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UGAMUNC XXII League of

1 UGAMUNC XXII League of Villains

Hello, Delegates!

Welcome to UGAMUNC XXII- the 2016 University of Georgia Model United Nations Conference. If you are reading this, then you are probably a delegate of this committee, or you are just curious about the committee; I hope. The League of Villains is sure to be an entertaining journey that presents a committee in modern society operating within the moral ambiguity and corruption of the world of villains in the DC Comics Universe.

Before proceeding, I would like to introduce myself. My name is Nicole Williams, and I will be serving as your Crisis Director for this committee. I am a senior here at the University of Georgia, majoring in Mathematics and Biology. This is my fourth year on the UGA Model UN team, and I am currently serving as the Secretary General for the team. This is my second year on Secretariat, previously serving as of Staff. In my free time, I enjoy playing tennis, softball, and sports in general. I also enjoy playing various musical instruments and have tried to form a one-man band in the past without much success.

I am privileged to have Avery Raines and Colin Kerner as my Chairs at this year’s conference.

Avery Sinclair Raines is currently a fourth year at the University of Georgia, pursuing a double major in International Relations and Mass Media Arts. This is her second year as a member of the Model UN team. Outside of university interests, Avery is a Resettlement Services Intern at the International Rescue Committee in Atlanta. An experienced traveler, Avery aims to pursue a tertiary degree abroad in hopes of becoming a documentary cinematographer or international food critic.

Colin Kerner is a freshman at the University of Georgia, majoring in International Affairs with a minor in Russian. This is his first year on the team. Outside of school, he likes to rock climb, go backpacking, read and spend time with friends. Colin loves to travel and hopes to study abroad in Russia.

As you begin your research, the following will be a crucial guide. It is very important that every delegate reads through the entirety of this guide, as your ability to operate in this committee is strongly dependent on the given material below. Delegates must complete and turn in position papers at the start of the first committee session in order to be considered for an award.

If you have any questions about this committee, please contact me at [email protected].

Best of luck!

Sincerely, Nicole Williams Crisis Director, League of Villains

2 UGAMUNC XXII League of Villains

The Basic Rules and Procedures for the Committee

This committee is a committee and will not completely operate under the traditional rules, procedures, and structure of a traditional General Assembly committee. Please read through the following carefully (and the next section), as it will affect how you are able to perform and interact in this committee. In addition, all other traditional rules and procedures of UGAMUNC1 still apply.

1. There will not be a speaker’s list. There will not be any topics. You will not set an agenda.

2. Each delegate will be assigned a character role. It is your responsibility to represent your character’s interest when reacting to situations and crises. Properly researching your character will help you to stay in character.

3. Debate will be conducted in perpetual moderated caucuses with purpose, speaking time, and duration determined by the delegates. However, debate may be occasionally conducted in unmoderated caucuses, with duration determined by the delegates.

4. Delegates will not write resolutions as in traditional General Assembly committees. Delegates will write directives, which are quick, concise, and specific solutions to current crises or situations, with the specific purpose of attempting to solve said crises or situations. Directives are generally clear, action plans without a focus on grandiose language. The number of sponsors or signatories on directives will be determined by the chairs and announced during the committee. Directives are considered committee wide actions.

5. In addition to directives, the committee as a whole may pass communiqués and press releases. Communiqués are messages from the entire committee to another organization, group, country, etc. The language is generally more grandiose and formal to impress its intended audience. Communiqués often are used for negotiations, threats, request for aid or support, etc. Press releases are messages from the entire committee to the public and also generally use grandiose, formal language. They often function to sway public opinion, provoke public reaction, inform the public, or other.

6. In addition to committee-wide actions, delegates may individually write crisis notes and personal directives. These are written to the crisis staff without the approval or knowledge, if so intended, of the committee as a whole. Crisis notes are often used to garner information and are usually written in the form of a and addressed to a specific recipient. Personal directives are individual actions that are usually limited to the or resources of the character. However, actions do have consequences, so be careful with personal directives.

1 UGAMUNC rules and procedures can be found at the following: http://www.ugamunc.com/ugamun/rules-and- procedures/

3 UGAMUNC XXII League of Villains

A Note on the Structure of the Committee

This committee is similarly designed to committees you will find at collegiate conferences and will serve as your introduction to this popular style among collegiate circuits.

As is the nature of crisis committees, this committee will be fast-paced, requiring each delegate to be resourceful, adaptable, and flexible. Especially with the League of Villains, all delegates should be prepared to be imaginative and creative.

Delegates are strongly encouraged to work together on directives and committee actions, so that a clear, concise directive is obtained, and delegates are communicating as a team and consolidating ideas. It does not matter who brings the directive to the table but the content of the ideas present within.

Delegates are strongly encouraged to work with the crisis director and staff through the form of crisis notes and personal directives. This is the best way for each individual delegate to use individual powers and achieve individual goals.

Position papers are required from each delegate in order to be considered for an award. Rather than focusing on character backgrounds, the position papers should outline your planned role within the committee and how you will interact with the other characters. All papers are due at the first committee session in a hard copy the day of the conference.

Awards will be decided based on a delegate’s performance within and outside the committee. Therefore, delegates must excel in all forms of the committee, including speaking in the committee, communicating with other delegates, contributing ideas to the overall committee actions, and interacting with crisis. I cannot stress how important it is to be able to multi-task, fulfilling the goals of the committee as a whole, as well as pursuing your own interests with crisis.

