Online Video Marketing for Any Business

Total Page:16

File Type:pdf, Size:1020Kb

Online Video Marketing for Any Business Praise for YouTube for Business, Second Edition “Mike Miller provides an excellent guidebook for utilizing the tremendous flexibil- ity of YouTube as a powerful business-building tool. This idea-packed book pro- vides step-by-step instructions for growing any business, through the marketing and promotional benefits of video production and sharing.” —Wayne Hurlbert—Blog Business World and host of Blog Business Success Radio “Social media arguably has made the possibility of brand awareness easier. However, within that simplicity lies a complexity for business…How can we make sense of and how do we make the most of this new marketing approach? That is what I loved about this book—it not only explains the why but most importantly the how…brilliantly written, a must-read book for business people who want to really understand the power of YouTube.” —Anna Farmery, Managing Director—The Engaging Brand “YouTube for Business is chock-full of great ideas and examples for marketing your business with video. Whether you are brand new to using YouTube and need some help with ideas for your first video or you’ve already got a few videos under your belt but want to up your technical production game, YouTube for Business is defi- nitely worth the read. Engaging, easy-to-understand, authoritative.” —Kate Trgovac Kate Trgovac, Co-founder—LintBucket Media “YouTube for Business is another well written, informative book. On my show, I always refer to Michael’s books as wonderful desktop reference guides, filled with practical advice. They’re not filled with engineered techno talk.” —John Iasiuolo, Host/Executive Producer “YouTube For Business: Online Video Marketing for Any Business, 2nd Edition is another example of why Michael Miller's book is considered The definitive book about YouTube! This latest edition is a must read book for any business owner wanting to implement a successful inbound video marketing campaign for their business, product or service! I highly recommend it!!” —Rey Ybarra, Host/Producer of "The New Media Radio Hour" www.newmediaradiohour.com This page intentionally left blank YouTube® Online Video Marketing for Any Business for Business Second Edition Michael Miller 800 East 96th Street Indianapolis, Indiana 46240 USA YouTube for Business, Second Edition Associate Publisher Copyright © 2011 by Que Publishing Greg Wiegand All rights reserved. No part of this book shall be reproduced, stored in Acquisitions Editor a retrieval system, or transmitted by any means, electronic, mechani- cal, photocopying, recording, or otherwise, without written permis- Michelle Newcomb sion from the publisher. No patent liability is assumed with respect to Development Editor the use of the information contained herein. Although every precau- The Wordsmithery LLC tion has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any lia- Managing Editor bility assumed for damages resulting from the use of the information Sandra Schroeder contained herein. Project Editor ISBN-13: 978-0-7897-4726-6 Seth Kerney ISBN-10: 0-7897-4726-X Indexer First Printing: January 2010 Erika Millen Library of Congress Cataloging-in-Publication data is on file. Proofreader Trademarks Sheri Cain All terms mentioned in this book that are known to be trademarks or Technical Editor service marks have been appropriately capitalized. Que Publishing Steve Baldwin cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark Publishing Coordinator or service mark. Cindy Teeters Warning and Disclaimer Book Designer Every effort has been made to make this book as complete and as Anne Jones accurate as possible, but no warranty or fitness is implied. The infor- mation provided is on an “as is” basis. The author and the publisher Page Layout shall have neither liability nor responsibility to any person or entity Bronkella Publishing, LLC with respect to any loss or damages arising from the information con- tained in this book. Bulk Sales Que Publishing offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales. For more information, please contact U.S. Corporate and Government Sales [email protected] For sales outside of the U.S., please contact International [email protected] CONTENTS AT A GLANCE Introduction . .1 I Marketing Your Business Online with YouTube 1 How YouTube Can Help You Market Your Business . .5 2 Developing Your YouTube Marketing Strategy . .21 3 Creating Informative Videos . .37 4 Creating Educational Videos . .49 5 Creating Entertaining Videos . .57 6 Incorporating YouTube