Art Unlimited: an Investigation Into Contemporary Digital Arts and the Free Software Movement

Total Page:16

File Type:pdf, Size:1020Kb

Art Unlimited: an Investigation Into Contemporary Digital Arts and the Free Software Movement Art Unlimited: An investigation into contemporary digital arts and the free software movement A thesis submitted to Middlesex University in partial fulfillment of the requirements for the degree of Doctor of Philosophy/Master of Philosophy Chun Lee School of Art Middlesex University May, 2008 Abstract Computing technology has not only significantly shaped many of the contem- porary artistic disciplines, it has also given birth to many new and exciting practices. Modest, low cost hardware enabled artists to manipulate real-time multimedia data and coordinate vast amounts of hardware devices, whilst high bandwidth Internet connections has allowed them to communicate and dis- tribute their work rapidly. For this reason, art practices in the digital domain have become highly decentralized. It is therefore not surprising that the rise of free and open source software (FLOSS) has been warmly welcomed and adopted by an increasing number of practitioners. The technical advantages in free software allows them to create works of art with greater freedom and flexibility. Its open and collaborative ideology, on the other hand, further embraces the increasingly autonomous and distributed characteristics in the artistic community. This thesis aims to examine the impact of free and open source software in the context of contemporary digital arts. It will look at the current climate of both digital arts and the FLOSS movement, attempting to rationalize the implications of such a phenomena. It will also provide concrete examples of ongoing activities in FLOSS digital arts, as an evidence and documentation of its development to date. Lastly, the practical work in this research will offer a first hand insight into developing a FLOSS project within the given context. Acknowledgments I would like to thank Dr. John Dack for the continuous support throughout this research. Without his invaluable input and encouragement, its completion would not have have been possible. I would also like to thank professor Huw Jones for his initial supervision. I would like to express my gratitude to Inna for her enduring support, as well as my close friends and colleagues. I wish to thank my collaborator, Mathieu Bouchard, for sharing his expertise and knowledge. They have given me the inspiration and motivation to carry out my work. Lastly, a very special thanks to my parents, Y.C and Grace Lee, to whom I dedicate this thesis. Contents 1 Introduction 1 1.1 Research Context . 1 1.2 Research Motives . 5 1.3 Research Subjects . 7 1.3.1 Digital arts . 7 1.3.2 Generative art . 9 1.3.3 Free software . 10 1.4 Subject relationship . 12 1.5 Documentation . 14 1.6 Practical component . 16 1.7 Objectives . 17 1.8 Compositional example . 18 2 Digital arts and FLOSS 28 2.1 Digital Art . 28 2.1.1 Types of digital art . 29 2.2 Current digital art practices . 34 i 2.2.1 Generative art . 34 2.2.2 Code as creative medium, Algorithm as instrument . 46 2.3 Free and Open Source Software . 53 2.3.1 Terminology . 54 2.3.2 Ideology . 55 2.3.3 Historical accounts . 57 2.3.4 Free software and Open Source . 64 2.3.5 Current FLOSS climate . 66 2.4 FLOSS Digital Art . 69 2.4.1 Model of analysis . 70 2.4.2 Current software development method . 72 2.4.3 FLOSS as alternative . 74 2.4.4 Practical example . 76 2.4.5 Conclusion . 77 3 Activities 80 3.1 Introduction . 80 3.2 Collaborative groups . 81 3.2.1 Goto10 . 82 3.2.2 OpenLab . 85 3.2.3 Dyne . 88 3.2.4 Bek . 91 3.2.5 Mediashed . 92 3.2.6 Folly . 95 ii 3.2.7 Access Space . 95 3.2.8 Summary . 96 3.3 Projects . 99 3.3.1 Pure Data . 99 3.3.2 SuperCollider . 102 3.3.3 pure:dyne . 105 3.3.4 PacketForth . 108 3.3.5 Fluxus . 110 3.3.6 Conclusion . 111 3.4 Events . 114 3.4.1 Make Art . 114 3.4.2 Piksel . 116 3.4.3 Linux Audio Conference . 117 3.4.4 International Pure Data convention . 117 3.5 Conclusion . 118 4 Practical Project 120 4.1 Introduction . 120 4.2 Personal practice . 121 4.3 Limitations of Pure Data . 123 4.3.1 Lack of customization . 124 4.3.2 Lack of optimized command invocation . 125 4.3.3 Lack of utility features . 127 4.3.4 Client and server architecture . 129 iii 4.4 Branches of Pure Data . 130 4.5 DesireData . 133 4.5.1 Methodology . 134 4.5.2 Design principles . 135 4.6 Social context . 140 4.7 Current Status and Conclusion . 145 Selected Bibliography 150 Appendix A 154 DesireData . 154 Appendix B 161 List of software . 161 Appendix C 163 Selected performances and workshops . 163 Appendix D 165 CD ROM table of contents . 165 iv List of Figures 1.1 Top level patch of Hypothetical Waves . 20 1.2 Top-level subpatch of [pd WAVE] . 22 1.3 Interpolated random wave generator . 23 1.4 Top-level subpatch of [pd NOISE] . 