Literature Review and Implementation Overview: High Performance
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Parallel Rendering on Hybrid Multi-GPU Clusters
Eurographics Symposium on Parallel Graphics and Visualization (2012) H. Childs and T. Kuhlen (Editors) Parallel Rendering on Hybrid Multi-GPU Clusters S. Eilemann†1, A. Bilgili1, M. Abdellah1, J. Hernando2, M. Makhinya3, R. Pajarola3, F. Schürmann1 1Blue Brain Project, EPFL; 2CeSViMa, UPM; 3Visualization and MultiMedia Lab, University of Zürich Abstract Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned parallel rendering implementation that fits all required operations into the 16ms time budget available for each rendered frame. Furthermore, modern commodity hardware embraces more and more a NUMA architecture, where multiple processor sockets each have their locally attached memory and where auxiliary devices such as GPUs and network interfaces are directly attached to one of the processors. Such so called fat NUMA processing and graphics nodes are increasingly used to build cost-effective hybrid shared/distributed memory visualization clusters. In this paper we present a thorough analysis of the asynchronous parallelization of the rendering stages and we derive and implement important optimizations to achieve highly interactive framerates on such hybrid multi-GPU clusters. We use both a benchmark program and a real-world scientific application used to visualize, navigate and interact with simulations of cortical neuron circuit models. Categories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Graphics Systems— Distributed Graphics; I.3.m [Computer Graphics]: Miscellaneous—Parallel Rendering 1. Introduction Hybrid GPU clusters are often build from so called fat render nodes using a NUMA architecture with multiple The decomposition of parallel rendering systems across mul- CPUs and GPUs per machine. -
Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers
Eurographics Symposium on Parallel Graphics and Visualization (2006) Alan Heirich, Bruno Raffin, and Luis Paulo dos Santos (Editors) Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers S. Bachthaler1, M. Strengert1, D. Weiskopf2, and T. Ertl1 1Institute of Visualization and Interactive Systems, University of Stuttgart, Germany 2School of Computing Science, Simon Fraser University, Canada Abstract We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize a full 3D vector field on arbitrary and changing hypersurfaces. By using parallelization, both the visualization speed and the maximum data set size are scaled with the number of cluster nodes. A sort-first strategy with image-space decomposition is employed to distribute the workload for the LIC computation, while a sort-last approach with an object-space partitioning of the vector field is used to increase the total amount of available GPU memory. We specifically address issues for parallel GPU-based vector field visualization, such as reduced locality of memory accesses caused by particle tracing, dynamic load balancing for changing camera parameters, and the combination of image-space and object-space decomposition in a hybrid approach. Performance measurements document the behavior of our implementation on a GPU cluster with AMD Opteron CPUs, NVIDIA GeForce 6800 Ultra GPUs, and Infiniband network connection. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Viewing algorithms I.3.3 [Three-Dimensional Graphics and Realism]: Color, shading, shadowing, and texture 1. -
Evolution of the Graphical Processing Unit
University of Nevada Reno Evolution of the Graphical Processing Unit A professional paper submitted in partial fulfillment of the requirements for the degree of Master of Science with a major in Computer Science by Thomas Scott Crow Dr. Frederick C. Harris, Jr., Advisor December 2004 Dedication To my wife Windee, thank you for all of your patience, intelligence and love. i Acknowledgements I would like to thank my advisor Dr. Harris for his patience and the help he has provided me. The field of Computer Science needs more individuals like Dr. Harris. I would like to thank Dr. Mensing for unknowingly giving me an excellent model of what a Man can be and for his confidence in my work. I am very grateful to Dr. Egbert and Dr. Mensing for agreeing to be committee members and for their valuable time. Thank you jeffs. ii