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Layering Literacies: Computers and Peer Response in the 21St Century Christopher Warren Dean University of New Hampshire, Durham
University of New Hampshire University of New Hampshire Scholars' Repository Doctoral Dissertations Student Scholarship Fall 2001 Layering literacies: Computers and peer response in the 21st century Christopher Warren Dean University of New Hampshire, Durham Follow this and additional works at: https://scholars.unh.edu/dissertation Recommended Citation Dean, Christopher Warren, "Layering literacies: Computers and peer response in the 21st century" (2001). Doctoral Dissertations. 36. https://scholars.unh.edu/dissertation/36 This Dissertation is brought to you for free and open access by the Student Scholarship at University of New Hampshire Scholars' Repository. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of University of New Hampshire Scholars' Repository. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quaiity of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand comer and continuing from left to right in equal sections with small overlaps. -
Digital Humanities Pedagogy: Practices, Principles and Politics
To access digital resources including: blog posts videos online appendices and to purchase copies of this book in: hardback paperback ebook editions Go to: https://www.openbookpublishers.com/product/161 Open Book Publishers is a non-profit independent initiative. We rely on sales and donations to continue publishing high-quality academic works. Digital Humanities Pedagogy: Practices, Principles and Politics Edited by Brett D. Hirsch http://www.openbookpublishers.com © 2012 Brett D. Hirsch et al. (contributors retain copyright of their work). Some rights are reserved. The articles of this book are licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported Licence. This license allows for copying any part of the work for personal and non-commercial use, providing author attribution is clearly stated. Details of allowances and restrictions are available at: http://creativecommons.org/licenses/by-nc-nd/3.0/ As with all Open Book Publishers titles, digital material and resources associated with this volume are available from our website at: http://www.openbookpublishers.com/product/161 ISBN Hardback: 978-1-909254-26-8 ISBN Paperback: 978-1-909254-25-1 ISBN Digital (pdf): 978-1-909254-27-5 ISBN Digital ebook (epub): 978-1-909254-28-2 ISBN Digital ebook (mobi): 978-1-909254-29-9 Typesetting by www.bookgenie.in Cover image: © Daniel Rohr, ‘Brain and Microchip’, product designs first exhibited as prototypes in January 2009. Image used with kind permission of the designer. For more information about Daniel and his work, see http://www.danielrohr.com/ All paper used by Open Book Publishers is SFI (Sustainable Forestry Initiative), and PEFC (Programme for the Endorsement of Forest Certification Schemes) Certified. -
Proposed Table of Contents
Rhetoric and the Digital Humanities Eds. Jim Ridolfo and William Hart-Davidson Tel Aviv University. 5, June 2012 Proposed Table of Contents Part 1: Defining Field Connections 1. Rehberger, Dean. “Rhetoric of Digital Humanities.” 2. Reid, Alex. “Speculative Rhetoric and the Digital Parliament.” 3. Sano-Franchini, Jennifer. “Cultural Rhetorics and the Digital Humanities.” 4. Brown Jr, James J. “Crossing State Lines: Rhetoric and Software Studies.” 5. Eyman, Douglas, Kathie Gossett, and Cheryl Ball. “Digital Humanities Scholarship and Electronic Publication.” 6. Anderson, Daniel and Jentery Sayers. “The Metaphor and Materiality of Layers.” 7. Johnson, Nathan. “Infrastructure, Mathematics, and Databases: A Rhetorical Methodology in Digital Humanities Scholarship.” Part 2: Research and Methodology 8. Koteyko, Nelya. “Corpus-assisted analysis of digital discourses.” 9. Hart, Roderick. “Patterns of Rhetoric: Text Analysis in the Digital Humanities.” 10. Boyle, Casey. “Low-Fidelity in High-Definition: Speculating the Potentials for Rhetorical Editions.” 11. Hoffman, David and Don Waisanen. “Textual analysis at the digital frontier: An overview of tools and methods for systematic rhetorical studies.” 12. McNely, Brian and Christa Teston. “Tactical and Strategic: Qualitative Methodologies in the Digital Humanities.” 13. Kennedy, Krista and Seth David Long. “The Trees Within the Forest: Extracting, Coding and Visualizing Subjective Digital Data in Authorship Studies.” Part 3: Interdisciplinary Trajectories 14. Rice, Jenny and Jeff Rice. “Pop-Up Archives.” 15. Micciche, Laura and Jennifer Glaser. “Digitizing English.” 16. Potts, Liza. “Archive Experiences: A Vision for User-Centered Design in the Digital Humanities.” 17. Walls, Douglas. “Forging Digital Trade Routes.” 18. Graban, Tarez Samra, Alexis E. Ramsey-Tobienne, Whitney A. Myers. “In, Through, and About the Archive: What Digitization (Dis)Allows.” 19. -
