<<

THIS IS NOT AN OFFICIAL PRODUCT YOU NEED A COPY OF THE KILL TEAM CORE MANUAL AND KILL TEAM: AGE OF DARKNESS TO USE THIS SUPPLEMENT Dedication This supplement will be dedicated once finished...

Sources This is not an original work. Almost all of the words and imagery used were taken from the following sources: • Forge World (www.forgeworld.co.uk): Horus Heresy Black Books 1-8 were the primary source for background text, images, and troop information, Horus Heresy Red Books detailed the options for models and the basis for weapon profiles. • (www.blacklibrary.com): Horus Heresy Novels provided the context for the background and use of novel cover images, Viva Neil! • Games Workshop (www.games-workshop.com): Kill Team for the layout, typographic elements and rules-set, Space Wolves, Blood Angels, Dark Angels, Space Marines gave inspiration for tactics o References: I make frequent references to existing rules found inthe Kill Team rule books. These are noted as the page number preceded by the book they are in. These are; KT-CM Kill Team Core manual KT-ELT Kill Team Elite KT-CMD Kill Team Commander • Lexicanum Wiki (wh40k.lexicanum.com): An excellent resource for the minutia of the setting • Warhammer 40K Wiki (warhammer40k.wikia.com): An outstanding Horus Hersey background resource, this PDF has pieces copied wholesale from it.

If you enjoy this expansion please buy the books/models that inspired it or support the websites and communities that keep it going.

Copyright and Legal Information GW, Games Workshop, Citadel, Black Library, Forge World, Warhammer, the Twin-tailed Comet logo, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Space Marine, 40K, 40,000, , Battletome, Stormcast Eternals, White Dwarf, , , , , , , Inquisitor, , Epic, , and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved. ADDITIONAL RULES In addition to the rules used in the core games of Kill Team: Age of Darkness below you will find rules for Honour Duels, a new mechanic that allows players to replicate the heroic combat between former brothers in . HONOUR DUELS Fighting an honour duel The two models participating in the Honour Duel Almost every form of human civilisation possesses follow all normal rules for the battle rounds with its own warrior culture. As such, it is not unusual to the following exceptions and additional rules; find the champions of opposing forces advancing out • Players may not target or charge models engaged in front of their lines to engage in personal combat, in an Honour Duel with any other models. Once their honour guards either unwilling or forbidden to the duel is over this rule no longer applies. interrupt until only one warrior remains Standing • A player may use up to 2 tactics per fight phase that can apply to their model participating in the Initiating an Honour Duel duel Unless noted otherwise only models that have the • Neither model can Fall Back further than 4” from COMMANDER or LEADER Keyword can initiate their opponent or participate in an Honour Duel. An eligible • A model that successfully forces their opponent model that is wholly within 12” of another eligible to be removed from play is the Victor, and can use model may initiate an honour duel by declaring it the Honour Kill Tactic from that point on, as long in during their initiative phase. as that model is not shaken or out of action. • The player whose model was removed from play An eligible model may only be challenged to an is Vanquished, and adds an additional +1 Honour Duel once per battle round. modifier to all Nerve tests for the rest of the game. No model on the Vanquished players kill During the movement phase of that battle round team may ignore Shaken tokens or automatically both models are moved into base to base contact on pass a Nerve test even if they have an ability or an area of open ground or difficult terrain tactic that would allow them to. equidistant between them. Both models count as having charged.

Refusing an honour duel HONOUR KILL A player whose model is challenged to an honour duel is free to refuse the duel though the model Honour Duel Victor Tactic refusing the duel gains a Shaken token. If the model Use this tactic at the start of the Initiative phase. refusing the duel is a COMMANDER however the The Player may pick that either all friendly player must roll a dice for each model in their kill models on the battlefield automatically pass team, on a 5+ that model gains a Shaken token Nerve tests for this battle round or, in games that regardless of any ability that would normally allow use Victory Points, they gain 1 additional victory them to ignore being shaken. point.

Eligible models in a kill team that has already been Vanquished, see opposite, may refuse an honour 1 COMMAND POINT duel with no penalty.

Playtest Version 0.1 FANMADE SUPPLEMENT 1 3/21/21 LEES SRES LL ES VETERAN TACTICAL MARINE

NAME M WS BS S T W A Ld Sv Max

Vet. Tactical Marine 6" 3+ 3+ 4 4 1 2 8 3+ -

Vet. Tactical Gunner 6" 3+ 3+ 4 4 1 2 8 3+ 2

Vet. Tactical Champion 6" 3+ 3+ 4 4 1 2 8 3+ 2

Vet. Tactical Sergeant 6" 3+ 3+ 4 4 1 2 9 3+ 1 This model is armed with a boltgun, bolt pistol, frag grenades and krak grenades. Up to two Veteran Tactical Marines in your kill team can be Veteran Tactical Support, two Veteran Tactical Marines in your kill team can be Veteran Tactical Fighter, and one Veteran Tactical Marine in your kill team can be a Veteran Tactical Sergeant. WARGEAR OPTIONS • One Veteran may take an Astartes-Vox • A Veteran may replace their boltgun with a combi-weapon • Veteran Support may replace their boltgun with a meltagun, plasma gun, flamer, volkite charger, heavy flamer, heavy bolter or missile launcher • A Veteran Champion may exchange their chainsword for a heavy chainsword, a lightning claw or a pair of lightning claws (also replaces the boltgun) •The Veteran Sergeant may exchange their boltgun and/or bolt pistol for a plasma pistol or volkite serpenta •A Veteran Sergeant may exchange their chainsword for a power weapon, power fist, single lightning claw or thunder hammer •The Veteran Sergeant may upgrade their power armour to artificer armour