The events established in the DC Comics’ universe are subject to change with the progression of events in this committee, and some characters’ histories may be altered to better fit within the dynamic of the committee and the League of Villains. Again, this committee will not follow any set trajectory or established history, as related to the DC universe. Merely, a world and set of characters have been borrowed from its continuity.

Despite your roles as villains, it is important that each delegate remains respectful to all of the other delegates, chairs, crisis director, and staff. Any comment considered as malicious or disrespectful will not be interpreted as merely part of your character and will not be tolerated. In addition, exercise caution and consideration when dealing with actions of sensitive nature, such as kidnapping, murder, or other.

4 UGAMUNC XXII League of Villains

Greetings, Colleagues:

Your actions have not gone unnoticed and have attracted the attention of very powerful organization of like-minded individuals. It is with careful consideration that I now extend to you an invitation. This is no ordinary invitation but an offer that you shall not refuse.

The League of Villains has called upon you as one of its unique members. Imagine an alliance of so-called villains ready to face the world and its against our way of life and kind. We are merely an injustice league, if you feel so inclined to refer to us as, ready to right the wrongs of society.

The stage has been set for the rise of the villains, and the time has come for us to take back the world we so rightly deserve.

I look forward to our future meeting and the change for the better we can bring upon our society and our world.

Sincerely,

Your Benefactor 2 3

2 Image above adapted from original logo obtained from: http://theflash.wikia.com/wiki/File:FlashPoint_Legion_of_Doom_Logo.jpg 3 Image behind text adapted from the UN logo and skull logo obtained from: https://commons.wikimedia.org/wiki/File:Logo_of_the_United_Nations_(B%26W).svg; and http://www.cliparthut.com/skull-clip-art-clipart-aOmnqt.html

5 UGAMUNC XXII League of Villains "[It] strikes me that your enemies fight and win again and again because they truly believe their actions are in accordance with a higher moral order. But what happens in a world where good has lost its perpetual struggle against evil?"4 -- , “ #1”

A Brief History of a World with (Super)

The world has never been without its fair share of heroes. Humanity braving the world in the interest of others and for the betterment of society can be found throughout human history. However, the day a man in a cape saved a crashing helicopter above the streets of was the day the world changed. , as he became to be known, represented the best of humanity5 and someone that the world could, literally, look up to as its hero and . The world became consumed with costumed heroes with extraordinary abilities, making them superheroes. Despite the geographical differences between them, all superheroes were united by Superman hovering above the streets of Metropolis; their authoritarian beliefs, unparalleled superiority Image obtained from: http://superman.wikia.com/wiki/Metropolis in overcoming evil, and motivation for fighting for the betterment of mankind and “The American Way,” preserving its values of truth and justice. Common characteristics also began to emerge to define superheroes. Superheroes are recognizable by their unique, distinguishable costumes, used to hide their or identities. Superheroes also possess superpowers of some form, whether it be of alien origin, granted by , the result of science, or developed through years of intensity dedication and training. Above all, superheroes are motivated by their altruistic, steadfast, and moral desire to fight evil.6 With Superman’s arrival on the scene, more and more costumed heroes began to appear around the world, signaling a new era for costumed heroes.7 Whether it is the introduction of as the watchful of City or the as the hero and protector of Central City, costumed heroes became commonplace in the world. However, with the increased introduction of more heroes, super-powered villains began to arise to oppose them.

4 Johnson, Jeffrey K. "Terrified Protectors: The Early Twenty-First Century Fear Narrative In Stories." Americana: The Journal Of American Popular Culture (1900-Present) 10.2 (2011): MLA International Bibliography. . 16 Oct. 2015. 5 Beatty, Scott, , , and Dan Wallace. “Superman.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 300-301. Print. 6 Williams, D. "(R)Evolution Of The Television Superhero: Comparing Superfriends And In Terms Of Foreign Relations." Journal Of Popular Culture 44.6 (2011): 1333-1352. Humanities International Complete. Web. 16 Oct. 2015. 7 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Superman.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 300-301. Print.

6 UGAMUNC XXII League of Villains In the face of potential worldwide emergencies and to combat crime in general, it became necessary for superheroes to work together. The modern heroic age, ushered in by Superman,8 resulted in the need for superheroes to join forces and work together to fight in battles and accomplish tasks, as well as combine their superpowers to overcome unusual circumstances, has often resulted in their success in missions and ability to overcome super villains or even super villain team-ups.9 Thus, the Justice League of America was born for the superheroes of the world to work together harmoniously side by side. The Justice League of America became the Earth’s primary defense team, protecting the Earth from megalomaniac super villains and world dominating threats. The United Nations formally recognized the Justice League of America as global peacekeepers, even later authorizing the creation of a Justice League Task Force for discretionary missions. Although various expansion of the Justice League began to form in different parts of the world, the various splinter groups eventually disbanded and an official Justice League of America was formed at the request of the U.N. This official team built a base on the moon known as the Watchtower, a base of operations for monitoring activities on Earth and dispatching teams as required. Its protection of Earth has allowed humanity to prosper.10 In the early days of the Justice League, the success of the team could largely be attributed to its unity and ability to set aside its differences, including the avoidance of discussions of differences within the group. Any arguments among The Watchtower- the Justice League's headquarters on the group could perhaps lead to disagreements and the moon; Image obtained from: potential victories for the super villains and their http://www.comicvine.com/justice-league- 11 watchtower/4020-41469/ teams. The Justice League was largely functional and successful based on the inherent trust between its members. In addition, the mentality within the members of the group was that of pleasure and honor at having the important task of saving the world and that the Justice League was in fact the personification of justice. In a world divided between good and evil, those who represent evil could never win, as the Justice League represents all that is moral, right, and good in the world.12