Videos in Your Overall Web Marketing Mix . .63 II Producing Your Own YouTube Videos 7 Understanding Audio/Video Technology . .69 8 Shooting Webcam Videos . .79 9 Shooting Semi-Pro Videos . .89 10 Shooting Professional Videos . .115 11 Editing and Enhancing Your Video . .123 12 Tips for Producing More Effective YouTube Videos . .141 III Managing Your YouTube Videos 13 Uploading Your Videos to YouTube . .153 14 Annotating and Linking Your Videos . .161 15 Managing Comments . .169 16 Establishing Your YouTube Channel . .179 17 Leveraging the YouTube Community . .191 18 Incorporating YouTube Videos on Your Own Website . .199 IV Promotion and Monetization 19 Tracking Performance . .207 20 Marketing Your YouTube Videos . .223 21 Optimizing Your Videos for Search . .237 22 Advertising Your YouTube Videos . .243 23 Using Call-to-Action Overlays on Your Videos . .255 24 Generating Revenues from Your YouTube Videos . .261 25 Using YouTube for B2B Marketing . .267 Index . .275 TABLE OF CONTENTS I MARKETING YOUR BUSINESS ONLINE WITH YOUTUBE Introduction . 1 How This Book Is Organized . .2 Conventions Used in This Book . .3 Web Pages . .3 Special Elements . .3 There’s More Online . .4 Get Ready to YouTube . .4 1 How YouTube Can Help You Market Your Business. 5 A Short History of YouTube . .6 YouTube: The Early Days . .6 YouTube Launches—and Gets Acquired . .7 YouTube Today . .7 Who Watches YouTube—and What Do They Watch? . .8 Is Video Right for Your Business? . .9 Low-Cost Online Marketing . .9 Attracting Eyeballs . .10 Everybody’s Doing It . .11 How Can You Use YouTube to Market Your Business? . .11 YouTube for Brand Awareness . .11 YouTube for Product Advertising . .12 YouTube for Retail Promotion . .13 YouTube for Direct Sales . .14 YouTube for Product Support . .14 YouTube for Internal Training . .15 YouTube for Employee Communications . .16 YouTube for Recruiting . .17 What Kinds of Promotional Videos Should You Produce? . .17 Informative Videos . .17 Educational Videos . .18 Entertaining Videos . .19 The Big Picture . .19 2 Developing Your YouTube Marketing Strategy . 21 What Is the Purpose of Your YouTube Videos? . .22 Who Is Your Customer? . .22 What Does Your Customer Want or Need? . .24 What Are You Promoting? . .24 What Is Your Message? . .25 How Will You Measure the Results of Your YouTube Videos? . .26 What Type of Video Content Is Best for Your Goals? . .27 Repurposed Commercials . .27 Infomercials . .29 Instructional Videos . .31 Product Presentations and Demonstrations . .31 Real Estate Walk-Throughs . .32 Customer Testimonials . .33 Company Introductions . .33 Expert Presentations . .33 Business Video Blogs . .33 Executive Speeches . ..
Recommended publications
  • Alterecho: Loose Avatar-Streamer Coupling for Expressive Vtubing
    AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing Paper ID: 2117 Figure 1: AlterEcho VTuber avatar animation (top) and corresponding streamer video frames (bottom), which are not shown to the viewer, and are shown here for illustration purposes (bottom). The avatar’s coupling to the streamer is looser than in conventional motion capture, with the avatar making gestures that are identical (a), similar (b and c), or completely different (d) from those of the streamer. ABSTRACT YouTube and Twitch allow anyone with a webcam and an Internet VTubers are live streamers who embody computer animation virtual connection to become a streamer, sharing their life experiences and avatars. VTubing is a rapidly rising form of online entertainment in creative content while engaging with an online audience in real- East Asia, most notably in Japan and China, and it has been more time. More recently, advances in motion capture and computer recently introduced in the West. However, animating an expres- animation have empowered streamers to represent themselves with sive VTuber avatar remains a challenge due to budget and usability virtual avatars without revealing their real self. Virtual YouTubers, limitations of current solutions, i.e., high-fidelity motion capture is or VTubers, are streamers who embody a virtual avatar and role- expensive, while keyboard-based VTubing interfaces impose a cog- play a specially designed persona [28]. Originating from East Asia nitive burden on the streamer. This paper proposes a novel approach where the subcultures of anime and manga are prevalent, the VTu- for VTubing animation based on the key principle of loosening ber community has since rapidly grown and expanded, reaching a the coupling between the VTuber and their avatar, and it describes worldwide audience across cultural and language barriers.