ABILITIES And They Shall Know No Fear, Transhuman Veteran Tactica: In the Move Phase declare that one Physiology: KT-CM pg84 veteran model is using one of the following abilities Astartes-Vox: You can re-roll failed Suppression • Resolve: This model ignores negative modifiers on tests for LEGIONES ASTARES models while a suppression and nerve tests friendly model with an Astartes-Vox is on the • Weaponmaster: This model gains +1 to hit rolls in battlefield and not shaken. the Fight phase • Marksmen: This model can re-roll failed to hit rolls Artificer Armour: A model with artificer armour in the Shoot phase has a SV of 2+ Suspensor Web: Models with Heavy type weapons do not suffer negative modifiers for moving SPECIALISTS Leader (Sergeant only), Comms, Combat (Champion Only), Demolitions, Heavy (Support only), Herald, Medic, Scout, Sniper, Veteran, Zealot (Champion Only) FACTION LEGIONES ASTARTES KEYWORD IMPERIUM, INFANTRY, VETERAN TACTICAL

Playtest Version 0.1 FANMADE SUPPLEMENT 3 3/21/21 TERMINATOR

NAME M WS BS STWA Ld Sv Max

Terminator 4" 3+ 3+ 4 4 2 2 8 2+ -

Terminator Gunner 4" 3+ 3+ 4 4 2 2 8 2+ 2

Terminator Sergeant 4" 3+ 3+ 4 4 2 2 9 2+ 1 This model is armed with a power weapon and combi-bolter. Up to two Terminators in your kill team can be Terminator Gunners, and one Terminator in your kill team can be a Terminator Sergeant. WARGEAR OPTIONS • Any Terminator may replace their power weapon with a chainfist, lightning claw, power fist, storm shield or thunder hammer. • Any Terminator may replace their combi-bolter with a combi-weapon or volkite charger. • A Terminator Gunner may replace their combi-bolter with a heavy flamer, reaper autocannon or plasma blaster • Any Terminator may replace their power fist (or power sword) and storm bolter with either a pair of lightning claws or a thunder hammer and storm shield. • ATerminator Sergeant may take a grenade harness ABILITIES And They Shall Know No Fear, Transhuman • Cataphractii: This model has a 4+ invulnerable save Physiology: KT-CM pg84 and must halve all advance and charge rolls, rounding Storm Shield: If it is armed with a storm shield, it down instead has a 3+ invulnerable save. • Tartaros: Increase this models Move stat by +2 . It Terminator Armour: This model must select a also has a 5+ invulnerable save pattern terminator armour; SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Combat, Comms, Demolitions, Veteran, Zealot FACTION KEYWORD LEGIONES ASTARTES KEYWORDS IMPERIUM, INFANTRY, TERMINATOR

DESTROYER

NAME M WS BS STWA Ld Sv Max

Destroyer 6" 3+ 3+ 4 4 1 1 9 3+ -

Destroyer Gunner 6" 3+ 3+ 4 4 1 1 9 3+ 1

Destroyer Sergeant 6" 3+ 3+ 4 4 1 2 9 3+ 1 This model is armed with two bolt pistols, chainsword, frag, krak and rad grenades One Destroyer in your kill team can be a Destroyer Gunner, and one Destroyer in your kill team can be a Destroyer Sergeant. WARGEAR OPTIONS • Any Destroyer may be equipped with a Jump pack • A Destroyer Gunner may replace a bolt pistol with a missile launcher (rad missiles only), volkite serpenta, hand flamer or plasma pistol • A Destroyer Sergeant may replace their chainsword with a power weapon, power fist, single lightning claw, or thunder hammer • A Destroyer Sergeant may also take any of the following: artificer armour, up to 2 Phosphex bombs ABILITIES And They Shall Know No Fear, Transhuman Phosphex Bomb: After resolving any successful hits Physiology: KT-CM pg84 place a phosphex marker on or next to the target of the Astartes-Vox: You can re-roll failed Suppression attack. Movement passing within 3” of this marker tests for LEGIONES ASTARES models while a requires a dangerous terrain test. Phosphex bombs friendly model with an Astartes-Vox is on the can be targeted at terrain elements hitting on 2+. battlefield and not shaken. Rad Grenades: Enemy models reduce their Toughness Counter-attack: If this model is charged it by -1 for the rest of the round when charged by this gains +1 attack in the next Fight phase. model SPECIALISTS Leader (Sergeant only), Heavy (Gunner only), Comms, Demolitions, Herald, Moritat, Veteran, Zealot FACTION KEYWORD LEGIONES ASTARTES KEYWORDS IMPERIUM, INFANTRY, DESTROYER

Playtest Version 0.1 FANMADE SUPPLEMENT 4 3/21/21 RANGED WEAPONS WEAPON RANGE TYPE S AP D ABILITIES Grenade harness 12" Assault D6 4 -1 1 One use Missile launcher - Rad missiles 48" Heavy D6 2 - 1 This weapon wounds the target model on a 2+ and other models on a 4+. Models that are wounded by this weapon reduce their Toughness by -1 for the rest of the game. Plasma blaster When attacking with this weapon, choose one of the profiles below. - Standard 18" Assault 2 7 -3 1 - - Supercharge 18" Assault 2 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved

Phosphex Bomb 6" Grenade D6 5 -3 1 This weapon wounds on a 4+, one use.

