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Deadlands: Reloaded Core Rulebook
This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. This pdf may be printed for personal use. The Weird West Reloaded Shane Lacy Hensley and BD Flory Savage Worlds by Shane Lacy Hensley Credits & Acknowledgements Additional Material: Simon Lucas, Paul “Wiggy” Wade-Williams, Dave Blewer, Piotr Korys Editing: Simon Lucas, Dave Blewer, Piotr Korys, Jens Rushing Cover, Layout, and Graphic Design: Aaron Acevedo, Travis Anderson, Thomas Denmark Typesetting: Simon Lucas Cartography: John Worsley Special Thanks: To Clint Black, Dave Blewer, Kirsty Crabb, Rob “Tex” Elliott, Sean Fish, John Goff, John & Christy Hopler, Aaron Isaac, Jay, Amy, and Hayden Kyle, Piotr Korys, Rob Lusk, Randy Mosiondz, Cindi Rice, Dirk Ringersma, John Frank Rosenblum, Dave Ross, Jens Rushing, Zeke Sparkes, Teller, Paul “Wiggy” Wade-Williams, Frank Uchmanowicz, and all those who helped us make the original Deadlands a premiere property. Fan Dedication: To Nick Zachariasen, Eric Avedissian, Sean Fish, and all the other Deadlands fans who have kept us honest for the last 10 years. Personal Dedication: To mom, dad, Michelle, Caden, and Ronan. Thank you for all the love and support. You are my world. B.D.’s Dedication: To my parents, for everything. Sorry this took so long. Interior Artwork: Aaron Acevedo, Travis Anderson, Chris Appel, Tom Baxa, Melissa A. Benson, Theodor Black, Peter Bradley, Brom, Heather Burton, Paul Carrick, Jim Crabtree, Thomas Denmark, Cris Dornaus, Jason Engle, Edward Fetterman, -
Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
Program July 29 - August 4, 2013
World Boardgaming Championships 2013 Schedule & Program July 29 - August 4, 2013 Pre-Cons begin July 27 Lancaster Host Resort Lancaster, PA www.boardgamers.org [email protected] Contents 1 is an association of boardgame enthusiasts incorporated as a non-profit company in the BPA state of South Carolina for the express purpose of hosting the annual gaming conference known as the World Boardgaming Championships, or WBC as it is more commonly known. It offers tournaments, vendors, an auction, demonstrations, seminars, open gaming, and Junior programs. In addition, for those who can’t get enough, we offer numerous focused Pre-Cons on the weekend before WBC. We also sponsor e-mail tournaments throughout the year, but our raison d’etre is WBC. We love boardgaming competition—from wargames and Eurogames to racing, sports, and rail games, and we make no apologies for it. It’s what we do. And we take pride in doing it better than anybody else. To find out more about our activities spend some time on our website at www.boardgamers.org. You’ll find more pre- and post-event information than anywhere else on the net—over 2,000 pages of it. It’s not very lucrative or cost effective, but it demonstrates our commitment to this hobby. You can help continue this madness by taking a moment to subscribe to our FREE e-mail newsletter via the web site or trade links with our Webmaster from your local club site. Finally, continue to spread the good news about our association and its activities by bringing your fellow gamers to the best week of pure gaming -
Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
What's on the Schedule For
What’s on the schedule for WBC ‘08? 1776 Empire of the Sun Ra! 1830 Enemy In Sight Race For the Galaxy 1960: Making of the President Euphrat & Tigris Rail Baron Ace of Aces Facts In Five Red Star Rising Acquire Fast Action Battles: The Bulge Republic of Rome Adel Verpflichtet Flying Colors Risk Advanced Civilization Football Strategy Robo Rally Advanced Squad Leader For the People Russia Besieged ASL Starter Kit Formula De Russian Campaign Afrika Korps Formula Motor Racing Saint Petersburg Age of Empires III Galaxy San Juan Age of Renaissance Gangsters Santa Fe Rails Age of Steam Gettysburg Saratoga Agricola Goa Settlers of Catan Air Baron Great Campaigns of ACW Shogun Alhambra Hamburgum Slapshot Amazing Space Venture Hammer of the Scots Speed Circuit Amun-Re Hannibal: