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Rogues Gallery Is © 2018 Green Ronin Publishing, LLC

Rogues Gallery Is © 2018 Green Ronin Publishing, LLC

Sample file A Villain compendium for Mutants & Masterminds 3rd Edition Writing and Design: Crystal Frasier, Steve Kenson, Prof. Christopher McGlothlin, M. Ed, John Polojac, Ade Smith, Miranda Sparks, Alexander Thomas, David Woodson

Crystal Frasier: Chakram, Empress Sola, Hocus & Pocus, John Polojac: The Candy Crew, Eminence, Harbinger of the Far Tide, Mother Loma Slife, Newt, Shatter, the Stablights, Tun Moonlight, Oblivion Knight, Princess Silverwing Steve Kenson: Alien-Gator II, Bres the Beautiful, Maestro, Megastar Ade Smith: Elzaya, Freestyle, Johnny Frostbite & Ice Princess, Prof. Christopher McGlothlin, M. Ed.: Alchemistress, Amalgam, Kid Grimm, Nightmare Child the Dealer, the Devil’s Advocates, Embalmer, Esquire, House of Usher, Lady Alexander Thomas: Arctic Fox, Doctor Tectonic, Eclipse Syndicate, IGT-92, Lightning, Mercurial, the Mesmerist, Mistress Hyde, Madame Guillotine, Kathryn the Red, Myrmidon, Pandemic, Red-Teeth Sven, S.E.L.F.I.E., Vathek the Osprey, Purple Haze & Scarlet Mist, Skyjacker, Spectrum, Sportsman & Appeaser Princess Poison, Sportsman II, Tesla Girl, Waxman David Woodson: Apocalypsette, Apostate, Cheat Code, Miranda Sparks: Prince Rokkar Drive By, Explodo the Great

Editing: Nathan Kahler Development: Crystal Frasier & Jon Leitheusser Graphic Design & Art Direction: Hal Mangold Cover & Interior Art: Alberto Foche, Sean Izaakse, Scott James, Denis Medri, Dan Mora, Domenico Nezitti, Ramon Perez, Tony Parker, Chris Reeves Publisher: Chris Pramas

Green Ronin Staff: Joseph Carriker, Crystal Frasier, Jaym Gates, Kara Hamilton, Steve Kenson, Nicole Lindroos, Hal Mangold, Jack Norris, Chris Pramas, Evan Sass, Marc Schmalz, Malcolm Sheppard, Mat Smith, Will Sobel, Dylan Templar, Veronica Templar, and Barry Wilson Rogues Gallery is © 2018 Green Ronin Publishing, LLC. All rights reserved. References to other copyrighted material in no way constitute a challenge to the respective copyright holders of that material. Mutants & Masterminds, Super-Powered by M&M, Green Ronin, and their associated logos are trademarks of Green Ronin Publishing, LLC. The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: hero points, power points. All character and their associated images, descriptions, backgrounds, Sampleand related information are declared Product Identity. The following text is Open Gamingfile Content: all game system rules and material not previously declared Product Identity.

Green Ronin Publishing 3815 S. Othello St., Suite 100 #311 Seattle, WA 98118 [email protected] www.greenronin.com www.mutantsandmasterminds.com MUTANTS & MASTERMINDS ROGUESFREEDOM GALLERY CITY Table of Contents