Existing weapons profiles and points can be found at: Kill Team Core Manual KILL TEAM Pg 86-87 MODEL POINTS PER MODEL - Boltgun, bolt pistols frag grenades, krak grenades, plasma (Does not include wargear) pistol, meltagun, plasma gun, flamer, heavy bolter, missile Destroyer 14 launcher - Destroyer Gunner 15 - Chainsword, power sword, power fist - Destroyer Sergeant 15 Pg 188 - hand flamer Terminator 25 - Terminator Gunner 26 KILL TEAM ELITE - Terminator Sergeant 27 Pg 41-43 Veteran Tactical Marine 13 - Combi-bolter, Combi-Flamer, Combi-Grav , Combi-Melta, - Veteran Tactical Support 14 Combi-Plasma, Heavy Flamer, - Veteran Tactical Champion 14 - Chainfist, Lightning claw, Power Axe ,Power Maul, Thunder hammer - Veteran Tactical Sergeant 14 Pg 71: - Reaper autocannon RANGED WEAPONS KILL TEAM AGE OF DARKNESS WEAPON POINTS PER WEAPON pg 17-18 Grenade Harness 2 - Combi-Grenage launcher, Combi-Volkite, Volkite Charger, Missile Launcher (Rad Missiles) 6 Volkite Serpenta Plasma Blaster 4 - Heavy Chainsword Phosphex Bomb 3

OTHER WARGEAR WARGEAR POINTS PER ITEM Artificer Armour 1

Playtest Version 0.1 FANMADE SUPPLEMENT 5 3/21/21 LE SPECIFIC UNITS EPE'S CIEN

he mperors hildren hae alas strien blood he leion too reat pride both in its excellence on an battlefield and its abilit to to be exemplars aboe all others in the arts of ar sstemise and replicate an tactic or strateic paraons of martial irtue and excellence scornin deploment it needed and execute them flalessl those ho do not meet their on perhaps on command unattainable standards his led them to see perfection in ar as a fluid lihtninuic force Battle-forged Kill Teams hose battles ere preordained ictories bouht f our ill eam has the LG R about b a combination of acute strateic plannin (MPRR HLR) faction eord ou and flaless execution heir attitudes and manner can include models from the folloin datasheets led some to name them as arroant and ainlorious lon before the Heres but the Leions arriors ere alas read to anser an such sliht ith

RRR QUIN

HMR MP BL LLH MLLL RP MR H R L

eteranesserarius uin as a anior non in the suriin records of his Leion for his ambition as much as for his sillatarms He proed his loalt to his Primarch in the aftermath of the sstan trocit durin hich he is recorded to hae tallied at least to doen notable ills

uin stood in battle aainst the massed chare of the ron Hands ernii lan led b their miht Primarch errus Manus houh he suried the ron Hands attac his suad ere obliterated ith most fallin tot he blades of irst aptain Gabriel antar

olloin the cataclsmic battle on sstan uin as raised to the rans of the Phoenix Guard hese redoubtable arriors formed an elite cadre ithin the Leion serin primaril as the Primarch ulrims personal retinue hen the leion as about its datoda duties the sered as ceremonial honour uards and sacred auilifers replete in polished trian chased armour adorned ith flutterin oath papers and bearin old chased arms of intricate manufacture

Playtest Version 0.1 FANMADE SUPPLEMENT 7 3/21/21 PHOENIX GUARD

NAME M WS BS STWA Ld Sv Max

Phoenix Guard 6" 2+ 4+ 4 4 2 2 8 2+ -

Phoenix Champion 6" 2+ 4+ 4 4 2 3 9 2+ 1 This model is armed with a phoenix power spear. One Phoenix Terminator in your kill team can be a Phoenix Champion

WARGEAR OPTIONS • The Phoenix Champion may take a grenade harness

ABILITIES And They Shall Know No Fear, Transhuman Sudden Strike: This model always fights in the Physiology: KT-CM pg84 Hammer of Wrath section of the Fight phase Tartaros Terminator Armour: This model has Living Icon: As long as this model is not shaken you a 5+ invulnerable save can re-roll hit rolls of 1 for EMPEROR’S CHILDREN models within 6” of this model.

SPECIALISTS Leader (Champion only), Combat, Comms, Herald, Veteran, Zealot FACTION KEYWORD LEGIO ASTARTES (EMPEROR’S CHILDREN) KEYWORDS IMPERIUM, INFANTRY, TERMINATOR, PHOENIX

PALATINE BLADE NAME M WS BS STWA Ld Sv Max

Palatine Blade 6" 2+ 3+ 4 4 1 2 8 3+ -

Palatine Praefector 6" 2+ 3+ 4 4 1 2 9 2+ 1 This model is armed with a bolt pistol, charnabal sabre, frag & krak grenades One Palatine Warrior in your kill team can be a Palatine Praefector.