8 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Justice League of America.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 162-163. Print. 9 Williams, Kevin D. "(R)Evolution Of The Television Superhero: Comparing Superfriends And Justice League In Terms Of Foreign Relations." Journal Of Popular Culture 44.6 (2011): 1333-1352. Humanities International Complete. Web. 16 Oct. 2015. 10 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Justice League of America.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 162-163. Print. 11 Williams, Kevin D. "(R)Evolution Of The Television Superhero: Comparing Superfriends And Justice League In Terms Of Foreign Relations." Journal Of Popular Culture 44.6 (2011): 1333-1352. Humanities International Complete. Web. 16 Oct. 2015. 12 Williams, Kevin D. "(R)Evolution Of The Television Superhero: Comparing Superfriends And Justice League In Terms Of Foreign Relations." Journal Of Popular Culture 44.6 (2011): 1333-1352. Humanities International Complete. Web. 16 Oct. 2015.

7 UGAMUNC XXII League of Villains After any conflict between hero and villain, a passing period of resolution or an unchallenged state usually arises, as the villain has been expelled, restoring unity to the natural order. Hence, a sense of whole or complete existence develops in which truth, justice, and the “American Way” return to the forefront at the point of closure.13 Superman’s exploits, as well as the exploits of the Justice League, inspired millions, and the group and its members became symbols for truth and justice across the world.14 With this newfound hope and inspiration, a new bread of heroes arose to take up the mantle. However, history does repeat itself with the development of a future conflict and then good inevitably triumphing over evil. As with the evolution of society comes the evolution of the Justice League over time. Somewhat mirroring the sentiments of a post-Cold War era, the members of the Justice League began to feel weary under the immense responsibility of their endowed superpowers and self- doubting in their abilities. The Justice League became a team of isolated individuals, unsure of themselves, their duties, their obligations, and each other. Without the limitless power to freely intervene globally, thereby risking further isolation, the vulnerabilities of the group became apparent. Not only would the Justice League fear conflict from super villains and their team-ups but also any threats coming from anyone and anywhere at anytime. With pressures mounting and watchful eyes studying the Justice League, the strains of growing responsibility may be too much for it to bear.15

The Modern Day (Super) Hero in Modern Society

Despite the generally altruistic motives of superheroes, designated as Earth’s protectors, their existence and actions have not been met without resistance, concern, and somewhat disdain. Society and the general public have labeled superheroes as vigilantes on occasion. A is defined as an individual, or group, that takes sole responsibility for enforcing the law without permission from a governmental or legal authority that is often viewed as inadequate by such individuals. A vigilante’s desire to punish, prevent, and fight crime represents an alternative, ambiguous form of justice. From this idea, a discussion stems on exactly what is justice and right and wrong, as well as what course of action should be taken.16 In addition to the motives of superheroes for taking action in modern society, the existence of an omnipresent, orbiting Watchtower has raised some concerns. Most of the general public exhibits a fearful view of surveillance as a threat to privacy and civil liberties, as well as a profoundly invasive social power. The preservation of essential privacy defenses and a system

13 Pitkethly, Clare. "The Pursuit Of Identity In The Face Of Paradox: Indeterminacy, Structure And Repetition In Superman, Batman And ." Journal Of Graphic Novels & Comics 3.2 (2012): 215-221. Art . Web. 30 Oct. 2015. 14 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Superman.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 300-301. Print. 15 Williams, Kevin D. "(R)Evolution Of The Television Superhero: Comparing Superfriends And Justice League In Terms Of Foreign Relations." Journal Of Popular Culture 44.6 (2011): 1333-1352. Humanities International Complete. Web. 16 Oct. 2015. 16 Marazi, Katherine. "Superhero Or Vigilante? A Matter Of Perspective And Brand Management." European Journal Of American Culture 34.1 (2015): 67. Advanced Placement Source. Web. 16 Oct. 2015.

8 UGAMUNC XXII League of Villains of accountability against illegal surveillance may be more valued than national or global security.17 In a modern society, an important concern arises, namely who holds the super powerful beings, insisting on preserving the safety of the Earth at all costs, accountable. A part of the general public often questions the right of these “humans” to take advantage of their powers and abilities and take matters into their own hands, despite their allegedly moral motives. Governmental and legal authorities may deem superheroes as vigilantes because they cannot control and conform such “threats” with extraordinary abilities to the status quo. However, superheroes are tangible indications of the struggle of society to endure and sustain order in a world vulnerable to the overwhelming influence of chaos.18 Nevertheless, the apprehension becomes who shall defend the world if its superheroes, the sole protectors of Image obtained from: http://static.comicvine.com/uploads/original/11118/111181846/4002838- the Earth, succumb 1922527284-tumbl.jpg to this chaos. In a post-9/11 society in which differences in opinion prevail, numerous superheroes have at times traded their values and morals in exchange for safety, often violating the rights of other heroes and villains that disagree. No one in the world is safe, and no one can be trusted, as everyone is now met with fear and suspicion. With changing times comes a changing perspective, in which superheroes are no longer sure of their guarantee of victory. No matter the odds, good was always expected to succeed over evil, as was the way of the universe. However, modern society seems to suggest that good and evil are on even playing field. Like the general public before them, superheroes have entered the modern world, hesitant of the future and unclear in what way to continue.19

