Reset Magazine Web Directory Reset Page 74
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
Performance and Architecture Optimization in an HTML5-Based Web Game
Linköping University | Department of Computer science Master Thesis | Computer Science Spring term 2016 | LiTH-IDA/ERASMUS-A–16/001—SE Performance and architecture optimization in an HTML5-based web game Corentin Bras Tutor, Aseel Berglund Examinator, Henrik Eriksson Copyright The publishers will keep this document online on the Internet – or its possible replacement – for a period of 25 years starting from the date of publication barring exceptional circumstances. The online availability of the document implies permanent permission for anyone to read, to download, or to print out single copies for his/hers own use and to use it unchanged for non-commercial research and educational purpose. Subsequent transfers of copyright cannot revoke this permission. All other uses of the document are conditional upon the consent of the copyright owner. The publisher has taken technical and administrative measures to assure authenticity, security and accessibility. According to intellectual property law the author has the right to be mentioned when his/her work is accessed as described above and to be protected against infringement. For additional information about the Linköping University Electronic Press and its procedures for publication and for assurance of document integrity, please refer to its www home page: http://www.ep.liu.se/. © Corentin Bras Abstract Web applications are becoming more and more complex and bigger and bigger. In the case of a web game, it can be as big as a software. As well, as these applications are run indirectly through a web browser they need to be quite well optimized. For these reasons, performance and architecture are becoming a crucial point in web development. -
Retro Gaming News
CONTENTS SPACE HARRIER 4 ZERO WING 30 WEWANA:PLAY APP 11 MEET THE TEAM 33 CONTACT SAM CRUISE 17 CHASE HQ 34 JASON MACKENZIE 20 MARBLE MADNESS 37 TRGN AWARD 25 MILLENNIUM 2.2 39 EMULATOR REVIEW 26 FRIDAY THE 13TH 42 MAIL BAG 29 FIST 2 48 The Retro Games News © Shinobisoft Publishing Founder Phil Wheatley Editorial: Welcome to another month of retro gaming goodness. Along with the usual classic game reviews such as Space Harrier, Contact Sam Cruise and Friday 13th, we also have a couple of unique interviews. The first of which is from a guy called Deepak Pathak who is one of the partners behind the WeWana:Play App which allows you to schedule gaming sessions with your friends. A second is with Jason ‘Kenz’ Mackenzie who is well known in the retro gaming community. We also have some new sections such as the Mail Bag and the TRGN Award. Please feel free to email your letters to the email above. Thanks as ever to everybody who contributed such as the writers, our proof reader and Logo artist. Happy Retro Gaming – Phil Wheatley © The Retro Games News Page 2 elisoftware.com © The Retro Games News Page 3 SPACE HARRIER Essentials Welcome to the fantasy zone. Get Ready! The first ever samples I heard on my Atari ST. Yet another fantastic what was the forefront hit from Sega, Space of 3D games. WOW! My friend and I Harrier came to the were in awe. arcades back in 1985. Other systems too Computers can now This game, along with were at the time talk at you as the low Sega's other popular beginning to develop quality distorted titles back then, Super 3D games Sega were sounds came at us. -
USS Inferno Celebrates 5 Years in STARFLEET
STARFLEET Communiqué Issue Number 152, April/May, 2009 A newsletter publication provided for members of STARFLEET, The International Star Trek Fan Association, Inc. table of contents Carolyn “CZ” Zimdahl (March 1, 1958 - March 29, 2009) STARFLEET Communiqué Eulogies, Tributes, and Memories from numerous STARFLEET friends 3 Number 152 Report from the Commander, STARFLEET by FADM Sal Lizard 5 Report from the Vice-Commander, STARFLEET by VADM Dave Blaser 6 Publisher: Jonathan Lane Communications Report by COMM Jon Lane 7 Editor-in-Chief: Prasith Kim-Aun, DMD Operations Report by RADM Jerry Tien 9 Content Editor: Dennis Rayburn Computer Operations Report by COMM John Halliday 10 Layout: Prasith Kim-Aun, DMD Report from the Chief Financial Officer by COMM Michael Stein 11 Front Cover Layout and Photos: Jon Lane Shakedown Operations Report by RADM Warren Price 12 Proof Readers: Jon Lane and Alex Rosenzweig Academy News by ADM Peg Pellerin 13 Ask “Deep Trek” - #004 by COMM George Flanik 14 ECAB Report by VADM Dave Blaser 15 Published by: Newsletter Contest - Announcement and Rules by MGN Dennis Rayburn 16 STARFLEET, USS Niagara Celebrates 6 Years in STARFLEET by LT Jeffrey Scott Triz 17 The International Star Trek Fan Association, Inc. PO Box 291 Donations Needed by CAPT Reed Livingston Bates 17 North Hampton, NH 03862 The Origin of the Term “Ship of the Line” by CMDR George Flanik 18 USS Republic: St. Patrick’s Parade and Fundraising by CAPT Eric L. Watts 18 Send submissions via e-mail to STARFLEET Quartermaster - Stuff for Sale by ADM Pete Mohney 19 [email protected] Flag Officer Promotions by ADM Linda Kloempken 19 ...or any written papers to the address above. -
