On the Existence of “Virtual Characters” in Japan
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DIJ Gender and Sexuality Lecture Series: Rachael Hutchinsons on Female Bodies in Japanese Videogames on June 23 (Wed)
H-Japan DIJ Gender and Sexuality Lecture Series: Rachael Hutchinsons on Female Bodies in Japanese Videogames on June 23 (Wed) Discussion published by DIJ Hist&Hum Study Group (B. Geilhorn) on Thursday, June 17, 2021 You are cordially invited to the next DIJ Gender and Sexuality Lecture Series' online talk on June 23 (Wed), 2021, 7:30p.m. JST (ONE HOUR LATER THAN USUAL) Croft, Quiet, and Kantai Collection: Female Bodies in Japanese Videogames (dij.tokyo/croft) Rachael Hutchinson, University of Delaware This presentation examines the representation of women in Japanese videogames, situating the depiction of female bodies in terms of political discourse. I first briefly overview different kinds of depiction in a range of genres, from fighting and fantasy genres to shooters and war games, with examples drawn from Tomb Raider, Soul Calibur and Metal Gear Solid. I then focus on a case study, the online card-based wargame Kantai Collection (DMM.com, 2013), in which the player serves as Admiral of the Japanese imperial fleet. Sending historical battleships off to a nameless war in the Pacific, the player occupies a masculine subject-positioning where each battleship is anthropomorphized as a beautiful ‘ship girl’ (kanmusume). Attributes of the Japanese warships are directly reflected in the physical characteristics of the women: a large warship with high tonnage is represented by a mature, full-bodied woman, while a smaller ship is represented by a younger, girlish figure. The body of the woman is thus analogous to the body of the ship, with sexuality and fertility made synonymous with a ship’s destructive force. -
1423778527171.Pdf
Bahamut - [email protected] Based on the “Touhou Project” series of games by Team Shanghai Alice / ZUN. http://www16.big.or.jp/~zun/ The Touhou Project and its related properties are ©Team Shanghai Alice / ZUN. The Team Shanghai Alice logo is ©Team Shanghai Alice / ZUN. Illustrations © their respective owners. Used without permission. Tale of Phantasmal Land text & gameplay ©2011 Bahamut. This document is provided “as is”. Your possession of this document, either in an altered or unaltered state signifies that you agree to absolve, excuse, or otherwise not hold responsible Team Shanghai Alice / ZUN and/or Bahamut, and/or any other individuals or entities whose works appear herein for any and/or all liabilities, damages, etc. associated with the possession of this document. This document is not associated with, or endorsed by Team Shanghai Alice / ZUN. This is a not-for-profit personal interest work, and is not intended, nor should it be construed, as a challenge to Team Shanghai Alice / ZUN’s ownership of its Touhou Project copyrights and other related properties. License to distribute this work is freely given provided that it remains in an unaltered state and is not used for any commercial purposes whatsoever. All Rights Reserved. Introduction Choosing a Race (Cont.’d) What Is This Game All About? . 1 Magician . .20 Too Long; Didn’t Read Version . 1 Moon Rabbit . .20 Here’s the Situation . 1 Oni . .21 But Wait! There’s More! . 1 Tengu . .21 Crow Tengu . .22 About This Game . 2 White Wolf Tengu . .22 About the Touhou Project . 2 Vampire . .23 About Role-Playing Games . -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
2010-EPIC-Conference-Proceedings
EPIC Board of Directors ken anderson, Intel Corporation, President Tracey Lovejoy, Microsoft Corporation, Secretary Ed Liebow, Battelle Memorial Institute, Treasurer Melissa Cefkin, IBM, President-elect EPIC Advisory Committee Jacob Buur, U Copenhagen Christina Wasson, U North Texas Chris Miller, Savannah College of Art and Design Donna Flynn, Microsoft Elizabeth Anderson Kempe, Artemis By Design Jeanette Blomberg, IBM Alexandra Mack, Pitney Bowes Tony Salvador, Intel Rick E. Robinson, HLB Martha Cotton, gravitytank The National Association for the Practice of Anthropology (NAPA) is pleased to welcome you to this 6th annual Ethnographic Praxis in Industry Conference. NAPA is a section of the American Anthropological Association and supports the work of practicing anthropology by helping practitioners refine their skills, develop their careers, and market their services, www.practicinganthropology.org Mary Odell Butler – President Kalfani Ture – Governing Council Dennis Wiedman – Past President Eve Pinsker – Evaluation Anthropology Interest Group Tim Wallace – President-Elect Gelya Frank - Occupational Therapy Interest Group Christine Miller – Secretary Lenora Bohren – Evaluation Task Force John Massad – Treasurer Christine Miller – Design Anthro Interest Group Cathleen Crain – Governing Council Ellen Puccia – Local Practitioner Organizations Sabrina Scott – Governing Council David Himmelgreen and Satish Kedia, NAPA Bulletin Editors The American Anthropological Association, the primary professional society of anthropologists in the United -
