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Deadlands: Reloaded Core Rulebook
This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. This pdf may be printed for personal use. The Weird West Reloaded Shane Lacy Hensley and BD Flory Savage Worlds by Shane Lacy Hensley Credits & Acknowledgements Additional Material: Simon Lucas, Paul “Wiggy” Wade-Williams, Dave Blewer, Piotr Korys Editing: Simon Lucas, Dave Blewer, Piotr Korys, Jens Rushing Cover, Layout, and Graphic Design: Aaron Acevedo, Travis Anderson, Thomas Denmark Typesetting: Simon Lucas Cartography: John Worsley Special Thanks: To Clint Black, Dave Blewer, Kirsty Crabb, Rob “Tex” Elliott, Sean Fish, John Goff, John & Christy Hopler, Aaron Isaac, Jay, Amy, and Hayden Kyle, Piotr Korys, Rob Lusk, Randy Mosiondz, Cindi Rice, Dirk Ringersma, John Frank Rosenblum, Dave Ross, Jens Rushing, Zeke Sparkes, Teller, Paul “Wiggy” Wade-Williams, Frank Uchmanowicz, and all those who helped us make the original Deadlands a premiere property. Fan Dedication: To Nick Zachariasen, Eric Avedissian, Sean Fish, and all the other Deadlands fans who have kept us honest for the last 10 years. Personal Dedication: To mom, dad, Michelle, Caden, and Ronan. Thank you for all the love and support. You are my world. B.D.’s Dedication: To my parents, for everything. Sorry this took so long. Interior Artwork: Aaron Acevedo, Travis Anderson, Chris Appel, Tom Baxa, Melissa A. Benson, Theodor Black, Peter Bradley, Brom, Heather Burton, Paul Carrick, Jim Crabtree, Thomas Denmark, Cris Dornaus, Jason Engle, Edward Fetterman, -
Spring 2008 Issue
www.diplomacyworld.net Variety Melange Variants: The Spice of Life Notes From the Editor Welcome back to another issue of Diplomacy World. that continues in the coming issues as well! This is now my fifth issue since returning as Lead Editor, and in some ways it was the hardest issue to do. I This issue you’ll also find the results of the latest believe this was simply a case of all the additional time Diplomacy World Writing Contest. While I would have and effort that went into doing Issue #100. It wasn’t until liked to get more entries than I did, at least we received #100 was finished and uploaded to the web site that I enough to actually award the prizes this time! realized how many extra hours I’d been spending each Congratulations to our winners, and keep your eyes week trying to assemble all that material. Sitting back open for future writing contests, or contests of other the next day, I was a bit worried about whether I had run types. If you have suggestions, please let me know. the well (or my personal gas tank) dry. Which leads me into the usual quarterly mantra: this Fortunately, that wasn’t the case. First of all, we had a particular issue, and Diplomacy World as a whole, is few wonderful pieces of material set aside for this issue, only as good as the articles you hobby members submit. starting with Stephen Agar’s variant symphony and I can’t write the whole thing myself, not even with the David McCrumb’s designer notes on 1499: The Italian assistance of the DW Staff…we need your ideas, your Wars. -
Ah-80Catalog-Alt
STRATEGY GAME CATALOG I Reaching our Peek! FEATURING BATTLE, COMPUTER, FANTASY, HISTORICAL, ROLE PLAYING, S·F & ......\Ci l\\a'C:O: SIMULATION GAMES REACHING OUR PEEK Complexity ratings of one to three are introduc tory level games Ratings of four to six are in Wargaming can be a dece1v1ng term Wargamers termediate levels, and ratings of seven to ten are the are not warmongers People play wargames for one advanced levels Many games actually have more of three reasons . One , they are interested 1n history, than one level in the game Itself. having a basic game partlcularly m1l11ary history Two. they enroy the and one or more advanced games as well. In other challenge and compet111on strategy games afford words. the advance up the complexity scale can be Three. and most important. playing games is FUN accomplished within the game and wargaming is their hobby The listed playing times can be dece1v1ng though Indeed. wargaming 1s an expanding hobby they too are presented as a guide for the buyer Most Though 11 has been around for over twenty years. 