Abstract In this paper we discuss some major contributions to the field of computer graphics that have led to the implementation of the modern graphical processing unit. We also compare the performance of matrix‐matrix multiplication on the GPU to the same computation on the CPU. Although the CPU performs better in this comparison, modern GPUs have a lot of potential since their rate of growth far exceeds that of the CPU. The history of the rate of growth of the GPU shows that the transistor count doubles every 6 months where that of the CPU is only every 18 months. There is currently much research going on regarding general purpose computing on GPUs and although there has been moderate success, there are several issues that keep the commodity GPU from expanding out from pure graphics computing with limited cache bandwidth being one. -
GPU Accelerated Approach to Numerical Linear Algebra and Matrix Analysis with CFD Applications
University of Central Florida STARS HIM 1990-2015 2014 GPU Accelerated Approach to Numerical Linear Algebra and Matrix Analysis with CFD Applications Adam Phillips University of Central Florida Part of the Mathematics Commons Find similar works at: https://stars.library.ucf.edu/honorstheses1990-2015 University of Central Florida Libraries http://library.ucf.edu This Open Access is brought to you for free and open access by STARS. It has been accepted for inclusion in HIM 1990-2015 by an authorized administrator of STARS. For more information, please contact [email protected]. Recommended Citation Phillips, Adam, "GPU Accelerated Approach to Numerical Linear Algebra and Matrix Analysis with CFD Applications" (2014). HIM 1990-2015. 1613. https://stars.library.ucf.edu/honorstheses1990-2015/1613 GPU ACCELERATED APPROACH TO NUMERICAL LINEAR ALGEBRA AND MATRIX ANALYSIS WITH CFD APPLICATIONS by ADAM D. PHILLIPS A thesis submitted in partial fulfilment of the requirements for the Honors in the Major Program in Mathematics in the College of Sciences and in The Burnett Honors College at the University of Central Florida Orlando, Florida Spring Term 2014 Thesis Chair: Dr. Bhimsen Shivamoggi c 2014 Adam D. Phillips All Rights Reserved ii ABSTRACT A GPU accelerated approach to numerical linear algebra and matrix analysis with CFD applica- tions is presented. The works objectives are to (1) develop stable and efficient algorithms utilizing multiple NVIDIA GPUs with CUDA to accelerate common matrix computations, (2) optimize these algorithms through CPU/GPU memory allocation, GPU kernel development, CPU/GPU communication, data transfer and bandwidth control to (3) develop parallel CFD applications for Navier Stokes and Lattice Boltzmann analysis methods. -
Introduction to Gpus for HPC
CSC 391/691: GPU Programming Fall 2011 Introduction to GPUs for HPC Copyright © 2011 Samuel S. Cho High Performance Computing • Speed: Many problems that are interesting to scientists and engineers would take a long time to execute on a PC or laptop: months, years, “never”. • Size: Many problems that are interesting to scientists and engineers can’t fit on a PC or laptop with a few GB of RAM or a few 100s of GB of disk space. • Supercomputers or clusters of computers can make these problems practically numerically solvable. Scientific and Engineering Problems • Simulations of physical phenomena such as: • Weather forecasting • Earthquake forecasting • Galaxy formation • Oil reservoir management • Molecular dynamics • Data Mining: Finding needles of critical information in a haystack of data such as: • Bioinformatics • Signal processing • Detecting storms that might turn into hurricanes • Visualization: turning a vast sea of data into pictures that scientists can understand. • At its most basic level, all of these problems involve many, many floating point operations. Hardware Accelerators • In HPC, an accelerator is hardware component whose role is to speed up some aspect of the computing workload. • In the olden days (1980s), Not an accelerator* supercomputers sometimes had array processors, which did vector operations on arrays • PCs sometimes had floating point accelerators: little chips that did the floating point calculations in hardware rather than software. Not an accelerator* *Okay, I lied. To Accelerate Or Not To Accelerate • Pro: • They make your code run faster. • Cons: • They’re expensive. • They’re hard to program. • Your code may not be cross-platform. Why GPU for HPC? • Graphics Processing Units (GPUs) were originally designed to accelerate graphics tasks like image rendering. -