[N381.Ebook] Download PDF Pixiv Almanac by Various
PIXIV ALMANAC BY VARIOUS DOWNLOAD EBOOK : PIXIV ALMANAC BY VARIOUS PDF Click link bellow and free register to download ebook: PIXIV ALMANAC BY VARIOUS DOWNLOAD FROM OUR ONLINE LIBRARY PIXIV ALMANAC BY VARIOUS PDF There is without a doubt that publication Pixiv Almanac By Various will certainly consistently give you motivations. Even this is just a publication Pixiv Almanac By Various; you can locate lots of styles and types of publications. From captivating to experience to politic, as well as scientific researches are all given. As what we specify, below we provide those all, from famous writers and also author on the planet. This Pixiv Almanac By Various is among the collections. Are you interested? Take it now. How is the way? Learn more this write-up! PIXIV ALMANAC BY VARIOUS PDF Download: PIXIV ALMANAC BY VARIOUS PDF Envision that you get such particular spectacular experience and expertise by only checking out a publication Pixiv Almanac By Various. How can? It seems to be higher when a publication can be the most effective point to uncover. Publications now will appear in printed and soft file collection. One of them is this e-book Pixiv Almanac By Various It is so typical with the printed books. Nonetheless, numerous people in some cases have no space to bring the publication for them; this is why they cannot read guide wherever they desire. For everybody, if you wish to start joining with others to check out a book, this Pixiv Almanac By Various is much suggested. And you should get guide Pixiv Almanac By Various here, in the link download that we give. -
Title a Rewards-Based Crowdfunding
Title A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Sub Title Author 劉, 通(Liu, Tong) 中村, 伊知哉(Nakamura, Ichiya) Publisher 慶應義塾大学大学院メディアデザイン研究科 Publication year 2015 Jtitle Abstract Notes 修士学位論文. 2015年度メディアデザイン学 第431号 Genre Thesis or Dissertation URL https://koara.lib.keio.ac.jp/xoonips/modules/xoonips/detail.php?koara_id=KO40001001-0000201 5-0431 慶應義塾大学学術情報リポジトリ(KOARA)に掲載されているコンテンツの著作権は、それぞれの著作者、学会または出版社/発行者に帰属し、その権利は著作権法によって 保護されています。引用にあたっては、著作権法を遵守してご利用ください。 The copyrights of content available on the KeiO Associated Repository of Academic resources (KOARA) belong to the respective authors, academic societies, or publishers/issuers, and these rights are protected by the Japanese Copyright Act. When quoting the content, please follow the Japanese copyright act. Powered by TCPDF (www.tcpdf.org) Master's Thesis Academic Year 2015 A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Graduate School of Media Design, Keio University Tong Liu A Master's Thesis submitted to Graduate School of Media Design, Keio University in partial fulfillment of the requirements for the degree of MASTER of Media Design Tong Liu Thesis Committee: Professor Ichiya Nakamura (Supervisor) Associate Professor Kazunori Sugiura (Co-supervisor) Professor Sam Furukawa (Member) Abstract of Master's Thesis of Academic Year 2015 A Rewards-Based Crowdfunding Platform for Chinese Doujin Fans and Doujin Creators Category: Design Summary Doujin is stated as a general Japanese term for a group of people who share an interest, activity, hobbies, or achievement. In the field of doujin, amateur self- published works are called doujin works, including but not limited to fan fiction, illustration, comic, music, and game. Doujin work is a part of a wider category of doujin. -
Kantai Collection Origin: Admiral Abilities: Captain's Orders Free
Kantai Collection Origin: Admiral Abilities: Captain’s Orders Free Yamato Damashii -100 Beacon of Hope -300 Memories Reborn -600 Gear: Admiral’s Uniform Free Marriage Ring and Documents Free Upgraded Gear (Armor, Armor, & Armor) Free Remodeling Equipment x3 -300 Shipgirls: Flagship: Queen Elizabeth Class Battleship Warspite -150 Type IXC U-boat (Submarine) U-511 ` -50 J Class Destroyer 'Lucky' Jervis Free Maestrale Class Destroyer Libeccio Free John C. Butler-class Destroyer Escort Samuel B. Roberts Free Tashkent Class Destroyer Tashkent Free Drawbacks: Iron & Blood +300 Shellshock +300 “So,” the darkened hall was filled with silence, “he’s been found. Admiral Ootori has been discovered.” “That rapscallion from the forward base actually made it out?” A voice asked. “How many shipgirls are with him.” “None.” The