24 1.5 The use of white noise and audio gates . 25 1.6 Mixing mechanism type one . 25 1.7 Mixing mechanism type two . 26 v Chapter 1 Introduction 1.1 Research Context Mass production has made technology remarkably accessible to artists. Soci- ety’s vast demand for electronic devices, consumer or industrial, means that cutting edge designs are being constantly and rapidly developed1. As a result, costs of computing power dramatically decrease as hardware becomes evermore capable and abundant. Using technology, or more precisely computers, as a creative medium is now an attractive and common practice amongst contempo- rary artists. Computer generated works of art or designs are now seen in almost every social scenario, ranging from mass media production to the experimental art scene. Several factors have contributed to the widespread use of technology based artis- tic practices. The affordable price of new and modest computers can obviously 1Trade shows such as CES (http://www.cesweb.org/default.asp) and CeBIT (http://www.cebit.de) are prime examples where cutting edge designs are introduced to the consumer electronic market. Technologies such as display systems, mass storage devices, high definition video formats and inexpensive, ultra portable laptop computers are some of the areas where advances have been made in recent years. For example, practical applications of OLED (Organic light-emitting diode), Electronic paper, SSD memory are some of the technologies that have been seen in these events. 1 account for such phenomena. What used to be expensive and impractical, is now an attainable reality for most artists with slender financial means. Further, as ever more hardware is simply disposed of by consumers keeping up with lat- est trends, they remain functional and can thus be recycled. These “outdated” hardware devices are often offered cost-free, making them a viable supply for artists working with technology. In fact, artistic creations based on recycled or found hardware, have become a dominant practice in contemporary media art, expressing various ethical and sociological concerns. Ready-made computers aside, components such as micro-controllers are also widely available and can be easily customized for specific needs. Whilst a different level of expertise is required to be proficient with technology (depending on the source and type of hardware), this nevertheless illustrates that artists of all abilities are able to work comfortably with computers and produce works of art. Artistic concerns have also evolved in correlation with the increasing capability and availability of computing hardware. Real-time media processing, artificial life2 and distributed systems3 are just a few examples which have become widely popular in the current practices of digital art. The technological possibilities are now immense in comparison with a few decades ago. The shift of creative interests can be clearly observed in the practice of generative arts in the dig- ital domain. No longer satisfied with works that have a static appearance or predetermined structure, artists are now able to construct algorithms which ac- tively take part in the creative process with or without human intervention. In other words, instead of producing recognizable artifacts, artists define “cre- ative” procedures in the forms of computer codes, which in turn generate the final result. Moreover, these system can be constructed rapidly to provide fast and immediate feedback, which enable artists to efficiently achieve the desired design. They can even be employed in the performance context. Several inter- esting issues may arise in this mode of practice: authorship of the end result, machine creativity4 and related aesthetics, are common debates amongst its 2One well known example is Karl Sims[35] research in applying evolutionary algorithms to generate computer graphics and animations 3Electric Sheep, by Scott Draves[12], is an award winning project utilising distributed com- puting techniques as well as genetic algorithms to render fractal based computer animations 4Researching into the nature of creativity has attracted extensive interest in both art and 2 practitioners. Other forms of digital arts that are equally exciting and challeng- ing also exist, exploring various aspects of digital art as a result of technological advances. Computers need software to be useful and functional. For this reason, the widespread use of computing hardware equally highlights the significance of software and its implications. Software is now also in abundance, fulfilling creative tasks of all types and scales. Software can be bought, downloaded, exchanged and even modified at the artists’ will to suite their individual cir- cumstances. Furthermore, programming is becoming evermore accessible to artists, with many computer languages specifically designed for creative pur- poses and easy to learn.
