Orcs& Goblins

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Orcs& Goblins ORCS & GOBLINS WARSCROLLS KOMPENDIUM Warhammer Age of Sigmar © Games Workshop Ltd. 2015 EINLEITUNG Nichts zaubert so schnell ein Grinsen auf Der Große Waaagh ist teils heiliger Kreuz- das Gesicht einer Grünhaut, wie schön ein Die Warscrolls in diesem Kompendium er zug, teils anarchischer Aufstand und fegt - paar Dinge zu zerschlagen. Ob grobschläch- möglichen es dir, deine Sammlung aus Cita- durch die Reiche, wobei er alles auf seinem tige Orruks oder fiese Grots, betrunkene del-Miniaturen in fantastischen Schlachten Weg zerstört. Auf diese Weise verehren die Gargants oder dumme Troggoths, alle leben einzusetzen, egal ob du epische Geschich- Grünhäute Gorkamorka, durch völlige Zer nur für den einen Tag, an dem der Große - ten während des Zeitalters des Sigmar er störung und wahllose Gewalt. - Waaagh ausgerufen wird. zählst oder Kriege aus der Welt-die-war nachspielst. WARSCROLLS 1.Titel: Der Name des Modells, das die Warscroll beschreibt. 1 ORC GREAT SHAMAN 2.Profilwerte: Jede Warscroll enthält Profilwerte in englischer OV 2 M E S 5" D S N MELEE WEAPONS A U Sprache, die beschreiben, wie schnell, mächtig und tapfer das V E Range O 5 5+ Attacks To Hit W Totemic Staff To Wound 2" Rend Damage 6 War Boar’s Tusks 1 4+ BR 3+ AVERY 1" 2 - D3 Modell ist und wie effektiv seine Melee Weapons (Nahkampf- 4+ 4+ - 1 BESCHREIBUNG waffen) und Missile Weapons (Fernkampfwaffen) sind. Ein Orc Great Shaman ist ein einzelnes Modell. FÄHIGKEITEN 3 Er ist mit einem Totemic Staff bewaff net. Waaagh-Energie: MORKS BLICK Addiere 1 zu den Zauber- würfen eines Orc Great Shamans, der sich in- WAR BOAR 4 Der Shaman singt und stößt seinen Kopf nach nerhalb von 8" um 20 oder mehr Orruk vorne, da brechen grüne Energiestrahlen aus Manche Orc Great Shamans reiten auf einem elle befi ndet. -Mod- ihm hervor und schlagen in seine Opfer ein. War Boar in die Schlacht. Ein solches Modell Morks Blick hat einen Move-Wert von 9" statt 5" und erhält hat einen Zauberwert von 6. Wurde der Zauber erfolgreich gewirkt, so wählst du bis die Attacke War Boar’s Tusks. MAGIE 3.Beschreibung: Die Beschreibung erklärt dir, mit welchen zu drei sichtbare Einheiten innerhalb von 20". Ein Orc Great Shaman ist ein Wizard. Er kann Würfl e für jede dieser Einheiten einen Würfel; in jeder deiner eigenen Heldenphasen einen bei 1 entkommt sie unverwundet, bei 2-5 erlei- Zauber zu wirken versuchen und in jeder geg- det sie eine tödliche Verwundung, bei 6 erleidet Waffen das Modell bewaffnet sein kann und welche Aufwer nerischen Heldenphase einen Zauber zu ban- sie D3 tödliche Verwundungen. nen versuchen. Er kennt die Zauber Arkanes Ge- - schoss, Mystischer Schild und Morks Blick. KEYWORDS tungen (sofern vorhanden) es erhalten kann. Die Beschrei- 5 DESTRUCTION, ORRUK, GREENSKINZ, HERO, WIZARD, ORC GREAT SHAMAN bung teilt dir außerdem mit, ob das Modell auf sich allein ge- stellt als einzelnes Modell oder als Teil einer Einheit in den Kampf zieht. Wenn das Modell Teil einer Einheit ist, steht in ORC BULLY der Beschreibung auch, wie viele Modelle die Einheit enthal MOVE S 5" D S N A U - V E MELEE WEAPONS O 4 5+ ten sollte. Falls du dafür nicht genügend Modelle