    [Show full text]
  • Natsuiro Matsuri Irl Reddit
    Natsuiro Matsuri Irl Reddit This is a reupload from TC195 Orignal stream This video I originally heard about from u/Level1Pixel on reddit. Halloween Matsuri - Tier 5. Natsuiro Matsuri YouTube Twitter Yozora Mel YouTube Twitter. Meaning, pronunciation Natsuiro Matsuri Real Identity Natsuiro Matsuri Voice Actor Matsuri Hololive Irl Natsuiro Matsuri Irl Reddit Toorisugita kaze kara kanjiru. Or drag this bookmarklet: reddit stream to your toolbar and click it when viewing any reddit thread. Miễn phí download về máy. Hololive - Unhand her, Natsuiro Matsuri. All female hololive members as of January 1st, 2021. CONGRATULATIONS to KUREIJI OLLIE of Hololive for reaching 100k SUBSCRIBERS during her debut stream! Welcome to Reddit, the front page of the internet. Natsuiro Matsuri - All You Need Are Band-aids. Tải dễ dàng và nhanh chóng ♥. Instrumental. bmw e46 transmission fault code 59 pdfsdocuments2 pdf&id=d41d8cd98f00b204e9800998ecf8427e book review, free download. Our fun all-in-one server economy, store & games platform is designed to help you forge a stronger, longer term relationship with your community members. Natsuiro Matsuri Hololive. Synthesia Video Tutorial: soon. Tải dễ dàng và nhanh chóng ♥. Hoshikawa basically kept everything and didn't reciprocate and then made fun of the situation in front of her on stream. Karakteristik dari Natsuiro Matsuri diasosiasikan dengan cewek enerjik dan tomboi, dan tidak jarang Ia melakukan aksi-aksi ekstrim sebagai challenge. 動画の概要 Matsuri Channel 夏色まつり. Subaru, Okayu, Korone, Noel, Flare, Kanata, Luna, Suisei, Matsuri, Aki, Roboco, Fubuki, Mio, Ayame. For dmca and removal message us on Reddit, and we'll remove once we've verified identities. natsuiro matsuri irl reddit, It's really bizarre to me that even with "idols" like Coco and Matsuri and Marine being the chaotic forces they are, Hololive still tries to portray themselves as your standard squeaky clean idol company with pure innocent 17-year-old never-been-kissed virgin.
    [Show full text]
  • Influencer Marketing
    Influencer marketing 18.4.2019 / Hanna Reinikainen Introduction • Title: Doctoral student • Affiliation: Jyväskylä University School of Business and Economics • Major: Corporate Communication • Research project: #Agents – Young People’s Agency in Social Media • Previous work experience: Communication consultant • Influencer experience: Ex-wedding blogger (“the murkiest blog in the history of this newspaper”) • Hobbies: Brazilianterrier @rio_paulistinha Social media influencers? Bloggers, vloggers, snappers, instagrammers, e-sports influencers… Social media influencers • Endorsers, who shape the attitudes of their followers through social media (Freberg, Graham, McGaughey, & Freberg, 2011). • New and authentic online celebrities (Morris & Anderson, 2015). • Fashionable friends (Colliander & Dahlén, 2011). Who qualifies as a social media influencer? • Anyone, who has a certain amount of followers on social media? • Anyone, who is a professional content creator? • Anyone, who speaks to an audience that your brand is interested in? Influencer marketing • Interaction and relationship building with consumers, through and with the help of social media influencers. • Matching the values of the targeted consumers, the influencer, and your brand • Telling stories that consumers can relate to and that also have an impact. Now also trending... What makes influencers so popular? The power of the visual • Images, especially moving images often evoke strong emotions. • Mobile devices and apps like Instagram and Snapchat have lowered the threshold for shooting and sharing video content. • They also allow us to get really close to influencers. • The content from influencers and our friends appear side by side in our social media feeds. • Video is no longer broadcasting, but a way to interact with other people. Parasocial interaction • ”Illusionary interaction with a media perfomer” (Horton & Wohl, 1956).