Rome vs Carthage Squad Leader Anzio Here I Stand Stockcar Championship Racing Athens & Sparta History of the World Successors Atlantic Storm Imperial Superstar Baseball Attack Sub Ingenious Sword of Rome Auction Ivanhoe Through the Ages Axis & Allies Kaiser's Pirates Thurn & Taxis B-17 Kingmaker Ticket To Ride Battle Cry Kremlin Tigers In the Mist Battlegroup Liar's Dice Tikal Battleline Lost Cities Titan BattleLore Manoeuver Titan Two Bitter Woods Manifest Destiny Titan: The Arena Brawling Battleship Steel March Madness Trans America Breakout Normandy Medici Twilight Struggle Britannia Memoir '44 Union Pacific Bulge '81 Merchant of Venus Up Front Candidate Monsters Ravage America Vegas Showdown Can't Stop Monty's Gamble Victory in the Pacific Carcassonne Mystery of the -
The Boardgamer Magazine
Volume 8, Issue 4 October 2003 The BOARDGAMER Sample file Dedicated To The Competitive Play of Avalon Hill / Victory Games and the Board & Card Games of the World Boardgame Championships Featuring: The Longest Day, Blackbeard, B-17, Panzerblitz / Panzer Leader, Victory In The Pacific and AREA News and Ratings 2 The Boardgamer Volume 8, Issue 4 October 2003 Current Specific Game AREA Ratings To have a game AREA rated, report the game result to: Glenn Petroski; 6829 23rd Avenue; Kenosha, WI 53143-1233; [email protected] Advanced Squad Leader War At Sea Victory In The Pacific 104 Active Players Jul. 21, 2003 139 Active Players Aug. 17, 2003 165 Active Players Aug. 18, 2003 1. Steven Pleva 7799 1. Jonathan S Lockwood 6427 1. Ed Menzel 7104 2. Bret Hildebran 6890 2. Ray Freeman 6261 2. Andy Gardner 6502 3. Paul Sidhu 6871 3. Bruce Reiff 6075 3. Daniel R Henry 6462 4. JR (Jerald R) Tracy 6441 4. Patrick S Richardson 6042 4. Alfred N Wong 6389 5. Scott Drane 6397 5. Andy Gardner 6035 5. David Targonski 6355 6. Robert Banozic 6368 6. Michael A Kaye 5928 6. Nicholas J Markevich 6291 7. Perry Cocke 6324 7. Stephen S Packwood 5922 7. Michael A Kaye 6289 8. Carl Nogueira 6249 8. Dennis D Nicholson 5859 8. Michael E Day 6232 9. Kevin Valerien 6188 9. Rob Flowers 5824 9. Ray Freeman 6196 10. Raymond Woloszyn 6064 10. Phillip Rennert 5784 10. Thomas P Gregorio 6122 11. Ronald Duenskie 6032 11. Glenn McMaster 5753 11. James L Eliason 6109 12. -
Fine Games 2020 Annual Clearance
12/5/2020 11:10:05AM Fine Games' 2020 Annual Clearance Catalog Page 1 of 52 Great Games at Really GREAT Prices ! www.FineGames.com/eoy_clear.htm Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: [email protected] 541-756-4711 10am-9pm PST Fine Games' 2020 Annual Clearance Catalog is Big, Really BIG!. The largest sale we have ever offered. Initially, it includes a wide-ranging assortment of 672 games, magazines & gaming accessories -- nearly a third of the games we stock. Most are new & undamaged games or mags we simply have a few too many of; many are new games that suffered some minor damage at the hands of UPS. Many are too difficult to sell in the limited time before we begin to retire. Together, these sale items offer a thousand opportunities for great Xmas gifts for yourself or a significant other, some fun reading about game products from your past & others you might not know of. All at especially attractive prices. The Deal is this: We list 672 1056 items here with a special, clearance price good only during this sale, once each year. Choose as many or as few games as you wish. Contact us by phone (at 541-756-4711) or email ([email protected]) to place your order by 11/30/2020, and deliver payment to us promptly thereafter. In as little as 2 days later, your goodies will arrive in your awaiting hands. All bought at especially attractive Clearance Sale prices. Just act fast as these are offered first-come, first served, and are generally available in quantities of one, each (or sometimes 2 or 3). -
RULES of PLAY Living Rules, October 2010