hast, darfst W Range Attacks Bully’s Whip To Hit To Wound 6 Rend Damage BR 2" 2 AVERY 4+ 4+ du dennoch eine einzige Einheit mit so vielen Modellen auf- - 1 BESCHREIBUNG Ein Orc Bully ist ein einzelnes Modell. Er ist mit FÄHIGKEITEN stellen, wie du zur Verfügung hast. einer Bully’s Whip bewaff net, die er benutzt, Zurück an die Arbeit, ihr Maden! Flennende um die Besatzung von Goblin-Kriegsmaschinen Grots rennen weniger häufi g weg, wenn ein Orc dazu zu ermutigen, schneller zu arbeiten (oder Bully neben ihnen steht und ihnen Befehle zu- um sie einfach nur zu verprügeln). brüllt. Für jede Einheit Grot in der Kampfschockphase innerhalb-Crew von, die 3" sich um dieses Modell befi ndet, musst du keinen Kampf- 4.Fähigkeiten: Fähigkeiten sind Dinge, die ein Modell tun schocktest ablegen. kann und die nicht von den Standard-Spielregeln abgedeckt AZHAG THE SLAUGHTERER KEYWORDS sind. DESTRUCTION, ORRUK, GREENSKINZ, HERO, ORC BULLY OVE M Warhammer Age of Sigmar © Games Workshop Ltd. 2015 MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage S ✹ D S A N V Slagga’s Slashas 1" 6 3+ 3+ -1 1 U E O 12 4+ Skullmuncha’s Horns, Claws and Teeth 2" ✹ 4+ 3+ -1 2 W 5.Keywords: 8 Skullmuncha’s Barbed, Venomous Tail 3" 2 4+ ✹ -1 3 Alle Modelle haben eine Liste von Keywords B RAVERY (Schlüsselwörtern). Manchmal besagt eine Regel, dass sie nur DAMAGE TABLE 6 Wounds Suffered Move Horns, Claws and Teeth Barbed, Venomous Tail 0-2 12" 6 2+ für Modelle mit einem bestimmten Keyword auf ihrer Warsc- 3-4 10" 5 3+ 5-6 8" 4 4+ 7-9 6" 3 5+ roll gilt. 10+ 4" 2 6+ BESCHREIBUNG MAGIE BEFEHLSFÄHIGKEIT Azhag the Slaughterer ist ein einzelnes Modell. Die Zauberkrone spricht zu Azhag mit einer Macht kein’ Ärga! Wenn Azhag the Slaughte- Azhag ist mit Slagga’s Slashas bewaff net und Stimme, die so trocken ist wie die Erde eines rer diese Fähigkeit einsetzt, wählst du eine ein- trägt die Zauberkrone. Er reitet auf dem großen Grabes. Azhag the Slaughterer ist ein Wizard. zelne Einheit Orruks innerhalb von 18". Bis zu 6.Damage Table: Wyvern Skullmuncha, der mit seinen Horns, Er kann in jeder deiner Heldenphasen einen deiner nächsten Heldenphase kannst du zu allen Bei einigen Modellen werden bestimmte Pro Claws and Teeth und mächtigen Hieben seines Zauber zu wirken versuchen und in jeder geg- Treff er-, Rennen- und Angriff swürfen der Ein- Barbed, Venomous Tail attackiert. nerischen Heldenphase einen Zauber zu ban- heit 1 addieren. - nen versuchen. Er kennt die Zauber Arkanes Ge- filwerte durch eine Damage Table (Schadenstabelle) vorge- FLIEGEN schoss, Mystischer Schild und Lebensentzug. Azhag the Slaughterer kann fl iegen. LEBENSENTZUG Azhag öff net sein Maul und eine uralte, ganz geben. Um den aktuellen Wert der fraglichen Profilwerte zu FÄHIGKEITEN und gar unorcische Stimme erklingt, worauf- Quälendes Gift : Wenn ein feindliches Modell hin die Seelen seiner Feinde einfach erlöschen. durch Skullmuncha’s Barbed, Venomous Tail Lebensentzug hat einen Zauberwert von 5. Wur- ermitteln, siehst du in der Zeile nach, die der Anzahl der erlit- eine Verwundung erleidet, aber nicht getötet de der Zauber erfolgreich gewirkt, so wählst wird, wirfst du am Ende des Zuges einen Wür- du eine sichtbare feindliche Einheit innerhalb