original speaker replied. “He wasn’t completely,” an hand moved through the air, “there when the scouts found him. He kept reporting his name and number, like he was being tortured.” Again the hand traced through the air. “One of the shipgirls reported that he manifested a broken wreck of a Yamato Class for a moment before it all fell apart and he’s been catatonic since..” “What?” Several shocked voices took to the air. “Indeed.” The original speaker said slowly. “An Admiral who lost every last ship he had under him, but he somehow survived. That could scar a man for life, especially one so young.” “Don’t be coy!” The table shook as a meaty fist hit it. “You said that he could manifest a ship, like the shipgirls?” “That is indeed what was implied by the reporting shipgirl’s brief, yes.” The first voice sighed. -
Alterecho: Loose Avatar-Streamer Coupling for Expressive Vtubing
AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing Paper ID: 2117 Figure 1: AlterEcho VTuber avatar animation (top) and corresponding streamer video frames (bottom), which are not shown to the viewer, and are shown here for illustration purposes (bottom). The avatar’s coupling to the streamer is looser than in conventional motion capture, with the avatar making gestures that are identical (a), similar (b and c), or completely different (d) from those of the streamer. ABSTRACT YouTube and Twitch allow anyone with a webcam and an Internet VTubers are live streamers who embody computer animation virtual connection to become a streamer, sharing their life experiences and avatars. VTubing is a rapidly rising form of online entertainment in creative content while engaging with an online audience in real- East Asia, most notably in Japan and China, and it has been more time. More recently, advances in motion capture and computer recently introduced in the West. However, animating an expres- animation have empowered streamers to represent themselves with sive VTuber avatar remains a challenge due to budget and usability virtual avatars without revealing their real self. Virtual YouTubers, limitations of current solutions, i.e., high-fidelity motion capture is or VTubers, are streamers who embody a virtual avatar and role- expensive, while keyboard-based VTubing interfaces impose a cog- play a specially designed persona [28]. Originating from East Asia nitive burden on the streamer. This paper proposes a novel approach where the subcultures of anime and manga are prevalent, the VTu- for VTubing animation based on the key principle of loosening ber community has since rapidly grown and expanded, reaching a the coupling between the VTuber and their avatar, and it describes worldwide audience across cultural and language barriers. -
Virtual Celebrities and Consumers: a Blended Reality
Virtual Celebrities and Consumers: A Blended Reality How virtual celebrities are consumed in the East and West Author: Thuy Duong Hoang (115821) Yidan Su (115392) Supervisor: Claus Springborg Master’s Thesis, MSocSc Management of Creative Business Processes Copenhagen Business School Date of submission: May 15, 2019 Pages: 117 (31.960 words, 202.544 characters) excl. front page, bibliography and appendix Abstract The goal of this study is to research how virtual celebrities are consumed in the East and West. The digital revolution has led to a surge in circulation of information. This has contributed to the transformation of human attention from an innate information gathering tool to a profitable resource, paving the way for the economy of attention. Therefore, it is significant for marketers and companies to understand how to attract attention. As celebrities enjoy large amounts of attention, they have been widely used in endorsement campaigns. Yet, their human flaws can still lead to scandals. Therefore, we argue that virtual celebrities can be used as an alternative. They are a new type of celebrity, who are able to perform ‘real life’ activities and earn money. Examples from the East include the virtual singer Hatsune Miku and the virtual YouTuber Kizuna AI, while the West is represented by the virtual band Gorillaz, or virtual model Lil Miquela, among others. A descriptive approach is used to describe the preferences of Eastern and Western consumers in context of virtual celebrities. Our research philosophy consists of objectivism and positivism. Applying a deductive research strategy, we draw hypotheses from literature, which will be tested using quantitative methods. -
Distinctive Difference Game Titles Between Japanese Context And