Recommended publications
  • WORDS MADE FLESH Code, Culture, Imagination Florian Cramer
    WORDS MADE FLESH Code, Culture, Imagination Florian Cramer Me dia De s ign Re s e arch Pie t Z w art Ins titute ins titute for pos tgraduate s tudie s and re s e arch W ille m de Kooning Acade m y H oge s ch ool Rotte rdam 3 ABSTRACT: Executable code existed centuries before the invention of the computer in magic, Kabbalah, musical composition and exper- imental poetry. These practices are often neglected as a historical pretext of contemporary software culture and electronic arts. Above all, they link computations to a vast speculative imagination that en- compasses art, language, technology, philosophy and religion. These speculations in turn inscribe themselves into the technology. Since even the most simple formalism requires symbols with which it can be expressed, and symbols have cultural connotations, any code is loaded with meaning. This booklet writes a small cultural history of imaginative computation, reconstructing both the obsessive persis- tence and contradictory mutations of the phantasm that symbols turn physical, and words are made flesh. Media Design Research Piet Zwart Institute institute for postgraduate studies and research Willem de Kooning Academy Hogeschool Rotterdam http://www.pzwart.wdka.hro.nl The author wishes to thank Piet Zwart Institute Media Design Research for the fellowship on which this book was written. Editor: Matthew Fuller, additional corrections: T. Peal Typeset by Florian Cramer with LaTeX using the amsbook document class and the Bitstream Charter typeface. Front illustration: Permutation table for the pronounciation of God’s name, from Abraham Abulafia’s Or HaSeichel (The Light of the Intellect), 13th century c 2005 Florian Cramer, Piet Zwart Institute Permission is granted to copy, distribute and/or modify this document under the terms of any of the following licenses: (1) the GNU General Public License as published by the Free Software Foun- dation; either version 2 of the License, or any later version.
    [Show full text]
  • Software Art: Image
    NYUAD - Interactive Media Syllabus Software Art: Image NYU Abu Dhabi — Interactive Media SOFTWARE ART: IMAGE IM-UH 2115 Fall 2017 COURSE SYLLABUS Instructor Pierre Depaz ([email protected]) Meeting Time Tuesday — 10:25AM - 1:05PM Thursday — 11:50AM - 1:05PM Classroom C3-153 Office C3-032 Office Hours Open-door policy Credits 2 Class website https://github.com/pierredepaz/software-art-image !1 of !12 NYUAD - Interactive Media Syllabus Software Art: Image This course counts towards the following NYUAD degree requirement: • Multidisciplinary Minors > Interactive Media • Majors > Art and Art History Course Description Although computers only appeared a few decades ago, automation, repetition and process are concepts that have been floating around artists’ minds for almost a century. As machines enabled us to operate on a different scale, they escaped the domain of the purely functional and started to be used, and understood, by artists. The result has been the emergence of code-based art, a relatively new field in the rich tradition of arts history that today acts as an accessible new medium in the practice of visual artists, sculptors, musicians and performers. Software Art: Image is an introduction to the history, theory and practice of computer-aided artistic endeavours in the field of visual arts. This class will focus on the appearance of computers as a new tool for artists to integrate in their artistic practice, how it shaped a specific aesthetic language and what it reveals about technology and art today. We will be elaborating and discussing concepts and paradigms specific to computing platforms, such as system art, generative art, image processing and motion art.
    [Show full text]
  • Porting a Window Manager from Xlib to XCB
    Porting a Window Manager from Xlib to XCB Arnaud Fontaine (08090091) 16 May 2008 Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version pub- lished by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License". Contents List of figures i List of listings ii Introduction 1 1 Backgrounds and Motivations 2 2 X Window System (X11) 6 2.1 Introduction . .6 2.2 History . .6 2.3 X Window Protocol . .7 2.3.1 Introduction . .7 2.3.2 Protocol overview . .8 2.3.3 Identifiers of resources . 10 2.3.4 Atoms . 10 2.3.5 Windows . 12 2.3.6 Pixmaps . 14 2.3.7 Events . 14 2.3.8 Keyboard and pointer . 15 2.3.9 Extensions . 17 2.4 X protocol client libraries . 18 2.4.1 Xlib . 18 2.4.1.1 Introduction . 18 2.4.1.2 Data types and functions . 18 2.4.1.3 Pros . 19 2.4.1.4 Cons . 19 2.4.1.5 Example . 20 2.4.2 XCB . 20 2.4.2.1 Introduction . 20 2.4.2.2 Data types and functions . 21 2.4.2.3 xcb-util library . 22 2.4.2.4 Pros . 22 2.4.2.5 Cons . 23 2.4.2.6 Example . 23 2.4.3 Xlib/XCB round-trip performance comparison .