fel. Bei 4 oder mehr wird das Modell von fürch- von 24" und wirfst zwei Würfel. Falls die Au- terlichen Krämpfen geschüttelt und erleidet eine gensumme größer als der Bravery-Wert der ge- tenen Verwundungen des Modells entspricht. tödliche Verwundung. wählten Einheit ist, so erleidet die Einheit D3 tödliche Verwundungen. Ist die Augensumme Slagga’s Slashas: Wenn Azhag mit Slagga’s mindestens doppelt so hoch wie der Bravery- Slashas kämpft , darfst du misslungene Treff er- Wert der Einheit, so erleidet sie stattdessen D6 würfe wiederholen. tödliche Verwundungen. KEYWORDS DESTRUCTION, ORRUK, WYVERN, GREENSKINZ, MONSTER, HERO, WIZARD, ORC WARBOSS, AZHAG THE SLAUGHTERER Warhammer Age of Sigmar © Games Workshop Ltd. 2015 Warhammer Age of Sigmar © Games Workshop Ltd. 2015 GORBAD IRONCLAW MOVE S 9" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage D S A N V U E Morglor the Mangler 1" 5 3+ 3+ -2 D3 O 7 4+ W 8 Gnarla’s Giant Tusks 1" 2 4+ 3+ - 1 B RAVERY BESCHREIBUNG FÄHIGKEITEN BEFEHLSFÄHIGKEIT Gorbad Ironclaw ist ein einzelnes Modell. Er ist Grünä sin’ da Best’n: Für Greenskinz-Ein- Da Obaboss: Wenn Gorbad Ironclaw diese Fä- mit einer mächtigen Axt bewaffnet, die Morglor heiten deiner Armee, die in der Nahkampfphase higkeit einsetzt, addieren alle anderen Green- the Mangler heißt. Er reitet auf Gnarla, einem attackieren und sich dabei innerhalb von 6" von skinz deiner Armee 2 zu ihrem Bravery-Wert, War Boar, der für seine Größe und seine Aus- Gorbad Ironclaw befinden, darfst du Verwun- solange sie sich innerhalb von 16" um ihn befin- dünstungen berüchtigt ist und Gegner mit sei- dungswürfe von 1 wiederholen. den. Zusätzlich kannst du mit diesen Einheiten nen Giant Tusks zerfleischt. Verwundungswürfe von 1 wiederholen, wenn sie in der Nahkampfphase attackieren und sich innerhalb von 16" um ihn befinden. Diese Fä- higkeit wirkt bis zu deiner nächsten Helden- phase. KEYWORDS DESTRUCTION, ORRUK, GREENSKINZ, HERO, ORC WARBOSS, GORBAD IRONCLAW Warhammer Age of Sigmar © Games Workshop Ltd. 2015 AZHAG THE SLAUGHTERER MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage S ✹ D S A N V Slagga’s Slashas 1" 6 3+ 3+ -1 1 U E O 12 4+ Skullmuncha’s Horns, Claws and Teeth 2" ✹ 4+ 3+ -1 2 W 8 Skullmuncha’s Barbed, Venomous Tail 3" 2 4+ ✹ -1 3 B RAVERY DAMAGE TABLE Wounds Suffered Move Horns, Claws and Teeth Barbed, Venomous Tail 0-2 12" 6 2+ 3-4 10" 5 3+ 5-6 8" 4 4+ 7-9 6" 3 5+ 10+ 4" 2 6+ BESCHREIBUNG MAGIE BEFEHLSFÄHIGKEIT Azhag the Slaughterer ist ein einzelnes Modell. Die Zauberkrone spricht zu Azhag mit einer Macht kein’ Ärga! Wenn Azhag the Slaughte- Azhag ist mit Slagga’s Slashas bewaffnet und Stimme, die so trocken ist wie die Erde eines rer diese Fähigkeit einsetzt, wählst du eine ein- trägt die Zauberkrone. Er reitet auf dem großen Grabes. Azhag the Slaughterer ist ein Wizard. zelne Einheit Orruks innerhalb von 18". Bis zu Wyvern Skullmuncha, der mit seinen Horns, Er kann in jeder deiner Heldenphasen einen deiner nächsten Heldenphase kannst du zu allen Claws and Teeth und mächtigen Hieben seines Zauber zu wirken versuchen und in jeder geg- Treffer-, Rennen- und Angriffswürfen der Ein- Barbed, Venomous Tail attackiert.
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