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Official Apple Macintosh Pricelist (Oct 1993 Macnews Australia)
l\/1'-'� t 5.��.. .. er 1993 Issue 52 The Australian Macintosh Business Magazine NZ $6.95 (INC GST) $5.00 Apple puts PowerPC on hold TECHNICAL SUPPORT: Release of the first PowerPC Mac has been delayed until March 1994. Apple was expecting non-PowerPC How to find the answers you need! applications to run at Quadra 700 speed in emulation rnode, but some Free technical support, included in programs are only reaching LCIII the price we pay for our speed, while others software, is becoming a thing of the are not running at all. 11 past But when you're in need of help, there are a range of · Sorting through large alternative sources, including screen monitors resellers and third party Knowing the right questions to ask support providers. 22 can make your selection of a larger monitor seem less Australian company ....?; ;/,. Breakthrough daunting. We look at the issues involved, localises Newton '). in high quality and include a guide to locally available Australians using Apple's MessagePad are printing large screen ( over in for a time. Newton's hand• ...co frustrating 19") displays. 48 co"' writing is based on I recognition technology Digital prepress technology CD > recognising words has enabled a revolutionary 0 c c contained in its built- halftone that Mercury chip breaks .Q system iii .s in system dictionaries, delivers high-quality litho the speed barrier :0 :, a. Image proce sing speed will I and if the word isn't printing unmatched by ui accelerate beyone workstation 8. there it won't traditional methods. .!!! performance with the introduction of � recognise it However, an Australian third• With stochastic screening a radical new board architecture from ui :, <{ party company has come to the rescue, and there's no moires, pattern RasterOps, codenamed 'Mercury'. -
The Game's the Thing: Properties, Priorities and Perceptions in the Video Games Industries
The game's the thing: properties, priorities and perceptions in the video games industries Mac Sithigh, D. (2017). The game's the thing: properties, priorities and perceptions in the video games industries. In M. Richardson, & S. Ricketson (Eds.), Research Handbook on Intellectual Property in Media and Entertainment (pp. 344-366). Edward Elgar Publishing. https://doi.org/10.4337/9781784710798 Published in: Research Handbook on Intellectual Property in Media and Entertainment Document Version: Peer reviewed version Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights Copyright 2017, the Author. This work is made available online in accordance with the publisher’s policies. Please refer to any applicable terms of use of the publisher. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:25. Sep. 2021 The Game’s the Thing: Property, Priorities and Perceptions in the Video Games Industries Daithí Mac Síthigh* Published in Richardson and Ricketson (eds), Research Handbook on Intellectual Property in Media and Entertainment (Edward Elgar 2017) I. -
Online Software Copyright Infringement and Criminal Enforcement
Online Software Copyright Infringement and Criminal Enforcement Submitted: May 14, 2005 Randy K. Baldwin American University Washington College of Law What are Warez and Who Trades Them? This paper will discuss infringement of software copyrights with a focus on criminal ‘warez trading‘ of copyrighted software on the Internet. Warez are infringing electronic, digital copies of copyrighted works whose copy protection measures have been removed.1 Warez are most often ‘cracked’ software programs whose digital rights management (DRM) and copy control measures have been circumvented. Once DRM controls have been disabled, warez are subsequently distributed and traded on the Internet, usually without any direct financial gain to the distributors and traders.2 Distribution of warez usually starts as small-scale deployments from password- protected file transfer protocol (FTP) servers and encrypted and/or password-protected web sites run by warez groups. Warez are then traded on the Internet among broader groups via direct peer-to-peer (P2P) connections, and encrypted emails with warez attachments. Trading and downloading of warez is coordinated via closed, invite-only Internet Relay Chat (IRC) channels, Pretty Good Privacy (PGP) encrypted email, Instant Messaging (IM), private chat rooms, direct connect P2P networks, and messages posted to Usenet groups under pseudonyms.3 Servers and sites hosting warez and communications means used by warez traders are designed to avoid detection and identification by law enforcement.4 File and directory names are intentionally 1 Goldman, Eric, A Road to No Warez: The No Electronic Theft Act and Criminal Copyright Infringement. 