Legendary Rules

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Legendary Rules ™ A Marvel Deck Building Game © MARVEL. Overview abilities. You use the Attack you generated to Welcome to Legendary ™ Villains: A Marvel Deck- defeat Adversaries. You spend Recruit Points to Building Game! In this game, you’ll lead Marvel recruit more powerful Allies, storing them in your Super Villains like Loki, Magneto and Dr. Octopus discard pile. to smash Super Heroes and dominate the Marvel Universe! The only thing in your way is the game Whenever your deck runs out of cards, you shuffle itself fighting back against you, with powerful your discard pile to make a new deck, including all Commanders like Nick Fury and Professor X leading the new Allies you recruited. This way your deck gets terrifying adversaries like Hulk, Thor and Wolverine! stronger and stronger over time. Build up enough Attack and you can defeat the powerful Commander of the forces of Good! But be careful: if the players If You Have Played Previous Marvel don’t defeat the Commander quickly enough, then Legendary Sets the Commander will complete their Plot and win This set uses the same fundamental rules as other the game for the forces of Good, causing all the Marvel Legendary ™ sets, but with a sinister twist: Villainous players to lose! The players are now evil Villains working to smash the forces of Good! How to Win • This set is fully compatible with previous Marvel Players must work together to defeat the game’s Legendary ™ sets. The sets are designed so that Commander four times. If they do, then the you can mix and match Heroic sets and Villainous Commander is beaten once and for all, and all the sets freely and there are cool combos between players win the game for the forces of Evil! them. This Villainous set is also optimized to be played by itself as a standalone game. See pages In addition, defeating Adversaries and kidnapping 20-21 for the new terminology in this set and how Bystanders earns each player Victory Points. If the to combine it with other Marvel Legendary ™ sets. players win a group victory, then the player with the • Instead of S.H.I.E.L.D. Officers, you can now most Victory Points is the most Legendary Villain of recruit Madame HYDRA and New Recruits, which all and also wins an individual victory! work differently than S.H.I.E.L.D. Officers. See pages 14-15 for details. • This set includes four new Keyword Abilities: How the Game’s Commander Wins Demolish, Dodge, Elusive, and X-Treme Attack. Unlike other games, in Legendary ™, the game See pages 13-14 for details. itself fights back against the players! The • Instead of Wounds, this set features Bindings, Commander of the forces of Good, like Nick Fury which work differently. See page 15 for details. or Professor X, isn’t played by a player. Instead, the game itself plays the part of the Commander. The Commander works to accomplish a specific Game Summary Plot against Evil throughout the game. Each game In this game for 1-5 players, each player starts you play uses a different Plot card. Every Plot card with their own deck of basic “Ally” cards. At the has a part that says “Good Wins:”, which tells you start of your turn, you play the top card of the how the Commander completes their Plot. If the Adversary Deck, showing how Heroic Adversaries Plot is completed, then the Commander wins the enter the city, guard Bystanders, and create special game for Good and all the players lose! events. Then you play Ally cards from your hand to generate Attack, Recruit Points, and special 1 Your First Game Challenge Mode Effect For your first game, follow the setup rules on the Add an extra Plot Twist to the Fiend Mode following page, using the specific card stacks Adversary Deck. listed there instead of choosing card stacks at Add two extra Plot Twists to the Arch-Villain Mode random. After your first game, every game of Adversary Deck. Add three extra Plot Twists to the Legendary ™ uses different Allies, Adversaries, Legendary Mode Commanders and Plots, so there are always Adversary Deck. new challenges to master and new combinations Distracted Commander The Commander gets -1 . to explore. Determined Commander The Commander gets +1 . Once you have a few games under your belt and Enraged Commander are comfortable with how Legendary ™ plays, try The Commander gets +2 . out these different modes to make the game fit Devastating your play style: Commander The Commander gets +3 . Supreme Commander The Commander gets +4 . All-Powerful Commander The Commander gets +5 . Each player’s hand size is five cards Hand of Fate instead of six. Prison Break 1, 2, 3, 4, At the beginning of the game, each 5, or 6 player gains that many Bindings. Each