Participant Biographies

Total Page:16

File Type:pdf, Size:1020Kb

Participant Biographies Douglas Wilson on Us and the Game Industry Participant Biographies Douglas Wilson is co-owner of Die Gute Fabrik, a small game studio based in Copenhagen and New York City. Doug has developed a number of physical and installation games including Johann Sebastian Joust, which received the Innovation Award at the 2012 Game Developers Choice Awards. He is currently producing two commercial games projects, Sportsfriends and Mutazione. Stephanie Beth is an independent documentary producer and director for Common Dreams Ltd. With decades of involvement with documentary production and teaching with and about media, she has sustained an ethnographic interest in the human condition in the modern and then contemporary world. Her films include Us and the Game Industry (2013), In Joy (1980), and I Want to be Joan (1977). Cindy Poremba is a Professor of Game Design in the Faculty of Animation, Arts and Design at Sheridan College Institute of Technology and Advanced Learning. She also organizes non-traditional exhibitions as an independent curator, including Joue le jeu/Play Along, XYZ: Alternative Voices in Game Design, and “new arcade” events as a member of the Kokoromi game art collective. Emma Westecott is the Assistant Professor in the Faculty of Design at OCAD. She achieved recognition for working closely with Douglas Adams on Starship Titanic (1998, Simon & Schuster). Emma directed Zero-Game for The Interactive Institute, an applied games research lab based in Sweden and organized Women in Games 2007. She was a core member of the Synergy games research group at The University of Wales, Newport. 1 .
Recommended publications
  • A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
    Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original
    [Show full text]
  • Starship Titanic: a Novel Free
    FREE STARSHIP TITANIC: A NOVEL PDF Douglas Adams,Terry Jones | 246 pages | 10 Sep 2009 | Random House USA Inc | 9780345368430 | English | New York, United States Douglas Adams's Starship Titanic by Terry Jones: | : Books Look Inside. Arguably the greatest collaboration in the whole history of comedy! Terry Jones of Monty Python wrote the book. In the nude! Parents be warned! Most of the words Starship Titanic: A Novel this book were Starship Titanic: A Novel by a naked man! You want to argue with that? All right, we give in. Starship Titanic is the greatest, most fabulous, most technologically advanced interstellar Starship Titanic: A Novel line ever built. Furthermore, it cannot possibly go wrong. And disappears. Coming home that night, on a little known planet called Earth, Dan and Lucy Gibson find something very large and very, very shiny sticking into their house. The saga of "the ship that cannot possibly go wrong" sparkles with wit, danger, and confusion that will keep readers Starship Titanic: A Novel which reality they are in and how, on earth, to find their way out again. At the center of the galaxy, a vast, unknown civilization is preparing for an event of epic proportions: the launching of the greatest, most gorgeous, most technologically advanced Starship ever built-the Starship Titanic. An earthling would see it as a mixture of the Starship Titanic: A Novel Building, the tomb of Tutankhamen, and Venice. He is an old man now, and the creation of the Starship Titanic is the pinnacle achievement of his twenty-year career. The night before the launch, Leovinus is prowling around the ship having a last little look.
    [Show full text]
  • Ethics of Infinite Improbability and the Logic of Jokes a Look at the Philosophical Inquiry in Douglas Adams' Hitchhiker-Serie
    Ethics of Infinite Improbability and the Logic of Jokes A look at the philosophical inquiry in Douglas Adams’ Hitchhiker-series By Håvard Haugland Bamle Acknowledgements: Upon completion of this MA thesis, I thank my teacher, Professor Michael J. Prince, who advised me on this thesis, and who has taught me much more than what is to be found here. I thank my wife, Linn Elise Larsen, for continued support, patience with my work schedule, and deep interest in the topics that interest me as well. And I thank my friend, Daniel Helland, who has been an invaluable philosophical sparring partner and bouncing wall, for encouragement and challenging discussions along the way. 2 Table of contents Acknowledgements ……………………………………….………………………………………………………………………2 Table of contents ……………………………………………………………………………………………………………….….3 Part 1: Towards considering Hitchhiker as a novel of philosophical inquiry.……4 Introduction: Hitchhiker as a philosophical novel ……………………………........................................5 The comparative approach and the stylistics of philosophical fiction ……………………………….….11 Comparative plot synopsis and main philosophical themes ………………………………………………….19 Philosophical outline: the five categories in Hitchhiker ………………………………………………………...23 Part 2: The philosophy of Hitchhiker …………………………………………….………………44 Chapter 1: What is rational? Logic in Hitchhiker.…....................................................................45 Chapter 2: How can we have knowledge? Epistemology in Hitchhiker.………..….…………………….56 Chapter 3: What is real? Metaphysics
    [Show full text]
  • Starship Titanic
    Starship Titanic Known mainly for his highly popular series Hitchhiker’s Guide to the Galaxy, Douglas Adams was really interested in technology. The game Starship Titanic was supposed to be a new wave in interactive gaming. Due to some final- final deadlines and an original underestimation of the technical complexity involved, what was promised wasn’t quite achieved, but what resulted is still pretty cool. How Much will That Cost? As the game opens, a spaceship crashes into your home. You can stick around Earth and call the carpenters, or go aboard. Unfortunately, the ship is the Starship Titanic, the newest and brightest, and something has gone horribly wrong. Now, all you have to do is figure out what happened, fix it, and ask the robots in control to drop you back off on Earth. Where Am I? Criticism of the game include comments such as: it’s too slow, nothing’s going on, and what am I supposed to do and why should I care? In-game help is limited- Information comes from robots and a parrot, the parrot wants a cracker and the robots are… malfunctioning. Interestingly, these are also the aspects that can make it rather fun. The game is directed almost entirely by the user. Completion of certain tasks leads to new tasks, access to new spaces, and more information, as expected. But guidance is limited. Nothing happens unless the user tries to make something happen (such as calling a robot.) In this way the user is a confused, lost Earthman, stuck on a broken spaceship until he can figure it out and get home.