Digital Humanities
Miriam Posner Digital Humanities Chapter 27 DIGITAL HUMANITIES Miriam Posner Digital humanities, a relative newcomer to the media scholar’s toolkit, is notoriously difficult to define. Indeed, a visitor to www.whatisdigitalhumanities.com can read a different definition with every refresh of the page. Digital humanities’ indeterminacy is partly a function of its relative youth, partly a result of institutional turf wars, and partly a symptom of real disagreement over how a digitally adept scholar should be equipped. Most digital humanities practitioners would agree that the digital humanist works at the intersection of technology and the humanities (which is to say, the loose collection of disciplines comprising literature, art history, the study of music, media studies, languages, and philosophy). But the exact nature of that work changes depending on whom one asks. This puts the commentator in the uncomfortable position of positing a definition that is also an argument. For the sake of coherence, I will hew here to the definition of digital humanities that I like best, which is, simply, the use of digital tools to explore humanities questions. This definition will not be entirely uncontroversial, particularly among media scholars, who know that the borders between criticism and practice are quite porous. Most pressingly, should we classify scholarship on new media as digital humanities? New media scholarship is vitally important. But a useful classification system needs to provide meaningful distinctions among its domains, and scholarship on new media already has a perfectly good designation, namely new media studies (as outlined in Chapter 24 in this volume). So in my view, the difference between digital humanities and scholarship about digital media is praxis: the digital humanities scholar employs and thinks deeply about digital tools as part of her argument and research methods. -
A Guide to the Josh Brandt Video Game Collection Worcester Polytechnic Institute
Worcester Polytechnic Institute DigitalCommons@WPI Collection Guides CPA Collections 2014 A guide to the Josh Brandt video game collection Worcester Polytechnic Institute Follow this and additional works at: http://digitalcommons.wpi.edu/cpa-guides Suggested Citation , (2014). A guide to the Josh Brandt video game collection. Retrieved from: http://digitalcommons.wpi.edu/cpa-guides/4 This Other is brought to you for free and open access by the CPA Collections at DigitalCommons@WPI. It has been accepted for inclusion in Collection Guides by an authorized administrator of DigitalCommons@WPI. Finding Aid Report Josh Brandt Video Game Collection MS 16 Records This collection contains over 100 PC games ranging from 1983 to 2002. The games have been kept in good condition and most are contained in the original box or case. The PC games span all genres and are playable on Macintosh, Windows, or both. There are also guides for some of the games, and game-related T-shirts. The collection was donated by Josh Brandt, a former WPI student. Container List Container Folder Date Title Box 1 1986 Tass Times in Tonestown Activision game in original box, 3 1/2" disk Box 1 1989 Advanced Dungeons & Dragons - Curse of the Azure Bonds 5 1/4" discs, form IBM PC, in orginal box Box 1 1988 Life & Death: You are the Surgeon 3 1/2" disk and related idtems, for IBM PC, in original box Box 1 1990 Spaceward Ho! 2 3 1/2" disks, for Apple Macintosh, in original box Box 1 1987 Nord and Bert Couldn't Make Heads or Tails of It Infocom, 3 1/2" discs, for Macintosh in original -
The Value of Scholarly Writing: a Temporal-Material Rhetorical Analysis of Delivery in Google Documents
Georgia State University ScholarWorks @ Georgia State University English Dissertations Department of English 5-9-2016 The Value of Scholarly Writing: A Temporal-Material Rhetorical Analysis of Delivery in Google Documents Valerie Robin Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/english_diss Recommended Citation Robin, Valerie, "The Value of Scholarly Writing: A Temporal-Material Rhetorical Analysis of Delivery in Google Documents." Dissertation, Georgia State University, 2016. https://scholarworks.gsu.edu/english_diss/162 This Dissertation is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. THE VALUE OF SCHOLARLY WRITING: A TEMPORAL-MATERIAL RHETORICAL ANALYSIS OF DELIVERY IN GOOGLE DOCUMENT by VALERIE ROBIN Under the Direction of Mary Hocks, PhD ABSTRACT This project examines the impact that cloud-based writing has on scholars’ material work processes and the temporal value shift that occurs as we write in an ‘always-on’ environment. It analyzes how interactive writing software (IWS) like Google Documents serve to forefront functions of interactivity between writers, and by doing so, reshape and create Western values surrounding the academic writing process that are uniquely post-industrial. Using James Porter’s (2009) components of digital delivery as a lens, this project contextualizes the ways that the work of writing is performed online by looking at the features embedded in a Google Document. This examination confirms that the canon of delivery itself has undergone a shift. -