    [Show full text]
  • Mukokuseki and the Narrative Mechanics in Japanese Games
    Mukokuseki and the Narrative Mechanics in Japanese Games Hiloko Kato and René Bauer “In fact the whole of Japan is a pure invention. There is no such country, there are no such peo- ple.”1 “I do realize there’s a cultural difference be- tween what Japanese people think and what the rest of the world thinks.”2 “I just want the same damn game Japan gets to play, translated into English!”3 Space Invaders, Frogger, Pac-Man, Super Mario Bros., Final Fantasy, Street Fighter, Sonic The Hedgehog, Pokémon, Harvest Moon, Resident Evil, Silent Hill, Metal Gear Solid, Zelda, Katamari, Okami, Hatoful Boyfriend, Dark Souls, The Last Guardian, Sekiro. As this very small collection shows, Japanese arcade and video games cover the whole range of possible design and gameplay styles and define a unique way of narrating stories. Many titles are very successful and renowned, but even though they are an integral part of Western gaming culture, they still retain a certain otherness. This article explores the uniqueness of video games made in Japan in terms of their narrative mechanics. For this purpose, we will draw on a strategy which defines Japanese culture: mukokuseki (borderless, without a nation) is a concept that can be interpreted either as Japanese commod- ities erasing all cultural characteristics (“Mario does not invoke the image of Ja- 1 Wilde (2007 [1891]: 493). 2 Takahashi Tetsuya (Monolith Soft CEO) in Schreier (2017). 3 Funtime Happysnacks in Brian (@NE_Brian) (2017), our emphasis. 114 | Hiloko Kato and René Bauer pan” [Iwabuchi 2002: 94])4, or as a special way of mixing together elements of cultural origins, creating something that is new, but also hybrid and even ambig- uous.
    [Show full text]
  • Writing Emotions
    Ingeborg Jandl, Susanne Knaller, Sabine Schönfellner, Gudrun Tockner (eds.) Writing Emotions Lettre 2017-05-15 15-01-57 --- Projekt: transcript.titeleien / Dokument: FAX ID 0247461218271772|(S. 1- 4) TIT3793_KU.p 461218271780 2017-05-15 15-01-57 --- Projekt: transcript.titeleien / Dokument: FAX ID 0247461218271772|(S. 1- 4) TIT3793_KU.p 461218271780 Ingeborg Jandl, Susanne Knaller, Sabine Schönfellner, Gudrun Tockner (eds.) Writing Emotions Theoretical Concepts and Selected Case Studies in Literature 2017-05-15 15-01-57 --- Projekt: transcript.titeleien / Dokument: FAX ID 0247461218271772|(S. 1- 4) TIT3793_KU.p 461218271780 Printed with the support of the State of Styria (Department for Health, Care and Science/Department Science and Research), the University of Graz, and the Faculty of Arts and Humanities University of Graz. An electronic version of this book is freely available, thanks to the support of libraries working with Knowledge Unlatched. KU is a collaborative initiative designed to make high quality books Open Access for the public good. The Open Access ISBN for this book is 978-3-8394-3793-3. More information about the initiative and links to the Open Access version can be found at www.knowledgeunlatched.org. This work is licensed under the Creative Commons Attribution-NonCommercial-No- Derivs 4.0 (BY-NC-ND) which means that the text may be used for non-commercial purposes, provided credit is given to the author. For details go to http://creativecommons.org/licenses/by-nc-nd/4.0/. To create an adaptation, translation, or derivative
    [Show full text]
  • Convocatòria 2019 1 / 8
    Aferrau una etiqueta identificativa amb codi de barres Opció Nota 1a Error tècnic Nota 2a Nota 3a Anglès II Model 1 A B Revisió Opció A. Read the passage carefully and answer the questions in English. USE YOUR OWN WORDS AS FAR AS POSSIBLE. Time allowed: 1 hour and 30 minutes. Total score: 10 points. Perfect faces: The rise of virtual celebrities A different kind of internet celebrity is emerging; virtual characters that talk on YouTube or pose on Instagram like living, breathing people. Is this the dawn of a new breed of star? Kizuna AI (Artificial Intelligence) has 2.3 million YouTube followers. She posts videos nearly every day, talking to camera about life, love and video games. But she is also a computer-generated Instagram (CGI) construct; a fictional character made to look like a young woman, voiced by an actor, claiming to be an advanced artificial intelligence. Her channel is part of a growing trend in Japan for so-called virtual YouTubers, or VTubers. Much like regular YouTubers, these personalities speak about everyday subjects - from relationships to TV shows - but under the guise of an animated avatar, created using inexpensive motion-sensing technology. This type of virtual personality is growing in popularity. And it is not only people in Japan that are interested in this subculture, says Minoru Hirota, who runs the Japanese virtual reality news website, Panora. “Kizuna AI has gained popularity in Europe and the United States”. In fact, in the West, at the same time as VTubers are emerging in Japan, virtual personalities have infiltrated Instagram.