What is “Japanese video game” • Kohler, Chris. "Power-up: how Japanese video games gave the world an extra life." (2004). • Picard, Martin. "The foundation of geemu: A brief history of early Japanese video games." Game Studies 13.2 (2013). • Pelletier-Gagnon, Jérémie. Video Games and Japaneseness: An analysis of localization and circulation of Japanese video games in North America. Diss. McGill University, 2011. What is “Japanese video game” • Some famous “Made in Japan” games is not famous in Japan. Ex : “Zaxxon”(1982), “Jet Grind Radio” (2000), “Cooking Mama”(2006) (C)SEGA 1982 (C)SEGA 2000 (C)TAITO 2006 Some famous Japanese game is not famous in English context. Ex : “moon”(1997) (C) ASCII 1997 (C) ASCII 1997 Japanese gamer don’t know famous game titles. • For example, most of Japanese video game players don’t know “Tempest”(1981), “Canabalt”(2009) (C)ATARI 1981 (C)Semi-Secret Software 2009 Do you know the game ? https://goo.gl/forms/ZJr4iQqam95p9kcC2 1.Purpose of the study A) Today Japanese video game context and English video game context, each context have much local bias. We want to know local game history. B) Developing method to know characteristic history in each area. 2.Significance of the study A) Making basic resource for local game history research, and area studies. B) Extended use case trial of Media Art DB. # Now, This DB don’t include work – version relation.(at 2016/8) Media ART DB / Game Domain(Published by Agency for Cultural Affairs Japan) 3.Method 1. Picking up video game titles from a. video game books, awards, exhibitions about video games, and sales data. -
The Question of Algorithmic Personhood and Being
Article The Question of Algorithmic Personhood and Being (Or: On the Tenuous Nature of Human Status and Humanity Tests in Virtual Spaces—Why All Souls Are ‘Necessarily’ Equal When Considered as Energy) Tyler Lance Jaynes Alden March Bioethics Institute, Albany Medical College, Albany, NY 12208, USA; [email protected] Abstract: What separates the unique nature of human consciousness and that of an entity that can only perceive the world via strict logic-based structures? Rather than assume that there is some potential way in which logic-only existence is non-feasible, our species would be better served by assuming that such sentient existence is feasible. Under this assumption, artificial intelligence systems (AIS), which are creations that run solely upon logic to process data, even with self-learning architectures, should therefore not face the opposition they have to gaining some legal duties and protections insofar as they are sophisticated enough to display consciousness akin to humans. Should our species enable AIS to gain a digital body to inhabit (if we have not already done so), it is more pressing than ever that solid arguments be made as to how humanity can accept AIS as being cognizant of the same degree as we ourselves claim to be. By accepting the notion that AIS can and will be able to fool our senses into believing in their claim to possessing a will or ego, we may yet Citation: Jaynes, T.L. The Question have a chance to address them as equals before some unforgivable travesty occurs betwixt ourselves of Algorithmic Personhood and Being and these super-computing beings. -
Online Video Marketing for Any Business
Praise for YouTube for Business, Second Edition “Mike Miller provides an excellent guidebook for utilizing the tremendous flexibil- ity of YouTube as a powerful business-building tool. This idea-packed book pro- vides step-by-step instructions for growing any business, through the marketing and promotional benefits of video production and sharing.” —Wayne Hurlbert—Blog Business World and host of Blog Business Success Radio “Social media arguably has made the possibility of brand awareness easier. However, within that simplicity lies a complexity for business…How can we make sense of and how do we make the most of this new marketing approach? That is what I loved about this book—it not only explains the why but most importantly the how…brilliantly written, a must-read book for business people who want to really understand the power of YouTube.” —Anna Farmery, Managing Director—The Engaging Brand “YouTube for Business is chock-full of great ideas and examples for marketing your business with video. Whether you are brand new to using YouTube and need some help with ideas for your first video or you’ve already got a few videos under your belt but want to up your technical production game, YouTube for Business is defi- nitely worth the read. Engaging, easy-to-understand, authoritative.” —Kate Trgovac Kate Trgovac, Co-founder—LintBucket Media “YouTube for Business is another well written, informative book. On my show, I always refer to Michael’s books as wonderful desktop reference guides, filled with practical advice. They’re not filled with