82 Or. L. Rev. 369, 370-371 (2003). [hereinafter Road to No Warez], available at http://ssrn.com/abstract=520122 (last visited May 9, 2005) (on file with author) (Defines warez and warez trading. -
Copyleft, -Right and the Case Law on Apis on Both Sides of the Atlantic 5
Less may be more: copyleft, -right and the case law on APIs on both sides of the Atlantic 5 Less may be more: copyleft, -right and the case law on APIs on both sides of the Atlantic Walter H. van Holst Senior IT-legal consultant at Mitopics, The Netherlands (with thanks to the whole of the FTF-legal mailinglist for contributing information and cases that were essential for this article) DOI: 10.5033/ifosslr.v5i1.72 Abstract Like any relatively young area of law, copyright on software is surrounded by some legal uncertainty. Even more so in the context of copyleft open source licenses, since these licenses in some respects aim for goals that are the opposite of 'regular' software copyright law. This article provides an analysis of the reciprocal effect of the GPL- family of copyleft software licenses (the GPL, LGPL and the AGPL) from a mostly copyright perspective as well as an analysis of the extent to which the SAS/WPL case affects this family of copyleft software licenses. In this article the extent to which the GPL and AGPL reciprocity clauses have a wider effect than those of the LGPL is questioned, while both the SAS/WPL jurisprudence and the Oracle vs Google case seem to affirm the LGPL's “dynamic linking” criterium. The net result is that the GPL may not be able to be more copyleft than the LGPL. Keywords Law; information technology; Free and Open Source Software; case law; copyleft, copyright; reciprocity effect; exhaustion; derivation; compilation International Free and Open Source Software Law Review Vol. -
Paolo Guarda Faculty of Law – University of Trento 1 Image Courtesy of Jscreationzs at Freedigitalphotos.Net
University of Trento Crash Course Copyright software protection: proprietary vs. open source licenses May 8, 2018 Paolo Guarda Faculty of Law – University of Trento 1 Image courtesy of jscreationzs at FreeDigitalPhotos.net CC_CopyrightSoftware_Guarda_18 2 Overview of intellectual property Legal right What for? How? Application and Patents New inventions examination Original creative or artistic Copyright Exists automatically forms Distinctive identification of Use and/or Trade marks products or services registration Registered designs External appearance Registration* Valuable information not known Reasonable efforts to Trade secrets to the public keep secret From EPO, Patent teaching kit CC_CopyrightSoftware_Guarda_18 3 Some IP found in a mobile Trade marks: • Made by "Nokia" phone • Product "N95" • Software "Symbian", "Java" Patents: • Data-processing methods • Semiconductor circuits © Nokia • Chemical compounds • … Trade secrets: ? Copyrights: • Software code Designs (some of them registered): • Instruction manual • Form of overall phone • Ringtone • Arrangement of buttons in oval shape • … • Three-dimensional wave form of buttons • … From EPO, Patent teaching kit CC_CopyrightSoftware_Guarda_18 4 IPRs Rationale § The Statute of Anne (1710): “An act for the encouragement of learning, by vesting the copies of printed books in the authors or purchasers of such copies, during the times therein mentioned” § U.S. CONST. art. I, Sec. 8, cl. 8 “The Congress shall have Power . To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries” CC_CopyrightSoftware_Guard 5 a_18 Copyright CC_CopyrightSoftware_Guarda_18 6 Psychological pressure CC_CopyrightSoftware_Guarda_18 7 CC_CopyrightSoftware_Guarda_18 8 A recent law § Unlike the property on material things (which dates back to the dawn of time, which means the earliest forms of human legal organization). -