INTRODUCTION...... 3 SHATTER...... 110 Shatter’s Followers...... 112 SOLO VILLAINS...... 5 SKYJACKER...... 113 ALCHEMISTRESS (MODERN AGE)...... 6 SPECTRUM...... 116 THE AMALGAM...... 8 THE SPORTSMAN II...... 118 ALIEN-GATOR II...... 10 TESLA GIRL...... 120 APOCALYPSETTE...... 12 TUN...... 122 APOSTATE...... 14 VATHEK THE APPEASER...... 125 THE ARCTIC FOX...... 16 THE WAXMAN...... 127 BRES THE BEAUTIFUL...... 19 CHAKRAM...... 21 VILLAIN TEAMS & GROUPS...... 129 CHEAT CODE...... 23 THE CANDY CREW...... 130 THE DEALER...... 25 The Candy Czar...... 131 DOCTOR TECTONIC...... 28 Gobstopper...... 131 Stone Golems...... 30 Gumball Rally...... 133 DRIVE BY...... 31 Cinnamon Styx...... 133 ELZAYA, QUEEN-EMPRESS OF THE INFRAVERSE...33 Wicked Licorice...... 134 Berserker of Gralus...... 35 THE DEVIL’S ADVOCATES...... 136 Bylar Konteel...... 35 Angel...... 137 THE EMBALMER...... 36 The Born Loser...... 137 EMINENCE...... 38 Buddy...... 138 EMPRESS SOLA...... 41 Cueball...... 139 ESQUIRE...... 44 ECLIPSE SYNDICATE...... 140 EXPLODO THE GREAT, Europa...... 141 MASTER OF BLOWING THINGS UP...... 47 Callisto...... 141 FREESTYLE...... 49 Luna...... 142 HARBINGER OF THE FAR TIDE...... 51 Titan...... 142 Viscous Ogre...... 53 THE FACTOR FOUR...... 143 IGT-92...... 54 Professor Fathom...... 144 KATHRYN THE RED...... 57 Granite...... 145 Indomitable...... 59 Pyre...... 145 KID GRIMM...... 60 Sylph...... 146 LADY LIGHTNING...... 63 HOCUS & POCUS...... 147 LOMA SLIFE...... 65 THE HOUSE OF USHER...... 150 MADAME GUILLOTINE...... 68 Anthony Usher...... 151 MAESTRO...... 70 MEGASTAR...... 72 Vivian Usher...... 151 MERCURIAL...... 74 Bernard Usher...... 152 THE MESMERIST...... 77 Francis Usher...... 152 MISTRESS HYDE...... 79 David Usher...... 152 MOTHER MOONLIGHT...... 81 JOHNNY FROSTBITE & ICE PRINCESS...... 154 THE MYRMIDON...... 84 PURPLE HAZE & SCARLET MIST...... 157 NEWT...... 86 THE SPORTSMAN I & PRINCESS POISON...... 160 NIGHTMARE CHILD...... 88 THE STARBLIGHTS...... 164 THE OBLIVION KNIGHT...... 90 Sentry Cygnus...... 165 THE ORPHEAN...... 93 Sentry Libra...... 165 THE OSPREYSample...... 95 Sentry Orion...... file166 PANDEMIC...... 97 Sentry Scorpio...... 166 PRINCE ROKKAR...... 99 Sentry Taurus...... 167 PRINCESS SILVERWING...... 102 RED-TEETH SVEN...... 104 APPENDIX: VILLAINS BY POWER LEVEL...... 168 Professor Alvin Dahl ...... 106 INDEX...... 172 S.E.L.F.I.E...... 107 Elric Marshall...... 109 LICENSE...... 173 2 TABLE OF CONTENTS Introduction ROGUES GALLERY MUTANTS & MASTERMINDS Introduction

You hold in your hands the Rogues Gallery, a motley manual writing up the characters has been done for you, so you of malevolent and mischievous malcontents, ready to can spend your time coming up with a fun game to run menace your Mutants and Masterminds merriment! This is for your friends! a collection of villains and troublemakers for the 3rd edition of the Mutants & Masterminds Roleplaying Game, complete Second, this book is filled with information to inspire story with backgrounds, statblocks, and illustrations. Inside you’ll ideas—long-term and short-term plots by villains. You can find over a hundred villains and minions ready for your own borrow and build off the adventure hooks included with superhero adventures, created by some of the most fiend- each villain write-up, or go with one of the more detailed ish minds in the roleplaying game business. You’ll need a adventure outlines associated with some of the charac- copy of the Mutants & Masterminds Deluxe Hero’s Handbook ters. You can easily fill a whole M&M series with the mate- to get the most out of this manual. rial from Rogues Gallery! Some of the villains found within are classics from Third, you can use the information in this book to create earlier editions of the Mutants & Masterminds Roleplay- your own and villains. Pick and choose powers ing Game or new characters picking up the old legacy you like, adapt them to the character concept and power of one of those classic villains. Fan favorites like Alien- level you want, and with a little bit of work you have a Gator, Maestro, Factor Four, and Lady Lightning all rear new creation that’s all your own! Work new heroes and their fiendish heads! Others were featured in the Rogues villains into the backgrounds of the existing Rogues Gallery weekly PDF series. Many are new to this collected Gallery characters to build a new Alien hero connected version of the book! to Loma Slife, for example, or a renegade member of the House of Usher who is working to redeem her family’s Villains are easily the most popular feature of any super- good name from her siblings’ misdeeds. hero setting, comic, or roleplaying game, and many of the old standbys for Mutants & Masterminds have gone the Really, there’s no wrong way to use this book. It’s a re- extra mile to create fun and interesting characters that fill source for you. However it helps make your games more a variety of roles, from angry anarchists to cold profession- fun and interesting, that’s the right way to use it. als to silly, silver age fun. Many of these villains are intend- ed to flesh out existing supplements of Mutants & Mas- HOW THIS BOOK IS ORGANIZED terminds. Spacefaring villains like Alien-Gator, Eminence, IGT-92, Loma Slife, Megastar, and Tun all fit perfectly into The characters and groups on the following pages are ar- your Cosmic Handbook adventures. Apocalypsette, Cheat ranged in two main sections: Solo Villains (including duos Code, Freestyle, Ice Princess, Johnny Frostbite, Mother in addition to masterminds and followers) and Teams, Moonlight, Prince Rokkar, Princess Silverwing, Tesla Girl, listed alphabetically within their section. Characters are the Starblights, and the revived House of Usher are aimed listed by their nom du crime, if they have one, or by their more at teenage heroes in your Hero High game. Mean- given name if they do not. while, ominous and corrupt entities of magic including Rogues Gallery also includes two indices of the villains ar- Bress the Beautiful, the Harbinger of the Far Tide, Kid ranged by power level: team members, and all of the vil- Grimm, Kathryn the Red, the Orphean, Shatter, and Vathek lains in the book. This allows you to quickly and easily find the Appeaser are perfect fits for your unsettling Supernat- suitable characters for the adventure and heroes you have ural Handbook adventures. Don’t feel that these charac- in mind. ters are limited to those campaign types, however; young punks like the Starblights might be a refreshing change of pace for Freedom Leaguers accustomed to world-con- HOW TO READ THE CHARACTERS quering megalomaniacs! Every character entry includes game information so you Whatever flavor of game you run—from bloody iron age can use the characters in your M&M games. Each entry vigilantes to wacky hero high hijinks—Rogues Gallery has follows a few rules to make them consistent and easier at least a few ne’er-do-wells to put up against your heroes! to understand at a glance. Sample• All characters are presented file in their super-powered HOW TO USE THIS BOOK identity. This means when you look at Doctor Tec- tonic’s entry, what you’re seeing is him in his power- Rogues Gallery is a collection of villains; as such, this book armor, not his normal identity as Dr. Montgomery can be used in a number of ways depending on your needs. Horowitz. In addition, characters with permanent First, it’s a resource for the Gamemaster. With the re- modifiers to their abilities due to a power are pre- sources in this book, you should have no trouble finding sented with their modifiers already taken into enemies for your players’ heroes to face. All the work of account in their game traits.