Arm HPC Software Stack and HPC Tools
Arm HPC Software Stack and HPC Tools Centre for Development of Advanced Computing (C-DAC) / National Supercomputing Mission (NSM) Arm in HPC Course Phil Ridley [email protected] 2nd March 2021 © 2021 Arm Agenda • HPC Software Ecosystem • Overview • Applications • Community Support • Compilers, Libraries and Tools • Open-source and Commercial – Compilers – Maths Libraries • Profiling and Debugging 2 © 2021 Arm Software Ecosystem © 2021 Arm HPC Ecosystem Applications Performance Open-source, owned, coMMercial ISV codes, … Engineering … PBS Pro, Altair LSF, IBM SLURM, ArM Forge (DDT, MAP), Rogue Wave, HPC Toolkit, Schedulers Containers, Interpreters, etc. Management Cluster Scalasca, VaMpir, TAU, … Singularity, PodMan, Docker, Python, … HPE CMU, Bright, Middleware Mellanox IB/OFED/HPC-X, OpenMPI, MPICH, MVAPICH2, OpenSHMEM, OpenUCX, HPE MPI xCat Compilers Libraries Filesystems , Warewulf OEM/ODM’s ArM, GNU, LLVM, Clang, Flang, ArMPL, FFTW, OpenBLAS, BeeGFS, Lustre, ZFS, Cray-HPE, ATOS-Bull, Cray, PGI/NVIDIA, Fujitsu, … NuMPy, SciPy, Trilinos, PETSc, HDF5, NetCDF, GPFS, … Fujitsu, Gigabyte, … Hypre, SuperLU, ScaLAPACK, … , … Silicon OS RHEL, SUSE, CentOS, Ubuntu, … Suppliers Marvell, Fujitsu, Arm Server Ready Platform Mellanox, NVIDIA, … Standard firMware and RAS 4 © 2021 Arm General Software Ecosystem Workloads Drone.io Language & Library CI/CD Container & Virtualization Operating System Networking 5 © 2021 Arm – Easy HPC stack deployment on Arm https://developer.arm.com/solutions/hpc/hpc-software/openhpc Functional Areas Components include OpenHPC is a community effort to provide a Base OS CentOS 8.0, OpenSUSE Leap 15 common, verified set of open source packages for Administrative Tools Conman, Ganglia, Lmod, LosF, Nagios, pdsh, pdsh-mod- slurm, prun, EasyBuild, ClusterShell, mrsh, Genders, HPC deployments Shine, test-suite Arm and partners actively involved: Provisioning Warewulf Resource Mgmt. -
NVIDIA Index Accelerated Computing for Visualizing Cholla's Galactic
NVIDIA IndeX Accelerated Computing for Visualizing Cholla’s Galactic Winds Evan Schneider Brant Robertson Alexander Kuhn Christopher Lux Marc Nienhaus Princeton University University of California NVIDIA NVIDIA NVIDIA [email protected] Santa Cruz [email protected] [email protected] [email protected] [email protected] Abstract Galactic winds – outflows of gas driven out of galaxies by the combined effects of thousands of supernovae – are a crucial feature of galaxy evolution. By removing gas from galaxies, they regulate future star formation, and distribute the dust and heavy elements formed in stars throughout the Universe. Despite their importance, a complete theoretical picture of these winds has been elusive. Simulating the complicated interaction between the hot, high pressure gas created by supernovae and the cooler, high density gas in the galaxy disk requires massive computational resources and highly sophisticated software. In addition, galactic wind simulations generate terabytes of output posing additional challenges regarding the effective analysis of the simulated physical processes. In order to address those challenges, we present NVIDIA IndeX as a scalable framework to visualize the simulation output. The framework features a streaming- based architecture to interactively explore simulation results in distributed multi-GPU environments. We demonstrate how to customize specialized sampling programs for volume and surface rendering to cover specific analysis questions of galactic wind simulations. This provides an extensive level of control over the visualization while efficiently using available resources to achieve high levels of performance and visual accuracy. Galactic Winds. When a galaxy experiences a period of rapid star formation, the combined effect of thousands of supernovae exploding within the disk drives gas to flow out of the galaxy and into its surroundings, as seen in the simulation rendered here. -
Locality-Centric Data and Threadblock Management for Massive Gpus
