ALL FORMATS
LIFTING THE LID ON VIDEO GAMES
Going solo Life as a lone game dev
Play detective Inside the evolving deduction genre
Issue 13 £3 wfmag.cc
Kong Orange’s blackly comic puzzler, Felix The Reaper ALL FORMATS FORMATS ALL ALL
LIFTING THE LID ON VIDEO GAMES VIDEO ON LID THE LIFTING
Going Going solo Life as a lone lone lone a a as as Life Life game dev dev game game
Play Play detective Inside the evolving evolving evolving the the Inside Inside deduction genre genre deduction deduction
Kong Orange’s blackly comic puzzler, puzzler, puzzler, puzzler, comic comic comic comic blackly blackly blackly blackly Orange’s Orange’s Orange’s Orange’s Kong Kong Kong Kong Felix The Reaper Reaper Reaper Reaper The The The The Felix Felix Felix Felix Disabled players deserve accessibility
o developer’s public image has been hose who patronisingly argue that games need defined by di culty to the degree of easy modes for disabled players’ are harming disabled rom oftware. ver since the days of players. e don’t need all the rough edges sanded N King’s Field in the nineties, its games have off a game for fear we might hurt ourselves on them. been known for their high skill ceilings, substantial e want to be able to e perience a game’s challenge. challenge, and unforgiving nature. hat rom hasn’t JOE PARLOCK hat we don’t want is for our disabilities to interfere been known for, though, is its accessibility. with that challenge. hat we need are accessibility Joe Parlock is a his recently sparked a sustained and heated options – ways to support us in the areas of the game freelance games argument thanks to the launch of rom’s newest writer and founder of where our disabilities give us an unfair and unintended game, Sekiro: Shadows Die Twice. he argument, simply Ubi-Source.com. His disadvantage. roviding options like running the game put, had one side claiming games like Dark Souls and favourite games are at speed, or adding a pause menu, aren’t an easy Sonic, Left 4 Dead Sekiro should have accessibility options, while others mode’; they’re like the staggered start on a race track and Assassin’s Creed, argued that these would detract from a core part of but he also loves to prevent the runners on the outer edge having an the studio’s games. RPGs, simulators, and unfair disadvantage. If Dishonored can include a whole It’s a simple enough argument, but somewhere, in stealth games. When suite of options to change how its systems work, and the weeks of anger, disabled people got caught in the not writing, he loves still be considered one of the best stealth games of all nature, photography, crossfire. he side in favour of accessibility options and chilling with time, I don’t see how other games predicated on their soon devolved into all games should have an easy his dog. di culty can’t do the same. mode for the sake of disabled people, while the s for those who vehemently dismiss these additions argument against roughly went, this single disabled for the sake of bragging rights’ – letting everyone see person on ou ube managed to beat Sekiro, and so how di cult a game is only validates your bragging even all disabled players will have no problem. Being a further. But being the best at something only a specific disabled player myself, watching Sekiro’s launch was few are even allowed to try isn’t impressive; being the absolutely e hausting. best at something anyone can try – now that is. Games have come a long way in supporting gamers here are two key resources I’d recommend with physical or motor disabilities thanks to the work of any developer should check out. he first is charities like bleGamers, and hardware like the bo gameaccessibilityguidelines.com, for practical daptive ontroller. hey’re essential tools for some advice on how to implement accessibility into your disabled players, but a big thing both sides of the Sekiro game. he second is themighty.com, a community debate forgot was that not all disabilities are physical. blogging platform dedicated to disability, mental health ot all disabled players struggle to press a button. problems, and chronic illness. It’s good to remind here are all sorts of players with all sorts of #13 yourself who you’re making your accessibility options disabilities, and many of them you may have never for, and reading the life e periences of disabled encountered. here are players with sensory people can help you understand that. disabilities like autism or auditory processing disorder ll disabled players deserve accessibility. e ( ), conditions that affect memory or elements of deserve to be able to talk about accessibility without cognitive processing like arkinson’s and untington’s. being patronised with easy modes or shouted down Brain in uries can cause all kinds of di culties. he for the sake of artistic integrity’. ith some clever reductive image of disability adopted for the debate design, and by taking time to understand disability, surrounding Sekiro ignores the challenges that come developers can make adaptations that both maintain with all forms of disability. their vision, and allow more people to e perience it.
wfmag.cc \ 03 Contents
Contents 6
Attract mode Interface
06. Felix The Reaper 18. Play detective Kong Orange on their blackly comic The developers pushing the adventure-puzzler sleuth genre forward
10. American Fugitive 24. PyBadge Escape the law in a top-down The tiny handheld you can homage to GTA wear on your lapel
12. We Are The Caretakers 44. Life as a solo dev A closer look at an intriguing Experiences of game designers Afrofuturist XCOM-alike who’ve gone it alone
16. Incoming 50. Toaplan Purloined limbs, fantasy pirates, Japan’s masters of the eighties and 44 and muddy monster trucks nineties 2 shooter profiled
04 / wfmag.cc Contents
WELCOME
Open-world zombie banquet Days Gone was announced in 2016, but I can take a guess at e its first itc meeti occurred: some time in 2013, when Sons of Anarchy and The Walking Dead were beginning to peak on telly, and undead disaster flick World War Z 50 first a eared i ci emas After all, Days Gone borrows unabashedly from all three: there are the tattooed bikers of Sons over here; the post- apocalyptic drama of TWD over there, and the heaving mountains of gnashing zombies – or ‘Freakers’ in Days Gone parlance – teetering about in t e middle is is t t sa t at creative swiping is necessarily a bad thing – all art is built on the foundation of what’s come before – but when the elements of your game look as nakedly familiar as they do ere it s r a l t a d si u re i t create a ra e stei s m ster r m bits of pop culture, then you eed t at least fi d ima i ati e 18 32 a s t ide t e i s Days Gone is the equivalent of taking, say, the body of Superintendent Ted Hastings from Line of Duty, grafting on the head Toolbox Rated of Daenerys Targaryen from Game of Thrones, and maybe replacing the right arm with 28. Design Principles 56. Days Gone that cannon Megatron had in efining the meaning of the word ombies and motorbikes in an Transformers – three cultural items mashed together in a game’, and why it’s important open-world survive-’em-up way that’s recognisable, but doesn’t necessarily make a 30. CityCraft 58. Katana Zero c