Eden Games Applies Kynapse to “Alone in the Dark” Their Next Generation Action-Survival Game

Total Page:16

File Type:pdf, Size:1020Kb

Eden Games Applies Kynapse to “Alone in the Dark” Their Next Generation Action-Survival Game For Immediate Release Jacques Gaubil Kynogon [email protected] +33 156 035 980 www.kynogon.com Eden Games applies Kynapse to “Alone in the Dark” their next generation Action-Survival game Paris, France – January 11, 2006 – Kynogon, the leading supplier of A.I. middleware solutions, confirmed today that Kynapse is being used to develop Alone in the Dark on the next-generation Xbox 360™. Alone in the Dark launched survival gaming and set the standard within the genre. The game is being developed by Eden Games, a leading first party studio of Infogrames Entertainment. Alone in the Dark next-generation will take place in a highly detailed, free-roaming environment, featuring a full environmental interaction. “We had to develop an A.I. able to cope with extremely interactive worlds and gameplay”, said David Nadal, Studio Manager at Eden Games. “We could not start with what we had developed previously: next generation games need next generation A.I. Kynapse provided us this next generation A.I. It was quickly and smoothly integrated in our production chain and was a significant relief for our team. We now have an A.I. solution that fits our ambition for the Alone in the Dark massive global franchise.” Pierre Pontevia, Kynogon CEO explains, "when I first saw the astonishing Alone in the Dark demo, I understood how ambitious the game was. Alone in the dark is again going to be a reference and we are proud at Kynogon to be part of this effort”. About Eden Games Based in Lyon, France, Eden Games is a fully owned subsidiary of Atari and one of the leading European studios. Eden Games designs and develops games like critically acclaimed hits V-Rally , Need For Speed 5 Porsche , Kya: Dark Lineage , Titeuf and Test Drive Unlimited . For more information please visit www.edengames.com About Kynogon Kynogon develops and markets A.I. software for real-time behavior simulation. Kynogon’s technology is used by the world’s leading game developers (Electronic Arts, Atari, Real Time Worlds, Ascaron, Majesco, ...) as well as industry leaders (EADS, British Aerospace, ...) After providing RenderWare A.I., Kynogon is now offering Kynapse, a unique A.I. engine. With Kynapse, Non Player Characters can move around in any 3D dynamic world, understand their environment, hide, communicate, cooperate, drive vehicles, etc. For more information please visit www.kynogon.com . © 2006 Kynapse. Kynogon, is a registered trademarks. All other products, company names, and logos are trademarks or registered trademarks of their respective owners. .
Recommended publications
  • 360Zine Issue 18
    FREE! NAVIGATE Issue 18 | May 2008 360Free Magazine For Xbox 360 Gamers.ZineRead it, Print it, Send it to your mates… PLUS! EXCLUSIVE BOURNE CONSPIRACY SUPPLEMENT MASSIVE PREVIEW INSIDE... NINJA GAIDEN II Tecmo’s latest looks bloody brilliant... FIRST LOOKS! BAJA Could Baja be a MotorStorm beater? STAR WARS: THE FORCE UNLEASHED MASSIVE REVIEW! Preview inside there is... REVIEW! PREVIEW & INTERVIEW OPERATION GTA IV DARKNESS EURO 2008 Here at last! FALLOUT 3 Werewolves & Nazis. Nice! Gearing up for summer CONTROL a NAVIGATE |02 QUICK FINDER Don’t miss! This month’s top highlights Every game’s just a click away! Star Wars: Unreal The Force Unleashed Tournament III Baja Battlefield: Bad Operation Darkness Company Braid Ninja Gaiden II The Wheelman Fallout 3 After months of speculation the wait is finally Mortal Kombat vs. Grand Theft over and the world’s biggest videogame has DC Universe Auto IV now been released on both next-gen consoles. GTA IV Silent Hill: Euro 2008 In short GTA IV is nothing short of a tour de The definitive review Homecoming XBLA force and if you’re old enough to play you simply have to get stuck in today - assuming Ninja Gaiden II MORE FREE MAGAZINES! LATEST ISSUES! you haven’t already that is. Read the review and MASSIVE PREVIEW send us your comments - we’d love to hear your points of view... Not surprisingly there’s not a huge release schedule to trawl through while GTA IV laps up the retail limelight, but there’s plenty-a-coming in the next few weeks and months.