2020 53rd Annual IEEE/ACM International Symposium on Microarchitecture (MICRO) Locality-Centric Data and Threadblock Management for Massive GPUs Mahmoud Khairy Vadim Nikiforov David Nellans Timothy G. Rogers Purdue University Purdue University NVIDIA Purdue University [email protected] [email protected] [email protected] [email protected] Abstract—Recent work has shown that building GPUs with Single Logical GPU Controller chip hundreds of SMs in a single monolithic chip will not be practical (Kernel/TB Scheduler, ..) due to slowing growth in transistor density, low chip yields, and GPU .….. GPU GPU GPU ..... HBM photoreticle limitations. To maintain performance scalability, HBM Chiplet Chiplet proposals exist to aggregate discrete GPUs into a larger virtual GPU and decompose a single GPU into multiple-chip-modules Switch with increased aggregate die area. These approaches introduce Inter-Chiplet Connection Network non-uniform memory access (NUMA) effects and lead to .….. GPU GPU decreased performance and energy-efficiency if not managed HBM GPU ..... HBM GPU Chiplet appropriately. To overcome these effects, we propose a holistic Chiplet Locality-Aware Data Management (LADM) system designed to Silicon Interposer or Package Substrate operate on massive logical GPUs composed of multiple discrete Fig. 1: Future massive logical GPU containing multiple dis- devices, which are themselves composed of chiplets. LADM has three key components: a threadblock-centric index analysis, a crete GPUs, which are themselves composed of chiplets in a runtime system that performs data placement and threadblock hierarchical interconnect. scheduling, and an adaptive cache insertion policy. The runtime combines information from the static analysis with topology 1 information to proactively optimize data placement, threadblock systems, chiplet based architectures are desirable because scheduling, and remote data caching, minimizing off-chip traffic. -
PC Hardware Contents
PC Hardware Contents 1 Computer hardware 1 1.1 Von Neumann architecture ...................................... 1 1.2 Sales .................................................. 1 1.3 Different systems ........................................... 2 1.3.1 Personal computer ...................................... 2 1.3.2 Mainframe computer ..................................... 3 1.3.3 Departmental computing ................................... 4 1.3.4 Supercomputer ........................................ 4 1.4 See also ................................................ 4 1.5 References ............................................... 4 1.6 External links ............................................. 4 2 Central processing unit 5 2.1 History ................................................. 5 2.1.1 Transistor and integrated circuit CPUs ............................ 6 2.1.2 Microprocessors ....................................... 7 2.2 Operation ............................................... 8 2.2.1 Fetch ............................................. 8 2.2.2 Decode ............................................ 8 2.2.3 Execute ............................................ 9 2.3 Design and implementation ...................................... 9 2.3.1 Control unit .......................................... 9 2.3.2 Arithmetic logic unit ..................................... 9 2.3.3 Integer range ......................................... 10 2.3.4 Clock rate ........................................... 10 2.3.5 Parallelism ......................................... -
Overcoming Challenges in Predictive Modeling of Laser-Plasma Interaction Scenarios
Chapter 5 Overcoming Challenges in Predictive Modeling of Laser-Plasma Interaction Scenarios. The Sinuous Route from Advanced Machine Learning to Deep Learning Andreea Mihailescu Additional information is available at the end of the chapter http://dx.doi.org/10.5772/intechopen.72844 Abstract The interaction of ultrashort and intense laser pulses with solid targets and dense plasmas is a rapidly developing area of physics, this being mostly due to the significant advance- ments in laser technology. There is, thus, a growing interest in diagnosing as accurately as possible the numerous phenomena related to the absorption and reflection of laser radia- tion. At the same time, envisaged experiments are in high demand of increased accuracy simulation software. As laser-plasma interaction modelings are experiencing a transition from computationally-intensive to data-intensive