WARGEAR OPTIONS • Any model may be equipped with a Jump pack • Any model may replace their charanabal sabre with a power sword, power lance or phoenix power spear • A Palatine Praefector may replace their bolt pistol with a plasma pistol

ABILITIES And They Shall Know No Fear, Transhuman Chosen Warriors: This model may issue and Physiology: KT-CM pg84 participate in Honour Duels as if they were a Counter-attack: If this model is charged it gains COMMANDER. +1 attack during the Fight phase. This does not Jump Packs: See rules in KT-AOD page 8 apply if this model is already engaged in a fight. SPECIALISTS Leader (Praefector only), Combat, Comms, Herald, Veteran FACTION KEYWORD LEGIO ASTARTES (EMPEROR’S CHILDREN) KEYWORDS IMPERIUM, INFANTRY, PALATINE BLADE

Playtest Version 0.1 FANMADE SUPPLEMENT 8 3/21/21 KAKOPHONI

NAME M WS BS STWA Ld Sv Max

Chora 6" 3+ 3+ 4 4 1 1 8 3+ -

Orchastrator 6" 3+ 3+ 4 4 1 2 9 3+ 1 This model is armed with the cacophony, bolt pistol, frag & krak grenades. One Chora in your kill team can be an Orchastrator WARGEAR OPTIONS • The Orchestrator may take a chainsword, power sword or power fist, additionally this model may also replace their bolt pistol with a plasma pistol • The Orchestrator may take artificer armour

ABILITIES And They Shall Know No Fear, Transhuman Bio-Psychic Shock: A model that is wounded by Physiology: KT-CM pg84 The Cacophony, even if it successfully saved the Sonic Shriekers: All Kakophoni models are wound, must take a nerve test during the morale equipped with Sonic Shriekers at no points cost. phase. If the test is passed the model begins the See KT-AOD page 27 next battle round with 1 suppression token. If the test is failed the model takes a number of mortal Sonic Suppression: When using The wounds equal to the number it failed the test by. Cacophony to suppress an enemy model it Artificer Armour: A model with artificer armour takes 2 suppression tokens instead of 1 has a SV of 2+

SPECIALISTS Leader (Champion only), Comms, Heavy, Herald, Veteran, Zealot FACTION KEYWORD LEGIO ASTARTES (EMPEROR’S CHILDREN) KEYWORDS IMPERIUM, INFANTRY, TERMINATOR, KAKOPHONI

Playtest Version 0.1 FANMADE SUPPLEMENT 9 3/21/21 RANGED WEAPONS WEAPON RANGE TYPE S AP D ABILITIES Grenade Harness 12" Assault D6 4 -1 1 - The Cacophany 36" Heavy 2 6 0 1 On an unmodified hit roll of 1, the bearer is taken out of action after all of this weapon’s shots have been resolved.

MELEE WEAPONS WEAPON RANGE TYPE S AP D ABILITIES Power lance Melee Melee User -1 1 In a turn where a model armed with this weapon charges improve this weapons S and AP by 1 Power Axe Melee Melee User -2 1 In a turn where a model armed with this weapon charges improve this weapons S and AP by 1

KILL TEAM RANGED WEAPONS WEAPON POINTS PER WEAPON MODEL POINTS PER MODEL (Does not include wargear) Grenade Harness 2 Phoenix Guard 28 The Cacophany 0 - Phoenix Champion 30 Palatine Blade 15 MELEE WEAPONS - Palatine Praefector 16 WEAPON POINTS PER WEAPON Chora 19 Power Lance 1 - Orchestrator 20 Phoenix Power Spear 2

Existing weapons profiles and points can be found at: OTHER WARGEAR Kill Team Core Manual WARGEAR POINTS PER ITEM Pg 86-87 Artificer Armour 1 - Bolt pistol, frag grenades, krak grenades, plasma pistol - Chainsword, power sword, power fist

KILL TEAM AGE OF DARKNESS pg 17-18 - Jump Pack Pg 91 - Charnabal Sabre

UNKNOWN MEMBER OF THE PALATINE BLADES, EMPEROR'S CHILDREN LEGION [Pict-capture lsstvan III Atrocity]

Drawn from the usual ranks and formations of the Legion, the Blades were among the finest swordsmen in the Emperor's Children forces, tasked with seeking out and slaying the foe's finest warriors in battle. Note: Inclusion in these elite squads was often marked by the use of platinum blazoning of armour sections.

This warrior wears Legion artificer-modified 'Maximus' pattern power armour. The white inlay used to denote rank and heraldry was an older legion tradition dating back to before its unification with the Primarch Fulgrim.

