KILL TEAM CORE MANUAL and KILL TEAM: AGE of DARKNESS to USE THIS SUPPLEMENT Dedication This Supplement Will Be Dedicated Once Finished
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THIS IS NOT AN OFFICIAL GAMES WORKSHOP PRODUCT YOU NEED A COPY OF THE KILL TEAM CORE MANUAL AND KILL TEAM: AGE OF DARKNESS TO USE THIS SUPPLEMENT Dedication This supplement will be dedicated once finished... Sources This is not an original work. Almost all of the words and imagery used were taken from the following sources: • Forge World (www.forgeworld.co.uk): Horus Heresy Black Books 1-8 were the primary source for background text, images, and troop information, Horus Heresy Red Books detailed the options for models and the basis for weapon profiles. • Black Library (www.blacklibrary.com): Horus Heresy Novels provided the context for the background and use of novel cover images, Viva Neil! • Games Workshop (www.games-workshop.com): Kill Team for the layout, typographic elements and rules-set, Codex Space Wolves, Blood Angels, Dark Angels, Space Marines gave inspiration for tactics o References: I make frequent references to existing rules found inthe Kill Team rule books. These are noted as the page number preceded by the book they are in. These are; KT-CM Kill Team Core manual KT-ELT Kill Team Elite KT-CMD Kill Team Commander • Lexicanum Wiki (wh40k.lexicanum.com): An excellent resource for the minutia of the setting • Warhammer 40K Wiki (warhammer40k.wikia.com): An outstanding Horus Hersey background resource, this PDF has pieces copied wholesale from it. If you enjoy this expansion please buy the books/models that inspired it or support the websites and communities that keep it going. Copyright and Legal Information GW, Games Workshop, Citadel, Black Library, Forge World, Warhammer, the Twin-tailed Comet logo, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Space Marine, 40K, 40,000, Warhammer Age of Sigmar, Battletome, Stormcast Eternals, White Dwarf, Blood Bowl, Necromunda, Space Hulk, Battlefleet Gothic, Dreadfleet, Mordheim, Inquisitor, Warmaster, Epic, Gorkamorka, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved. ADDITIONAL RULES In addition to the rules used in the core games of Kill Team: Age of Darkness below you will find rules for Honour Duels, a new mechanic that allows players to replicate the heroic combat between former brothers in the Horus Heresy. HONOUR DUELS Fighting an honour duel The two models participating in the Honour Duel Almost every form of human civilisation possesses follow all normal rules for the battle rounds with its own warrior culture. As such, it is not unusual to the following exceptions and additional rules; find the champions of opposing forces advancing out • Players may not target or charge models engaged in front of their lines to engage in personal combat, in an Honour Duel with any other models. Once their honour guards either unwilling or forbidden to the duel is over this rule no longer applies. interrupt until only one warrior remains Standing • A player may use up to 2 tactics per fight phase that can apply to their model participating in the Initiating an Honour Duel duel Unless noted otherwise only models that have the • Neither model can Fall Back further than 4” from COMMANDER or LEADER Keyword can initiate their opponent or participate in an Honour Duel. An eligible • A model that successfully forces their opponent model that is wholly within 12” of another eligible to be removed from play is the Victor, and can use model may initiate an honour duel by declaring it the Honour Kill Tactic from that point on, as long in during their initiative phase. as that model is not shaken or out of action. • The player whose model was removed from play An eligible model may only be challenged to an is Vanquished, and adds an additional +1 Honour Duel once per battle round. modifier to all Nerve tests for the rest of the game. No model on the Vanquished players kill During the movement phase of that battle round team may ignore Shaken tokens or automatically both models are moved into base to base contact on pass a Nerve test even if they have an ability or an area of open ground or difficult terrain tactic that would allow them to. equidistant between them. Both models count as having charged. Refusing an honour duel HONOUR KILL A player whose model is challenged to an honour duel is free to refuse the duel though the model Honour Duel Victor Tactic refusing the duel gains a Shaken token. If the model Use this tactic at the start of the Initiative phase. refusing the duel is a COMMANDER however the The Player may pick that either all friendly player must