Four Valences of a Digital Humanities Informed Writing Analytics Gregory J
Research Note Transforming Text: Four Valences of a Digital Humanities Informed Writing Analytics Gregory J. Palermo, Northeastern University Structured Abstract • Aim: This research note narrates existing and continuing potential crossover between the digital humanities and writing studies. I identify synergies between the two fields’ methodologies and categorize current research in terms of four permutations, or “valences,” of the phrase “writing analytics.” These valences include analytics of writing, writing of analytics, writing as analytics, and analytics as writing. I bring recent work in the two fields together under these common labels, with the goal of building strategic alliances between them rather than to delimit or be comprehensive. I offer the valences as one heuristic for establishing connections and distinctions between two fields engaged in complementary work without firm or definitive discursive borders. Writing analytics might provide a disciplinary ground that incorporates and coheres work from these different domains. I further hope to locate the areas in which my current research in digital humanities, grounded in archival studies, might most shape writing analytics. • Problem Formation: Digital humanities and writing studies are two fields in which scholars are performing massive data analysis research projects, including those in which data are writing or metadata that accompanies writing. There is an emerging environment in the Modern Language Association friendly to crossover between the humanities and writing studies, especially in work that involves digital methods and media. Writing analytics Journal of Writing Analytics Vol. 1 | 2017 311 DOI: 10.37514/JWA-J.2017.1.1.11 Gregory J. Palermo accordingly hopes to find common disciplinary ground with digital humanities, with the goal of benefitting from and contributing to conversations about the ethical application of digital methods to its research questions. -
Myst 3 Exile Mac Download
Myst 3 exile mac download CLICK TO DOWNLOAD Myst III: Exile Patch for Mac Free UbiSoft Entertainment Mac/OS Classic Version Full Specs The product has been discontinued by the publisher, and renuzap.podarokideal.ru offers this page for Subcategory: Sudoku, Crossword & Puzzle Games. The latest version of Myst III is on Mac Informer. It is a perfect match for the General category. The app is developed by Myst III renuzap.podarokideal.ruin. Myst III: Exile X for Mac Free Download. MB Mac OS X About Myst III: Exile X for Mac. The all NEW sequel to Myst and Riven new technology, new story and a new arch enemy. It's the perfect place to plan revenge. The success of Myst continues with 5 entirely new ages to explore and a dramatic new storyline, which features a pivotal new character. This version is the first release on CNET /5. Myst III (3): Exile (Mac abandonware from ) Myst III (3): Exile. Author: Presto Studios. Publisher: UbiSoft. Type: Games. Category: Adventure. Shared by: MR. On: Updated by: that-ben. On: Rating: out of 10 (0 vote) Rate it: WatchList. ; 3; 0 (There's no video for Myst III (3): Exile yet. Please contribute to MR and add a video now!) What is . myst exile free download - Myst III: Exile X, Myst III: Exile Patch, Myst IV Revelation Patch, and many more programs. 01/07/ · Myst III Exile DVD Edition - Windows-Mac (Eng) Item Preview Myst III Exile DVD Edition - renuzap.podarokideal.ru DOWNLOAD OPTIONS download 1 file. ITEM TILE download. download 1 file. -
Starship Titanic: a Novel Free