Playtest Version 0.1 FANMADE SUPPLEMENT 10 3/21/21 ETES

f all the pace Marine Leions in the reputation as ell desered if an oersimplification mperors serice the orld aters ere amon the of them as a fihtin force hich ne ell the irtue of tactics and eapons at least before their fall most feared the hisper of their comin as enouh to uell rebellion and send armies to fliht Battle-forged Kill Teams in terror ales of their predations and massacres f our ill eam has the LG R ere numberless and their reputation as as the (RL R) faction eord ou can mperors ar hounds as such a name the once include models from the folloin datasheets carriedbeasts butchers and madmen hose fur as fuelled b bloodshed and as such that no sane arrior ould stand illinl aainst them heir

LGR HL RR

nce a member of the h ssault ompan of the orld aters Leionar ror as one of man of his Leion betraed at sstan His mortall ounded bod as recoered durin the aftermath hen it as discoered that he lied et albeit so rieousl broen in mind he no loner ne friend from foe hether as cruel est experiment or retrieal of usable bioloical matter ror as shipped to Bodt alon ith hundreds of similarl ounded Leionaries here ultimatel he as inducted into the rans of the Red Butchers

Leionar ror is depicted here as he and others of the Red Butchers appeared hen the ere unleashed upon the Loalists inadin redecimmia ccounts of the bloodshed that folloed are framentar at best but ror alone stands accused of slain at least a doen Loalist Leiones startes and tice that number of olar uxilia before he as crushed beneath the armoured tread of a Mastodon armoured assault transport of the ron Hands Leion

he distinctie erminator armour of the Red Butchers functions as a prison in beteen battles hen it is remotel loced and rendered immobile b Leion oerseers t is notable that the oriinal blue heraldic elements are bein supplanted b red marins much of hich is simpl the blood of the Leions foes

Playtest Version 0.1 FANMADE SUPPLEMENT 11 3/21/21 RED BUTCHER NAME M WS BS STWA Ld Sv Max

Butcher 5" 2+ 5+ 4 4 2 2 8 2+ -

The Devoured 5" 2+ 5+ 4 4 2 3 9 2+ 1

This model is armed with a power axe and combi-bolter. One Butcher in your kill team can be The Devoured

WARGEAR OPTIONS • This model may replace their combi-bolter with a second power axe • This model may replace their combi-bolter and power axe with a pair of lightning claws • The Devoured may replace any of their power axes with a power fist, chainfist or thunder hammer • The Devoured may exchange their combi-boltgun with a combi-weapon

ABILITIES And They Shall Know No Fear, Transhuman Cataphractii Terminator Armour: This model Physiology: KT-CM pg84 has a 4+ invulnerable save and must halve all Ravening Madmen: This model can never hold advance and charge rolls, rounding down an objective. Additionally enemy models always Hatred: This model must attempt to move hit them on a 3+ in melee unless their WS is towards an enemy if it is able to do so. It re- better. rolls hit rolls of 1 and may pile in after taking a model out of action Feel no pain: Each time a model with this ability loses a wound, roll a D6; on a 6+ the Unstoppable Charge: This model may re-roll model does not lose that wound. failed charge rolls

SPECIALISTS Leader (Devoured only), Combat, Zealot FACTION KEYWORD LEGIO ASTARTES (WORLD EATERS) KEYWORDS IMPERIUM, INFANTRY, TERMINATOR, TRAITOR, RED BUTCHER

RAMPAGER NAME M WS BS STWA Ld Sv Max

Rampager 6" 3+ 3+ 4 4 1 2 8 3+ -

Rampager Champion 6" 3+ 3+ 4 4 1 2 8 3+ 1

This model is armed with a bolt pistol, chainaxe, frag and krak grenades One Rampager in your kill team can be a Rampager Champion WARGEAR OPTIONS • This model may be equipped with a jump pack • This model may replace their chainaxe with a heavy chainsword • This model may replace both their bolt pistol and chainaxe with a meteor hammer, excoriator chainaxe, twin falax blades, or barb-hook lash • A Rampager Champion may replace their chainaxe with a power weapon, power fist or single lightning claw • A Rampager Champion may replace their bolt pistol with a plasma pistol • A Rampager Champion may take artificer armour ABILITIES And They Shall Know No Fear, Transhuman Scout: At the end of set up this model may make Physiology: KT-CM pg84 a move up to their full move value as if it was the Feel No Pain: Each time a model with this Move phase. ability loses a wound, roll a D6; on a 6+ the Chosen Warrior: This model may issue and model does not lose that wound. accept Honour Duels as if it were a COMMANDER Jump Pack: See KT-AOD page 8 Artificer Armour: A model with artificer armour has a SV of 2+ SPECIALISTS Leader (Champion only), Combat, Herald, Scout, Veteran, Zealot FACTION KEYWORD LEGIO ASTARTES (WORLD EATERS) KEYWORDS IMPERIUM, INFANTRY, RAMPAGER

Playtest Version 0.1 FANMADE SUPPLEMENT 12 3/21/21 MELEE WEAPONS WEAPON RANGE TYPE S AP D ABLITIES On a successful hit roll the target may not Fall Back Barb-Hook Lash Melee Melee * 0 1 while in combat with the bearer. This weapon Wounds on a 4+ You can re-roll failed wound rolls for this weapon. Excoriator Chainaxe Melee Melee +1 -2 2 When attacking with this weapon, you must subtract 1 from the hit roll. The bearer fights in the Hammer of Wrath section Meteor Hammer Melee Melee +2 0 1 of the Fight phase. On a successful hit roll the target takes a Shaken token Each time the bearer fights, it can make 1 additional Twin Falax Blades Melee Melee User 0 1 attack with this weapon. If you make a wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.