    [Show full text]
  • Rapport Annuel Document De Reference
    atari IDEF08 rapport.qxd 19/08/08 15:34 Page 1 RAPPORT ANNUEL DOCUMENT DE REFERENCE Le présent document de référence a été déposé auprès de l’Autorité des Marchés Financiers le 1er août 2008, conformément à l’article 212-13 de son Règlement général. Il pourra être utilisé à l’appui d’une opération financière s’il est complété par une note d’opération visée par l’Autorité des Marchés Financiers. Le présent document ne contient pas d’informations pro forma . En application de l’article 28 du règlement de la Commission Européenne (CE) n° 809/2004, les informat ions suivantes seront incluses par référence dans le présent document de référence : les comptes consolidés et le rapport des Commissaires aux comptes y afférent pour l’exercice clos le 31 mars 2007, tels que présentés dans le document de référence enregistré le 31 juillet 2007 sous le numéro D 07-0784, tel qu’actualisé le 19 décembre 2007 sous le numéro D 07-0784 A01. les comptes consolidés et le rapport des Commissaires aux comptes y afférent pour l’exercice clos le 31 mars 2006, tels que présentés dans le document de référence enregistré le 22 septembre 2006 sous le numéro D 06-0869. Comptes consolidés Exercice clos le 31 mars 2008 1 SOMMAIRE PRESENTATION GENERALE........................................................................................................................ 4 PROFIL ........................................................................................................................................................... 4 STRATEGIE ...................................................................................................................................................
    [Show full text]
  • Fiscal Year 2006 - 2007
    ANNUAL REPORT CORPORATE PROFILE FISCAL YEAR 2006 - 2007 1, place Verrazzano 69252 Lyon Cedex 09 - France www.infogrames.com To our Shareholders, The industry leaders currently hold strong positions but there is still room at the top. Opportunities exist for Infogrames is now entering a new stage in its development. smaller, innovative companies. The current market offers The past year featured a major financial restructuring, vital good prospects of investment, as next-generation consoles for the business, that produced a substantial reduction in arrive with new features and interactive user modes. Thus, our debt and an increase in our shareholder’s equity. As a the growth of online gaming and changing consumption result, Infogrames’ financial structure today is noticeably patterns resulting from new game experiences and interfaces improved compared to a year ago. In addition, the past provide Infogrames with many growth opportunities, as does year saw our operating ratios improve, as operating losses the emergence of a market for advertising in video games and were reduced and gross margins increased. In the coming a growing emphasis on brands, where Infogrames enjoys an year, we will continue to work on improving Infogrames’ edge because of its portfolio of trademarks and exclusive operations with the aim of gradually restoring its operating intellectual properties. margin, thereby gaining the freedom needed to finance new projects and development. By following a strong publishing strategy and relying on the talent available at Infogrames, your Company is ready to With your help and the support of our financial and business start growing again. partners, the Group now has the resources it needs to implement a turnaround strategy.