problems, traditional codes employed so far are starting to show their limitations. It is in this context that predictive modelings of laser-plasma interaction experiments are bound to reshape the definition of simulation software. This chapter focuses an entire class of predictive systems incorporating big data, advanced machine learning algorithms and deep learning, with improved accuracy and speed. Making use of terabytes of already available information (literature as well as simulation and experimental data) these systems enable the discovery and understanding of various physical phenomena occurring during interaction, hence allowing researchers to set up controlled experiments at optimal parameters. A comparative discussion in terms of challenges, advantages, bottlenecks, performances and suitability of laser-plasma inter- action predictive systems is ultimately provided. Keywords: predictive modeling, machine learning, deep learning, big data, cloud computing, laser-plasma interaction modeling 1. -
NVIDIA A100 Tensor Core GPU Architecture UNPRECEDENTED ACCELERATION at EVERY SCALE
NVIDIA A100 Tensor Core GPU Architecture UNPRECEDENTED ACCELERATION AT EVERY SCALE V1.0 Table of Contents Introduction 7 Introducing NVIDIA A100 Tensor Core GPU - our 8th Generation Data Center GPU for the Age of Elastic Computing 9 NVIDIA A100 Tensor Core GPU Overview 11 Next-generation Data Center and Cloud GPU 11 Industry-leading Performance for AI, HPC, and Data Analytics 12 A100 GPU Key Features Summary 14 A100 GPU Streaming Multiprocessor (SM) 15 40 GB HBM2 and 40 MB L2 Cache 16 Multi-Instance GPU (MIG) 16 Third-Generation NVLink 16 Support for NVIDIA Magnum IO™ and Mellanox Interconnect Solutions 17 PCIe Gen 4 with SR-IOV 17 Improved Error and Fault Detection, Isolation, and Containment 17 Asynchronous Copy 17 Asynchronous Barrier 17 Task Graph Acceleration 18 NVIDIA A100 Tensor Core GPU Architecture In-Depth 19 A100 SM Architecture 20 Third-Generation NVIDIA Tensor Core 23 A100 Tensor Cores Boost Throughput 24 A100 Tensor Cores Support All DL Data Types 26 A100 Tensor Cores Accelerate HPC 28 Mixed Precision Tensor Cores for HPC 28 A100 Introduces Fine-Grained Structured Sparsity 31 Sparse Matrix Definition 31 Sparse Matrix Multiply-Accumulate (MMA) Operations 32 Combined L1 Data Cache and Shared Memory 33 Simultaneous Execution of FP32 and INT32 Operations 34 A100 HBM2 and L2 Cache Memory Architectures 34 ii NVIDIA A100 Tensor Core GPU Architecture A100 HBM2 DRAM Subsystem 34 ECC Memory Resiliency 35 A100 L2 Cache 35 Maximizing Tensor Core Performance and Efficiency for Deep Learning Applications 37 Strong Scaling Deep Learning -
Schedule: Sunday
Schedule: Sunday page 2 Main tracks and lightning talks page 3 Devrooms in AW building page 4-5 Devrooms in H building page 5-6 Devrooms in K building page 6-7 Devrooms in U building Latest schedule and mobile apps on https://fosdem.org/schedule/ Compiled on 26/01/2016, see fosdem.org for updates. Page 1 of 12, Sunday Main tracks Main tracks Lightning Talks J.Janson K.1.105 (La Fontaine) H.2215 (Ferrer) 10:00 A New Patchwork Stephen Finucane 10:15 Re-thinking Linux Distributions Free communications with Free Software Buildtime Trend : visualise what’s trending in 10:30 Langdon White Daniel Pocock your build process – Dieter Adriaenssens Learning about software development with 10:45 Kibana dashboards – Jesus M. Gonzalez- Barahona 11:00 coala – Code Analysis Made Simple Lasse Schuirmann 11:15 Building a peer-to-peer network for Real-Time Beyond reproducible builds Communication How choosing the Raft consensus algorithm 11:30 Holger Levsen saved us 3 months of development time – Adrien Béraud, Guillaume Roguez Robert Wojciechowski Keeping your files safe in the post-Snowden 11:45 era with SXFS – Robert Wojciechowski 12:00 Spiffing – Military grade security Dave Cridland 12:15 illumos at 5 Mainflux Layers Box 12:30 Dan McDonald Drasko Draskovic Istvàn Koren FAI – The Universal Installation Tool 12:45 Thomas Lange 13:00 Knot DNS Resolver Ondrejˇ Surý 13:15 RocksDB Storage Engine for MySQL How containers work in Linux Prometheus – A Next Generation Monitoring 13:30 Yoshinori Matsunobu James Bottomley System Brian Brazil Going cross-platform – how htop was made 13:45 portable Hisham Muhammad 14:00 Ralph – Data Center Asset Management Sys- tem and DCIM, 100% Open Source.