KILL TEAM Existing weapons profiles and points can be found at: MODEL POINTS PER MODEL Kill Team Core Manual (Does not include wargear) Pg 86-87 Red Butcher 28 - Bolt Pistols frag grenades, krak grenades, plasma pistol, - The Devoured 30 - Chainsword, power sword, power fist Rampager 16 KILL TEAM ELITE - Rampager Champion 18 Pg 41-43 - Combi-bolter, Combi-Flamer, Combi-Grav , Combi-Melta, MELEE WEAPONS Combi-Plasma, - Chainfist, Lightning claw, Power Axe ,Power Maul, Thunder WEAPON POINTS PER WEAPON hammer Barb-Hook Lash 2 Pg 73 Excoriator Chainaxe 2 - Chainaxe Meteor Hammer 2 KILL TEAM AGE OF DARKNESS Twin Falax Blades 2 pg 17-18 - Combi-Grenade Launcher, Combi-Volkite OTHER WARGEAR - Heavy Chainsword WARGEAR POINTS PER ITEM Artificer Armour 1

UNKNOWN WORLD EATERS DESTROYER LEGIONARY [PICT-CAPTURE REVASH-PRIME ASSAULT]

The World Eaters were known to maintain a strong Destroyer cadre in their ranks, the Legion favouring their tactical use against monstrous xeno-forms and during extermination campaigns.

Note: The Destroyer's 'Maximus' pattern armour has been subjected to radiation and thermic damage, most likely from the Destroyer's own weaponry. This Destroyer carries the 'Red Hand' across his faceplate, denoting an award for bloody victory by his commanding officer in his previous battle

Playtest Version 0.1 FANMADE SUPPLEMENT 13 3/21/21 ET GU

he eath Guard ere aruabl the most for unflinchin determination and ictor throuh remorseless and amon the most feared of the pace blood ruellin attrition hen all else fails as ell as for expertise in the darer arts of arfare such as the Marine Leions his as not impl because of use of bioalchem and rad eaponr their poer in battle or force of arms but also because there seemed to be no loss the ould not Battle-forged Kill Teams accept to ensure eentual ictor and no hell the f our ill eam has the LG R ould not endure reach their foe lthouh (H GR) faction eord ou can specialisin in entrenched and additional arfare include models from the folloin datasheets the Leion also had a number of formations and tactics that enabled it to operate in concentrated and crushin force in an attac heir name is a bord

R RG HR

uad hora had the priilee of serin as part of their Primarchs silent honour cohort and as such too part in numerous counter attacs aainst the first ae of the Loalist assault he most bitterl fouht of these ere aainst the leadin ede of the alamanders Leion attac here pure flame met noxious chemcloud in a confrontation that left man of eath Guard but man more of the alamanders slain

uad hora as eer at the forefront of the counterattacs aainst the alamanders their rim eathshroud poer scthes risin and fallin ith relentless finalit each seep harestin the lies of et more of the sons of ulan t the heiht of the massacre uad hora fouht beneath the ae of their Primarch himself and ere irded to redouble their blood efforts and to redouble them aain n the face of such redoubtable poer not een the elite of the Leiones startes could stand

he eathshroud are an elite cadre of arriors ithin the eath Guard Leion inled out b Mortarion and chosen for their sill at arms fearlessness and their proen endurance the ere often selected from eath Guard ho had suried here their comrades had fallen he eathshroud formed Mortarions silent boduard and in peace or ar it as said that at least to of their number remained ithin fortnine paces of their Primarch at all times

Playtest Version 0.1 FANMADE SUPPLEMENT 14 3/21/21 GRAVE WARDEN

NAME M WS BS STWA Ld Sv Max

Grave Warden 5" 3+ 3+ 4 4 2 2 8 2+ -

Grave Warden Gunner 5" 3+ 3+ 4 4 2 2 8 2+ 1 Chem Master 5" 3+ 3+ 4 4 2 3 9 2+ 1 This model is armed with an assault grenade launcher, powerfist and deathcloud One Grave Warden in your kill team can be a Grave Warden Gunner, one Grave Warden in your kill team can be a Chem Master

WARGEAR OPTIONS • A Grave Warden may replace their power fist with a chainfist • A Grave Warden Gunner may replace their assault grenade launcher with a heavy flamer with chem-munitions • A Chem Master may replace their grenade launcher with a combi-weapon

ABILITIES And They Shall Know No Fear, Transhuman Cataphractii Terminator Armour: This model Physiology: KT-CM pg84 has a 4+ invulnerable save and must halve all Death Cloud: Models attempting to make a advance and charge rolls, rounding down charge or pile in move must pass a Chem-munitions: Weapons with chem- Suppression test with an additional -1 munitions can re-roll to wound rolls but on an modifier. Additionally one Grave warden per unmodified hit roll of 1, the bearer is taken out turn may use the deathcloud weapon profile. of action after all of this weapon’s shots have been resolved