roll a dice for each model in their kill models on the battlefield automatically pass team, on a 5+ that model gains a Shaken token Nerve tests for this battle round or, in games that regardless of any ability that would normally allow use Victory Points, they gain 1 additional victory them to ignore being shaken. point. Eligible models in a kill team that has already been Vanquished, see opposite, may refuse an honour 1 COMMAND POINT duel with no penalty. Playtest Version 0.1 FANMADE SUPPLEMENT 1 3/21/21 LEES SRES LL ES VETERAN TACTICAL MARINE NAME M WS BS S T W A Ld Sv Max Vet. Tactical Marine 6" 3+ 3+ 4 4 1 2 8 3+ - Vet. Tactical Gunner 6" 3+ 3+ 4 4 1 2 8 3+ 2 Vet. Tactical Champion 6" 3+ 3+ 4 4 1 2 8 3+ 2 Vet. Tactical Sergeant 6" 3+ 3+ 4 4 1 2 9 3+ 1 This model is armed with a boltgun, bolt pistol, frag grenades and krak grenades. Up to two Veteran Tactical Marines in your kill team can be Veteran Tactical Support, two Veteran Tactical Marines in your kill team can be Veteran Tactical Fighter, and one Veteran Tactical Marine in your kill team can be a Veteran Tactical Sergeant. WARGEAR OPTIONS • One Veteran may take an Astartes-Vox • A Veteran may replace their boltgun with a combi-weapon • Veteran Support may replace their boltgun with a meltagun, plasma gun, flamer, volkite charger, heavy flamer, heavy bolter or missile launcher • A Veteran Champion may exchange their chainsword for a heavy chainsword, a lightning claw or a pair of lightning claws (also replaces the boltgun) •The Veteran Sergeant may exchange their boltgun and/or bolt pistol for a plasma pistol or volkite serpenta •A Veteran Sergeant may exchange their chainsword for a power weapon, power fist, single lightning claw or thunder hammer •The Veteran Sergeant may upgrade their power armour to artificer armour ABILITIES And They Shall Know No Fear, Transhuman Veteran Tactica: In the Move Phase declare that one Physiology: KT-CM pg84 veteran model is using one of the following abilities Astartes-Vox: You can re-roll failed Suppression • Resolve: This model ignores negative modifiers on tests for LEGIONES ASTARES models while a suppression and nerve tests friendly model with an Astartes-Vox is on the • Weaponmaster: This model gains +1 to hit rolls in battlefield and not shaken. the Fight phase • Marksmen: This model can re-roll failed to hit rolls Artificer Armour: A model with artificer armour in the Shoot phase has a SV of 2+ Suspensor Web: Models with Heavy type weapons do not suffer negative modifiers for moving SPECIALISTS Leader (Sergeant only), Comms, Combat (Champion Only), Demolitions, Heavy (Support only), Herald, Medic, Scout, Sniper, Veteran, Zealot (Champion Only) FACTION LEGIONES ASTARTES KEYWORD IMPERIUM, INFANTRY, VETERAN TACTICAL Playtest Version 0.1 FANMADE SUPPLEMENT 3 3/21/21 TERMINATOR NAME M WS BS STWA Ld Sv Max Terminator 4" 3+ 3+ 4 4 2 2 8 2+ - Terminator Gunner 4" 3+ 3+ 4 4 2 2 8 2+ 2 Terminator Sergeant 4" 3+ 3+ 4 4 2 2 9 2+ 1 This model is armed with a power weapon and combi-bolter. Up to two Terminators in your kill team can be Terminator Gunners, and one Terminator in your kill team can be a Terminator Sergeant. WARGEAR OPTIONS • Any Terminator may replace their power weapon with a chainfist, lightning claw, power fist, storm shield or thunder hammer. • Any Terminator may replace their combi-bolter with a combi-weapon or volkite charger. • A Terminator Gunner may replace their combi-bolter with a heavy flamer, reaper autocannon or plasma blaster • Any Terminator may replace their power fist (or power sword) and storm bolter with either a pair of lightning claws or a thunder hammer and storm shield. • ATerminator Sergeant may take a grenade harness ABILITIES And They Shall Know No Fear, Transhuman • Cataphractii: This model has a 4+ invulnerable save Physiology: KT-CM pg84 and must halve all advance and charge rolls, rounding Storm Shield: If it is armed with a storm shield, it down instead has a 3+ invulnerable save. • Tartaros: Increase this models Move stat by +2 . It Terminator Armour: This model must select a also has a 5+ invulnerable save pattern terminator armour; SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Combat, Comms, Demolitions, Veteran, Zealot FACTION KEYWORD LEGIONES ASTARTES KEYWORDS IMPERIUM, INFANTRY, TERMINATOR DESTROYER NAME M WS BS STWA Ld Sv Max Destroyer 6" 3+ 3+ 4 4 1 1 9 3+ - Destroyer Gunner 6" 3+ 3+ 4 4 1 1 9 3+ 1 Destroyer Sergeant 6" 3+ 3+ 4 4 1 2 9 3+ 1 This model is armed with two bolt pistols, chainsword, frag, krak and rad grenades One Destroyer in your kill team can be a Destroyer Gunner, and one Destroyer in your kill team can be a Destroyer Sergeant.