SUCCESSORS—Living Rules, Oct 2010 The Battles for Alexander’s Empire by Mark Simonitch, Richard Berg, and John B. Firer RULES OF PLAY Living Rules, October 2010 TABLE OF CONTENTS 1. Introduction ......................................................... 2 14. Special Combat Units ......................................... 12 2. Game Components .............................................. 2 15. Sieges and Subjugations ..................................... 12 3. Sequence of Play ................................................. 3 16. Independent Armies ............................................ 13 4. How to Win ......................................................... 4 17. Legitimacy & Prestige ........................................ 14 5. Label the Usurper Phase ..................................... 4 18. Royal Family Members ...................................... 15 6. The Reinforcement Phase ................................... 4 19. The Isolation Phase ............................................. 15 7. The Tyche Cards ................................................. 5 20. How to Win ......................................................... 16 8. Generals & Armies ............................................. 6 21. The Turn Record Track ....................................... 16 9. Movement ........................................................... 7 22. Prepare for Play .................................................. 16 10. Interception ......................................................... 8 23. Optional Rules ................................................... -
Deluxe Rules
s xe Rule YALU Delu The Chinese Counteroffensive in Korea November, 1950 to May, 1951 Copyright © 2009, Compass Games, LLC., All Rights Reserved Chinese intervention in the war had been considered and dismissed as TABLE OF CONTENTS a bluff by the UN Command. Thus, the UN forces were badly overextended when the bluff materialized as a force of thirty divisions, 1.0 INTRODUCTION skillfully infiltrated into the Korean mountains. 2.0 COMPONENTS The UN was sent reeling back toward the 38th Parallel in confusion, 3.0 SEQUENCE OF PLAY desperately attempting to reestablish a stable front line. The 4.0 WEATHER PHASE Communists followed relentlessly, infiltrating deep into the UN positions and attacking without pause, accepting high casualties in order to 5.0 SUPPLY AND ISOLATION sustain the momentum of the attack. 6.0 REINFORCEMENTS AND REPLACEMENTS Yalu begins with the initial Chinese attack. It will be up to the 7.0 STACKING Communist player to force the UN south of the 38th Parallel; it will be 8.0 ZONES OF CONTROL up to the UN player to prevent this from happening . 9.0 MOVEMENT 10.0 COMBAT 2.0 COMPONENTS 11.0 COMMUNIST ATTACK SUPPLY POINTS 2.1 Map The map shows the area of Korea over which the campaign was fought. 12.0 UN SUPPORT UNITS A hexagonal grid has been superimposed to regulate the movement 13.0 UN BOMBARDMENT PHASE and position of the playing pieces. Each hex represents approximately 10 miles of actual terrain, measured from hexside to hexside. 14.0 NEUTRALIZATION 15.0 REGROUPING AND MORALE CHECKS There are several charts and tables printed on the map. -
2013 Carnage Booklet 9-13
Carnage How to Get There on the Mountain Killington Grand Hotel 1 -800 -621 -MTNS 4763 Killington Road, Killington, VT 05751 http://www.killington.com Driving Directions from Major Cities: Killington Resort is located in central Vermont at the junction of US 4 and VT 100 North in Killington, 11 miles east of Rutland. BOSTON MA : 3 hours driving time. Take Interstate 93 to just south of Concord, NH Exit onto Interstate 89 north and follow to US 4 Rutland, Exit 1 in Vermont. Follow US 4 west to Killington. HARTFORD CT : 3 1/4 hours driving time. Follow Interstate 91 to north of Bellows Falls, VT. Take Exit 6 (Rutland) onto VT 103 and follow to VT 100. Take VT 100 north to US 4 and follow US 4 west to Killington. 4 3/4 hrs. from NY CITY (via Connecticut Turnpike): Connecticut Turnpike (Int. 95) to Int. 91 and then follow directions given under "Hartford." NY AND NJ AREAS (via NY Thruway): 5 hours driving time. NY Thruway to Exit 24 Albany. Take Northway (Int. 87) north to Fort Ann/Rutland Exit 20. Pick up NY 149 and follow east to US 4. Turn left on US 4 and follow east to Killington. MONTREAL: 3 1/2 hours driving time. Take Highway 10 east to Highway 35 south. Exit at Route 133 south and follow to Interstate 89 south. Exit Interstate 89 at Exit 3 in Bethel, VT and follow VT 107 west to VT 100 south to Killington. See Center Page for Handy Site Map Killington Grand Resort Killington, VT November 8-10 2013 2 www.carnagecon.com Welcome Join us in Killington, Vermont for the 16th annual Carnage convention, a celebration of tabletop gaming. -