SPECIALISTS Leader (Chem Master only), Heavy, Comms, Demolitions, Sniper, Veteran, Zealot FACTION KEYWORD LEGIO ASTARTES (DEATH GUARD) KEYWORDS IMPERIUM, INFANTRY, TERMINATOR, GRAVE WARDEN

DEATHSHROUD NAME M WS BS STWA Ld Sv Max

Deathshroud 5" 3+ 3+ 4 4 2 2 10 2+ 3 This model is armed with a hand flamer with chem-munitions and a deathshroud power scythe

ABILITIES And They Shall Know No Fear, Transhuman Chem-munitions: Weapons with chem- Physiology: KT-CM pg84 munitions can re-roll to wound rolls but on an unmodified hit roll of 1, the bearer is taken out Tartaros Terminator Armour: This model has of action after all of this weapon’s shots have a 5+ invulnerable save been resolved

SPECIALISTS Leader, Combat, Comms, Veteran, Zealot FACTION KEYWORD LEGIO ASTARTES (DEATH GUARD) KEYWORDS IMPERIUM, INFANTRY, DEATHSHROUD

Playtest Version 0.1 FANMADE SUPPLEMENT 15 3/21/21 RANGED WEAPONS WEAPON RANGE TYPE S AP D ABILITIES Assault Grenade Launcher When attacking with this weapon, choose one of the profiles below. - Krak Grenade 18" Assault 1 6 -1 D3 - - Toxin Greande 18" Assault D3 * 0 1 Hits from this weapon Wound on a 3+, target models do not count as being obscured

Deathcloud 8" Assault 1 * 0 1 This weapon automatically hits. Hits from this weapon always wounds on a 3+

MELEE WEAPONS WEAPON RANGE TYPE S AP D ABILITIES Deathshroud Power Melee Melee +1 -3 1 When attacking with this weapon, you must subtract 1 Scythe from the hit roll. Make 1 attack on each additional model in base contact.

KILL TEAM RANGED WEAPONS WEAPON POINTS PER WEAPON MODEL POINTS PER MODEL (Does not include wargear) Assault Grenade Launcher 0 Grave Warden 32 Deathcloud 0 - Grave Warden Gunner 33 - Chem Master 35 MELEE WEAPONS Deathshroud 40 WEAPON POINTS PER WEAPON Deathshroud Power Scythe 0 Existing weapons profiles and points can be found at: Kill Team Elite Pg 41-43 - Combi-bolter, Combi-Flamer, Combi-Grav , Combi-Melta, Combi-Plasma, Hand Flamer, Heavy Flamer, - Chainfist, Power Fist

KILL TEAM AGE OF DARKNESS pg 17-18 - Combi-Grenage launcher, Combi-Volkite

LEGIONARY KOLOTH VORR

This depiction is based on data recovered by an Imperial is Armada landing party combing the ruins of Lascal IV for any clue of the force responsible for the eradication of its colonists. It formed part of a report later transmitted to Terra as an example of the strategies being employed by the Legiones Astartes Death Guard at that time. The Legionary is identified as a member of the 7th Great Company's 'Grave Warden' cadre, a body of warriors specialising in the extremes of bio-alchemical warfare and used in ever- increasing numbers throughout the entirety of Mortarion's Legion. The Cataphractii pattern Terminator armour, features the integrated Deathcloud chemical projector, its distinctive discharge stacks visible on the bearer's back.

Playtest Version 0.1 FANMADE SUPPLEMENT 16 3/21/21 SNS F RUS

or the ons of Horus the combat doctrines for ere sift to exploit a foes eaness of this most aressie Leion ere those of the surroundin and brutall tearin apart an application of oerhelmin force directed to here outnumbered or exposed enem before the could the foe as eaest hese shatterin blos ere recoer from the shoc of an assault used to utterl destro enem command cadres ital Battle-forged Kill Teams strateic support structures and rea terrible f our ill eam has the LG R slauhter on the pride of an enems forces often ( HR) faction eord ou can turnin the tide of an entire conflict ith a sinle include models from the folloin datasheets ellplaced and saae attac en on a personal leel the ons of Horus too this merciless doctrine to heart and lie the oles the ere once named

RR R L H L MBR RMR HR 2H HPR RP MR

eteranustaeri al as a arrior of enormous renon ithin the rans of the 2th hapter of the ons of Horus He ained prominence in the later battles of the llanor rusade and as admitted to the rans of the ustaerin at its conclusion ccordin to later cultmaterial captured in the ac of Hbarix he also coertl held hih ran in seeral tiers of the arrior Lodes operatin ithin the Leion

eteranustaeri al led his ustaerin erminator suad non as the eenth ccluded throuhout the openin defensie phase of the battle repellin attacs on the fortressline b the alamanders ron Hands and Raen Guard before leadin a decisie counterchare in the battles final act hortl thereafter ron al as promoted to the ran of enturion b his armaster

houht illed in action durin the mperial ists trap at the aturnine Gate durin the iee fo erra records datin from the courin mae mention of a combined arms arband under the leadership of al fihtin their a to the adia sstem