    [Show full text]
  • Chapter 1 1. Anthony J. Niez and Norman N. Holland, “Interactive
    notes.qxd 11/15/1999 9:14 AM Page 173 Notes Chapter 1 1. Anthony J. Niez and Norman N. Holland, “Interactive Fiction,” Critical Inquiry 11 (1984): 111. 2. Articles on readers and hypertexts include Stuart Moulthrop and Nancy Kaplan, “Something to Imagine: Literature, Composition, and Inter- active Fiction,” Computers and Composition 9, no. 1 (1991): 7–24; Moulthrop and Kaplan, “They Became What They Beheld: The Futility of Resistance in the Space of Hypertext Writing,” in Literacy and Computers: The Complications of Teaching and Learning with Technology, ed. Susan Hilligoss and Cynthia L. Selfe (New York: Modern Language Association, 1991), 105–32; Michael Joyce, “Siren Shapes: Exploratory and Constructive Hypertexts,” Academic Computing 3, no. 4 (1988): 10–14, 37–42; J. Yel- lowlees Douglas, “Plucked from the Labyrinth: Intention, Interpretation, and Interactive Narratives,” in Knowledge in the Making: Challenging the Text in the Classroom, ed. Bill Corcoran, Mike Hayhoe, and Gordon M. Pradl (Portsmouth, N.H.: Boynton/Cook, 1994), 179–92; Douglas, “Gaps, Maps, and Perception: What Hypertext Readers (Don’t) Do,” Perforations 3 (spring–summer 1992): 1–13. 3. Jurgen Fauth, “Poles in Your Face: The Promises and Pitfalls of Hyper‹ction,” Mississippi Review 2, no. 6 (September 1995): <http://orca.st.usm.edu/mrw/backweb.html>. 4. Thomas Swiss, “Music and Noise: Marketing Hypertexts,” review of Eastgate Systems, Inc., Post Modern Culture 7, no. 1 (1996): <http:// jefferson.village.virginia.edu/pmc/text-only/issue.996/review-4.996>. 5. Espen J. Aarseth, Cybertext: Perspectives on Ergodic Literature (Bal- timore: Johns Hopkins University Press, 1997), 49. 6.
    [Show full text]
  • Trigger Happy: Videogames and the Entertainment Revolution
    Free your purchased eBook form adhesion DRM*! * DRM = Digtal Rights Management Trigger Happy VIDEOGAMES AND THE ENTERTAINMENT REVOLUTION by Steven Poole Contents ACKNOWLEDGMENTS............................................ 8 1 RESISTANCE IS FUTILE ......................................10 Our virtual history....................................................10 Pixel generation .......................................................13 Meme machines .......................................................18 The shock of the new ...............................................28 2 THE ORIGIN OF SPECIES ....................................35 Beginnings ...............................................................35 Art types...................................................................45 Happiness is a warm gun .........................................46 In my mind and in my car ........................................51 Might as well jump ..................................................56 Sometimes you kick.................................................61 Heaven in here .........................................................66 Two tribes ................................................................69 Running up that hill .................................................72 It’s a kind of magic ..................................................75 We can work it out...................................................79 Family fortunes ........................................................82 3 UNREAL CITIES ....................................................85
    [Show full text]
  • Cool Things You Can Do with Lasers
    Cool Things you can do with Lasers Aidan Arnold A thesis submitted for the degree of Master of Science at the University of Otago, Dunedin, New Zealand August 19, 1996 i Abstract Theoretical and experimental investigations into a variety of laser cooling phenomena are presented. An overview of the history of laser cooling is followed by an in-depth study of analytic Doppler theory, as applied to both MOTs and optical molasses. The 3D distributions of Gajda et al. [27] are generalised, allowing the inclusion of both intensity and frequency imbalances. Forces arising from reradiation and absorption are then added to the description, with particular em- phasis on the non-conservative absorptive force. Constant-temperature solutions do not appear to exist for the di®erential equations which arise in such a regime, raising questions about the validity of commonly used density relations based on this assumption. Possible errors in the formalism are covered, as well as their means of recti¯cation. Work on the theoretical Doppler forces involved in ring-shaped MOT structures is reviewed, and possible solutions to the present discrepancy between theoretical and experimental studies in this ¯eld are discussed in the context of reradiation. Analytic theory as well as a Doppler Monte Carlo simulation are employed. A brief description of sub-Doppler theory is succeeded by a theoretical study of the 3D standing waves in laser cooling apparatus, focusing on the relative phases of the laser beams. Properties of various laser polarisation con¯gurations are discussed with respect to the Sisyphus parameter p; of Steane et al.