time the Commander is Growing Threat defeated, it gets +1 for the rest of the game.. Army of Glory 1, 2, 3, 4, or 5 Each Adversary gets + equal to that number. Whenever you complete a Plot Endless Spite Twist, also play the Commander’s Command Strike ability. Whenever an Ally you own is KO’d, Imprison the Wounded you gain a Bindings. After you defeat the Commander’s four Tactics, you must still fight Final Blow them a fifth time to claim the actual Commander card and win. Whenever you complete a Plot Twist, Plots upon Plots play another card from the Adversary Deck. Whenever you complete a Command Pain upon Pain Strike, play another card from the Adversary Deck. Play two cards from the Adversary Crackdown Deck each turn instead of one. 2 Your First Game - Cards to Use Commander: Dr. Strange Plot: Graduation at Xavier’s X-Academy Allies: 1 player: Dr. Octopus, Kingpin, Mysterio 2-4 players: Also add Green Goblin, Venom 5 players: Also add Mystique Adversary Groups for the Adversary Deck: 1 player: Marvel Knights, Cops (for 1 player, only use 3 Cop cards). 2 players: Also add Defenders (for 2+ players, use all 10 Cop cards). 3 players: Also add Uncanny Avengers. 4 players: Also add Asgardian Warriors. 5 players: Also add X-Men First-Class. 3 KO Pile 4 • 30 Bystanders Game Setup • 3 Engineers Player Decks • 3 Computer Hackers Give each player their own personal 12-card deck, • 3 Public Speakers made of these cards: • 2 Rock Stars • 8 HYDRA Operatives COMPUTER HACKER HYDRA SOLDIER PUBLIC SPEAKER • 4 HYDRA Soldiers A L LY ENGINEER HYDRA SOLDIER HYDRAA LSOLDIER LY A L LY HYDRAHYDRA OPERATIVE OPERATIVE HYDRA OPERATIVEA L LY HYDRAA LSOLDIER LY A L LY HYDRAA L LY OPERATIVE HYDRA OPERATIVEA L LY A L LY HYDRA OPERATIVE A L LY A L LY HYDRA OPERATIVE ROCK STAR HYDRA OPERATIVE 1 A L LY 1 BYSTANDER1 BYSTANDER © MARVEL. When you kidnap this Bystander, you © MARVEL. ©2014 UDC. VILLAINS. BYSTANDER When you kidnap this Bystander,get draw an extra card when you draw a +1 ©2014 UDC. VILLAINS. BYSTANDER , KO it. new hand of cards at the end . 1 When you kidnap this Bystander, kidnap When you kidnap this Bystander,© MARVEL. ©2014 reveal UDC. VILLAINS. of this turn. the top card of your deck. If that another Bystander. 1 card costs 0 ©2014 UDC. VILLAINS. 1 1 0 © MARVEL. 1 1 © MARVEL. ©2014 UDC. VILLAINS. BYSTANDER 1 1 0 1 0 © MARVEL. ©2014© MARVEL. UDC. ©2014 VILLAINS. UDC. VILLAINS. 0 1 1 0 ©2014 UDC. VILLAINS. 1 1 0 1 © MARVEL. © MARVEL. ©2014 UDC. VILLAINS. © MARVEL. ©2014 UDC. VILLAINS. 0 © MARVEL. ©2014 UDC. VILLAINS. 0 © MARVEL. ©2014 UDC. VILLAINS. 0 © MARVEL. ©2014 UDC. VILLAINS. © MARVEL. ©2014 UDC. VILLAINS. 0 © MARVEL.© MARVEL.©2014 ©2014UDC. VILLAINS. UDC. VILLAINS. © MARVEL. ©2014 UDC. VILLAINS. 0 0 Commander and Plot • Pick 1 Commander at random. Put the Game Stacks Commander card faceup on the Commander Put these stacks of cards faceup on their spaces space on the board. Take the 4 Commander on the board. Use all the cards of each type: Tactic cards that match the Commander you • 12 Madame HYDRA selected. Put them underneath the Commander Card Number: VIL116 Card Name: Cerebro • 15 New Recruits card, facedown in random order. Device Card Number: VIL117Character Name / Card Name: MentalSubtitle: Commander • 30 Bindings Dominance Tactic - Professor X Character Name / COMMANDERMENTAL TA DO PROFESSOR X Subtitle: CommanderIC - PROFESSOR X COMMANDER MIGHTIESTT MUTANTCT MIND Card Number: VIL115 TacticCOMMANDER - Professor TA X COMMANDER TA MADAME HYDRA NEW RECRUITS CT MINANCE VIPER A L LY Card Name: Professor IC - PROFESSORCEREBRO X DEVI Card Number: VIL118 X - PROFESSOR X Card Name: MightiestIMPRISONMEN IC Character Name / CT CT Mutant Mind THIC Subtitle: Commander IC Character Name / - PROFESSOR X C Subtitle:TELEPA CommanderCOMMANDER TA E Tactic - Professor X Fight: Reveal6 the top three cards6 of the Adversary Deck. Play any Adversaries you revealed that have “X-Treme Attack”. Fight:Put Stack the rest the back top in random three order. cards of the Ally Deck next to Professor XAlly in orrandom order as 6 “Telepathic Pawns.” Ally or Card Number: VIL119 Fight: Each other player reveals a Card Name: Telepathic stacks a non-grey Ally from their hand next to 6 Always Leads: X-Men First Class Professor X as a “Telepathic Pawn.” 8 Command Strike: Choose the two highest-cost Allies in the Imprisonment © MARVEL. ©2014 UDC. VILLAINS. 8 2 Lair. Stack them next to Professor X as “Telepathic Pawns.” Dodge Return this card to the New Recruit Character Name / © MARVEL. ©2014 UDC. VILLAINS. Professor X gets +1 for each Ally stacked © MARVEL. ©2014 UDC. VILLAINS. 6 To play this card, you must discard Stack. Draw a card.
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