Chicago Open Trash 2018: Look at All Those Chickens by Rob Carson, Carsten Gehring, and Andrew Hart Round 13: Tossups
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Andrew Nealen
Andrew Nealen Interactive Media & Games Division Prof. Dr.-Ing. Andrew Nealen USC School of Cinematic Arts 1535 6th Street, Apt 301 3470 McClintock Avenue Santa Monica, CA 90401 Los Angeles, CA 90089 [email protected] [email protected] http://www.nealen.net Professional Game design, artificial intelligence, game programming/technology, computer Interests aided game design, computer graphics, interactive techniques, geometric mod- eling, human perception, computer animation, physically-based modeling Current Associate Professor of Cinematic Arts and Computer Science position(s) USC Cinematic Arts / USC Viterbi Work Associate Professor of Cinematic Arts and Computer Science experience USC Cinematic Arts / USC Viterbi (December 2019 { Today) Associate Professor of Cinematic Arts USC School of Cinematic Arts (May 2019 { November 2019) Visiting Associate Professor of Interactive Media & Games USC School of Cinematic Arts (September 2018 { May 2019) Assistant Professor of Computer Science NYU Tandon School of Engineering (September 2012 { September 2018) Core Team Member Hemisphere Games (September 2007 { Today) Assistant Professor of Computer Science Rutgers University (September 2008 { July 2012) Game Designer/Programmer Area/Code (September 2010 { May 2011) Postdoctoral Researcher and Lecturer Technische Universit¨atBerlin (October 2007 { August 2008) Teaching: game design and programming Research Assistant, Teaching Assistant and PhD Student Technische Universit¨atDarmstadt and Technische Universit¨atBerlin (June 2003 { September 2007) -
IN STILL ROOMS CONSTANTINE JONES the Operating System Print//Document
IN STILL ROOMS CONSTANTINE JONES the operating system print//document IN STILL ROOMS ISBN: 978-1-946031-86-0 Library of Congress Control Number: 2020933062 copyright © 2020 by Constantine Jones edited and designed by ELÆ [Lynne DeSilva-Johnson] is released under a Creative Commons CC-BY-NC-ND (Attribution, Non Commercial, No Derivatives) License: its reproduction is encouraged for those who otherwise could not aff ord its purchase in the case of academic, personal, and other creative usage from which no profi t will accrue. Complete rules and restrictions are available at: http://creativecommons.org/licenses/by-nc-nd/3.0/ For additional questions regarding reproduction, quotation, or to request a pdf for review contact [email protected] Th is text was set in avenir, minion pro, europa, and OCR standard. Books from Th e Operating System are distributed to the trade via Ingram, with additional production by Spencer Printing, in Honesdale, PA, in the USA. the operating system www.theoperatingsystem.org [email protected] IN STILL ROOMS for my mother & her mother & all the saints Aιωνία η mνήμη — “Eternal be their memory” Greek Orthodox hymn for the dead I N S I D E Dramatis Personae 13 OVERTURE Chorus 14 ACT I Heirloom 17 Chorus 73 Kairos 75 ACT II Mnemosynon 83 Chorus 110 Nostos 113 CODA Memory Eternal 121 * Gratitude Pages 137 Q&A—A Close-Quarters Epic 143 Bio 148 D R A M A T I S P E R S O N A E CHORUS of Southern ghosts in the house ELENI WARREN 35. Mother of twins Effie & Jr.; younger twin sister of Evan Warren EVAN WARREN 35. -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
Art Styles in Computer Games and the Default Bias