    [Show full text]
  • Infogrames Entertainment, SA
    Infogrames Entertainment, SA Infogrames Entertainment, SA (IESA)(French pronun- more than $500 million; the objective was to become ciation: [ɛ̃fɔɡʁam]) was an international French holding the world’s leading interactive entertainment publisher.[6] company headquartered in Lyon, France. It was the While the company’s debt increased from $55 million in owner of Atari, Inc., headquartered in New York City, 1999 to $493 million in 2002, the company’s revenue also U.S. and Atari Europe. It was founded in 1983 by increased from $246 million to $650 million during the Bruno Bonnell and Christophe Sapet using the proceeds same period.[7] from an introductory computer book. Through its sub- In 1996 IESA bought Ocean Software for about $100 sidiaries, Infogrames produced, published and distributed million,[8] renaming the company as Infogrames UK.[9] interactive games for all major video game consoles and In 1997 Philips Media BV was purchased. computer game platforms. In 1998 IESA acquired a majority share of 62.5% in the game distributor OziSoft, which became Infogrames Australia,[10] and in 2002 IESA bought the remaining 1 History shares of Infogrames Australia from Sega and other share holders[11] for $3.7 million.[7] In this same year 1.1 Early history the distributors ABS Multimedia, Arcadia and the Swiss Gamecity GmbH were acquired.[12][13] The founders wanted to christen the company Zboub Sys- In 1999 IESA bought Gremlin Interactive for $40 mil- tème (which can be approximatively translated by Dick lion, renaming it to Infogrames Sheffield House but it was [4] System), but were dissuaded by their legal counsel.
    [Show full text]
  • UNITED STATES SECURITIES and EXCHANGE COMMISSION Form 6
    UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 6-K REPORT OF FOREIGN PRIVATE ISSUER PURSUANT TO RULE 13a-16 OR 15d-16 UNDER THE SECURITIES EXCHANGE ACT OF 1934 For the month of July, 2021. Commission File Number: 333-254709 Engine Media Holdings, Inc. (Exact Name of Registrant as Specified in Charter) 77 King Street West, Suite 300, PO Box 95, Toronto, Ontario, Canada M5K 1G8 (Address of principal executive offices) Indicate by check mark whether the registrant files or will file annual reports under cover Form 20-F or Form 40-F. Form 20-F [ ] Form 40-F [X] Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1): ____ Note: Regulation S-T Rule 101(b)(1) only permits the submission in paper of a Form 6-K if submitted solely to provide an attached annual report to security holders. Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7): ____ Note: Regulation S-T Rule 101(b)(7) only permits the submission in paper of a Form 6-K if submitted to furnish a report or other document that the registrant foreign private issuer must furnish and make public under the laws of the jurisdiction in which the registrant is incorporated, domiciled or legally organized (the registrant’s “home country”), or under the rules of the home country exchange on which the registrant’s securities are traded, as long as the report or other document is not a press release, is not required to be and has not been distributed to the registrant’s security holders, and, if discussing a material event, has already been the subject of a Form 6-K submission or other Commission filing on EDGAR.
    [Show full text]
  • Millennial Esports a Vertically Integrated Esports Company Engaging the Market in All Key Areas
    TAG Generic Title slide allows for logo inclusion Becoming the Leader in Esports Engagement Content for Consumers & Brands Alike Introducing Millennial Esports A Vertically Integrated Esports Company Engaging the Market in All Key Areas Unique Esports Positioning: ü Esports Breadth & Racing Depth ü Premium Content Production ü Esports Based Data & Analytics What Sets Millennial Apart? Millennial has unique positioning in the Global Esports market. ü Industry Leading Management ü A Versatile & Adaptive Gaming Platform ü Technology Innovation ü Integrated Business Model ü In-House Data Analytics Esports - Accepted Worldwide & Growing Rapidly The Esports Market Is Growing And It's Audience Is Rapidly Approaching The Magnitude Of The World’s Most Highly-viewed Media Events. Esports Global Audience (mm) Esports Total Market Size ($ mm) 600 6,000 495 5,000 500 5,000 400 365 4,000 300 3,000 200 2,000 892 100 1,000 0 - 2016 2020E 2016 2020E Viewership by Sport (mm) 114 120 100 80 60 41 36 28 40 20 20 15 20 6 0 Super Bowl NCAA Basketball League of Rose Bowl DOTA 2 NBA Finals MLB World Series NHL Stanley Cup (Final 4) Legends Championship (Game 5) Championship Macquarie Research: Source: Activate, Superdata, Esports Earnings, ESPN, H1 Gambling Capital, Newzoo, Macquarie Research, June 2017 *Rev est. Mobile - Highest Growth in Mobile Game Consumption Mobile is expanding market share in a growing market. Within Mobile Games, Three Genres Are Taking Over Nielsen Esports Report 2016 60 Sports 70 Casino, Board Games, & Card “Esports fans show a stronger 80 Games High growth/Low clutter Racing affinity than the average American Low growth/Low clutter 90 World Builder for three key sport types: Simulation Low growth/High clutter combat/fighting sports, racing, Action/ 100 and U.S./European soccer.