    [Show full text]
  • More Kawaii Than a Real-Person Live Streamer
    More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers Zhicong Lu Chenxinran Shen Jiannan Li City University of Hong Kong University of Toronto University of Toronto Kowloon, Hong Kong Toronto, ON, Canada Toronto, ON, Canada [email protected] [email protected] [email protected] Hong Shen Daniel Wigdor Carnegie Mellon University University of Toronto Pittsburgh, PA, USA Toronto, ON, Canada [email protected] [email protected] Figure 1: Screenshots of VTuber live streaming: (a) Kanae co-streaming with VTuber Kuzuha using their 3D avatars; (b) VTuber W伊Roi streaming by themselves; (c) Multiple VTubers co-streaming together using their 2D avatars. ABSTRACT CCS CONCEPTS Live streaming has become increasingly popular, with most stream- • Human-centered computing → Human computer interac- ers presenting their real-life appearance. However, Virtual YouTu- tion (HCI); Empirical studies in HCI. bers (VTubers), virtual 2D or 3D avatars that are voiced by humans, are emerging as live streamers and attracting a growing viewership KEYWORDS in East Asia. Although prior research has found that many viewers virtual idols, live streaming, social media, user engagement, virtual seek real-life interpersonal interactions with real-person streamers, YouTuber it is currently unknown what makes VTuber live streams engaging or how they are perceived differently than real-person streamers. ACM Reference Format: We conducted an interview study to understand how viewers en- Zhicong Lu, Chenxinran Shen, Jiannan Li, Hong Shen, and Daniel Wigdor. gage with VTubers and perceive the identities of the voice actors 2021. More Kawaii than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers.
    [Show full text]
  • Ketertarikan Mahasiswa Sastra Jepang Universitas Darma Persada Terhadap Perkembangan Virtual Youtuber
    KETERTARIKAN MAHASISWA SASTRA JEPANG UNIVERSITAS DARMA PERSADA TERHADAP PERKEMBANGAN VIRTUAL YOUTUBER SKRIPSI Diajukan sebagai salah satu syarat untuk memperoleh gelar Sarjana Sastra ANDI PRADIPTA 2013110057 PROGRAM STUDI SASTRA JEPANG FAKULTAS SASTRA UNIVERSITAS DARMA PERSADA JAKARTA 2018 i HALAMAN PERNYATAAN KEASLIAN SKRIPSI Skripsi ini adalah hasil karya tulis penulis sendiri dan semua sumber baik yang dikutip maupun dirujuk telah penulis nyatakan dengan benar. Nama : Andi Pradipta NIM : 2013110057 Program Studi : S1/Sastra Jepang Fakultas : Sastra Jakarta, Agustus 2018 Yang Menyatakan, Andi Pradipta NIM: 2013110057 Universitas Darma Persada ii HALAMAN PENGESAHAN Skripsi Sarjana yang berjudul : Ketertarikan Mahasiswa Sastra Jepang Universitas Darma Persada Terhadap Perkembangan Virtual Youtuber Telah diuji dan diterima baik pada : 23 Agustus 2018 Di hadapan Panitia Ujian Skripsi Sarjana Sastra Fakultas Sastra Program Studi Sastra Jepang Pembimbing Pembaca ( Tia Martia S.S., M.Si. ) (Dr. Nani Dewi Sunengsih S.S., M.Pd. ) Ketua Sidang (Irawati Agustine, M.Hum ) Disahkan oleh : Ketua Program Studi Dekan ( Ari Artadi, Ph.D ) ( Dr. Eko Cahyono ) Universitas Darma Persada iii KATA PENGANTAR Segala puji bagi Allah, Tuhan semesta alam. Semoga Allah menganugerahkan shalawat dan salam kepada Nabi Muhammad saw, keluarganya, dan para sahabatnya. Puji dan syukur atas ke hadirat Tuhan Yang Maha Esa, karena nikmat, karunia, rahmat, dan dukungan-Nya lah penulis dapat menyelesaikan skripsi yang berjudul “Ketertarikan Mahasiswa Jurusan Sastra Jepang Universitas Darma Persada Terhadap Perkembangan Vertual Youtuber” sebagai syarat kelulusan untuk mencapai gelar S1 Studi Sastra Jepang didalam akademik yang dijalani di Universitas Darma Persada. Dalam penyelesaian tugas ini tentunya dengan melalui berbagai proses yang tidak mudah, dengan berbagai keterbatasan ataupun kekurangan yang dimiliki oleh penulis.