TABLE OF CONTENTS Introduction 3 MUTANTS & MASTERMINDS ROGUES GALLERY

DESTINATION: EARTH PRIME

The default setting for Mutants & Masterminds rulebooks and adventures dating back to the very first iteration of the game has been the world of Earth Prime, a setting of classic superhero adventures with a long history of powered adventurers dating back to the dawn of civilization. Earth Prime is fully developed in broad strokes in the aptly-titled book Atlas of Earth Prime, in more specific detail in city-focused setting books Freedom City and Emerald City, and in many 3rd edition Mutants & Masterminds products like Hero High and the Cosmic Handbook. Freedom City is a wondrous metropolis, where masked heroes and villains have feuded since its founding, and where many of the setting’s most established heroes—including the iconic Freedom league—call home. Emerald City, by contrast, is a setting that knew almost nothing of superheroes or villains until a recent event called the Silver Storm spontaneously created hundreds of new superpowered beings in an instant. Many of the villains in Rogues Gallery specifically cite these locations, or heroes and villains found in those books. These books are not necessary for using Rogues Gallery, however, and the characters within are easily transplanted into your own custom game setting by simply changing or removing references to locations and individuals. Villains who gained their powers from specific in-world events, such as the Silver Storm, can easily be modified to gain their powers through other experiments, cosmic rays, or mishaps of science. Villains with specific rivalries can easily be changed to oppose your own setting’s heroes, or you can scrub their past entirely and present them as brand new characters just beginning their lives of crime!

• If a character can vary their abilities in some way, may also elect to leave those points unspent to avoid say due to the Growth power or because they can the additional bookkeeping. Those characters who change forms or invoke special abilities somehow, are accompanied by a list of equipment always show then there are two numbers separated by a slash. what that character typically carries. Mother Moonlight, for example, has Strength and • Skills and Advantages granted by a power (using the Agility of 7/5 and 10/8 respectively; the first number Enhanced Trait effect) appear both in the listing for reflects her abilities at her normal full power, the that power and in the Skills or Advantages section second when her “Serpent Aspect” power is not of the character in italics. These aren’t the same skill active. Characters like this are also accompanied by or advantage purchased multiple times, instead asterisks and notes to call attention to what scores they’re included under their appropriate headings are affected and when they have their higher scores for ease of reference. or their lower scores. Lastly, just because a character like Madame Guillotine is listed with a 9 Strength, • The Offense section of a character includes shorthand doesn’t mean she has to invoke the full measure of notations about the character’s attack values and her “Unstoppable Force of Anarchy” power. Unless powers. This section does not list all the information a character’s powers say otherwise, you can always about those powers and may not even include all of choose to have them operate at less than full power the powers or abilities that character is capable of if it fits your game better. using. Be sure to look at the full write-up of the charac- ter’s powers and advantages in order to learn exactly • Characters that lack Powers, Equipment, Advantages, what they’re capable of and what your options are. or Skills don’t have a space for that category of ability. Overall, the characters should be easy to decipher, but • A character with the Equipment advantage may have the notes above will help if something is unclear. If a only some of their equipment points spent. If this is character breaks any of the guidelines above, that will the case, then you can spend the remaining points as be made clear in the character’s entry either with notes you see fit. Usually this means that character varies called out using asterisks or with information in that his or her arsenal depending on their mission. You character’s Powers & Abilities section. Sample file

4 Introduction Introduction ROGUES GALLERY MUTANTS & MASTERMINDS

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