    [Show full text]
  • A Guide to the Videogame System
    SYSTEM AND EXPERIENCE A Guide to the Videogame as a Complex System to Create an Experience for the Player A Master’s Thesis by Víctor Navarro Remesal Tutor: Asunción Huertas Roig Department of Communication Rovira i Virgili University (2009) © Víctor Navarro Remesal This Master’s Thesis was finished in September, 2009. All the graphic material belongs to its respective authors, and is shown here solely to illustrate the discourse. 1 ACKNOWLEDGEMENTS I would like to thank my tutor for her support, advice and interest in such a new and different topic. Gonzalo Frasca and Jesper Juul kindly answered my e-mails when I first found about ludology and started considering writing this thesis: thanks a lot. I also have to thank all the good people I met at the ECREA 2008 Summer School in Tartu, for giving me helpful advices and helping me to get used to the academic world. And, above all, for being such great folks. My friends, family and specially my girlfriend (thank you, Ariadna) have suffered my constant updates on the state of this thesis and my rants about all things academic. I am sure they missed me during my months of seclusion, though, so they should be the ones I thanked the most. Thanks, mates. Last but not least, I want to thank every game creator cited directly or indirectly in this work, particularly Ron Gilbert, Dave Grossman and Tim Schafer for Monkey Island, Fumito Ueda for Ico and Shadow of the Colossus and Hideo Kojima for the Metal Gear series. I would not have written this thesis if it were not for videogames like these.
    [Show full text]
  • Tdu 2 Car Pack Download
    Tdu 2 car pack download LINK TO DOWNLOAD FREE DLC: Exploration Pack · 20 new missions including 2 all-new mission types: Extreme Convoy and Timed Convoy. · 20 new wrecks to find which give you access to 2 new cars: o Lancia Stratos Version Rallye o Dodge charger · 3 additional Discovery levels · 2 new Multiplayer Races for the Stratos Other Enhancements · DLC: Help channel. Apr 17, · Test Drive Unlimited 2: Extra cars pack update for autopack. At this update pack for TDU2 AutoPack cars called "Extra pack" is added 34 new cars at the dealers and fixing bugs at some cars. Here the list with new vehicules, car IDs and where are they placed. May 19, · TDU 2 is yet another instalment of series of car games created by Eden renuzap.podarokideal.ru comparison to the first part, the gameplay was greatly expanded. Irritating problems and errors were eliminated. The player can race with artificial intelligence (in single player game mode) or with other persons (in multiplayer game mode). Where if you win the race you get the car of your competitor. Test Drive Unlimited 2 free download is not similar to Need For Speed Series at all. Not always you have to race and be in action, but you can enjoy playing in the vast valleys of different states of american in Test Drive Unlimited 2 free download. tdu2 care package (visual) tdu2 reduce fogging close proximity. trees, etctdu2 remove tint glass in car (cockpit view)tdu2 increase transparency car menu items, gps, etc and replay progress barremove glowing indicator around markers for races, challenges, shops, etcsmaa, texture enhancing, tonemap reduce darkness and desaturation.
