Andrett Chernenko Kyiv UA

Skype: polarius.rocket E-mail: [email protected] Phone: +38 066 746-72-28 LinkedIn: https://www.linkedin.com/in/andreychernenko/ Portfolio: https://www.artstation.com/andrett artstation linkedin

WORK EXPERIENCE 2019-2021: Environment Artist at Blackwood Games SKILLS Worked on Warface title at Level Art Team in CryEngine. 3D Modeling; My responsibilities included creating and final tuning and placement Environment Modeling; of different assets on the new game levels and update existing ones. Prop Modeling (HP, LP); 2017-2019: CG Artist at Wargaming.net High-poly Modeling; Creating 3D assets for an unannounced game project. Low-poly Modeling; Support World of Tanks (PC) as part of the environment art team, Digital Sculpting; create 3D assets for new game events and fixing minor visual bugs UV Mapping in 3d editors and stand-alone software; of current versions. Texture Baking; 2016-2017: CG Artist at Wargaming.net PBR Texturing Texturing; World of Tanks 1.0/MMO-Action project Photo-manipulation (hobbyst); High-poly, Low-poly modeling, texturing, adjustment and export Photography (hobbyst); game entities. Photogrammetry (hobbyst); Made art assets, parts of Levels for several unannounced/cancelled Simple scripting some repetitive processes; projects. Understanding the basics in Level design and Map design; 2014-2015: Vendor Manager at Wargaming.net World of Tanks: Edition/MMO-Action Russian, Ukrainian native, English intermediate Management and coordination of art outsource teams. Providing artistic and technical feedback during full production cycle. SOFTWARE

2013-2015: CG Artist at Wargaming.net Maya or 3dsMax equally, World of Tanks: Xbox One Edition/MMO-Action ZBrush, Low-poly modeling, texturing, adjustment and export game entities. Marmoset Toolbag, Substance Painter, Photoshop, 2012-2013: 3D-artist at Frogwares Substance Designer, 7 («CRIMES AND PUNISHMENT»)/Adventure Quixel Mixer/Bridge, High-poly, low-poly modeling, texturing, level assembling (UE3) UVLayout, 2011: 3D-artist at Frogwares Some experiences in Blender, Topogun, xNormal, 3d-Coat WORLD OF BATTLES/MMORTS P4v, SVN, 3D artist, technical artist, level assembling (WOB Engine) JIRA, Confluence Low-poly modeling, texturing, adjustment and export game entities

2010: 3D-artist at Persha studia outsource END OF NATIONS/MMORTS PERSONAL QUALITIES Low-poly modeling, texturing Goal-oriented Problem-solving and analysis skills 2009: 3D-artist at Persha studia outsource GALACTIC FOOTBALL Passionate for art creating Texturing

2008: 3D-artist at Persha studia outsource STARTREK ONLINE. CHAMPIONS ONLINE/MMORPG HOBBIES/ADDITIONAL INFO Low-poly modeling, texturing I actively follow the industry and am always up to date 2007-2009 2D-artist at Persha studia outsource with the latest techniques for creating 3D assets and A lot of outsource projects: materials for games. SIMS . SIMS: CASTAWAY. SIMS 3. TWINITY. CRIMECRAFT I like to shoot with a mobile phone or camera to gain Texturing additional skills in vision, composition, editing when creating entertainment projects (DaVinci Resolve. Adobe 2005-2006 2D-artist at Bestway FACES OF WAR/RTS Lightroom, advanced user). Texturing, level design, level assembling and in-engine setup (GEM I like to play the piano. Engine) Having typing practice and my best speed — 420 symbols per minute. EDUCATION I am Private entrepreneur, third group Diploma in Computer Systems And Network Engineering, 2004 Have Driver's license and automobile.