DRAGEN V3.2 EULA and Readme
Software Copyright Notice Software: DRAGEN v3.2 © Illumina, Inc. 2018 This Software is licensed for use under an End User Software License Agreement: ILLUMINA END-USER SOFTWARE LICENSE AGREEMENT IMPORTANT-READ CAREFULLY. THIS IS A LICENSE AGREEMENT THAT YOU ARE REQUIRED TO ACCEPT BEFORE INSTALLING AND USING ILLUMINA, INC. SOFTWARE. CAREFULLY READ ALL THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT BEFORE PROCEEDING WITH THE DOWNLOADING AND/OR INSTALLATION OF THIS SOFTWARE. YOU ARE NOT PERMITTED TO DOWNLOAD AND/OR INSTALL THIS SOFTWARE UNTIL YOU HAVE AGREED TO BE BOUND BY ALL OF THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT. BY DOWNLOADING, INSTALLING, OR OTHERWISE ACCESING OR USING THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE REVIEWED AND ACCEPTED THIS LICENSE AGREEMENT, AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE AGREEMENT. YOU ALSO REPRESENT AND WARRANT THAT YOU ARE DULY AUTHORIZED TO ACCEPT THE TERMS AND CONDITIONS OF THIS LICENSE AGREEMENT ON BEHALF OF YOUR EMPLOYER. This End User License Agreement (“Agreement”) is made and entered into by and between Illumina, Inc., a Delaware corporation, having offices at 5200 Illumina Way, San Diego, CA 92122 (“Illumina”) and you as the end-user of the Software (hereinafter, “Licensee” or “you”). All computer programs identified above, software, firmware, and associated media, printed materials and online and electronic documentation, including any updates or upgrades thereof (collectively, “Software”) provided to Licensee are for use solely by Licensee and the provisions herein shall apply with respect to such Software. By using the Software, you indicate your acceptance of these terms and conditions, at which point this Agreement will become a legally binding agreement between you and Illumina. -
Sega Enterprises LTD. V. Accolade, Inc.: What's So Fair About Reverse Engineering?
Loyola of Los Angeles Entertainment Law Review Volume 14 Number 3 Article 3 3-1-1994 Sega Enterprises LTD. v. Accolade, Inc.: What's so Fair about Reverse Engineering? David C. MacCulloch Follow this and additional works at: https://digitalcommons.lmu.edu/elr Part of the Law Commons Recommended Citation David C. MacCulloch, Sega Enterprises LTD. v. Accolade, Inc.: What's so Fair about Reverse Engineering?, 14 Loy. L.A. Ent. L. Rev. 465 (1994). Available at: https://digitalcommons.lmu.edu/elr/vol14/iss3/3 This Notes and Comments is brought to you for free and open access by the Law Reviews at Digital Commons @ Loyola Marymount University and Loyola Law School. It has been accepted for inclusion in Loyola of Los Angeles Entertainment Law Review by an authorized administrator of Digital Commons@Loyola Marymount University and Loyola Law School. For more information, please contact [email protected]. NOTES SEGA ENTERPRISES LTD. v. ACCOLADE, INC.: WHAT'S SO FAIR ABOUT REVERSE ENGINEERING? I. INTRODUCTION You are the president of a major corporation that develops and distributes computer video game cartridges and the consoles on which the games can be played. Your company has maintained a majority of the market share by remaining at the forefront of the game cartridges field. Your company's ability to be the first to incorporate all the latest enhance- ments is due to the efforts of one man-your chief designer of game concepts. If he were to leave, your company's position as number one in the industry would be jeopardized. One day, your chief designer demands that if he is not made an executive vice-president and equity shareholder in the company he will resign and take with him a new concept he has been privately developing at home that will take video game technology to the next level. -
Software Reverse Engineering and Copyright: Past, Present and Future, 31 J