    [Show full text]
  • Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
    Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific
    [Show full text]
  • The Usability of a Visual, Flow-Based Programming Environment for Non-Programmers
    THE USABILITY OF A VISUAL, FLOW-BASED PROGRAMMING ENVIRONMENT FOR NON-PROGRAMMERS by Alia H. Shubair A thesis presented to Ryerson University in partial fulfillment of the requirements for the degree of Master of Science in the Program of Computer Science Toronto, Ontario, Canada, 2014 © Alia H. Shubair 2014 ii Author’s Declaration I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I authorize Ryerson University to lend this thesis to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this thesis by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my thesis may be made electronically available to the public for the purpose of scholarly research only. iii iv Abstract The Usability of A Visual, Flow-Based Programming Environment for Non-Programmers Alia H. Shubair Master of Science, Computer Science Ryerson University, 2014 Living with “Big Data” gives us the advantage of being able to exploit this wealth of data sources and derive useful insights to make better decisions, enhance productivity, and optimize resources. However, this advantage is limited to a small group of profes- sionals, with the rest of the population unable to access this data. Lack of support for non-professionals creates the need for data manipulation tools to support all sectors of society without acquiring complex technical skills.
    [Show full text]
  • Hacker Culture & Politics
    HACKER CULTURE & POLITICS COMS 541 (CRN 15368) 1435-1725 Department of Art History and Communication Studies McGill University Professor Gabriella Coleman Fall 2012 Arts W-220/ 14:35-17:25 Professor: Dr. Gabriella Coleman Office: Arts W-110 Office hours: Sign up sheet Tuesday 2:30-3:30 PM Phone: xxx E-mail: [email protected] OVERVIEW This course examines computer hackers to interrogate not only the ethics and technical practices of hacking, but to examine more broadly how hackers and hacking have transformed the politics of computing and the Internet more generally. We will examine how hacker values are realized and constituted by different legal, technical, and ethical activities of computer hacking—for example, free software production, cyberactivism and hactivism, cryptography, and the prankish games of hacker underground. We will pay close attention to how ethical principles are variably represented and thought of by hackers, journalists, and academics and we will use the example of hacking to address various topics on law, order, and politics on the Internet such as: free speech and censorship, privacy, security, surveillance, and intellectual property. We finish with an in-depth look at two sites of hacker and activist action: Wikileaks and Anonymous. LEARNER OBJECTIVES This will allow us to 1) demonstrate familiarity with variants of hacking 2) critically examine the multiple ways hackers draw on and reconfigure dominant ideas of property, freedom, and privacy through their diverse moral 1 codes and technical activities 3) broaden our understanding of politics of the Internet by evaluating the various political effects and ramifications of hacking.
    [Show full text]
  • Jaromil's Research 2009
    Jaromil’s Research 2009 Jaromil’s Journal of Musings November 12, 2010 Almost every day I dedicate 2 good hours to research: nothing in particular, just looking around for inspirations, tools, publications and what not. Thanks go to the NIMk1 employing me in research and development. This diary is still in fieri: some links are scattered and still lacking comments, while it will grow complete over time, you might be also interested to read the research diary 20082. : Mon, 5 Jan 2009 John Maddog Hall: http://www.linux-magazine.com/online/blogs/paw_prints_writings_of_the_ maddog/campus_party_brazil_maddog_s_challenge_multimedia_and_free_software : Wed, 7 Jan 2009 uscito zeitgeist final ??? Not quite in the zone Fri, 9 Jan 2009 http://www.metamute.org/en/content/not_quite_in_the_zone Ben Watson http://www.militantesthetix. co.uk/ Politics in Israel Tue, 13 Jan 2009 Just before the elections in Israel and right after the massacre of civilians in Gaza, which also included bombing of UN headquarters and public incitations to murder peace activists3, it’s maybe time to have a look at how reasonable people are doing over there. One impressive campaign is December 18th4: at the motto of FREE THE SHMINISTIM“ young conscious objectors (among them also the daughter of a former deputy head of Mossad) stepped forward and refused to serve the omnipresent militarization of Israel, the country where they are born and that still forces them to serve IDF for 2 to 3 years. Since 20 years now (and finally) we had abolition of coercive military service for youth in Europe: this is definitely one of the most important political standpoints for Israel to work on, if it intends to get closer to Europe.