17 Deflem, Mathieu, and Shannon McDonough. "The Fear Of Counterterrorism: Surveillance And Civil Liberties Since 9/11." Society 52.1 (2015): 70-79. SPORTDiscus with Full Text. Web. 16 Oct. 2015. 18 Marazi, Katherine. "Superhero Or Vigilante? A Matter Of Perspective And Brand Management." European Journal Of American Culture 34.1 (2015): 67. Advanced Placement Source. Web. 16 Oct. 2015. 19 Johnson, Jeffrey K. "Terrified Protectors: The Early Twenty-First Century Fear Narrative In Comic Book Superhero Stories." Americana: The Journal Of American Popular Culture (1900-Present) 10.2 (2011): MLA International Bibliography. Web. 16 Oct. 2015.

9 UGAMUNC XXII League of Villains Rise of the Villains

A superhero has often been considered in terms of that which the super villain is not, or in other words, a superhero’s identity is contingent upon the villain.20 It is the villains who arise in opposition to the heroes, defining a recurring theme of seemingly perpetual antagonism throughout the course of history. If it is the superheroes that stand for truth, justice, and the “American way,” then it is the villains who counter with lies, corruption, and the “un-American way.” Those who seek to engage in illegal activities often hide behind masks; however, as superheroes hide their identities for reasons of anonymity, it is their motives that shall separate heroes from villains.21 The grand motives of the super villains are often complex, yet general trends have The Legion of Doom, a super villain team featured in the emerged. Whether it is world domination, quest television series “Superfriends”; Image obtained from: https://en.wikipedia.org/wiki/Legion_of_Doom_(DC_Comics) for immortality, infinite knowledge, or a simple desire for vast riches, the motives are almost always for individual gain. Moreover, those who are not concerned with worldly, or universal, scale, or even compelled by a strict moral code, are still out for personal gain. The abuse of power, position, or authority for personal or collective gain defines corruption. Illegal activities are often linked with the motivation for power and dominance, control of resources, and social values. As the British historian Lord Acton aptly claimed: “Power tends to corrupt, and absolute power corrupts absolutely.”22 The hierarchal structure of social and organizational environments perpetuates a desire for power and promotes status inequality, enthralling a desire for individuals to the by whatever means possible. Such a mentality is often met with a disregard for moral standards and values. Individuals with a mentality of superiority are less aware of corruption by their sense of entitlement to power, making others expendable in maintain their positions of dominance. It is through promotion of informational ambiguity and maximal focus on dominance rather than ethics that perpetuates and reduces awareness for corruption. Intriguingly, corrupt individuals often do not view themselves as immoral. Acting in accordance of self-interest is often instinctively captivating and involuntary.23 It could be said that villains are often the heroes of their own stories. With the formation of the Justice League, an equivalent team of villains soon arose to oppose it. An underground organization ordained to eliminate the Earth of its superheroes

20 Pitkethly, Clare. "The Pursuit Of Identity In The Face Of Paradox: Indeterminacy, Structure And Repetition In Superman, Batman And Wonder Woman." Journal Of Graphic Novels & Comics 3.2 (2012): 215-221. Art Source. Web. 16 Oct. 2015. 21 Marazi, Katherine. "Superhero Or Vigilante? A Matter Of Perspective And Brand Management." European Journal Of American Culture 34.1 (2015): 67. Advanced Placement Source. Web. 16 Oct. 2015. 22 Rosenblatt, Valerie. "Hierarchies, Power Inequalities, And Organizational Corruption." Journal Of Business Ethics 111.2 (2012): 237-251. Philosopher's Index. Web. 16 Oct. 2015. 23 Ibid.

10 UGAMUNC XXII League of Villains became one of the largest and most noteworthy assemblage of criminals ever amassed. Thus, the Secret Society of Super-Villains was born. However, frequent power struggles and fundamental distrust between its members surrendered any hope of its success.24 The team was constantly dissolved and has remained dormant in recent history. However, with an increasingly hesitant Justice League, it may be the time for the rise of the villains.

The League of Villains

The dawn of a new age is the dawn of a new order. An anonymous benefactor has orchestrated the formation of a new League of Villains, recruiting only the best of the best of Earth’s criminals. Members of the new league were recruited base on their unique talents and skills with the hope of forming a more cohesive team than the previous Secret Society of Super- Villains. The headquarters of the League of Villains is located in Slaughter Swamp, just outside , with a facility referred to as the Hall of Doom. The Hall of Doom is able to be raised above and lowered below the water surface of the swamp and is outfitted with state of the art cloaking and defense weapon systems.25 Its location is only known to its members, as the general public, as well as the Justice League and its affiliates, is unaware of its existence. Membership to the League of Villains is permanent, and no one may walk away from the team with the hopes of keeping his or her life. The Hall of Doom, headquarters of the League of Villains; Betrayal of or disloyalty to the League or its Image obtained from: http://dcau.wikia.com/wiki/Legion_of_Doom majority interests will result in severe consequences. Members may vote, with majority ruling, on potential “dismissal,” with good reason, of treasonous members, although subjected to the overruling of the chair. As it has been newly formed, The League of Villains will require funding to finance its operations and ultimately achieve its goals. It may be to the benefit of its members for the league to remain secret until it gains in stature, influence, and resources. However, as its members are villains, it remains to be seen whether they will be able to overcome inherent distrust and selfish attitudes to work together to become the most formidable force in the world.