    [Show full text]
  • Final Media Kit 2006.Indd
    Australian GamePro Media Kit CONTENTS 2 Introduction 5 Editorial 8 Specials 9 Marketing 12 Contacts I ntroduction Video gaming is the biggest entertainment medium on the planet. Not only does it bring in more cash than contemporaries such as Film and Music, but it is also the fastest growing, moving exponentially forward with the growth of technology and the continuing movement of consoles towards complete multimedia centres. With the release of the next-generation of Xbox 360, Nintendo Wii and PlayStation 3 console, the industry will be booming for the next 18 months. In 2006, the Australian video game market will consume well over $1billion from the game hungry public. This hungry public gets all the information it needs from the country’s premier multi- format publication, Australian GamePro Magazine. Average distribution 30,000 copies Cover Price $8.95 Average Pagination 100 Pages 02 SO, HOW IS GAMEPRO DIFFERENT? AsThe the launch facts above of Australian clearly indicate, GamePro the current was gamingsupported climate by isan as much aboutaggressive the mainstream, marketing casual and user advertising as it is about campaign the dedicated that hardcorewill enthusiastcontinue to— driveAustralian circulation. GamePro refl ects this. We recently underwent a huge redesign to bring our aesthetic style into line with the next- generation of console and gamer, giving it a broader, more appealing feel thatTARGET remains READERSHIP entirely game orientated while capturing the atmosphere of leadingEditorially, mainstream the publication titles. We havetargets also gamersadded new of sections, all ages ProSetUp and ProUpdate,(predominantly which providemales easy14 to access 30) and points will to run newcomers extensive to the coverage industry asof wellgaming as invaluable in all its information forms – Playstation®2, for veterans.
    [Show full text]
  • Pressemitteilung Neuer Trailer Gewährt Erste Einblicke in Den
    Pressemitteilung Gear.Club Unlimited 2 Neuer Trailer gewährt erste Einblicke in den Performance Shop von Gear.Club Unlimited 2! Mönchengladbach, 23. Oktober 2018 – Der neue Trailer von Gear.Club Unlimited 2 gibt Spielern erste Einblicke in die Features des Performance Shops. Die Garage kann vom Besitzer vollständig personalisiert werden und dient dem Verbessern und Anpassen des Fuhrparks. Entscheidungen im Performance Shop haben eine direkte Auswirkung auf das Fahrverhalten der Fahrzeuge auf der Strecke. Um sich mit erfahrenen Fahrern messen zu können, müssen Spieler darum das Maximum aus ihrem Boliden herausholen. Ist das Auto zu leicht, aber mit viel Leistung und einer einfachen Bereifung ausgestattet, dann wird es schwer das Fahrzeug zu kontrollieren und der Rennfahrer landet am Ende im Graben. Mit Hilfe des Werkstatt- Managers müssen Rennsportfreunde die Eigenschaften von unterschiedlichen Materialien und die Gesetze der Physik beachten, um ein ausbalanciertes Auto zu schaffen, welches eine realistische Fahrerfahrung ermöglicht. Performance Shop-Trailer: https://youtu.be/P2QZhP1qUkY Sieben verschiedene Abteilungen machen den Performance Shop zu einem grundlegenden Teil der Gear.Club Unlimited-Serie: Mechanikabteilung: Verbessere den Motor und das Getriebe, um dein Auto leistungsstärker zu machen. Karosserieabteilung: Reduziere das Gewicht der Autos, damit sie schneller sind. Windkanalabteilung: Verbessere die Aerodynamik des Autos. Reifenabteilung: Passe Bremsen und Reifen an, um mehr Grip zu haben. Lackierabteilung: Verändere die Farbe und bringe Sticker an, um dein Auto zu personalisieren. Kosmetikabteilung: Passe dein Auto an, von der Motorhaube bis zum Spoiler. Rallyabteilung: Modifiziere Autos, um sich auf sandige Pisten im Rallye-Modus zu messen. Gear.Club Unlimited 2 wird im Vertrieb durch astragon Sales & Services ab dem 4.