UIC Law Review Volume 31 Issue 1 Article 1 Fall 1997 Legal Aspects - Software Reverse Engineering and Copyright: Past, Present and Future, 31 J. Marshall L. Rev. 1 (1997) Brian C. Behrens Reuven R. Levary Follow this and additional works at: https://repository.law.uic.edu/lawreview Part of the Computer Law Commons, Intellectual Property Law Commons, Legislation Commons, and the Science and Technology Law Commons Recommended Citation Brian C. Behrens & Reuven R. Levary, Legal Aspects - Software Reverse Engineering and Copyright: Past, Present and Future, 31 J. Marshall L. Rev. 1 (1997) https://repository.law.uic.edu/lawreview/vol31/iss1/1 This Article is brought to you for free and open access by UIC Law Open Access Repository. It has been accepted for inclusion in UIC Law Review by an authorized administrator of UIC Law Open Access Repository. For more information, please contact [email protected]. ARTICLES LEGAL ASPECTS - SOFTWARE REVERSE ENGINEERING AND COPYRIGHT: PAST, PRESENT AND FUTURE BRIAN C. BEHRENS*& REUVEN R. LEVARY** With technological advances in the field of computers, the le- gal world is discovering that the laws that apply to this field must advance as well. Copyright laws that currently govern the devel- opment of computer software are still quite ambiguous, with diffi- culties in their application and debates over the scope of the law. In light of conflicting case law, it is troublesome for an attorney to give clients advice on whether certain software development tech- niques violate copyright laws or carry other legal consequences. What is certain is that the courts are deciding more and more computer software cases.' As a result, future law regarding copy- right infringement in this area is still subject to change. -
Fifty Years of Open Source Movement: an Analysis Through the Prism of Copyright Law
FIFTY YEARS OF OPEN SOURCE MOVEMENT: AN ANALYSIS THROUGH THE PRISM OF COPYRIGHT LAW V.K. Unni* I. INTRODUCTION The evolution of the software industry is a case study in itself. This evolution has multiple phases and one such important phase, termed open source, deals with the manner in which software technology is held, developed, and distributed.1 Over the years, open source software has played a leading role in promoting the Internet infrastructure and thus programs utilizing open source software, such as Linux, Apache, and BIND, are very often used as tools to run various Internet and business applications.2 The origins of open source software can be traced back to 1964–65 when Bell Labs joined hands with the Massachusetts Institute of Technology (MIT) and General Electric (GE) to work on the development of MULTICS for creating a dynamic, modular computer system capable of supporting hundreds of users.3 During the early stages of development, open source software had a very slow beginning primarily because of some preconceived notions surrounding it. Firstly, open source software was perceived as a product of academics and hobbyist programmers.4 Secondly, it was thought to be technically inferior to proprietary software.5 However, with the passage of time, the technical issues got relegated to the backside and issues pertaining to copyright, licensing, warranty, etc., began to be debated across the globe.6 * Professor—Public Policy and Management, Indian Institute of Management Calcutta; Thomas Edison Innovation Fellow (2016–17), Center for the Protection of Intellectual Property, George Mason University School of Law. 1. -
Powerbook 160/165/180 Series
K Service Source PowerBook 160/165/180 Series PowerBook 160, PowerBook 165, PowerBook 180 K Service Source Basics PowerBook 160/165/180 Basics Overview - 1 Overview This manual includes complete repair procedures for the PowerBook 160, PowerBook 165, and PowerBook 180.. Figure: PowerBook 160, 165, 180 Basics Display Compatibility Matrix - 2 Display Compatibility Matrix Active Matrix FSTN, Rev. A PB 180 PB 160/165 661-0748 661-0745 Inverter 922-0024 922-0025 Display Cable 630-6273 922-0820 Inverter Cable 936-0106 936-0106 Important: PowerBook 160/165/180 family includes two displays—an active matrix and an FSTN display. Each of these displays requires a compatible inverter and display cable; the inverters, display cables, and displays are not interchangeable. Before ordering one of these parts, refer to the display matrix shown above. K Service Source Specifications PowerBook 160/165/180 Specifications Processor - 1 Processor 160 CPU Motorola 68030 microprocessor 25 MHz 165 CPU Motorola 68030 microprocessor 