Surface Freight Transportation: Accounting for Subsidies in a ªfree Marketº
\\Server03\productn\N\NYL\4-2\NYL202.txt unknown Seq: 1 7-MAY-01 15:38 SURFACE FREIGHT TRANSPORTATION: ACCOUNTING FOR SUBSIDIES IN A ªFREE MARKETº Salvatore Massa* INTRODUCTION Over the past twenty years, the national paradigm of transporta- tion regulation has undergone ªa great transformation.º1 In the area of surface freight transportation, the original paradigm emphasized ex- tensive oversight of each mode of transportation to preserve shipper choice in the routing pattern of freight and to provide shippers with non-discriminatory rates.2 The paradigm shifted as the health of the railroad industry declined and policymakers began endorsing a pro- market regime that relied on competition.3 That policy prevails today. Under the new paradigm, the nation collectively benefits from the competitive rivalry between firms in the same and different transporta- * Trial Attorney, United States Department of Justice, Antitrust Division, Trans- portation, Energy and Agriculture Section. B.A. 1992, Marquette University; J.D. 1997, University of Wisconsin. The author's views expressed in this article do not necessarily reflect those of the United States Department of Justice. The author would like to thank Darren Bush, Diana Cook, Roger Fones, Mark Meitzen, John Nannes, Russell Pittman, Robert Rosenberg, and Neal Stevens for their comments and suggestions. 1. Joseph D. Kearney & Thomas W. Merrill, The Great Transformation of Regu- lated Industries Law, 98 COLUM. L. REV. 1323, 1324 (1998). 2. In the case of the trucking industry, extensive federal regulation was instituted by the Motor Carrier Act of 1935, Pub. L. No. 255, 49 Stat. 543. The Motor Carrier Act had four primary objectives: 1) controlled competition to ensure a financially healthy industry, 2) minimal duplication of service, 3) nondiscriminatory and reasona- ble rates, and 4) dependable service. -
1 in the Beginning the Basics
SMR_man_int_A_PrntrSprds.qxp 10/3/06 4:25 PM Page 1 TABLE OF CONTENTS Chapter 1 In the Beginning Introduction ...........................................................................5 About this Manual.................................................................6 System Requirements............................................................8 Installation .............................................................................9 Tutorial .................................................................................9 The Sid Meier’s Railroads! Web Site......................................9 Starting a Game.....................................................................9 Saving and Loading a Game ...............................................10 The Options Screen .............................................................11 Chapter 2 The Basics Introduction .........................................................................13 The Main Menu...................................................................13 The Tutorial .........................................................................13 Setting Up a Game ..............................................................14 The Main Screen .................................................................18 The Game Map....................................................................20 Moving Around Your World................................................25 Laying Track........................................................................26 Depots..................................................................................32