University of Huddersfield Repository Jarvis, Nathan Photorealism versus Non-Photorealism: Art styles in computer games and the default bias. Original Citation Jarvis, Nathan (2013) Photorealism versus Non-Photorealism: Art styles in computer games and the default bias. Masters thesis, University of Huddersfield. This version is available at http://eprints.hud.ac.uk/id/eprint/19756/ The University Repository is a digital collection of the research output of the University, available on Open Access. Copyright and Moral Rights for the items on this site are retained by the individual author and/or other copyright owners. Users may access full items free of charge; copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational or not-for-profit purposes without prior permission or charge, provided: • The authors, title and full bibliographic details is credited in any copy; • A hyperlink and/or URL is included for the original metadata page; and • The content is not changed in any way. For more information, including our policy and submission procedure, please contact the Repository Team at: [email protected]. http://eprints.hud.ac.uk/ THE UNIVERSITY OF HUDDERSFIELD Photorealism versus Non-Photorealism: Art styles in computer games and the default bias. Master of Research (MRes) Thesis Nathan Jarvis - U0859020010 18/09/2013 Supervisor: Daryl Marples Co-Supervisor: Duke Gledhill 1.0.0 – Contents. 1.0.0 – CONTENTS. 1 2.0.0 – ABSTRACT. 4 2.1.0 – LITERATURE REVIEW. 4 2.2.0 – SUMMARY OF CHANGES (SEPTEMBER 2013). -
『Powers of Two 二人で一人の天才』注釈(Pdf)
『POWERS OF TWO 二人で一人の天才』 注釈 序曲 ・ピクサーのスタジオ Keith Sawyer, “Group Genius at Pixar,” Creativity & Innovation (blog),September 12, 2008, ・世界に存在する誰か http://keithsawyer.wordpress.com/2008/09/12/group-genius-at-pixar/. キース・ソーヤー『凡才の集 Martin Buber,“To Hallow This Life: An Anthology” (New York: Harper, 1958) 団は孤高の天才に勝る―「グループ・ジーニアス」が生み出すものすごいアイデア』(金子宣子訳,ダイ ヤモンド社,2009年)も参照. ・演 劇が 生まれる トニー・クシュナー『エンジェルス・イン・アメリカ』第 2 部「ペレストロイカ」(New York: Theatre ・手頃な物語 Communications Group, 1993).クシュナー自身が力強い言葉で生き生きと伝え,人生と仕事で実践してい ここで言う「物語」は,第一に孤高の英雄が奮起するストーリーを指す.英雄の物語は基本的に,始まりと終 るが ,本 人によるとマルクスの 考えだという.正 確な引 用は「 マルクスの 言うとおりだ.それ以 上は分 割できな わりは主人公が 1 人だけになる.ジョセフ・キャンベルが提唱したこのルールは,脚本家のバイブルとされるク い人間の最小単位は 2 人.1人ではない」. リストファー・ボグラー『神話の法則―ライターズ・ジャーニー 夢を語る技術』(岡田勲ほか訳,ストーリ アーツ&サイエンス研究所,2002 年)でも説明されている.三文小説や文学的な回想録,CM,テレビゲー ・1967 年 3 月 29 日 ムなどあらゆる物語に通じる神聖なルールだ.「物語」の 2 つめの意味は,複雑な現象を理解しやすくする単 ハンター・デイヴィス『ビートルズ』(小笠原豊樹,中田耕治訳,河出書房新社,2010 年)は「3 月半ば」 位としてだ.これについてジョーン・ディディオンは,「私たちは生きるために,自分に物語を語る」と述べてい に行われたセッションとしているが,前後の文脈から,マーク・ルイソン『ザ・ビートルズ レコーディング・セッ る(Joan Didion,“We Tell Ourselves Stories in Order to Live: Collected Nonfiction”[New York: ションズ完全版』(内田久美子訳,シンコーミュージック,2009 年)に 3 月 29 日とある「ウィズ・ア・リトル・ Random House, 2006]).筋書きがなければ私たちの心をすり抜けていたかもしれない環境を物語の舞台に ヘルプ・フロム・マイ・フレンズ」 の最初のセッションと同じ夜と考えられる.デイヴィスに確認したところ,「い 選び,解釈して,筋書きを押しつけるところから現実が生まれる. つものように私よりマーク・L を信頼してほしい」と 2014 年 1 月 31 日に返信があった.この章のほかの詳細 はデイヴィス『ビートルズ』より. ・ウッズ に つ いてから 5 年 間 Connell Barrett,“Tiger's Caddie Steve Williams Tells All,” Golf Magazine, February 22, 2009. ・詩の順番を入れ替え http://www.golf.com/tour-and-news/tigers-caddie-steve-williams-tells-all -
In BLACK CLOCK, Alaska Quarterly Review, the Rattling Wall and Trop, and She Is Co-Organizer of the Griffith Park Storytelling Series
BLACK CLOCK no. 20 SPRING/SUMMER 2015 2 EDITOR Steve Erickson SENIOR EDITOR Bruce Bauman MANAGING EDITOR Orli Low ASSISTANT MANAGING EDITOR Joe Milazzo PRODUCTION EDITOR Anne-Marie Kinney POETRY EDITOR Arielle Greenberg SENIOR ASSOCIATE EDITOR Emma Kemp ASSOCIATE EDITORS Lauren Artiles • Anna Cruze • Regine Darius • Mychal Schillaci • T.M. Semrad EDITORIAL ASSISTANTS Quinn Gancedo • Jonathan Goodnick • Lauren Schmidt Jasmine Stein • Daniel Warren • Jacqueline Young COMMUNICATIONS EDITOR Chrysanthe Tan SUBMISSIONS COORDINATOR Adriana Widdoes ROVING GENIUSES AND EDITORS-AT-LARGE Anthony Miller • Dwayne Moser • David L. Ulin ART DIRECTOR Ophelia Chong COVER PHOTO Tom Martinelli AD DIRECTOR Patrick Benjamin GUIDING LIGHT AND VISIONARY