Java Game Developer Interview Questions and Answers Guide
Java Game Developer Interview Questions And Answers Guide. Global Guideline. https://www.globalguideline.com/ Java Game Developer Interview Questions And Answers Global Guideline . COM Java Game Developer Job Interview Preparation Guide. Question # 1 What is the 'Platform independence 'properties of java? Answer:- The very essence of the platform independence of Java lies in the way the code is stored, parsed and compiled - bytecode. Since these bytecodes run on any system irrespective of the underlying operating system, Java truly is a platform-independent programming language. Read More Answers. Question # 2 Tell us what will you bring to the team? Answer:- I will bring a large amount of support to the team, I endeavour to make sure my team reaches the goal they so desperately need. I feel that adding me to the team will bring our performance up a notch. Read More Answers. Question # 3 Tell us is Game Development Subcontracted? Answer:- I was having a conversation with someone who believed that components of a games code where subcontracted out to programmers in different countries where it would be cheaper, then assembled by the local company. I understand that people often use pre-built engines but I would think that making the actual game would require people to work closely in the same studio. Read More Answers. Question # 4 Tell me is There A Portal Dedicated To Html5 Games? Answer:- Just to get something straight; by "portal", I mean a website that frequently publishes a certain type of games, has a blog, some articles, maybe some tutorials and so on. All of these things are not required (except the game publishing part, of course), for example, I consider Miniclip to be a flash game portal. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
Download 80 PLUS 4983 Horizontal Game List
4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B. -
Comparativo Entre Game Engines Como Etapa Inicial Para O Desenvolvimento De Um Jogo De Educação Financeira
Comparativo entre Game Engines como Etapa Inicial para o Desenvolvimento de um Jogo de Educação Financeira Carlos Henrique Leitão Cavalcante1, Maria Luciana Almeida Pereira 1 1Instituto Federal de Educação Ciência e Tecnologia do Ceará (IFCE) Rodovia BR 020, Km 303, s/n - Jubaia, 62700-000 – Canindé – CE – Brasil {henriqueleitao, lucianaalmeidaaa}@gmail.com Abstract. The teaching of financial management is not present in basic education in Brazil or when it is addressed it may not arouse students' interest. Teaching this theme in a playful way through a children's mobile game, it is an interesting alternative. However, to develop this game without great programming knowledge is necessary a game engine that facilitates its implementation. In this way, this work aims to present a comparison between some engines for game development, serving as input for choosing an engine. In the end, Godot presented itself as the best game engine, presenting greater facilities for game development. Resumo. O ensino da gestão financeira não está presente na educação fundamental no Brasil ou quando é abordado pode não despertar o interesse dos alunos. Ensinar de forma lúdica essa temática através de um jogo de celular para crianças, mostra-se uma alternativa interessante. Contudo, para desenvolver este jogo sem grandes conhecimentos de programação é necessário uma game engine que facilita sua implementação. Desta forma, este trabalho tem como objetivo apresentar um comparativo entre algumas engines para desenvolvimento de jogos, servindo de insumos para escolha de uma engine. Ao final, o Godot se apresentou como melhor motor de jogo, apresentando maiores facilidades para desenvolvimento de jogos. 1. -
Full Arcade List OVER 2700 ARCADE CLASSICS 1