    [Show full text]
  • 1001 Video Games You Must Play Before You Die
    1001 Video Games You Must Play Before You Die G = Completed B = Played R = Not played bold = in collection 1971-1980 (1 st GENERATION) 1. The Oregon Trail Multi-platform MECC 1971 2. Pong Multi-platform Atari 1972 1976-1992 (2 nd GENERATION) 3. Breakout Multi-platform Atari 1976 4. Boot Hill Arcade Midway 1977 5. Combat Atari 2600 Atari 1977 6. Space Invaders Arcade Taito 1978 7. Adventure Atari 2600 Atari 1979 8. Asteroids Arcade Atari 1979 9. Galaxian Arcade Namco 1979 10. Lunar Lander Arcade Atari 1979 11. Battle Zone Arcade Atari 1980 12. Defender Arcade Williams 1980 13. Eamon Apple II D. Brown 1980 14. Missile Command Arcade Atari 1980 15. Rogue Multi-platform M. Toy, G. Wichman, K. Arnold 1980 16. Tempest Arcade Atari 1980 17. MUD Multi-platform R. Trubshaw, R. Bartle 1980 18. Pac-Man Arcade Namco 1980 19. Phoenix Arcade Amstar Electronics 1980 20. Zork I Multi-platform Infocom 1980 21. Warlords Arcade / Atari 2600 Atari 1980 22. Centipede Arcade Atari 1980 23. Galaga Arcade Namco 1981 24. Donkey Kong Arcade Nintendo 1981 25. Qix Arcade R. Pfeiffer, S. Pfeiffer 1981 26. Scramble Arcade Konami 1981 27. Stargate Arcade Vid Kidz 1981 28. Venture Multi-platform Exidy 1981 29. Ms. Pac-Man Arcade Midway 1981 30. Frogger Arcade Konami 1981 31. Gorf Arcade Midway 1981 32. Ultima Multi-platform Origin Systems 1981 33. Gravitar Arcade Atari 1982 34. Joust Arcade Williams 1982 35. The Hobbit Multi-platform Beam Software 1982 36. Choplifter Multi-platform Brøderbund 1982 37. Robotron 2084 Arcade Williams 1982 38.
    [Show full text]
  • Pressemeldung Ab Sofort Erhältlich Für Nintendo Switch™!
    Pressemeldung Gear.Club Unlimited 2 – Tracks Edition Ab sofort erhältlich für Nintendo Switch™! Düsseldorf, 27. August 2020 – Endlich dürfen Rennfahrer auf Nintendo Switch™ wieder richtig Gas geben: Die Gear.Club Unlimited 2 – Tracks Edition ist im Vertrieb von astragon Sales & Services ab sofort im Handel erhältlich. Die Gear.Club Unlimited 2 – Tracks Edition enthält alle Inhalte von Gear.Club Unlimited 2 und fokussiert sich auf die packende Rennerfahrung eines realen Motorsport-Events inklusive Boxenstopps, Reifen- und Kraftstoffmanagement, Rennstrategien und vieles mehr. Zusätzlich zu den bereits erhältlichen Strecken, dürfen sich Spieler in der Gear.Club Unlimited 2 – Tracks Edition der Herausforderung einer der prestigeträchtigsten Motorsportveranstaltungen der Welt stellen: Das 24-Stunden-Rennens von Le Mans! Ob Zeittraining oder Rennplanung, die Fahrer werden in allen Bereichen Bestleistung erbringen müssen, wenn sie es aufs Podium schaffen wollen. Einen ersten Vorgeschmack auf die packenden Herausforderungen, die sie in der Gear.Club Unlimited 2 – Tracks Edition erwarten, bietet Spielern der heutige Release-Trailer. Nur den besten Fahrern wird es gelingen, als erste über die Ziellinie zu rasen und den legendären Ford GT40 MK I, den Gewinnerwagen des 24-Stunden-Rennens von Le Mans der Jahre 1968 und 1969, freizuschalten. Neben dieser absoluten Sportwagen-Ikone dürfen sich Spieler bei der Gear.Club Unlimited 2 – Tracks Edition auf 4 weitere brandneue Rennwagen freuen: den Nissan GT-R LM Nismo, den Porsche 919 Hybrid, den Mercedes
    [Show full text]