24 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Secret Society of Super-Villains.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 269. Print. 25 "Legion of Doom." Comic Vine. Web. 16 Oct. 2015. http://www.comicvine.com/legion-of-doom/4060-43922/

11 UGAMUNC XXII League of Villains Members of the League of Villains

* Most characters have dual identities (or their criminal activities are not generally known). The Super Villain persona will be the one present in the League of Villains. However, you are strongly encouraged to use both the Super Villain persona and the public persona through crisis.

** Since you are acting as villain characters, it shall be assumed that no one knows the secret identities of superheroes or other information the your villain character would not reasonable know. Information of this nature may be obtained through your actions in the committee.

Amanda Waller AKA “” Occupation: Director of ARGUS, Director of Task Force X Base: Belle Reve Prison, Louisiana, Washington D.C. Powers/Abilities: Combat skills, political influence

The intimidating, formidable, and ruthless will not back to anyone and will endure any threat. Waller began her career by serving her country as a covert agent, prompted after suffering a tragic past, before becoming Director of the Advanced Research Group for Uniting Superhumans (ARGUS). As Director, Waller created Task Force X, a force that uses meta-humans and criminals for suicide missions in exchange for pardons. Waller’s intelligence, sharp mind, and determination made her a natural leader, and her managing of Task Force X gave her considerable influence in Washington D.C. Through her affiliations, Waller was able to amass a vast network of classified information, using this knowledge at her disposal to destroy her enemies.26

Bane AKA Bat Breaker Occupation: International terrorist, adventurer, villain Base: Gotham City Powers/Abilities: Genius-level intellect, Venom-derived

Bane is the “man who broke the Bat.” While growing up in Santa Priscan prison, Bane was the subject of experiments with a drug Venom. Gaining superhuman strength from the serum, Bane orchestrated a jailbreak and fled his one time home. Winding up in Gotham City, Bane was easily able to break Batman’s spine, essentially becoming one of the few to best Batman in combat. In addition to his strength, Bane possesses superior intelligence that makes him a master strategist, often devoting himself to proving his superiority. Although the Venom serum gave him his strength, it may also prove to be his weakness. However, his dependence on Venom has never been sufficiently exploited.27

26 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Waller, Amanda.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 326. Print. 27 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Bane.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 34. Print.

12 UGAMUNC XXII League of Villains AKA Marine Marauder Occupation: Treasure hunter, mercenary, assassin, villain Base: Devil’s Deep Powers/Abilities: Slightly above-average strength, quickly masters new equipment, special wetsuit for protection, helmet and weapons capable of firing energy blasts

Black Manta was a ruthless treasure hunter and mercenary, scavenging the unexplored depths with the hopes of discovering long lost relics and powerful mythical items. He devised a high-tech suit that is able to adapt to the oceanic environment of deep sea conditions and allows him to breathe underwater. Black Manta’s activities have often resulted in conflicts with , and he often wants to destroy Aquaman, his life, and his precious city of . Black Manta often relies on technology and strategic planning instead of physical confrontations, although he possesses an army of masked henchmen with underwater suits, when dealing with his activities. Recently, his drug smuggling operation in has put him in conflict with the Green . However, Black Manta remains a violent criminal, fueled by rage.28

Captain Cold AKA Leonard Snart Occupation: Professional criminal, villain Base: Central City, Keystone City Powers/Abilities: Cold gun, special protective suit and goggles

Captain Cold is cold and calculating, often approaching a job with a sheer lack of emotion and only caring about getting the job done efficiently. Captain Cold stole and developed a cold gun to interfere with ’s speed, taking pleasure in matching wits with the scarlet . Captain Cold is the leader of the , a gang of villains in Central City, and is loyal to his team, despite being strict on discipline. He generally possesses admirable leadership skills, valuing honor and loyalty. Although he may come across as cold-hearted, Captain Cold would do anything to protect his younger sister, Lisa Snart. Despite his profession as a criminal and general ruthlessness, Captain Cold follows a strict moral code, including no senseless violence, no drugs, and no killing of women and children, promising severe consequences if anyone in his Rogues (or under his leadership) breaks this code.29

Catwoman AKA Selina Kyle Occupation: Cat burglar, thief, vigilante Base: Gotham City Powers/Abilities: Remarkable martial artist, gymnastic ability, combat skills

Growing up an orphan on the streets of Gotham City, turned to petty theft to survive the crime, corruption, and poverty present within the city’s streets. Through her skills in

28 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Black Manta.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 46. Print. 29 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Captain Cold.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 59. Print.