    [Show full text]
  • The Deeper Meaning of Liff Pdf, Epub, Ebook
    THE DEEPER MEANING OF LIFF PDF, EPUB, EBOOK Douglas Adams,John Lloyd,Bert Kitchen | 176 pages | 30 Apr 2004 | Pan MacMillan | 9780330322201 | English | London, United Kingdom The Deeper Meaning of Liff PDF Book Ampus n. Retrieved 29 December The baiji: So long and thanks for all the fish. Golant adj. Imber vb. The meanings are translated from the original but are matched to place names that convey the humorous effect in German. Other world leaders he interviewed included Adams also originated the idea for the computer game Starship Titanic , which was produced by a company that Adams co-founded, and adapted into a novel by Terry Jones. Activision Legend Entertainment Westwood Studios. Carwardine, M. Archived from the original on 5 December Oct 12, Martin Watts rated it it was amazing. New Scientist. Jeffers pl. Euripides , Sophocles and Aeschylus. I think it would be better suited as a bathroom book that you dip in and out of This book is basically a fictional dictionary in which Adams and Lloyd take place names and use them to create fictional definitions. Some of the biggest books out this fall promise to be epics full of magic, adventure, Does the sensation of Tingrith 1 make you yelp? Dirk Gently's Holistic Detective Agency was published in , and was described by its author as "a kind of ghost-horror-detective-time-travel- romantic-comedy-epic, mainly concerned with mud, music and quantum mechanics". Other Editions The Penguin Classics Book. I A fun novelty item. Aug 25, Michael rated it really liked it Shelves: fiction-non , humor.
    [Show full text]
  • IFN Owes a Debt of Gratitude to the Following People (In Alphabetical Order)
    “Interactive Fiction Now” Published for the World Wide Web by Frotz Publications Copyright 1997, Frotz Publications, London. All rights reserved. http://www.if-now.demon.co.uk/ Editor: Matt Newsome, <[email protected]>. All Trademarks acknowledged. Tomb Raider © and TM 1996 Core Design Ltd. © and Publishing 1996 Eidos Interative Limited. All rights reserved This issue of IFN owes a debt of gratitude to the following people (in alphabetical order): Marc Blank and Mike Berlyn at Eidetic Inc. Simon Byron at Bastion Jamey Gottlieb and Laird Malamed at Activision David Lebling at Avid Technology Rebecca Lester at Broderbund Europe Susie Hamilton at Core Design This first issue of IFN is dedicated to my son, Joshua Peter Hal Newsome, born on Friday 21st November 1997 at 18:49hrs and weighing 7lbs 15½ oz Issue One Page 2 E WELCOME to Interactive Fiction Now! D In this occasional web-based magazine, you’ll find a wealth of information about Interactive Fiction gaming today. Covering a wide variety of Adventure gaming styles, from Zork to Riven, from Tomb Raider to Starship I Titanic, we’ll be looking at anything involving and immersive. T In this first issue we look at the brand spanking new piece of imminent release of Zork: Grand text-based interactive fiction Inquisitor, the first foray into the using the Inform engine. We world of Zork since Zork: Nemesis speak to the imps to find out last year. In an exclusive how Zork: The Undiscovered O interview, we talk to Laird Underground came to be Malamed, director of ZGI and talk written.