Playtest Version 0.1 FANMADE SUPPLEMENT 17 3/21/21 JUSTAERIN

NAME M WS BS STWA Ld Sv Max

Justaerin 5" 3+ 3+ 4 4 2 2 8 2+ -

Justaerin Gunner 5" 3+ 3+ 4 4 2 3 8 2+ 1

This model is armed with a power weapon and combi-bolter. One Justaerin in your kill team can be a Justaerin Gunner WARGEAR OPTIONS • This model may replace their combi-bolter with a combi-weapon • This model may replace their power weapon with a chainfist, lightning claw or power fist • This model may replace both their power weapon and combi-bolter with a pair of lightning claws •A Justaerin Gunner may replace their combi-bolter with a heavy flamer, reaper autocannon or multi-melta

ABILITIES And They Shall Know No Fear, Transhuman Cataphractii Terminator Armour: This model Physiology: KT-CM pg84 has a 4+ invulnerable save and must halve all Favoured of Horus: This model automatically advance and charge rolls, rounding down passes suppression tests. Additionally in a Chosen Warriors: This model may issue and round where this model charges they gain +1 accept single combat as if they were a Strength in Fight phase. COMMANDER. SPECIALISTS Leader, Combat, Comms, Demolitions, Heavy, Herald, Sniper, Veteran, Zealot FACTION KEYWORD LEGIO ASTARTES (SONS OF HORUS) KEYWORDS IMPERIUM, INFANTRY, TERMINATOR, JUSTAERIN

REAVER NAME M WS BS STWA Ld Sv Max

Reaver 6" 3+ 3+ 4 4 1 2 8 3+ -

Reaver Gunner 6" 3+ 3+ 4 4 1 2 8 3+ 1

Reaver Chieftain 6" 3+ 3+ 4 4 1 3 9 3+ 1 This model is armed with a bolt pistol, chainsword, frag and krak grenades One Reaver in your kill team can be a Reaver Gunner, one Reaver in your kill team can be a Reaver Chieftain WARGEAR OPTIONS • This model may be equipped with a jump pack • This model may take a bolter, combi-weapon or volkite charger • This model may replace their chainsword with a chainaxe, power weapon or power fist • A Reaver Gunner may replace a bolt pistol with a flamer, meltagun, plasma gun or plasma pistol • A Reaver Chieftain may also take any of the following: artificer armour, hand flamer

ABILITIES And They Shall Know No Fear, Transhuman Outflank: During deployment this model Physiology: KT-CM pg84 can be set up anywhere in contact with a Banestrike Shells: When using a boltgun or the board edge that is more than 9" from any boltgun component in a combi-weapons a enemy model or deployment zone. Wound rolls of 6+ increases the AP for these Assassin’s Eye: A Hit roll of 6+ for this attacks to -2. model in the shooting phase causes a Artificer Armour: A model with artificer armour mortal wound instead of normal damage. has a SV of 2+ SPECIALISTS Leader (Chieftain only), Combat, Comms, Demolitions (Gunner only) Herald, Scout, Sniper, Vigilator, Veteran, Zealot FACTION KEYWORD LEGIO ASTARTES (SONS OF HORUS) KEYWORDS IMPERIUM, INFANTRY, REAVER

Playtest Version 0.1 FANMADE SUPPLEMENT 18 3/21/21 Existing weapons profiles and points can be found at: KILL TEAM Kill Team Core Manual MODEL POINTS PER MODEL Pg 86-87 (Does not include wargear) - Boltgun, bolt pistols frag grenades, krak grenades, plasma Justaerin 30 pistol, meltagun, plasma gun, flamer - Justaerin Gunner 30 - Chainsword, power sword, power fist Pg 188 Reaver 15 - hand flamer - Reaver Gunner 15 - Reaver Chieftain 16 KILL TEAM ELITE Pg 41-43 - Combi-bolter, Combi-Flamer, Combi-Grav , Combi-Melta, OTHER WARGEAR Combi-Plasma, Heavy Flamer, Multi-Melta WARGEAR POINTS PER ITEM - Chainfist, Lightning claw, Power Axe ,Power Maul, Thunder Artificer Armour 1 hammer Jump Pack 3 Pg 73: - Reaper autocannon - Chainaxe

KILL TEAM AGE OF DARKNESS pg 17-18 - Combi-Grenage launcher, Combi-Volkite, Volkite Charger,

According to a stele, later recovered on Goth after the war, dedicated to this war leader, Chieftain K'lathall served in a Despoiler squad at Isstvan Ill, proving by the exceptional savagery of his deeds that he was deserving of a more honoured appointment. Being placed in command of a Reaver an ack squad of the 7th Assault Company, he participated in the final assault on the gates of the Palace of Light at Hive Ilium on Manachea. To Chieftain K'lathall fell the honour of being the first to breach the palace's inner bounds. This was merely the beginning of this Sons of Horus Legionary's rise within his Legion, as the Srele of Gorh arrests.

Chieftain K'larhall is depicted here wearing a variant pattern of MklV Astartes power armour, initially issued to Reaver squads arorn1d the time of the Issrvan V Dropsite Massacre. The parrern incorporates elements of armour design reminiscent of the warring gang-tribes of Crhonia and the Eye of the Warmasrer icon in its form. K'lathall is further equipped with an advanced Phaeton pane m heavy Lift jump pack.

Playtest Version 0.1 FANMADE SUPPLEMENT 19 3/21/21