11 games have more than one game w1th1n them In the has only recently begun to boom . It's no [onger called hobby, these games w1th1n the game are called JUSt wargam1ng It has other names like strategy gam scenarios. part of the total campaign or battle the ing, adventure gaming, and simulation gaming It game 1s about Scenarios give the game and the isn 't another hoola hoop though. By any name, players variety Some games are completely open wargam1ng 1s here to stay ended These are actually a game system. -
Introduction to Army Leadership
8420010_LT1_p002-015 8/14/08 1:31 PM Page 2 Leadership Track Section 1 INTRODUCTION TO ARMY LEADERSHIP Key Points 1 What Is Leadership? 2 The Be, Know, Do Leadership Philosophy 3 Levels of Army Leadership 4 Leadership Versus Management 5 The Cadet Command Leadership Development Program e All my life, both as a soldier and as an educator, I have been engaged in a search for a mysterious intangible. All nations seek it constantly because it is the key to greatness — sometimes to survival. That intangible is the electric and elusive quality known as leadership. GEN Mark Clark 8420010_LT1_p002-015 8/14/08 1:31 PM Page 3 Introduction to Army Leadership ■ 3 Introduction As a junior officer in the US Army, you must develop and exhibit character—a combination of values and attributes that enables you to see what to do, decide to do it, and influence others to follow. You must be competent in the knowledge and skills required to do your job effectively. And you must take the proper action to accomplish your mission based on what your character tells you is ethically right and appropriate. This philosophy of Be, Know, Do forms the foundation of all that will follow in your career as an officer and leader. The Be, Know, Do philosophy applies to all Soldiers, no matter what Army branch, rank, background, or gender. SGT Leigh Ann Hester, a National Guard military police officer, proved this in Iraq and became the first female Soldier to win the Silver Star since World War II. Silver Star Leadership SGT Leigh Ann Hester of the 617th Military Police Company, a National Guard unit out of Richmond, Ky., received the Silver Star, along with two other members of her unit, for their actions during an enemy ambush on their convoy. -
ASL Starter Kit Explained
ASL Starter Kit Explained Daniel F. Savarese ASL Starter Kit Explained by Daniel F. Savarese Last Updated: 2005-08-28 Copyright © 2004, 2005 Daniel F. Savarese1 1 https://www.savarese.org/ Table of Contents ASL Starter Kit Quick Start ................................................................................................................ 1 A Brief History ........................................................................................................................ 1 Getting Started with ASLSK#1 ................................................................................................... 1 Getting Started with ASLSK#2 ................................................................................................... 2 ASL Starter Kit #1 Unofficial Errata .................................................................................................... 3 ASL Starter Kit #1 Clarifications and Unofficial Errata .................................................................... 3 Counter Exhaustion (CX) ................................................................................................... 3 Final Fire and Multiple ROF ............................................................................................... 3 Fire Group (FG) Modifiers ................................................................................................. 3 Leader Breaking and Pin Task Check (PTC) .......................................................................... 4 Desperation Morale ......................................................................................................... -
