Orcs& Goblins

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Orcs& Goblins ORCS & GOBLINS WARSCROLLS COMPENDIUM Warhammer Age of Sigmar © Games Workshop Ltd. 2015 INTRODUZIONE Niente fa comparire un ghigno sul volto In parte crociata sacra e in parte rivolta di un pelleverde quanto un po' di sana Le warscrolls di questo compendium anarchica, la Grande Waaagh! percorre i distruzione. Che siano brutali orruks o ti consentono di usare la tua collezione reami seminando devastazione. È con la subdoli grots, gargants o troggoths stupidi di miniature Citadel in fantastiche distruzione totale e il caos indiscriminato come pietre, tutti vivono per il giorno in battaglie, per inscenare epiche storie che i pelleverde dimostrano la propria cui verrà lanciata la Grande Waaagh!. ambientate nell’Età di Sigmar o ricreare devozione a Gorkamorka. i conflitti del mondo che fu. LEGENDA DELLE WARSCROLLS 1. Titolo: il nome del modello descritto dalla warscroll. 1 ORC GREAT SHAMAN 2 MOVE S 5" 2.Caratteristiche: questo set di caratteristiche ti dice D S N MELEE WEAPONS A U V E Range O 5 5+ Attacks To Hit W Totemic Staff To Wound 2" Rend Damage 6 War Boar's Tusks 1 4+ BR 3+ quanto è veloce, potente e coraggioso il modello, e AVERY 1" 2 - D3 4+ 4+ - 1 quanto sono efficaci le sue armi. DESCRIZIONE 3 Un Orc Great Shaman è un singolo ABILITÀ modello. È armato con una Totemic Staff . Energia della Waaagh!: ZGUARDO DI MORK 4 di lancio degli incantesimi aggiungi eff ettuati 1 ai da tiri un WAR BOAR Lo Shaman intona una cantilena e si Orc Great Shaman che si trova entro 8" da protende in avanti, emettendo lampi di Alcuni Orc Great Shamans scendono in almeno 20 modelli di Orruks energia verde che si abbattono sulle sue battaglia in arcione a War Boars; questi . vittime. Zguardo di Mork ha un valore di modelli hanno una caratteristica Move MAGIA lancio di 6. Se viene lanciato con successo, di 9" invece che di 5" e guadagnano gli Un Orc Great Shaman è un mago. Può scegli fi no a 3 unità nemiche visibili entro attacchi delle Tusks del War Boar. 3.Descrizione: ti spiega di quali armi può essere dotato il tentare di lanciare un incantesimo in 20". Tira un dado per ogni unità scelta; ciascuna delle tue fasi degli eroi e tentare con un risultato di 1 l'unità è illesa, con di dissipare un incantesimo in ciascuna un risultato di 2-5 subisce 1 ferita mortale, fase degli eroi nemica. Un Orc Great e con un risultato di 6 subisce D3 ferite modello e le eventuali opzioni che può ricevere. Inoltre, Shaman conosce gli incantesimi Dardo mortali. Arcano, Scudo Mistico e Zguardo di Mork. 5 KEYWORDS ti dice se il modello viene schierato da solo come DESTRUCTION, ORRUK, GREENSKINZ, HERO, WIZARD, ORC GREAT SHAMAN modello singolo, o come parte di un’unità. Nel secondo caso, la descrizione indica quanti modelli comprende ORC BULLY MOVE l’unità (se non ne hai a sufficienza per schierare S 5" D S N A U V E MELEE WEAPONS O 4 5+ W Range Attacks Bully's Whip To Hit To Wound 6 Rend un’unità, puoi comunque schierarla con tutti quelli che B 2" Damage R 2 AVERY 4+ 4+ - 1 possiedi). DESCRIZIONE Un Orc Bully è un singolo modello. ABILITÀ È armato con una Bully's Whip, che Tornate al Lavoro, Vermi!: i grots sono usa per incoraggiare i serventi delle meno propensi a fuggire quando su di loro war machines a lavorare più in fretta incombe un Orc Bully che abbaia ordini. (o semplicemente per picchiarli). Non devi eff ettuare test di shock per qualsiasi unità di Grot Crew entro 3" da questo modello durante che lasi fasetrova 4.Abilità: le abilità sono azioni che il modello può di shock. compiere durante una partita e che non sono spiegate KEYWORDSAZHAG THE SLAUGHTERER dalle regole standard del gioco. DESTRUCTION, ORRUK, GREENSKINZ, HERO, ORC BULLY MOVE Warhammer Age of Sigmar © Games Workshop Ltd. 2015 MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage S ✹ D S A N V Slagga's Slashas 1" 6 3+ 3+ -1 1 U E O 12 4+ Skullmuncha's Horns, Claws and Teeth 2" ✹ 4+ 3+ -1 2 W 8 Skullmuncha's Barbed, Venomous Tail 3" 2 4+ ✹ -1 3 B 5.Keywords: tutti i modelli possiedono una lista di parole RAVERY TABELLA DEI DANNI 6 Ferite subite Move Horns, Claws and Teeth Barbed, Venomous Tail chiave. A volte una regola afferma che si applica solo a 0-2 12" 6 2+ 3-4 10" 5 3+ 5-6 8" 4 4+ modelli che hanno una determinata keyword. 