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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Series Title
Sheet1 Series Title Bazil Broketail A Dragon at World's End Bazil Broketail A Sword for a Dragon Bazil Broketail Battle Dragon Bazil Broketail Bazil Broketail Bazil Broketail Dragon Ultimate Bazil Broketail Dragons of Argonath Bazil Broketail Dragons of War Books of Barakhai The Beasts of Barakhai Books of Barakhai The Lost Dragon Of Marakhai Dragon Knight The Dragon and the Djinn Dragon Knight The Dragon and the Fair Maid of Kent Dragon Knight The Dragon and The George Dragon Knight The Dragon and the Gnarly King Dragon Knight The Dragon at War Dragon Knight The Dragon in Lyonesse Dragon Knight The Dragon Knight Dragon Knight The Dragon on the Border Dragon Knight The Dragon the Earl and the Troll Dragon of Pern Dragonflight DragonLance Dragons of Summer Flame DragonLance Draconian Measures DragonLance Dragon of a Fallen Sun DragonLance Dragons of a Lost Star DragonLance Dragons of a Vanished Moon DragonLance Heroes and Fools DragonLance Relics and Omens DragonLance The Dawning of a New Age DragonLance The Day of the Tempest DragonLance The Doom Brigade DragonLance The Dragons at War DragonLance The Dragons of Chaos DragonLance The Dragons of Krynn DragonLance The Eye of the Maelstorm DragonLance The Kagonesti DragonLance The Legennd of Huma DragonLance The Odyssey of Gilthanas DragonLance The Second Generation Dragonlord Dragon and Phoenix Dragonlord The Last DragonLord E. Nesbit The Book of Dragons Fighting Fantasy Armies Of Death Fighting Fantasy Beneath Nightmare Castle Fighting Fantasy Black Vein Prophecy Fighting Fantasy Demons -
WOT Enhance Credits.Qxd (Page 1)
™ WEB ENHANCEMENT Design: CHARLES RYAN, STEVEN S. LONG, Web Production: JULIA MARTIN CHRISTIAN MOORE, OWEN K.C. STEPHENS Web Development: MARK JINDRA Design Assistance: DAVID ECKELBERRY, JENNIFER CLARKE WILKES, Creative Directors: THOMAS M. REID, CORY J. HERNDON CHRISTOPHER PERKINS Development and Editing: CHARLES RYAN Visual Creative Director: JON SCHINDEHETTE Editing: JOHN D. RATELIFF, BRIAN CAMPBELL, Graphic Design: ROBERT RAPER, DEE BARNETT JENNIFER CLARKE WILKES, MIRANDA HORNER, CORY J. HERNDON Cartography: ELLISA MITCHELL Typesetting: SUE WEINLEIN COOK Licensing Approval: ROBERT JORDAN, WILLIAM P. MCDOUGAL, MARIA L. SIMONS This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. This d20 System game utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. U.S.,CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 +32-70-23-32-77 DUNGEONS &DRAGONS, the d20 system logo, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. Wheel of Time is a trademark of Robert Jordan. All characters, character names, and descriptions thereof are trademarks and/or copyrights of Robert Jordan. ©2001 Game Mechanic owned by Wizards of the Coast, Inc. -
Forgotten Characters of the Realms
FORGOTTEN CHARACTERS OF THE REALMS A D&D Player’s Supplement for the Forgotten Realms and Other Settings Sample file By Thomas M. Costa Additional Develoment, Editing, and Playtesting by Matthew "Hashimashadoo" Brown, Peter Bailey, and Andrew Husband of the Wizards & Warlords Games Club and Ross Cody Cover Art by David Revoy (http://deevad.deviantart.com/) All art is hyperlinked to its source and in the Public Domain or uses a commercial Creative Commons license Version Date: July 9, 2017 Not for resale. Permission granted to print or photocopy this document for personal use only. FORGOTTEN CHARACTERS 1 A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble- skinned human woman, who is not quite… human. A cleric of Sune frolics, while a warlock of Cyric plots. A High Old One of Dumathoin's body starts to calcify as he begins his transformation into a deathless thorsamsonn. All while the Jordain bodyguard disrupts the magical bolt of force launched at his elder Halruaan lord. A dwarven berserker, a lewd song on her lips, flips over the tail of a hydra while smashing her greatsword into the monstrosity’s flank. All of these characters have a home in the Forgotten Realms of Faerûn. This ancient world has come out of a century of upheaval, but is still in dire need of heroes like you. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Barbarian Subclass and Theros Quest Foreword on the World Presented in Mythic Odysseys by Christopher M
Contents Foreword.............................................................................. 1 Barbarian ............................................................................2 Path of the Forestmaster ...............................................2 Quest for the Forestmaster .........................................4 Adventure Prompts .........................................................4 Mountain Crossing ..........................................................5 Traxian Forest ....................................................................5 Forest Overview .............................................................5 Unique Creatures ..........................................................5 Traxian Forest Encounter Tables ...........................6 New Monster Stat Blocks ...........................................11 Sidebars Forestmaster Barbarians and Devotion 4................. Path of the Forestmaster Barbarian subclass and Theros Quest Foreword On the world presented in Mythic Odysseys By Christopher M. Cevasco of Theros, barbarians who follow the Path of the Forestmaster do so only after tracking down a Art Credits mythic being that dwells in the unexplored, ON THE COVER: The Cyclops (1914) by French Symbolist primeval forest beyond Theros's Oraniad painter Odilon Redon (1840 - 1916). Mountains. An overgrown, gentle cyclops touched by the magic of Nyx, the Forestmaster Border pattern around sidebar box adapted from a design becomes a devastating force of destruction by Gordon Johnson from Pixabay. when -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
Savage Coast Campaign Book
Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. -
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info. -
DRAGONLANCE! Actually, the Name of the World Is Krynn
Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively. -
Plane Shift: Dominaria
Contents The Domains Seven Pillars of Benalia Church of Serra Tolarian Academies Merfolk of Vodalia Belzenlok’s Cabal Warhosts of Keld Elves of Llanowar PLANE SHIFT: DOMINARIA ©2018 Wizards of the Coast LLC. Magic: The Gathering, Wizards of the Coast, Dungeons & Dragons, their respec- tive logos, Magic, Dominaria, D&D, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, and characters’ distinctive likenesses are property of Wizards of the Coast LLC in the USA and other countries. All rights reserved. www.MagicTheGathering.com Written by James Wyatt with Ashlie Hope Cover art by Tyler Jacobson Editing by Scott Fitzgerald Gray The stories, characters, and incidents mentioned in this publication are entirely fictional. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. First Printing: July 2018 Contact Us at Wizards.com/CustomerService Wizards of the Coast LLC PO Box 707 Renton, WA 98057-0707 USA USA & Canada: (800) 324-6496 or (425) 204-8069 Europe: +32(0) 70 233 277 Tolarian Scholar Sara Winters Introduction By the time you read this, you’ll have heard news of the forth- coming publication of Guildmaster’s Guide to Ravnica, which I privately refer to as “Plane Shift: Ravnica.” That book is the primary reason that this installment of the Plane Shift series is relatively late, because the D&D part of my brain was occu- pied with working on it. But that book is also the culmination of all the work I’ve done on this series over the last couple of years.