Third Person : Authoring and Exploring Vast Narratives / Edited by Pat Harrigan and Noah Wardrip-Fruin
ThirdPerson Authoring and Exploring Vast Narratives edited by Pat Harrigan and Noah Wardrip-Fruin The MIT Press Cambridge, Massachusetts London, England 8 2009 Massachusetts Institute of Technology All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher. For information about special quantity discounts, please email [email protected]. This book was set in Adobe Chapparal and ITC Officina on 3B2 by Asco Typesetters, Hong Kong. Printed and bound in the United States of America. Library of Congress Cataloging-in-Publication Data Third person : authoring and exploring vast narratives / edited by Pat Harrigan and Noah Wardrip-Fruin. p. cm. Includes bibliographical references and index. ISBN 978-0-262-23263-0 (hardcover : alk. paper) 1. Electronic games. 2. Mass media. 3. Popular culture. 4. Fiction. I. Harrigan, Pat. II. Wardrip-Fruin, Noah. GV1469.15.T48 2009 794.8—dc22 2008029409 10987654321 Index American Letters Trilogy, The (Grossman), 193, 198 Index Andersen, Hans Christian, 362 Anderson, Kevin J., 27 A Anderson, Poul, 31 Abbey, Lynn, 31 Andrae, Thomas, 309 Abell, A. S., 53 Andrews, Sara, 400–402 Absent epic, 334–336 Andriola, Alfred, 270 Abu Ghraib, 345, 352 Andru, Ross, 276 Accursed Civil War, This (Hull), 364 Angelides, Peter, 33 Ace, 21, 33 Angel (TV show), 4–5, 314 Aces Abroad (Mila´n), 32 Animals, The (Grossman), 205 Action Comics, 279 Aparo, Jim, 279 Adams, Douglas, 21–22 Aperture, 140–141 Adams, Neal, 281 Appeal, 135–136 Advanced Squad Leader (game), 362, 365–367 Appendixes (Grossman), 204–205 Afghanistan, 345 Apple II, 377 AFK Pl@yers, 422 Appolinaire, Guillaume, 217 African Americans Aquaman, 306 Black Lightning and, 275–284 Arachne, 385, 396 Black Power and, 283 Archival production, 419–421 Justice League of America and, 277 Aristotle, 399 Mr. -
Program July 29 - August 4, 2013
World Boardgaming Championships 2013 Schedule & Program July 29 - August 4, 2013 Pre-Cons begin July 27 Lancaster Host Resort Lancaster, PA www.boardgamers.org [email protected] Contents 1 is an association of boardgame enthusiasts incorporated as a non-profit company in the BPA state of South Carolina for the express purpose of hosting the annual gaming conference known as the World Boardgaming Championships, or WBC as it is more commonly known. It offers tournaments, vendors, an auction, demonstrations, seminars, open gaming, and Junior programs. In addition, for those who can’t get enough, we offer numerous focused Pre-Cons on the weekend before WBC. We also sponsor e-mail tournaments throughout the year, but our raison d’etre is WBC. We love boardgaming competition—from wargames and Eurogames to racing, sports, and rail games, and we make no apologies for it. It’s what we do. And we take pride in doing it better than anybody else. To find out more about our activities spend some time on our website at www.boardgamers.org. You’ll find more pre- and post-event information than anywhere else on the net—over 2,000 pages of it. It’s not very lucrative or cost effective, but it demonstrates our commitment to this hobby. You can help continue this madness by taking a moment to subscribe to our FREE e-mail newsletter via the web site or trade links with our Webmaster from your local club site. Finally, continue to spread the good news about our association and its activities by bringing your fellow gamers to the best week of pure gaming -
What's on the Schedule For