    [Show full text]
  • Computer-Based Working Environment
    File management Editing X Window KDE Debian/GNU Linux Introduction II. K´arolyErdei November 21, 2009 K´arolyErdei — Debian/GNU Linux 1/45 File management Editing X Window KDE 1 File management 2 Editing 3 X Window 4 KDE K´arolyErdei — Debian/GNU Linux 2/45 File management Editing X Window KDE Agenda 1 File management 2 Editing 3 X Window 4 KDE K´arolyErdei — Debian/GNU Linux 3/45 File management Editing X Window KDE File and directory management Commands and File Managers using a terminal window (on a command line) create directory: mkdir -v -m 755 directoryname ... create, remove: mkdir directory; rmdir directory; touch file; rm file cp file1 file2; mv file1 file2; mv directory1 directory2 change permissions create symbolic links (for files, directories) K´arolyErdei — Debian/GNU Linux 4/45 File management Editing X Window KDE File and directory management Commands and File Managers using a GUI, i.e. a File Manager there are a lot of file managers in Debian get list with grep ”file manager ” lenny-packages.txt check them for features, looks, etc. some of them: konqueror, bsc, mc, filerunner, xfe hades:sysadmin!16> man -k "file manager" filerunner (1) - simple and efficient file manager with FTP fr (1) - simple and efficient file manager with FTP gnome-commander (1) - A GNOME file manager konqueror (1) - Web browser, file manager, ... nautilus (1) - the GNOME File Manager hades:sysadmin!17> K´arolyErdei — Debian/GNU Linux 5/45 File management Editing X Window KDE File managers in details I File Managers bsc: BeeSoft Commander graphical file manager with two panels mc: midnight commander a powerful file manager filerunner: X-Based FTP program and file manager, very powerful xfe: X file explorer a lightweight file manager for X11,like Windows Explorer konqueror: advanced file manager and the central unit in KDE a web browser, document viewer, application starter Desktop configurator, etc.
    [Show full text]
  • DTS 4132.Timeserver
    MOUNTING AND INSTRUCTION MANUAL DTS 4132.timeserver Network – Time Server and Master Clock © MOBATIME BE-801104.06 Certification of the Producer STANDARDS The DTS 4132.timeserver was developed and produced in accordance with the EU Guidelines. 2014 / 30 / EU EMC 2014 / 35 / EU LVD 2008 / 57 / EU Railway 2011 / 65 / EU RoHS 1907 / 2006 REACH References to the Instruction Manual 1. The information in this Instruction Manual can be changed at any time without notice. The current version is available for download on www.mobatime.com. 2. The device software is continuously being optimized and supplemented with new options. For this reason, the newest software version can be obtained from the Mobatime website. 3. This Instruction Manual has been composed with the utmost care, in order to explain all details in respect of the operation of the product. Should you, nevertheless, have questions or discover errors in this Manual, please contact us. 4. We do not answer for direct or indirect damages, which could occur, when using this Manual. 5. Please read the instructions carefully and only start setting-up the product, after you have correctly understood all the information for the installation and operation. 6. The installation must only be carried out by skilled staff. 7. It is prohibited to reproduce, to store in a computer system or to transfer this publication in a way or another, even part of it. The copyright remains with all the rights with BÜRK MOBATIME GmbH, D-78026 VS-Schwenningen and MOSER-BAER AG – CH 3454 Sumiswald / SWITZERLAND. © MOBATIME 2 / 108 801104.06 Overview 1 Safety ...............................................................................................................................