Gail Swanlund FOUNDING FATHER Jon Wagner Black Clock © 2015 California Institute of the Arts Black Clock: ISBN: 978-0-9836625-8-7 Black Clock is published semi-annually under cover of night by the MFA Creative Writing Program at the California Institute of the Arts, 24700 McBean Parkway, Valencia CA 91355 THANK YOU TO THE ROSENTHAL FAMILY FOUNDATION FOR ITS GENEROUS SUPPORT Issues can be purchased at blackclock.org Editorial email: [email protected] Distributed through Ingram, Ingram International, Bertrams, Gardners and Trust Media. Printed by Lightning Source 3 Norman Dubie The Doorbell as Fiction Howard Hampton Field Trips to Mars (Psychedelic Flashbacks, With Scones and Jam) Jon Savage The Third Eye Jerry Burgan with Alan Rifkin Wounds to Bind Kyra Simone Photo Album Ann Powers The Sound of Free Love Claire -
The Good Wife Season 5 Episode 1 Full Episode
The good wife season 5 episode 1 full episode Crime · Alicia works on a Death Row appeal with Will and Diane before going off to start her own The Good Wife (–). / 1 user 1 critic Season 5 | Episode 1. Previous . HD. See full technical specs». Edit. The Good Wife: Everything is Ending - on on CBS All Access. Season 5: Episode 1 - Everything is Ending Full Episodes. Blue Bloods Video - Cutting Losses (Sneak Peek 1). Undo. Get Ready To Watch Even More Young Sheldon! - Undo. How To Watch Criminal Minds. Alicia works on a Death Row appeal with Will and Diane before going off to start her own firm with Cary, but people begin to suspect something is afoot. The Good Wife Season 5 Episode 1 The Good Wife Season 5 Episode 1 The Good Wife Season 5 Episode 1 The Good Wife Season 5 Episode 2 The Good. Watch The Good Wife: Everything Is Ending from Season 5 at Watch The Good Wife - Season 5, Episode 1 - Everything is Ending: Alicia tries to balance one final Watch Full Episodes: The Good Wife. Watch The Good Wife S05E01 Season 5 Episode 1. Season 1. watch all episodes The Good Wife Season. The Good Wife - Season 5 The fifth season of the legal drama begins with Alicia and Episode 1: Everything is Ending Episode 2: The Bit Bucket Episode 3: A. Trailer; Episode 1; 2; 3; 4; 5; 6; 7; 8; 9; 10; 11; 12; 13; 14; 15; 16; 17; 18; 19 . Watch The Good Wife Season 5 putlocker9 Full Episode Online. -
The Good Wife Season 1 Episod 11 Free Download Watch the Good Wife Online
the good wife season 1 episod 11 free download Watch The Good Wife Online. You have found a great place to watch The Good Wife online. TV Fanatic has many options available for your viewing pleasure so watch The Good Wife online now! On The Good Wife Season 7 Episode 22, Alicia must decide what she'll do next as a verdict is reached in Peter's trial on the series finale. On The Good Wife Season 7 Episode 21, as the trial unfolds, new accusations come out and Alicia works furiously to keep Peter from going back to jail. On The Good Wife Season 7 Episode 20, everything goes wrong at a party to celebrate Howard and Jackie's upcoming wedding while Eli asks Jason to investigate Peter. On The Good Wife Season 7 Episode 19, Peter faces possible arrest while Alicia and Lucca fly to Toronto to represent an NSA agent detained by customs. On The Good Wife Season 7 Episode 18, the power struggle at Lockhart, Agos & Lee reaches a boiling point, and Marissa is used as leverage in the case against Peter. On The Good Wife Season 7 Episode 17, the firm defends a father of a shooting victim when he puts up a billboard calling a gun store owner a murderer. What's Diane's plan for the firm? What does the FBI have on Peter? Check out our recap and review of The Good Wife Season 7 Episode 16. On The Good Wife Season 7 Episode 15, Eli hires Elsbeth Tascioni to find out why the FBI is after Peter while Alicia joins a secret panel of attorneys on a case. -