What’s on the schedule for WBC ‘08? 1776 Empire of the Sun Ra! 1830 Enemy In Sight Race For the Galaxy 1960: Making of the President Euphrat & Tigris Rail Baron Ace of Aces Facts In Five Red Star Rising Acquire Fast Action Battles: The Bulge Republic of Rome Adel Verpflichtet Flying Colors Risk Advanced Civilization Football Strategy Robo Rally Advanced Squad Leader For the People Russia Besieged ASL Starter Kit Formula De Russian Campaign Afrika Korps Formula Motor Racing Saint Petersburg Age of Empires III Galaxy San Juan Age of Renaissance Gangsters Santa Fe Rails Age of Steam Gettysburg Saratoga Agricola Goa Settlers of Catan Air Baron Great Campaigns of ACW Shogun Alhambra Hamburgum Slapshot Amazing Space Venture Hammer of the Scots Speed Circuit Amun-Re Hannibal: Rome vs Carthage Squad Leader Anzio Here I Stand Stockcar Championship Racing Athens & Sparta History of the World Successors Atlantic Storm Imperial Superstar Baseball Attack Sub Ingenious Sword of Rome Auction Ivanhoe Through the Ages Axis & Allies Kaiser's Pirates Thurn & Taxis B-17 Kingmaker Ticket To Ride Battle Cry Kremlin Tigers In the Mist Battlegroup Liar's Dice Tikal Battleline Lost Cities Titan BattleLore Manoeuver Titan Two Bitter Woods Manifest Destiny Titan: The Arena Brawling Battleship Steel March Madness Trans America Breakout Normandy Medici Twilight Struggle Britannia Memoir '44 Union Pacific Bulge '81 Merchant of Venus Up Front Candidate Monsters Ravage America Vegas Showdown Can't Stop Monty's Gamble Victory in the Pacific Carcassonne Mystery of the -
The Boardgamer Magazine
Volume 8, Issue 4 October 2003 The BOARDGAMER Sample file Dedicated To The Competitive Play of Avalon Hill / Victory Games and the Board & Card Games of the World Boardgame Championships Featuring: The Longest Day, Blackbeard, B-17, Panzerblitz / Panzer Leader, Victory In The Pacific and AREA News and Ratings 2 The Boardgamer Volume 8, Issue 4 October 2003 Current Specific Game AREA Ratings To have a game AREA rated, report the game result to: Glenn Petroski; 6829 23rd Avenue; Kenosha, WI 53143-1233; [email protected] Advanced Squad Leader War At Sea Victory In The Pacific 104 Active Players Jul. 21, 2003 139 Active Players Aug. 17, 2003 165 Active Players Aug. 18, 2003 1. Steven Pleva 7799 1. Jonathan S Lockwood 6427 1. Ed Menzel 7104 2. Bret Hildebran 6890 2. Ray Freeman 6261 2. Andy Gardner 6502 3. Paul Sidhu 6871 3. Bruce Reiff 6075 3. Daniel R Henry 6462 4. JR (Jerald R) Tracy 6441 4. Patrick S Richardson 6042 4. Alfred N Wong 6389 5. Scott Drane 6397 5. Andy Gardner 6035 5. David Targonski 6355 6. Robert Banozic 6368 6. Michael A Kaye 5928 6. Nicholas J Markevich 6291 7. Perry Cocke 6324 7. Stephen S Packwood 5922 7. Michael A Kaye 6289 8. Carl Nogueira 6249 8. Dennis D Nicholson 5859 8. Michael E Day 6232 9. Kevin Valerien 6188 9. Rob Flowers 5824 9. Ray Freeman 6196 10. Raymond Woloszyn 6064 10. Phillip Rennert 5784 10. Thomas P Gregorio 6122 11. Ronald Duenskie 6032 11. Glenn McMaster 5753 11. James L Eliason 6109 12. -
The Squad Leader Makes the Difference
The Squad Leader Makes the Difference Readings on Combat at the Squad Level Volume I Lieutenant M.M. Obalde and Lieutenant A.M. Otero United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 August 1998 1 United States Marine Corps Marine Corps Warfighting Lab Marine Corps Combat Development Command Quantico, Virginia 22134 May 1998 FOREWORD In combat, the actions of individual leaders affect the outcome of the entire battle. Squad leaders make decisions and take actions which can affect the operational and strategic levels of war. Well-trained squad leaders play an important role as combat decisionmakers on the battlefield. Leaders who show initiative, judgment, and courage will achieve decisive results not only at the squad level, but in the broader context of the battle. Without competent squad leaders, capable of carrying out a commander’s intent, even the best plans are doomed to failure. This publication illustrates how bold, imaginative squad leaders impact the outcome of a battle or campaign. The historical examples here represent some of the cases in which squad leaders were able to change the course of history. In each case, the squad leader had to make a quick decision without direct orders, act independently, and accept responsibility for the results. Short lessons are presented at the end of each story. These lessons should help you realize how important your decisions are to your Marines and your commander. In combat, you must think beyond the squad level. You must develop opportunities for your commander to exploit. Your every action must support your commander’s intent. -