13 UGAMUNC XXII League of Villains gymnastics and sharp wits, Catwoman became one of the most expert cat burglars and accomplished thieves ever to plague the streets of Gotham City. Catwoman’s plunders often included valuable items from the rich and were often distributed among the downtrodden and poor of Gotham City. Inspired after witnessing Batman’s actions within Gotham City, Catwoman undertook her owned masked crusade against the wealthy and well insured, all without killing. Catwoman walks a fine line between hero and villain, arguably doing illegal and immoral things for the right reasons. Although she is guided by a slightly off center moral compass, Catwoman is more than capable of achieving her goals if they so suit her.30

Cheetah AKA Barbara Ann Minerva Occupation: Archeologist, villain Base: Nottingham, England Powers/Abilities: Highly intelligent, untrained combatant, ability to channel spirit gives her above-average strength and agility

The treasure hunter, archeologist Barbara Minerva sought riches and historical artifacts to further her fame. On an expedition, she discovered a lost temple that was home to the African plant-god Urzkartaga. After participating in an ancient ritual there, she became the Cheetah, a cunning and ferocious beast, intent on hunting down human prey. Cheetah had always sought great power, and she got it, although Wonder Woman would often oppose her. The incredibly ruthless and merciless Cheetah will do anything to get what she wants, often resulting in her teaming up with like-minded villains in hopes of obtaining common goals together. As Barbara Minerva, she is highly intelligent but does not possess any fighting skills. As Cheetah, she possesses above- average strength, speed, and agility, making her extremely formidable to her opponents.31

Deadshot AKA Floyd Lawton Occupation: Mercenary, assassin, villain Base: Gotham City, mobile Powers/Abilities: Weapons expert, combat skills, unrivaled marksmen

Deadshot may be the best marksman in the world, and he “never” misses his target. He uses his remarkable and unrivaled marksmen skills as an assassin for hire. His obsession with precision is stemmed from his strong desire against collateral . Killing others who he is not being paid to kill would just be a waste of bullets. During a period in Belle Reve prison, Deadshot joined the , a team of villains recruited by Amanda Waller to carry out illegal and covert missions without the hope of surviving. In exchange for his services on the squad, Deadshot would receive amnesty for his past crimes, although he didn’t care about surviving the

30 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Catwoman.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 66. Print. 31 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Cheetah II.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 70. Print.

14 UGAMUNC XXII League of Villains missions. Deadshot’s commitment to the job and disregard for his own life makes him one of the most dangerous assassins in the world.32

Deathstroke (the Terminator) AKA Slade Wilson Occupation: Mercenary, assassin, villain Base: Mobile Powers/Abilities: Exceptional martial artist, enhanced strength and speed, weapons expert, master swordsman, durability and heightened reflexes

Deathstroke is perhaps the most formidable and ruthless assassin for hire, granting him the nickname Deathstroke the Terminator. As a U.S. Army officer, Deathstroke volunteered for an experimental procedure, giving him considerably enhanced strength, agility, and stamina. Deathstroke became a costumed mercenary, hiring out his services to the highest bidder. Motivated by a desire to better himself, Deathstroke will ensure that he gets the job done. In addition to brute force and skills, Deathstroke possesses high intelligence, making him a master tactician and strategist. Despite the loss of his right eye, Deathstroke’s ability to use 90 percent of his more than makes up for it. Any mercenary with his skills and desire to overcome any challenge remains a formidable threat to the world.33

Harley Quinn AKA Dr. Harleen Quinzel Occupation: Professional criminal, former psychiatrist, villain Base: Gotham City Powers/Abilities: Intelligence, superhuman agility

Harley Quinn was an impressionable psychiatrist at with a promising life and career until her encounter with the . She became captivated by the evil Clown Prince of Crime’s maniacal mind and soon in love with him. In a move that arguably ruined her career and endangered her life, Harley Quinn helped escape from Arkham Asylum, becoming his accomplice for the future. Harley Quinn will do anything to further the Joker’s goals, despite the costs to anyone else or herself. Through her time with the Joker, Harley Quinn has developed skills in a variety of “gag“ weaponry and has pursued her own criminal career. Despite his indifference and irritable opinion of her, Harley Quinn remains steadfast in her love and support of the Joker.34

32 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Deadshot.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 87. Print. 33 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Deathstroke the Terminator.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 87. Print. 34 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Harley Quinn.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 140. Print.

15 UGAMUNC XXII League of Villains AKA Helena Bertinelli Occupation: Vigilante Base: Gotham City Powers/Abilities: Excellent gymnast, hand-to-hand combatant, deadly shot with miniature crossbow

The Huntress shares a lot in common with Batman, although she has a violent ruthlessness that he lacks. The daughter of a Mafioso commanding one of Gotham’s notorious “Five Families,” she fled to Sicily and learned combat skills when a rival criminal family killed her parents. Returning to Gotham City, the Huntress vowed to avenge her parents’ murders by tracking down the assassin who killed them. Although usually on the side of the heroes, the Huntresses’ merciless methods and violent nature has put her in conflict with the Justice League and Batman in general. While a member of the Justice League, her recent threat to kill an opposing villain has resulted in her membership being revoked. Her past membership on the Justice League in opposition to her violent nature and methods has made her loyalties ambiguous.35

The Joker AKA The Clown Prince of Crime Occupation: Professional criminal, anarchist, mass-murderer, villain Base: Gotham City Powers/Abilities: Deadly combatant, intelligent, skilled with weaponry, unpredictable

Despite his clown-like appearance, the Joker is perhaps the most dangerous and unpredictable villain ever encountered, committing all manners of crimes ranging from robbery, assault, extortion, and murder. After falling into a vat of toxic chemicals as the petty thief known as the , the Joker emerged completely insane and obsessed with Batman as his arch-. The Joker’s violent and dangerous natured have made him largely the personification of chaos, resulting in him killing and destroying for the fun of it. The Joker unpredictability has largely made him untrustworthy in the villain community, although some have collaborated with him if it so suited their needs.36

Lex Luthor AKA Alexander Joseph Luthor Occupation: Criminal Mastermind, inventor, CEO of LexCorp, villain Base: Metropolis Powers/Abilities: Genius-level intellect, vast wealth, political influence

Lex Luthor may be the most gifted and intelligent man alive. Possessing superior intellect and skill, Luthor chooses to act in the interest of obtaining considerable power and influence and not for the betterment of humanity. Luthor’s single-minded hatred and obsession with the destruction of the more noble and pure Superman, especially because of his alien origins, has

35 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Huntress.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 149. Print. 36 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “The Joker” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 160-161. Print.

