................................81 Force ................................. 17 Set ................. ...................83 Gambit ................................21 Shadowmasters .... ... ..................85 Ghost Rider ............................23 Sif .................. ..................87 Great Lakes Avengers ....... .............25 Skinhead ...............................89 Guardians of the Galaxy . .................27 Solo ...................................91 Hodge, Cameron ........................33 Spider-Slayers .......... ................93 Kaluu ....... ............. ..............35 Stellaris ................................99 Kid Nova ................... ............37 Stygorr ...............................10 1 Knight and Fogg .........................39 Styx and Stone .........................10 3 Madame Web ...........................41 Sundragon ................... .........10 5 Marvel Boy .............................43 -
AD Ungeons & D Ragon R Oleplay in G G Ame S Upplement IS SUE 3
ISSUE 391 | SEptEmbEr 2010 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Dark Sun: Hunters in tHe WastelanD 41 Class Acts: Essentials PyromanCer By Chris Sims By Mike Mearls Ferocious beasts roam the wild places of Athas, making them deadly regions The school of pyromantic magic attracts a certain type of mage: the for travelers. But the wastelands are also fertile ground for hunters. aggressive, the impatient, the angry, and sometimes the doomed. 12 ShaDar-kai in tHe Realms 45 Class Acts: Essentials Staff FigHter By Robert J. Schwalb By Rodney Thompson The shadar-kai are new to Faerûn, and they have much to learn as they The staff is an ancient and simple weapon. Its unpretentious appearance can explore their new home. mask an efficient lethality. 18 Playtest: Essentials Assassin 49 Winning RaCes: DWarves of tHe All-FatHer By Rodney Thompson By Matt Sernett The Player’s Essentials assassin makes its entrance in playtest form. We want Dwarves honor Moradin through prayer and tradition. We honor dwarves your feedback! with a selection of new feats. 38 Class Acts: BattleminDs 52 Winning RaCes: Genasi By Scott Fitzgerald Gray By Peter Schaefer The Ghosts of Nerath are among the last remnants of that fallen empire. Too many genasi lead lives of forced servitude in the Elemental Chaos. The Their quest is to restore the ancient glory that was lost. Amethyst Sea exists to free them. 55 Winning RaCes: Muls By Robert J. Schwalb Muls are iconic to the harsh world of Athas, but you can still import them to other campaigns. -
March 2013 NASFA Shuttle
Te Shutle March 2013 Te Next NASFA Meetng is Saturday 16 March 2013 at te Regular Locaton ConCom Meeting 16 March, 3P; see below for details Member of MindGear LLC <mindgearlabs.com>, discussing d Oyez, Oyez d 3D printers. (And doubtless he’ll touch on some of the other cool stuff in their lab.) The next NASFA Meeting will be at 6P, Saturday 16 MARCH ATMM March 2013 at the regular meeting location—the Madison The host and location for the March After-the-Meeting Meet- campus of Willowbrook Baptist Church (old Wilson Lumber ing are undetermined at press time, though there’s a good Company building) at 7105 Highway 72W (aka University chance it will be at the church. The usual rules apply—that is, Drive). Please see the map below if you need help finding it. please bring food to share and your favorite drink. MARCH PROGRAM Also, assuming it is at the church, please stay to help clean The March program will be Rob Adams, the Managing up. We need to be good guests and leave things at least as clean as we found them. CONCOM MEETINGS The next Con†Stellation XXXII concom meeting will be 3P Saturday 16 March 2013—the same day as the club meeting. Jeff Road Jeff Kroger At press time the plan is to meet at the church, but that’s subject to confirmation that the building will be available at that time. US 72W Please stay tuned to email, etc., for possible updates. (aka University Drive) CHANGING SHUTTLE DEADLINES The latest tweak to the NASFA Shuttle schedule shifted the usual repro date somewhat to the right (roughly the weekend before each meeting) but much of each issue will need to be Slaughter Road Slaughter put to bed as much as two weeks before the monthly meeting. -
Southern Fandom Confederation Bulletin
Southern Fandom Confederation Bulletin Volume 6, No. 6: October, 1996 Southern Fandom Confederation Contents Ad Rates The Carpetbagger..................................................................... 1 Type Full-Page Half-Page 1/4 Page Another Con Report................................................................4 Fan $25.00 $12.50 $7.25 Treasurer's Report................................................................... 5 Mad Dog's Southern Convention Listing............................. 6 Pro $50.00 $25.00 $12.50 Southern Fanzines................................................................... 8 Southern Fandom on the Web................................................9 Addresses Southern Clubs...................................................................... 10 Letters..................................................................................... 13 Physical Mail: SFC/DSC By-laws...................................................... 20 President Tom Feller, Box 13626,Jackson, MS 39236-3626 Cover Artist........................................................John Martello Vice-President Bill Francis, P.O. Box 1271, Policies Brunswick, GA 31521 The Southern Fandom Confederation Bulletin Secretary-Treasurer Judy Bemis, 1405 (SFCB) Vol. 6, No. 6, October, 1996, is the official Waterwinds CT,Wake Forest, NC 27587 publication of the Southern Fandom Confederation (SFC), a not-for-profit literary organization and J. R. Madden, 7515 Shermgham Avenue, Baton information clearinghouse dedicated to the service of Rouge, LA 70808-5762 -