    [Show full text]
  • Virtual Youtuber Kizuna AI
    Virtual Youtuber Kizuna AI: Co-creating human-non-human interaction and celebrity-audience relationship Author: Xin Zhou MSc in Media and Communication Supervisor: Deniz Neriman Duru Examiner: Tobias Linné May 2020 Abstract As an easy entry into public attention, YouTube is encouraging individuals to become petty producers under the name of YouTuber, upload self-generated media texts, accumulate following and popularity before finally finding their way to the professional media world. While YouTuber used to refer to human presence, the virtual YouTuber trend starting in 2016 extends this way of becoming famous to the realm of virtual characters and avatars. Similarly, top virtual YouTubers follow their famous human counterparts to have transmedia presence and solid fan bases. As a new combination of human and machine, virtual YouTubers are bringing novel experiences to audiences and pushing the boundary between the real and the imagined. This thesis aims to study virtual YouTuber Kizuna AI as a specific and emerging type of internet celebrity containing disputing definitions, meanings and values to her producing company, voice models and audiences on Chinese video platform bilibili.com. By conducting semiological analysis and qualitative text analysis, the thesis displays the producers’ efforts in constructing Kizuna AI as an adorable and exotic self-claimed AI YouTuber with distinctive visual features from Japanese culture and connotations of both human and non-human qualities. It unveils the dynamics within Kizuna AI’s audience group where they have non-unified definitions over Kizuna AI, and engage Affectively, cognitively, morally with Kizuna AI with different intensities and proximities, and further demonstrates Kizuna AI’s whole form as a digital commodity involving interrelated issues of economic logics, labour relations, capital and socio-cultural values.
    [Show full text]
  • Google One Direction Videos
    Google One Direction Videos Frowsier Arturo classicise tributarily. Establishmentarian and cultrate Filmore often defiles some shots Willmottpsychically epigrammatises or heats aerially. numbly Sometimes or cudgel wiring whereby. Davin laveers her toolmaking patronisingly, but uncomprehending Originally competed as himself, if in her conservatorship case heads out at cornell, direction one google to wed him their music subscription will need a follower Is tape Direction reuniting What was know about July 23. Who sells one off merchandise? Can never name create One camp song titles from the 6 second audio clip Test your. One Direction latest news breaking stories and comment. One Direction onedirection Twitter. Larry stylinson proof Google Search Video Foto One direction. Google Movie After. How wealthy are the members of right Direction London Evening. 1D Day the Direction Wiki Fandom. Su Lee On Sugar Highs Farting On Dates & One Direction. One of funny quotes Google Search of direction. EXTRACTION stars Toyota Casio Google Dell more product placement top 10 top 10. ONE DIRECTION to be rubber but fans have been given a background reason besides the flick may be like back together. One Direction Video Essentials on Apple Music. There are 6 R's This is why wine sometimes see radio Direction spelt with 6 r's. One or's Top 10 Music Videos Ranked By YouTube Views. Semantic Multimedia Analysis and Processing. More videos More videos Your browser can't prolong this video Learn three More videos on YouTube Share Include playlist An error occurred. Harry Styles' Most Memorable Moments From statutory Direction Music Videos 1 Best Song Ever love song to Song court was released in 2013.