16 UGAMUNC XXII League of Villains often resulted in his downfall. Through hard work and dedication, including bribery, murder, and intimidation, Luthor built his own technology company, LexCorp, into a powerhouse. Acting as its CEO, Luthor gained substantial financial success and political influence and is considered one of the most powerful figures in Metropolis. Luthor will go to any length to achieve his goals, regardless of the pain and suffering he may cause, all the while ensuring that none of his wrong deeds could be traced back to him.37

Mister Freeze AKA Victor Fries Occupation: Professional criminal, villain Base: Gotham City Powers/Abilities: Vast intellect, gifted scientist, cryogenicist, freeze gun, super-cooling armor

Enduring an isolated and ridiculed childhood, Victor Fries finally met the love of his life, Nora. After Nora was stricken with a rare illness, he left his teaching position to work at Gothcorp, a drugs company, in hopes of using their technology to find a cure for her illness. After unfortunately being to super-coolants, Victor Fries’s body chemistry was altered so that he now must wear a suit of super-cooling armor in order to live. Desperate for a cure, he placed Nora in suspended , but Gothcorp denied him the vital funding to save her life. Brandishing a freeze gun, Mister Freeze sought revenge against the cold-hearted executives of Gothcorp, accidently freezing and shattering Nora into millions of shards in the ensuing conflict with Batman. Mister Freeze’s criminal activities often involve theft and robbery for vital funding and materials for his research and to power his life-supporting armor. A man driven by grief and revenge is suitably challenging to his opponents.38

Penguin AKA Oswald Chesterfield Cobblepot Occupation: Criminal, stock trader, fixer, villain Base: Gotham City Powers/Abilities: Master manipulator, skilled with umbrella weaponry

Despite his small stature and bird-like features, the is devious and ruthless. A childhood fascination with birds and ornithology resulted in the basis of his criminal career as the murderous gangster the Penguin. Committing crimes in the underworld of Gotham City allowed the Penguin to develop a criminal profile, all the while concealing his criminal activity under a socially acceptable façade. The Penguin became the owner of the Iceberg Lounge, a premier Gotham nightspot, secretly using the place as a front for his criminal enterprise. The Penguin possesses a wealth of knowledge on Gotham’s criminal underworld, often using this information

37 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Luthor, Lex.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 188-189. Print. 38 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Mister Freeze.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 207. Print.

17 UGAMUNC XXII League of Villains to intimidate, blackmail, and corrupt. With the support of his loyal and violent henchmen, the Penguin always knows vital information.39

Poison Ivy AKA Pamela Lillian Isley Occupation: Criminal, eco-terrorist, villain Base: Gotham City Powers/Abilities: Control over plant life, intelligence, immunity to toxins, secretes deadly toxins

Once a botanist, was the result of experimentation, becoming herself a human-plant hybrid. The beautiful Poison Ivy was surprisingly deadly with her ability to secrete natural toxins and alluring pheromones. In Gotham City, she started a criminal career to fund her true desire of saving the world’s diminishing wildlife. Fittingly, the color of money is green, and she loves robbery and extortion schemes to fund her exotic environmental causes. Poison Ivy sees humanity as a threatening blight to the plant, in which plants have an equal right, maybe more so, to life as humans. With the passing of time, the eco-terrorist has become less human and more plant, making her extremely deadly and unpredictable.40

Ra’s al Ghul AKA “The Demon’s Head” Occupation: International terrorist, leader of the League of Assassins, villain Base: Mobile Powers/Abilities: Immortality, genius-level intellect, vast wealth, master swordsman, ruthless hand-to-hand combatant

Although not truly immortal, Ra’s al Ghul is one of the most long-lived men on Earth. Throughout his extended existence, Ra’s al Ghul has acquired immense wealth and power, as well as a wealth of knowledge. Ra’s al Ghul maintains his existence through immersing himself in “Lazarus Pits,” pools containing mystical natural chemicals that sustain and revive life, although not without consequences. As an international terrorist, Ra’s al Ghul has sought to restore the ecological balance of the Earth by cleansing the world of corruption, often resulting in global for the achievement of his seemingly altruistic goals. As the leader of the League of Assassins, his brilliant strategies and army of expert warriors under his every command have made him one of the most dangerous and destructive people on Earth.41

39 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Penguin.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 237. Print. 40 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Poison Ivy.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 243. Print. 41 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Ra’s al Ghul.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 253. Print.