Sample File 100 Years Have Passed Since Mankind Revolted and Slew the Sorcerer Kings
Sample file 100 years have passed since mankind revolted and slew the Sorcerer Kings. Now, the survivors of five ancient empires begin to rebuild, placing new lives and hopes on the ashes of old. However, even as life continues an ancient and forgotten evil stirs awaiting its moment to strike against mankind. Explore a war-torn land where the struggle for survival continues as new kingdoms arise to impose their will upon the masses. Vicious warlords fight to control territories carved out of the Fallen Empires. Imposing magicians emerge claiming the legacy of the Sorcerer Kings. High Priests of long forgotten gods and goddesses amass wealth in the name of divine right while warrior-monks, devoted to a banished god, patrol the lands bringing justice to people abandoned by their rulers. Tales of the Fallen Empire is a classic Swords and Sorcery setting compatible with the Dungeon Crawl Classics Role Playing Game. Within these pages is a detailed post-apocalyptic fantasySample setting file taking you through an ancient realm that is fighting for its survival and its humanity. Seek your fortune or meet your fate in the burning deserts of the once lush and vibrant land of Vuul, or travel to the humid jungles of Najambi to face the tribes of the Man-Apes and their brutal sacrificial rituals. Within this campaign setting you will find: D 6 new classes: Barbarian, Witch, Draki, Sentinel, Man-Ape, & Marauder D Revised Wizard Class (The Sorcerer) D New Spells D New Creatures D Seafaring and Ritual Magic Rules D A detailed setting inspired by the works of Fritz Lieber, Robert E. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
The Development and Improvement of Instructions
QUEER UTOPIAN PERFORMANCE AT TEXAS A&M UNIVERSITY A Thesis by DANA NICOLE SAYRE Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF ARTS May 2012 Major Subject: Performance Studies Queer Utopian Performance at Texas A&M University Copyright 2012 Dana Nicole Sayre QUEER UTOPIAN PERFORMANCE AT TEXAS A&M UNIVERSITY A Thesis by DANA NICOLE SAYRE Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF ARTS Approved by: Chair of Committee, Judith Hamera Committee Members, Kirsten Pullen Joseph O. Jewell Head of Department, Judith Hamera May 2012 Major Subject: Performance Studies iii ABSTRACT Queer Utopian Performance at Texas A&M University. (May 2012) Dana Nicole Sayre, B.A.; B.A, Fairmont State University Chair of Advisory Committee: Dr. Judith Hamera Through a combination of personal interviews and participant-observation in three field sites – the Tim Miller workshop and performance of October 2010 and the student organizations Cepheid Variable and the GLBT Aggies – I argue that manifestations of utopian desire and performance circulate within and among marginalized groups on the Texas A&M University campus, undermining the heteronormative and monolithic utopia the university attempts to present. I participated in each night of rehearsal during the Tim Miller workshop, as well as the creation and performance of my own solo autobiographical monologue as a part of the ensemble. My participant-observation in Cepheid Variable and the GLBT Aggies was concurrent, consisting of attendance at both weekly organizational meetings and outside events sponsored by the organizations over two years. -
Unearthed Arcana: Artificer
Unearthed Arcana: Artificer (Revised) Intense Rivalries Playtest Material The artificers’ drive to invent and expand their knowledge This character class is presented for playtesting and to spark creates an intense drive to uncover new magic discoveries. your imagination. These game mechanics are in draft form, An artificer who hears news of a newly discovered magic usable in your campaign but not refined by design iterations or item must act fast to get it before any rivals do. Good-aligned full game development. This class is not officially part of the artificers recover items on adventures or offer gold or game. For these reasons, it is not legal in D&D Adventurers wondrous items to those who possess items they are keen to League events. own. Evil ones have no problem committing crimes to claim what they want. Almost every artificer has at least one rival, someone whom A gnome sits hunched over a workbench, carefully using they seek to outdo at every turn. By the same token, artificers needle and thread to wave runes into a leather satchel. The with similar philosophies and theories band together into bag shudders as she completes her work, and a sudden, loud loose guilds. They share their discoveries and work together pop echoes through the room as a portal to an to verify their theories and keep ahead of their rivals. extradimensional space springs to being in the bag’s interior. She beams with pride at her newly crafted bag of holding. A troll growls in hunger as it looms over a dwarf, who slides a long, metal tube from a holster at his belt.