2013 Carnage Booklet 9-13
Carnage How to Get There on the Mountain Killington Grand Hotel 1 -800 -621 -MTNS 4763 Killington Road, Killington, VT 05751 http://www.killington.com Driving Directions from Major Cities: Killington Resort is located in central Vermont at the junction of US 4 and VT 100 North in Killington, 11 miles east of Rutland. BOSTON MA : 3 hours driving time. Take Interstate 93 to just south of Concord, NH Exit onto Interstate 89 north and follow to US 4 Rutland, Exit 1 in Vermont. Follow US 4 west to Killington. HARTFORD CT : 3 1/4 hours driving time. Follow Interstate 91 to north of Bellows Falls, VT. Take Exit 6 (Rutland) onto VT 103 and follow to VT 100. Take VT 100 north to US 4 and follow US 4 west to Killington. 4 3/4 hrs. from NY CITY (via Connecticut Turnpike): Connecticut Turnpike (Int. 95) to Int. 91 and then follow directions given under "Hartford." NY AND NJ AREAS (via NY Thruway): 5 hours driving time. NY Thruway to Exit 24 Albany. Take Northway (Int. 87) north to Fort Ann/Rutland Exit 20. Pick up NY 149 and follow east to US 4. Turn left on US 4 and follow east to Killington. MONTREAL: 3 1/2 hours driving time. Take Highway 10 east to Highway 35 south. Exit at Route 133 south and follow to Interstate 89 south. Exit Interstate 89 at Exit 3 in Bethel, VT and follow VT 107 west to VT 100 south to Killington. See Center Page for Handy Site Map Killington Grand Resort Killington, VT November 8-10 2013 2 www.carnagecon.com Welcome Join us in Killington, Vermont for the 16th annual Carnage convention, a celebration of tabletop gaming. -
Surface Freight Transportation: Accounting for Subsidies in a ªfree Marketº
\\Server03\productn\N\NYL\4-2\NYL202.txt unknown Seq: 1 7-MAY-01 15:38 SURFACE FREIGHT TRANSPORTATION: ACCOUNTING FOR SUBSIDIES IN A ªFREE MARKETº Salvatore Massa* INTRODUCTION Over the past twenty years, the national paradigm of transporta- tion regulation has undergone ªa great transformation.º1 In the area of surface freight transportation, the original paradigm emphasized ex- tensive oversight of each mode of transportation to preserve shipper choice in the routing pattern of freight and to provide shippers with non-discriminatory rates.2 The paradigm shifted as the health of the railroad industry declined and policymakers began endorsing a pro- market regime that relied on competition.3 That policy prevails today. Under the new paradigm, the nation collectively benefits from the competitive rivalry between firms in the same and different transporta- * Trial Attorney, United States Department of Justice, Antitrust Division, Trans- portation, Energy and Agriculture Section. B.A. 1992, Marquette University; J.D. 1997, University of Wisconsin. The author's views expressed in this article do not necessarily reflect those of the United States Department of Justice. The author would like to thank Darren Bush, Diana Cook, Roger Fones, Mark Meitzen, John Nannes, Russell Pittman, Robert Rosenberg, and Neal Stevens for their comments and suggestions. 1. Joseph D. Kearney & Thomas W. Merrill, The Great Transformation of Regu- lated Industries Law, 98 COLUM. L. REV. 1323, 1324 (1998). 2. In the case of the trucking industry, extensive federal regulation was instituted by the Motor Carrier Act of 1935, Pub. L. No. 255, 49 Stat. 543. The Motor Carrier Act had four primary objectives: 1) controlled competition to ensure a financially healthy industry, 2) minimal duplication of service, 3) nondiscriminatory and reasona- ble rates, and 4) dependable service.