A Framework of Player Objects in Virtual Environments
A Framework of Player Objects in Virtual Environments Ea Christina Willumsen Department of Information Science and Media Studies University of Bergen Fosswinckels gate 6 5007 Bergen, Norway [email protected] ABSTRACT Based on data gathered from an analysis of 99 digital single-player games, this paper presents a framework named the PO-VE model for analysing player objects in virtual environments. Player objects are understood as objects integrated in the virtual environment which constitute the player’s point of control and thus frame their actions in the game system. A necessary distinction is made between player object and the presentation of characterisation, separating the notion of “character” from player object, which yields certain analytical benefits. The PO-VE model, which consists of 16 different categories and thus provides a high-granularity analysis tool, is presented using two primary examples from the data set – The Witcher III: Wild Hunt and VVVVVV – and discussed in relation to its potential applications, limitations, and contributions to the more theoretical domain of game studies. Keywords Player object, avatar, character, virtual environment, gameworld, object-oriented design, ontology, analysis model INTRODUCTION The very object with which we interact with a digital game has been scrutinised from a variety of perspectives. Using terms ranging from avatar (Linderoth 2005; Bayliss 2007; Klevjer 2007; Vella 2015; Kania 2017; Banks 2018; Willumsen 2018) to player character (Fernández-Vara 2011; Lankoski 2011; Westecott 2009) and game ego (Wilhelmsson 2008), scholars have attempted to understand the ways in which this object establishes a relationship between player and game. What has yet to be uncovered, however, are the details of the ways in which the object is integrated into a virtual environment and in turn how this integration determines its most basic configurations. -
Dead Man, Legal Pluralism and the De-Territorialization of the West
Osgoode Hall Law School of York University Osgoode Digital Commons Articles & Book Chapters Faculty Scholarship 2011 "Passing Through the Mirror": Dead Man, Legal Pluralism and the De-Territorialization of the West Ruth Buchanan Osgoode Hall Law School of York University, [email protected] Source Publication: Law, Culture and the Humanities. Volume 7, Number 2 (2011), p. 289-309. Follow this and additional works at: https://digitalcommons.osgoode.yorku.ca/scholarly_works This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License. Recommended Citation Buchanan, Ruth. ""Passing Through the Mirror": Dead Man, Legal Pluralism and the De-Territorialization of the West." Law, Culture and the Humanities 7.2 (2011): 289-309. This Article is brought to you for free and open access by the Faculty Scholarship at Osgoode Digital Commons. It has been accepted for inclusion in Articles & Book Chapters by an authorized administrator of Osgoode Digital Commons. ‘‘Passing through the Mirror’’: Dead Man, Legal Pluralism and the De-territorialization of the West Ruth M. Buchanan Osgoode Hall Law School,York University Abstract The failures of Western law in its encounter with indigenous legal orders have been well documented, but alternative modes of negotiating the encounter remain under-explored in legal scholarship. The present article addresses this lacuna. It proceeds from the premise that the journey towards a different conceptualization of law might be fruitfully re-routed through the affect-laden realm of embodied experience – the experience of watching the subversive anti- western film Dead Man. Section II explains and develops a Deleuzian approach to law and film which involves thinking about film as ‘‘event.’’ Section III considers Dead Man’s relation to the western genre and its implications for how we think about law’s founding on the frontier. -