    [Show full text]
  • Indonesia Kris Representation on Virtual Youtuber “Anya Melfissa” Visual Identity
    Indonesia Kris Representation on Virtual YouTuber “Anya Melfissa” Visual Identity D William1*, Dianing Ratri2, and Irfansyah3 1,2,3Visual Communication Design Program, Faculty of Art and Design, Institut Teknologi Bandung, Jl. Ganesha 10, Bandung 40132, Indonesia *E-mail: [email protected] Abstract. The rapidly evolving motion capture technology has made it possible to solve online identity problems with the medium of moving character design known as Virtual YouTuber. Spontaneous reaction in Livestream media can make a fictional character feels real through a virtual avatar. As such, anthropomorphism representation can be used, and Anya Melfissa is a Virtual Youtuber whose moe anthropomorphism of Indonesia Keris. However, the visual identity of Indonesia Kris is hard to find by most people and the problem is interesting to study using the theory of semiotics, anthropomorphism, and kris visual identity. The method used to analyze Anya Melfissa’s character design will use visual text analysis to identify its visual elements such as icon, index, and symbol. The results of the analysis show that Anya Melfissa’s character design has a kris visual identity which is at the level of thirdness in Peirce’s semiotics theory. The conclusion obtained from the kris representation in Anya Melfissa’s character design is proven to exist and requires a deeper level of understanding of Indonesian kris itself. Keywords. Virtual Youtuber, Anthropomorphism, Semiotics, Character Design, Keris. 1. Introduction Advances in technology that support live streams with moving avatars by motion capture have gotten easier to access. Virtual YouTuber is one of the uses of this technology so that someone can have a new online identity as a YouTuber.
    [Show full text]
  • Excellent Msc Dissertations 2020
    JOANNA DOONA (ED.) AN ECOLABEL 3041 0903 NORDIC SW Excellent MSc Dissertations 2020 Excellent MSc Dissertations 2020 Excellent MSc Dissertations 2020 ryck, Lund 2021 Media and Communication Studies, Lund University JOANNA DOONA (ED.) WITH CONTRIBUTIONS FROM Printed by Media-T YUNYI LIAO, CHERYL FUNG, JIAN CHUNG LEE, YUKUN YOU & XIN ZHOU This edited volume, Excellent MSc Dissertations 2020, is the fifth in the series that collects postgraduate dissertations written by students who undertook the MSc degree in Media and communication studies at Lund University in Sweden, and graduated in June 2020. The five chapters in this volume represent work originally presented and evaluated as part of the final thesis exams in May of 2020, in which they were awarded top grades. During the autumn of 2020 they were revised and edited for publication in the series Förtjänstfulla examensarbeten i medie- och Media andCommunication Studies, Lund University kommunikationsvetenskap (FEA), launched by Media and communica- tion studies at Lund University in 2008, in order to bring attention to and reward student research of a particularly high quality. With this publication, we hope to inspire future students who are wri- ting dissertations, as well as contribute to debates inside and outside of academia regarding media, society and culture. In particular, the chapters in this book urge us to critically reflect on what it means to engage with, in and through different media, in different contexts. Through studies of nationalism ‘from below,’ the significance of protest art, affective news engagement practices, the digitalisation of sleep, and virtual celebrity; the chapters emphasise the force of media enga- gement to provide people with common cultural symbols, manifesting nationalism, political issues or fandom; as well a means of mobilisation, entertainment, self-management, interaction and remembering.
    [Show full text]