    [Show full text]
  • Essentiellement À Partir Du Pdf De FLOSS+Art (Goto10)
    Libre Essentiellement à partir du pdf de FLOSS+art (Goto10) Monopole de ... Distributions Linux 354 distributions sur DistroWatch, dont 6 ou 7 dédiées aux artistes : APODIO, PureDyne, Dynebolic, Ubuntu Studio, ... Difficultés de l'évolution de Linux ● Conflits internes, intolérance, mauvaise manière ● Driver (carte graphique, etc.) ● Documentation (ça s'améliore) : Flossmanual, framasoft, siteduzero, doc-ubuntu, etc. ● Friendly (ça s'améliore) : Ubuntu, environnement graphique de bureau (Gnome, KDE, XFCE, …) ● Logiciel vidéo ● Mise à jour (PulseAudio, Jack) Avantages ● Gratuit (dons) ● Mise à jour régulières ● Installation des logiciels ++ facile ● Communauté active ● Acteur (doc, support, demandes, ecrire), maîtrise de son environnement. ● Stable, sécurité (virus ?) ● Audience ++ ● Humanisme, alternative, accès « conscient » (démocratie) Historique ● Gnu project : Richard Stallman 1983-1991 ● GNU IS NOT UNIX ● Free software fundation : 4 libertés ● Open Source : + efficace (Eric Raymond), vision + utilitariste. ● 2 notions différentes. ● 1991 Linus Torvald : kernel Linux sous GPL. >>> JUSTE A TEMPS ! ● Figure du Hacker Libre / propriétaire ● Propriétaire / privateur / enclosure ● = + professionnel, + emplyable ● Read made problem solvers Libre / propriétaire ● Productivité - ● Peur - ● Politique + ● Démystification + (YOU ARE CAPABLE) ● Compétences + (transdisciplinaire, capacité d'apprentissage) ● Partage ● Continuous open artistic research Choix ● CD Live ● Ou installation multiboot ● De quoi avez-vous besoin ? Droits / Licences ● Libre
    [Show full text]
  • Editors Desk ...2
    The content of this magazine is released under the Creative Commons Attribution-Share Alike 3.0 Unported license. For more information visit user http://creativecommons.org/licenses/by-sa/3.0 TM Issue #1 - April 2009 EDITORS DESK ................................ 2 COMMUNITY NEWS ........................ 3 CHOOSING A DE/WM ...................... 4 HARDENING SSH IN 60 SECONDS .................................... 6 GAMERS CORNER .......................... 9 TIPS & TRICKS ............................... 10 PIMP MY ARCH .............................. 11 SOFTWARE REVIEW ......................12 Q&A ..................................................14 EEDDIITTOORRSS DDEESSKK Welcome to the first issue of Arch User Magazine! ARCH USER STAFF Daniel Griffiths (Ghost1227) ........... Editor ello, and thank you for picking up issue #1 of Arch User Magazine! While David Crouse (Crouse) .......... Contributor the vast majority of you probably know me (or have at least seen me H around the forums), I feel that I should take a moment to introduce myself. My name is Daniel Griffiths, and I am a 26-year-old independent contractor in Delaware, US. Throughout my life, I have wandered through various UNIX/Linux systems including (but not limited to) MINIX, RedHat, Mandrake, Slackware, Gentoo, Debian, and even two home made distributions based on Linux From Scratch. I finally found Arch in 2007 and instantly fell in love with its elegant simplicity. Some of our more attentive readers may note that Arch already has a monthly newsletter. With the existence of the aformentioned newsletter, what is the point of adding another news medium to the mix? Fear not, newsletter readers, I have no intention of letting Arch User Magazine take the place of the newsletter. In fact, Arch User Magazine and the newsletter are intended to fill two very different needs in the Arch community.
    [Show full text]
  • Distribution Choice and Preferred Method of Coffee Making with A
    Distribution choice and preferred method of coffee making with a quick look at bean-grinding behavior among humans Distribution choice and preferred method of coffee making with a quick look at bean-grinding behavior among humans A quick comment of the results 2 Summary of linux usage 2 Distro usage 2 DE usage, total 4 DE usage by distro 5 Ubuntu 5 Manjaro 6 Fedora 6 Debian 7 Mint 7 Elementary 8 Pop! OS 8 Open SUSE 9 Zorin 9 Coffee making methods 11 Summary 11 Bean-grinding preferences 12 Bean handling and distro usage 13 Coffee making method by distribution choice 14 Distribution choice by coffee making method 15 Case study: Elementary 16 Conclusion 16 End of the document 17 1/20 Distribution choice and preferred method of coffee making with a quick look at bean-grinding behavior among humans A quick comment of the results We have 182 responses, which clearly is a representative sample of all linux users globally, so the results obtained can be considered accurate, valid, significant and scientific. In the following chapters, we display graphs of the data. The data is provided in tabular form for more science in the end of the document. The raw data and this report can be downloaded at https://rampantpanda.com/coffee-and-distro/ ​ Summary of linux usage Distro usage 2/20 Distribution choice and preferred method of coffee making with a quick look at bean-grinding behavior among humans DE usage, total Excluding Windows, MacOS and all the ones I didn’t recognize. From the data (see the end of the document) we can conclude that Cinnamon users can’t really type and i3 users are really specific.
    [Show full text]