    [Show full text]
  • The End of Books—Or Books Without End? Front.Qxd 11/15/1999 9:04 AM Page Ii Front.Qxd 11/15/1999 9:04 AM Page Iii
    front.qxd 11/15/1999 9:04 AM Page i The End of Books—or Books without End? front.qxd 11/15/1999 9:04 AM Page ii front.qxd 11/15/1999 9:04 AM Page iii The End of Books—Or Books without End? Reading Interactive Narratives J. Yellowlees Douglas Ann Arbor The University of Michigan Press front.qxd 11/15/1999 9:04 AM Page iv Copyright © by the University of Michigan 2000 All rights reserved Published in the United States of America by The University of Michigan Press Manufactured in the United States of America c Printed on acid-free paper 2003 2002 2001 2000 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, or otherwise, without the written permission of the publisher. A CIP catalog record for this book is available from the British Library. Library of Congress Cataloging-in-Publication Data applied for ISBN 0-472-11114-0 (cloth: alk. paper) front.qxd 11/15/1999 9:04 AM Page v Acknowledgments In 1986 John McDaid, then a fellow graduate student at New York University, suggested I meet Jay Bolter, who arrived bearing a 1.0 beta copy of Storyspace. When he opened the Storyspace demo document to show McDaid and I a cognitive map of the Iliad represented as a hypertext, my fate was clinched in under sixty seconds. I had seen the future, and it consisted of places, paths, links, cognitive maps, and a copy of afternoon, a story, which Jay also gave us.
    [Show full text]
  • Douglas Adams
    Douglas Adams Eoin, Jakub, Niamh and Sinéad. Douglas Noel Adams Douglas Adams was born on the 11th of March 1952 in Cambridge, England, and died on the 11th of May 2001. He is a writer, humorist and a dramatist. He is best known for writing the Hitchhiker’s Guide to the Galaxy “trilogy.” Douglas Adams Writing “He was famously late for deadlines and did not ever appear to enjoy the act of writing”. He was clumsy; he would trip over things, sit on them and back into them. Adams was never a prolific writer and usually had to be forced by others to do any writing. Personal Beliefs & Activism Adams was a conservation enthusiast, a founding patron and dedicated spokesperson of “Save The Rhino.” He considered himself an atheist. The existence of God, or lack thereof was a consistent theme within his work. Admirer, early adopter and spokesperson for Apple Macintosh. In the UK, Adams was the first to buy one of the original Macintosh machines. Second in line was Stephen Fry. Douglas Adams The Hitchhiker's Guide to the Galaxy Dirk Gently's Holistic Detective Agency The Long Dark Tea-Time of the Soul Doctor Who Hyperland Monty Python's Flying Circus Last Chance to See Party Political Broadcast on Behalf of the Liberal Party Mostly Harmless The Private Life of Genghis Khan Starship Titanic The Restaurant at the End of the Universe The Internet: The Last Battleground of the 20th century The Hitchhiker's Guide to the Galaxy Parrots, the universe and everything The Utterly Utterly Merry Comic Relief Christmas Book The Salmon of Doubt Bureaucracy The Hitchhiker’s Guide to the Galaxy The Hitchhiker’s Guide to the galaxy began as a radio series, and then was developed it into a five part “trilogy” before being adapted for television, stage, a computer game and later a film.
    [Show full text]
  • Discussion About Douglas Adams
    Science Fiction Book Club Interview with Jem Roberts November 2018 Jem Roberts is a series of nouns. Here are some of the less offensive ones: Author, Storyteller, Performer, Editor, Comedy Historian, Songwriter, Veteran Games Journalist, Production Editor, Frank Welker Impersonator, Humanist, Voice Artist, Baritone, Pseudo Comedian, Pseudo Actor, Reliable Compére, Ukulele Player, Kazoo Virtuoso, Recording Artist, Mythology Obsessive, Folklorist, Squash Connoisseur, Non-Ginger, Beardy Folkie, Frustrated Swimmer, Native Ludlovian, Adopted Bathonian, Large Fellow. He wrote a book about radio comedy, “I’m Sorry I Haven’t a Clue,” The TV series “Blackadder,” Douglas Adams, “Douglas Adams: The Frood – the Very Official Story of The Hitchhiker’s Guide to the Galaxy”, and about comedy duo Fry & Laurie, “Soupy Twists.” Kevin Kuhn: Huge fan of Adams here, need to pick up your biography of him. While I'm grateful he wrote comedy, and it's masterful, I believe it's so successful, because underneath, it has many imaginative, insightful, and deep components. My question is, did Adams every try to write a non- humorous fictional novel? I treasure his humor and all his books, just curious. Jem Roberts: Well it goes without saying that comedy is far more valuable than any ‘non-humorous’ work could be, it’s the highest form of art, and the most difficult to pull off – anyone can make a point with a ‘serious’ work, it takes someone like Adams to do it with comedy. I’m glad to say he never descended into seriousness in his work, though as a private individual his earlier comedy anorakdom did give way to a fanboyish devotion to science.
    [Show full text]