Full Arcade List OVER 2700 ARCADE CLASSICS 1. 005 54. Air Inferno 111. Arm Wrestling 2. 1 on 1 Government 55. Air Rescue 112. Armed Formation 3. 1000 Miglia: Great 1000 Miles 56. Airwolf 113. Armed Police Batrider Rally 57. Ajax 114. Armor Attack 4. 10-Yard Fight 58. Aladdin 115. Armored Car 5. 18 Holes Pro Golf 59. Alcon/SlaP Fight 116. Armored Warriors 6. 1941: Counter Attack 60. Alex Kidd: The Lost Stars 117. Art of Fighting / Ryuuko no 7. 1942 61. Ali Baba and 40 Thieves Ken 8. 1943 Kai: Midway Kaisen 62. Alien Arena 118. Art of Fighting 2 / Ryuuko no 9. 1943: The Battle of Midway 63. Alien Challenge Ken 2 10. 1944: The LooP Master 64. Alien Crush 119. Art of Fighting 3 - The Path of 11. 1945k III 65. Alien Invaders the Warrior / Art of Fighting - 12. 19XX: The War Against Destiny 66. Alien Sector Ryuuko no Ken Gaiden 13. 2 On 2 OPen Ice Challenge 67. Alien Storm 120. Ashura Blaster 14. 2020 SuPer Baseball 68. Alien Syndrome 121. ASO - Armored Scrum Object 15. 280-ZZZAP 69. Alien vs. Predator 122. Assault 16. 3 Count Bout / Fire SuPlex 70. Alien3: The Gun 123. Asterix 17. 30 Test 71. Aliens 124. Asteroids 18. 3-D Bowling 72. All American Football 125. Asteroids Deluxe 19. 4 En Raya 73. Alley Master 126. Astra SuPerStars 20. 4 Fun in 1 74. Alligator Hunt 127. Astro Blaster 21. 4-D Warriors 75. AlPha Fighter / Head On 128. Astro Chase 22. 64th. Street - A Detective Story 76. -
Arcade 4. 1943 Kai: Midway Kaisen (Japan) Arcade 5
1. 10-Yard Fight (Japan) arcade 2. 1941: Counter Attack (World 900227) arcade 3. 1942 (set 1) arcade 4. 1943 Kai: Midway Kaisen (Japan) arcade 5. 1943: The Battle of Midway (Euro) arcade 6. 1944: The Loop Master (USA 000620) arcade 7. 1945k III arcade 8. 19XX: The War Against Destiny (USA 951207) arcade 9. 2020 Super Baseball (set 1) arcade 10. 2 On 2 Open Ice Challenge (rev 1.21) arcade 11. 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) arcade 12. 3D Crazy Coaster vectrex 13. 3D Mine Storm vectrex 14. 3D Narrow Escape vectrex 15. 3 Ninjas Kick Back (U) supernintend 16. 4-D Warriors arcade 17. 4 Fun in 1 arcade 18. 4 Player Bowling Alley arcade 19. 600 arcade 20. 64th. Street - A Detective Story (World) arcade 21. 720 Degrees (rev 4) arcade 22. 7th Saga supernintend 23. 7-Up's Spot - Spot Goes to Hollywood # SMD megadrive 24. 800 Fathoms arcade 25. '88 Games arcade 26. '99: The Last War arcade 27. AAAHH!!! Real Monsters (E) [!] supernintend 28. Abadox nintendo 29. A.B. Cop (World) (FD1094 317-0169b) arcade 30. A Boy and His Blob nintendo 31. Abscam arcade 32. Acrobatic Dog-Fight arcade 33. Acrobat Mission arcade 34. Act-Fancer Cybernetick Hyper Weapon (World revision 2) arcade 35. Action Fighter (, FD1089A 317-0018) arcade 36. Action Hollywood arcade 37. ActRaiser 2 (E) supernintend 38. ActRaiser supernintend 39. Addams Family - Pugsley's Scavenger Hunt supernintend 40. Addams Family, The (U) supernintend 41. Addams Family Values supernintend 42. Adventures of Batman & Robin megadrive 43. -
Phaser.Js Game Design Workbook
Phaser.js Game Design Workbook Game development guide using Phaser v2.6.2., and Community Edition JavaScript Game Framework Stephen Gose This book is for sale at http://leanpub.com/phaserjsgamedesignworkbook This version was published on 2018-11-12 This is a Leanpub book. Leanpub empowers authors and publishers with the Lean Publishing process. Lean Publishing is the act of publishing an in-progress ebook using lightweight tools and many iterations to get reader feedback, pivot until you have the right book and build traction once you do. © Copyright, 2008-2018, Stephen Gose. All rights reserved. Tweet This Book! Please help Stephen Gose by spreading the word about this book on Twitter! The suggested tweet for this book is: I’m making HTML games using Phaser Game Design Workbook. The suggested hashtag for this book is #PBMCube. Find out what other people are saying about the book by clicking on this link to search for this hashtag on Twitter: #PBMCube Also By Stephen Gose Voice of Foreign Exchange Game Template Mechanics for ActionScript JigSaw Puzzles Phaser Game Prototyping Multi-player Gaming Systems Phaser Game Starter Kit Collection Kiwi Game Design Workbook Making Dress-UP Browser Games with Phaser v2 Using JavaScript OLOO in game development Making Dating & Quiz Games Making Puzzle Browser Games with Phaser v2 Phaser v2 Game Design Workshop Course Phaser III Game Design Workshop Making Peg Solitaire Browser Games with Phaser v2 Phaser III Game Prototyping Phaser III Game Design Workbook Phaser III Game Starter Kit Collection Making RPG Games with Phaser v2 For my student@ Early Career Academy, Tempe, AZ and @ ITT Technical Institute, Tempe, AZ and more currently To my students @ University of Advancing Technology (UAT), Tempe, AZ CONTENTS Contents Copyright Notice: .........................................