33 MHz 180 CPU Motorola 68030 microprocessor 33 MHz Coprocessor (180 Motorola 68882 floating-point math coprocessor Only) 33 MHz Specifications Processor - 2 Addressing 32-bit internal registers 32-bit address bus 32-bit data bus Specifications Memory - 3 Memory RAM 4 MB pseudostatic RAM (PSRAM) installed on the daughterboard Expandable to 8 MB with 4 MB expansion card Expandable to 14 MB with third-party PSRAM expansion cards ROM 1 MB PRAM 256 bytes of parameter memory VRAM 128K of static video display memory Clock/Calendar CMOS custom chip with long-life lithium battery Specifications Disk Storage - 4 Disk Storage Floppy Drive 19 mm high, internal, 1.4 MB Apple SuperDrive Hard Drive 2.5 in. -
Forskningen Ved Designmuseum
ÅRSBERETNING 1 2012 2 ÅRSBERETNING 1 2012 INDHOLD 2 3 1 SIDE 4-9 2 SIDE 10-25 3 SIDE 28-35 4 SIDE 38-53 5 SIDE 56-57 6 SIDE 58-66 — Forord & Beretning — Udstillinger, — Forskning — Kommunikation, — Selskabet — Virksomhedsoplysninger bibliotek & samlinger formidling & Designmuseets Venner undervisning s. 5 Bestyrelsens forord s. 12 Udstillinger s. 32 Det multisensoriske museum s. 38 Kommunikation s. 58 Bestyrelse & repræsentantskab s. 7 Ledelsens beretning s. 14 Rokoko gennem nye briller s. 34 Fashioning the Early s. 40 Undervisning Modern s. 59 Årsresultat 2012 s. 16 LP-coveret som designobjekt s. 44 Håndholdt museumsformidling s. 60 Medarbejdere s. 18 Registrering, bevaring & erhvervelser s. 46 ID-lab: Sprogundervisning i s. 62 Medarbejdernes Rokoko-mania repræsentation og hverv s. 20 Udlån s. 48 Tendenser hos s. 65 Museumsstatistik 2012 s. 23 Bibliotek museumsbrugerne - interview s. 66 Erhvervelser bruttoliste s. 50 God ledelse – hvad er det? s. 51 Vi vil være med til at forme fremtidens Designmuseum - interview BESTYRELSENS FORORD 2012 – Et aktivt planlægningsår 4 Nogle af bestyrelsens vigtigste arbejdsområder er bl.a. 5 budget- og økonomistyring, organisationsudvikling, strategiudvikling og kontrol med museets drift. I den sammenhæng er bestyrelsen glad for at kunne konstatere, at museet i 2012 har haft en vækst i besøgstallet på 33 pct, samt at museets likviditet er tilfredsstillende. 012 har stået i planlægningens det er kommet godt fra start. Vi er glade advokat Per Magid og malermester Klaus 2tegn. Først og fremmest er det store for vort nye forsamlingshus og sender Bonde Larsen for deres aktive indsats i tag- og sandstens-restaureringsprojekt igen vore varme tanker og tak til Villum bestyrelsens arbejde. -
The Copyleft Movement: Creative Commons Licensing
Centre for the Study of Communication and Culture Volume 26 (2007) No. 3 IN THIS ISSUE The Copyleft Movement: Creative Commons Licensing Sharee L. Broussard, MS APR Spring Hill College AQUARTERLY REVIEW OF COMMUNICATION RESEARCH ISSN: 0144-4646 Communication Research Trends Table of Contents Volume 26 (2007) Number 3 http://cscc.scu.edu The Copyleft Movement:Creative Commons Licensing Published four times a year by the Centre for the Study of Communication and Culture (CSCC), sponsored by the 1. Introduction . 3 California Province of the Society of Jesus. 2. Copyright . 3 Copyright 2007. ISSN 0144-4646 3. Protection Activity . 6 4. DRM . 7 Editor: William E. Biernatzki, S.J. 5. Copyleft . 7 Managing Editor: Paul A. Soukup, S.J. 6. Creative Commons . 8 Editorial assistant: Yocupitzia Oseguera 7. Internet Practices Encouraging Creative Commons . 11 Subscription: 8. Pros and Cons . 12 Annual subscription (Vol. 26) US$50 9. Discussion and Conclusion . 13 Payment by check, MasterCard, Visa or US$ preferred. Editor’s Afterword . 14 For payments by MasterCard or Visa, send full account number, expiration date, name on account, and signature. References . 15 Checks and/or International Money Orders (drawn on Book Reviews . 17 USA banks; for non-USA banks, add $10 for handling) should be made payable to Communication Research Journal Report . 37 Trends and sent to the managing editor Paul A. Soukup, S.J. Communication Department In Memoriam Santa Clara University Michael Traber . 41 500 El Camino Real James Halloran . 43 Santa Clara, CA 95053 USA Transfer by wire: Contact the managing editor. Add $10 for handling. Address all correspondence to the managing editor at the address shown above.