FREE STARSHIP TITANIC: A NOVEL PDF Douglas Adams,Terry Jones | 246 pages | 10 Sep 2009 | Random House USA Inc | 9780345368430 | English | New York, United States Douglas Adams's Starship Titanic by Terry Jones: | : Books Look Inside. Arguably the greatest collaboration in the whole history of comedy! Terry Jones of Monty Python wrote the book. In the nude! Parents be warned! Most of the words Starship Titanic: A Novel this book were Starship Titanic: A Novel by a naked man! You want to argue with that? All right, we give in. Starship Titanic is the greatest, most fabulous, most technologically advanced interstellar Starship Titanic: A Novel line ever built. Furthermore, it cannot possibly go wrong. And disappears. Coming home that night, on a little known planet called Earth, Dan and Lucy Gibson find something very large and very, very shiny sticking into their house. The saga of "the ship that cannot possibly go wrong" sparkles with wit, danger, and confusion that will keep readers Starship Titanic: A Novel which reality they are in and how, on earth, to find their way out again. At the center of the galaxy, a vast, unknown civilization is preparing for an event of epic proportions: the launching of the greatest, most gorgeous, most technologically advanced Starship ever built-the Starship Titanic. An earthling would see it as a mixture of the Starship Titanic: A Novel Building, the tomb of Tutankhamen, and Venice. He is an old man now, and the creation of the Starship Titanic is the pinnacle achievement of his twenty-year career. The night before the launch, Leovinus is prowling around the ship having a last little look. -
Screening a Digital Visual Poetics
Screening a Digital Visual Poetics Brian Lennon Columbia University Book was there, it was there. Gertrude Stein “O sole mio.” The contemporary elegy, Peter M. Sacks has observed, mourns not only the deceased but also the ceremony or medium of grief itself.1 Recent trends in digital media theory signal the absorp- tion of initial, utopian claims made for electronic hypertextuality and for the transformation of both quotidian and literary discourse via the radical enfranchisement of active readers. Born in 1993, the democratizing, decentralizing World Wide Web—at first, the “almost embarrassingly literal embodiment” (George P. Landow) of post- structuralist literary theory, a global Storyspace—has in a mere six years been appropriated, consolidated, and “videated” as a forum for commerce and advertising.2 Meanwhile, with the public recantation 1. Peter M. Sacks, The English Elegy: Studies in the Genre from Spenser to Yeats (Baltimore: Johns Hopkins University Press, 1985), p. 299: “Sociologists and psychologists, as well as literary and cultural historians, consistently demonstrate the ways in which death has tended to become obscene, meaningless, impersonal—an event either stupefyingly colossal in cases of large-scale war or genocide, or clinically concealed somewhere be- hind the technology of the hospital and the techniques of the funeral home.” It is the technology, of course, that is key: and this applies not just to the technologically ob- scured death of human bodies, but to the technologically assisted figural “death,” first of the author (Barthes, Foucault), then of the printed book (Birkerts et al.), and now of the techno-socialistic “network” (with military antecedents) that the Internet once was. -
Ethics of Infinite Improbability and the Logic of Jokes a Look at the Philosophical Inquiry in Douglas Adams' Hitchhiker-Serie
Ethics of Infinite Improbability and the Logic of Jokes A look at the philosophical inquiry in Douglas Adams’ Hitchhiker-series By Håvard Haugland Bamle Acknowledgements: Upon completion of this MA thesis, I thank my teacher, Professor Michael J. Prince, who advised me on this thesis, and who has taught me much more than what is to be found here. I thank my wife, Linn Elise Larsen, for continued support, patience with my work schedule, and deep interest in the topics that interest me as well. And I thank my friend, Daniel Helland, who has been an invaluable philosophical sparring partner and bouncing wall, for encouragement and challenging discussions along the way. 2 Table of contents Acknowledgements ……………………………………….………………………………………………………………………2 Table of contents ……………………………………………………………………………………………………………….….3 Part 1: Towards considering Hitchhiker as a novel of philosophical inquiry.……4 Introduction: Hitchhiker as a philosophical novel ……………………………........................................5 The comparative approach and the stylistics of philosophical fiction ……………………………….….11 Comparative plot synopsis and main philosophical themes ………………………………………………….19 Philosophical outline: the five categories in Hitchhiker ………………………………………………………...23 Part 2: The philosophy of Hitchhiker …………………………………………….………………44 Chapter 1: What is rational? Logic in Hitchhiker.…....................................................................45 Chapter 2: How can we have knowledge? Epistemology in Hitchhiker.………..….…………………….56 Chapter 3: What is real? Metaphysics -
Video Game Trader Magazine & Price Guide
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