7-9 6" 3 5+ 10+ 4" 2 6+ DESCRIZIONE MAGIA ABILITÀ DI COMANDO Azhag the Slaughterer è un singolo La Crown of Sorcery parla ad Azhag con Non Penzarci Nemmeno!: se Azhag modello. Azhag è armato con Slagga's voce tombale. Azhag the Slaughterer the Slaughterer usa questa abilità, scegli Slashas e indossa la Crown of Sorcery. è un mago. Può tentare di lanciare un un'unità di Orruks entro 18". Fino Cavalca la grande Wyvern Skullmuncha, incantesimo in ciascuna delle tue fasi degli alla tua successiva fase degli eroi puoi 6. Tabella dei danni: alcuni modelli hanno una tabella che attacca con i suoi Horns, Claws and eroi e tentare di dissipare un incantesimo aggiungere 1 a tutti i tiri per colpire, Teeth e con potenti spazzate della sua in ogni fase degli eroi nemica. Conosce gli per correre e per caricare eff ettuati da Barbed, Venomous Tail. incantesimi Dardo Arcano, Scudo Mistico quell'unità. e Prosciuga Vita. dei danni che viene usata per determinare una o VOLO Azhag the Slaughterer può volare. PROSCIUGA VITA Azhag apre la bocca ma ne fuoriesce una ABILITÀ voce antica e non orchesca e le anime dei Veleno Agonizzante: se un modello nemici si estinguono. Prosciuga Vita ha un più caratteristiche del modello. Cerca il numero di nemico subisce una ferita dalla Barbed, valore di lancio di 5. Se viene lanciato con Venomous Tail di Skullmuncha ma non successo, scegli un'unità nemica visibile muore, tira un dado alla fi ne del turno. entro 24" e tira due dadi. Se il risultato Con un risultato di 4 o più quel modello totale è più grande della caratteristica ferite subite dal modello per trovare il valore della subisce una ferita mortale mentre si piega Bravery del bersaglio, quell'unità subisce su sé stesso in preda a violenti spasmi. D3 ferite mortali. Se il totale è almeno il doppio della caratteristica Bravery di Slagga's Slashas: puoi ripetere i tiri per quell'unità, essa subisce invece D6 ferite caratteristica in questione. colpire falliti eff ettuati da Azhag quando mortali. combatte con Slagga's Slashas. KEYWORDS DESTRUCTION, ORRUK, WYVERN, GREENSKINZ, MONSTER, HERO, WIZARD, ORC WARBOSS, AZHAG THE SLAUGHTERER Warhammer Age of Sigmar © Games Workshop Ltd. 2015 Warhammer Age of Sigmar © Games Workshop Ltd. 2015 GORBAD IRONCLAW MOVE S 9" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage D S A N V U E Morglor the Mangler 1" 5 3+ 3+ -2 D3 O 7 4+ W 8 Gnarla's Giant Tusks 1" 2 4+ 3+ - 1 B RAVERY DESCRIZIONE ABILITÀ ABILITÀ DI COMANDO Gorbad Ironclaw è un singolo modello. I Pelleverde Zono i Meglio: puoi ripetere Il Grande Capo: se Gorbad Ironclaw usa È armato con una possente ascia chiamata i tiri per ferire pari a 1 effettuati dai questa abilità, tutti gli altri Greenskinz Morglor the Mangler. Cavalca Gnarla, Greenskinz della tua armata che si della tua armata aggiungono 2 alla propria un war boar dalla taglia, dalla possanza e trovano entro 6" da Gorbad Ironclaw caratteristica Bravery fintanto che si dalla flatulenza impressionanti, che sventra quando attaccano durante la fase di trovano entro 16" da esso. Inoltre, puoi i nemici con le sue Giant Tusks. combattimento. ripetere i tiri per ferire pari a 1 di queste unità se si trovano entro 16" da esso quando attaccano durante la fase di combattimento. Questa abilità dura fino alla tua successiva fase degli eroi. KEYWORDS DESTRUCTION, ORRUK, GREENSKINZ, HERO, ORC WARBOSS, GORBAD IRONCLAW Warhammer Age of Sigmar © Games Workshop Ltd. 2015 AZHAG THE SLAUGHTERER MOVE MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage S ✹ D S A N V Slagga's Slashas 1" 6 3+ 3+ -1 1 U E O 12 4+ Skullmuncha's Horns, Claws and Teeth 2" ✹ 4+ 3+ -1 2 W 8 Skullmuncha's Barbed, Venomous Tail 3" 2 4+ ✹ -1 3 B RAVERY TABELLA DEI DANNI Ferite subite Move Horns, Claws and Teeth Barbed, Venomous Tail 0-2 12" 6 2+ 3-4 10" 5 3+ 5-6 8" 4 4+ 7-9 6" 3 5+ 10+ 4" 2 6+ DESCRIZIONE MAGIA ABILITÀ DI COMANDO Azhag the Slaughterer è un singolo La Crown of Sorcery parla ad Azhag con Non Penzarci Nemmeno!: se Azhag modello. Azhag è armato con Slagga's voce tombale. Azhag the Slaughterer the Slaughterer usa questa abilità, scegli Slashas e indossa la Crown of Sorcery. è un mago. Può tentare di lanciare un un'unità di Orruks entro 18". Fino Cavalca la grande Wyvern Skullmuncha, incantesimo in ciascuna delle tue fasi degli alla tua successiva fase degli eroi puoi che attacca con i suoi Horns, Claws and eroi e tentare di dissipare un incantesimo aggiungere 1 a tutti i tiri per colpire, Teeth e con potenti spazzate della sua in ogni fase degli eroi nemica. Conosce gli per correre e per caricare effettuati da Barbed, Venomous Tail. incantesimi Dardo Arcano, Scudo Mistico quell'unità. e Prosciuga Vita. VOLO Azhag the Slaughterer può volare.
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