Mensch, Roboter! Leben Mit Künstlicher Intelligenz Und Robotik Ausstellungstexte

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Mensch, Roboter! Leben Mit Künstlicher Intelligenz Und Robotik Ausstellungstexte Mensch, Roboter! Leben mit Künstlicher Intelligenz und Robotik Ausstellungstexte Inhaltsverzeichnis Mensch, Roboter! – Leben mit Künstlicher Intelligenz und Robotik ................................... 4 Natürliches Gehirn und neuromorpher Chip ......................................................................... 5 Beppo ......................................................................................................................................... 6 Timeline KI ................................................................................................................................ 6 Timeline Robotik ..................................................................................................................... 10 Humans Need Not To Count .................................................................................................. 12 Maschinelles Denken und Planen – Durch Erfahrung lernen .......................................... 13 Chess Challenger Voice .......................................................................................................... 14 Mephisto I ................................................................................................................................ 15 Mephisto Modular MM 3000 ................................................................................................... 15 Chess-Master ........................................................................................................................... 16 Phantom 6100 .......................................................................................................................... 16 Die ultimative Maschine ........................................................................................................ 17 Fritz .......................................................................................................................................... 17 Theseus Labyrinth nach Claude Shannon ............................................................................ 18 Spielwiese Robotik – Experimentieren und lernen mit Robotern ..................................... 18 Lernroboter von Wonder Workshop ...................................................................................... 19 Fußballroboter der RoboCup Small Size League .................................................................. 20 Fußballroboter der RoboCup Middle Size League ................................................................ 21 Fußballroboter der RoboCup Small Size League .................................................................. 21 NAO-Roboter der RoboCup Standard Platform League ....................................................... 21 Omnibot 2000 .......................................................................................................................... 22 Airat2 Micromouse ................................................................................................................. 23 Spurtmobil ............................................................................................................................... 23 Spielzeugroboter MiP .............................................................................................................. 24 Lernroboter SPRK+ .................................................................................................................. 24 Pino – Humanoider Spielroboter ............................................................................................ 25 LEGO Mindstorms EV3 ............................................................................................................ 26 1 Cozmo ...................................................................................................................................... 26 DOBOT Magician Roboterarm ................................................................................................ 27 Roboter in Bewegung – Kriechen, rollen, gehen, greifen .................................................. 28 Igus Humanoid Open Platform .............................................................................................. 29 LAURON III .............................................................................................................................. 30 Roboter von Boston Dynamics und Festo ............................................................................. 31 Dreifingergreifer mit Tastsensoren ....................................................................................... 31 µAUV – Autonomes Unterwasserfahrzeug ........................................................................... 32 Modulares Greifsystem Soest-Hand ...................................................................................... 32 Kärcher Reinigungsroboter RC 3000 ...................................................................................... 33 Roomba 980 – Staubsaugerroboter ........................................................................................ 33 Sehsystem aus VaMoRs der ersten Generation .................................................................... 34 Autonomes Fahren und die Frage nach der Maschinenethik ............................................. 35 Sehen, um zu verstehen – Erkennen, analysieren, überwachen ..................................... 36 Fußball-Roboter Sweaty ......................................................................................................... 37 Operationsroboter CASPAR .................................................................................................... 37 AirRobot AR 100-B – Mikrodrohne ......................................................................................... 38 Zeichenroboter Vincent .......................................................................................................... 39 Gesichtserkennung SHORE .................................................................................................... 40 Überliste den Algorithmus ..................................................................................................... 40 Robotische Assistenten im Alltag – Im Dialog mit der Maschine ..................................... 41 Billy-Billy .................................................................................................................................. 42 Hello Barbie ............................................................................................................................. 43 My Friend Cayla ...................................................................................................................... 43 DragonBot – Sozialer robotischer Gefährte ........................................................................... 44 Intelligente Persönliche Assistenten ..................................................................................... 44 JIBO – Sozialer Assistent fürs Familienleben ........................................................................ 46 Social Robots – Humanoide Gefährten des Menschen ..................................................... 47 Nadine – Ein Roboterklon ....................................................................................................... 48 Artificial Virtual Human MAX ............................................................................................... 49 Sprich mit ELIZA ..................................................................................................................... 49 Gesichtsroboter Mark II .......................................................................................................... 50 2 Lazlo & Kismet ........................................................................................................................ 51 Sozialer Roboterkopf Floka ..................................................................................................... 52 Ein verwirrendes Potenzial ..................................................................................................... 52 Pepper – Humanoid und interaktiv ....................................................................................... 53 Telenoid ................................................................................................................................... 54 Aibo ERS-111 ............................................................................................................................ 54 Aibo ERS-1000 .......................................................................................................................... 55 Computerkunst – Bilder aus Bits und Bytes ..................................................................... 56 KI – Kreative Inspiration ......................................................................................................... 57 Die Anfänge der Computeranimation ................................................................................... 58 Büste von Marylin, Gipsmodell .............................................................................................. 59 AI Duet – Spiele ein Duett mit dem Computer ..................................................................... 59 The Electronic Curator ........................................................................................................... 60 DeepBach ................................................................................................................................. 60 Doodle Tunes .........................................................................................................................
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