18 UGAMUNC XXII League of Villains

The AKA Edward Nigma Occupation: Professional criminal, villain Base: Gotham City Powers/Abilities: Genius-level intellect, brilliant strategist

From a childhood obsession with puzzles, the Riddler emerged. The Riddler’s superior intelligence is often present in his crimes and the “enigmatic” clues he leaves behind. His own narcissism and compulsive need to leave clues for his crimes has often led to his undoing. The Riddler often employs costumed henchmen who he sees as merely pawns in his grand game, as well as the innocent civilians he involves in his plots. The Riddler’s lack of empathy and obsessions make him an incredibly dangerous villain. Although the Riddler sees himself as superior to most other villains, who lack true commitment, he is not opposed to working with them on occasion.42

Scarecrow AKA Dr. Jonathan Crane Occupation: Professional criminal, professor, villain Base: Gotham City Powers/Abilities: Intelligence including psychology and biochemistry, fear toxins, hand-to-hand combatant

Scarecrow strikes fear and terror into the hearts of those he encounters. Through his knowledge of psychology and chemistry, Scarecrow has devised a fear-inducing gas, causing nightmarish hallucinations in the minds of all of those who inhale it, in addition to his terrifying costume. A childhood filled with bullying resulted in Scarecrow turning his fear and experience into motivation and a career as a professor at Gotham City University, where he displayed unorthodox teaching methods and a refusal to follow safety codes. Using his fear chemical, Scarecrow has killed numerous people by literally scaring them to . His obsession with fear and all its manifestations has resulted in him constantly improving his formula, often making it more deadly, and has made him a considerable threat to the civilians of Gotham City. While not particularly concerned with money or power, it is his desire to become the master of fear itself.43

Two-Face AKA Harvey Dent Occupation: Professional criminal, former District Attorney Base: Gotham City Powers/Abilities: Criminal mastermind, weapons expert, unpredictable

Two-Face was once a promising and prominent District Attorney of Gotham City with his “good luck charm” of a two-headed silver dollar. After a gangster hurled acid in his face in a

42 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “The Riddler.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 258. Print. 43 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Scarecrow.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 268. Print.

19 UGAMUNC XXII League of Villains courtroom, Two-Face’s psyche began to split between good and evil, just as the left side of his face was severely scarred. Two-Face became a duel persona, using his two-sided coin, one side of which is unblemished and one side of which is scarred, for every decision. His tragic experience resulted in his newfound belief that justice was arbitrary, becoming himself judge, jury, and executioner. Armed with a .22 caliber, superior intellect, and deep knowledge of criminal law, Two-Face has organized and orchestrated several criminal operations, yet he often leaves the fate of the world to chance.44

Vandal Savage AKA Vandar Adg Occupation: Would-be conqueror, villain Base: Mobile Powers/Abilities: Immortality, brilliant strategist and scientist

Vandal Savage has had over 50,000 years of experience in the world. He began as a chieftain of the Blood tribe of Cro-Magnons in Europe. After exposure to radiation from a meteor, Vandal Savage gained advanced intellect and immortality. Over the next millennia, he acquired wealth and power, while retaining his ruthlessness and eagerness for battle. Vandal Savage even became the leader of a secret society desiring to control the world known as the Illuminati. Over the centuries, Vandal Savage conquered many lands, serving as a pharaoh in Egypt, a Caesar in Rome, controlled the Mongol hordes as Genghis Khan, led the Spanish Armada, and advised Napoleon. If anything, Vandal Savage has all the time in the world to plot his plans for conquering the world.45

44 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Two-Face.” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 317. Print. 45 Beatty, Scott, Robert Greenberger, Phil Jimenez, and Dan Wallace. “Vandal Savage” The DC Comics Encyclopedia: The Definitive Guide to the Characters of the DC Universe. Ed. Alastair Dougall. New York: DK Publishing, 2006. 322. Print.

20 UGAMUNC XXII League of Villains Suggestions for Research/ Suggested Readings The entirety of this guide should be your primary reference point for this committee. Upon the start of the first committee session, each delegate will be assigned portfolio powers for his or her character, detailing powers, resources, etc. important to your character and his or her ability to operate in this committee.

Primarily, events will take place in the , as this is where the villains, heroes, and the League of Villains’ headquarters are located and where they will primarily operate. However, this does not prevent events from expanding outside of the U.S. The committee will take place in the present day, although it will not operate in “real time.” This means that an established timeline will be maintained and presented to the delegate with events progressing over months, years, etc. Also, note that the League of Villains has been constructed for the purposes of this committee.

Just in case, this committee will follow characters and places from DC Comics. Do not research or any other comics universe (i.e., is not and will not ever be in this committee). There will be no crossovers with any of the characters, places, etc. of any other comics universe. Everything is from DC Comics. Make sure you are not trying to interact with characters that are not DC Comics characters.

Characters and events will not follow or use continuity of DC Comics. Again, do not research your characters under the new 52 continuity.

You are not expected to know detailed character backgrounds, storylines, or research story points. Again, this committee will not follow any established story lines or plot points found within the DC Universe. The universe can be confusing, vast, and disjointed, so the history and character descriptions outlined in this guide should be your primary focus. You should, however, have a general knowledge of people, places, and things (i.e., who is Superman, what is Metropolis, etc.) Again, it will not be (particularly) beneficial for you to read comics to do well in this committee.

However, you are expected to properly research your characters to ideally and realistically portray their goals and interests in the committee, as he or she sees fit. This will also allow the characters in the committee to interact with each other, through the committee and through crisis. You are encouraged to focus on character motivations, powers, allies, enemies, resources, etc. Note that events in your character’s history may not have occurred for the purposes of this committee, so be prepared to be flexible.

The best way to prepare for this committee is to “become” your character and understand the modern world and key DC Comics people, places, things, etc.

Characters can be researched at, but not limited to: Any print DC Comics official character guide Any DC Comics Encyclopedia http://www.dccomics.com/characters - official site for characters (some are not on here) http://www.comicvine.com - can search for characters; gives biographies

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