Games: ARM, Chrome OS, Steam, and New Titles with Source Code And/Or GNU/Linux Support
Published on Tux Machines (http://www.tuxmachines.org) Home > content > Games: ARM, Chrome OS, Steam, and New Titles With Source Code and/or GNU/Linux Support Games: ARM, Chrome OS, Steam, and New Titles With Source Code and/or GNU/Linux Support By Roy Schestowitz Created 11/01/2021 - 1:47pm Submitted by Roy Schestowitz on Monday 11th of January 2021 01:47:59 PM Filed under Gaming [1] What do ARM-powered Macs mean for LINUX GAMING? [2] Looks like we may see Steam properly on Chrome OS by the end of 2021 | GamingOnLinux[3] In a move that might help boost Linux gaming numbers, it seems Google are still moving forward with their plan to get Steam running properly native on Chrome OS during 2021. This is something we've talked about before, and again and now it appears to be moving a bit quicker. The new report comes from Chrome Unboxed, who noticed some interesting commits landing talking about project Borealis, which appears to be the code name for this huge project which includes running Steam. I should note though, that Borealis isn't just about Steam but appears to be some wider Linux push for Chrome OS to get more working on it. Last we heard, Borealis itself was based on Ubuntu too. Fast-paced competitive score-fight platformer Jumpala releases January 19 | GamingOnLinux[4] Yokereba Games have teamed up with publisher Versus Evil for the release of Jumpala, a game that takes competitive platforming and turns it into a high-speed score-fight. Jumpala has each character hop between small platforms, each platform having a number attached to add to your score. -
Mothers on Mothers: Maternal Readings of Popular Television
From Supernanny to Gilmore Girls, from Katie Price to Holly Willoughby, a MOTHERS ON wide range of examples of mothers and motherhood appear on television today. Drawing on questionnaires completed by mothers across the UK, this MOTHERS ON MOTHERS book sheds new light on the varied and diverse ways in which expectant, new MATERNAL READINGS OF POPULAR TELEVISION and existing mothers make sense of popular representations of motherhood on television. The volume examines the ways in which these women find pleasure, empowerment, escapist fantasy, displeasure and frustration in popular depictions of motherhood. The research seeks to present the MATERNAL READINGS OF POPULAR TELEVISION voice of the maternal audience and, as such, it takes as its starting REBECCA FEASEY point those maternal depictions and motherwork representations that are highlighted by this demographic, including figures such as Tess Daly and Katie Hopkins and programmes like TeenMom and Kirstie Allsopp’s oeuvre. Rebecca Feasey is Senior Lecturer in Film and Media Communications at Bath Spa University. She has published a range of work on the representation of gender in popular media culture, including book-length studies on masculinity and popular television and motherhood on the small screen. REBECCA FEASEY ISBN 978-0343-1826-6 www.peterlang.com PETER LANG From Supernanny to Gilmore Girls, from Katie Price to Holly Willoughby, a MOTHERS ON wide range of examples of mothers and motherhood appear on television today. Drawing on questionnaires completed by mothers across the UK, this MOTHERS ON MOTHERS book sheds new light on the varied and diverse ways in which expectant, new MATERNAL READINGS OF POPULAR TELEVISION and existing mothers make sense of popular representations of motherhood on television.