Softwares CHARACTER / ENVIRONMENT 3D ARTIST Good command : Julien RELIAT 3ds Max X-Normal 2384 -1 Avenue des Érables ZBrush Pixplant Adobe Photoshop nDo2 H2K 3V3 Montréal - Québec Unreal Engine 3 CrazyBump Marmoset Toolbag Maya Phone: (438) 832 5905 Topogun 2 After Effect Email
[email protected] General knowledge : Portfolio: http://rjid.lescigales.org/ Corel Painter Indesign Art Rage 2 Blender Bilingual English and French ( Mother tongue) Endorphin Terragen Modo CAREER GOAL Personal abilities Get a creative, technical and innovative position in - Team spirit, critical and constructive eye, research and a dynamic and challenging environment. Work on propose solutions if necessary groundbreaking projects and constantly improve my - Speed of adaptation own skills required for careers in the video game. - Efficient and effective management of working time and compliance of the deadline FIELD OF COMPETENCE - Self-taught, regular self-training in anticipation of the projects requirements Technical skills PROFESSIONALS EXPERIENCES - Creation of 3D environment elements Autonomous worker – october 2013 / until today - Creation of 3D low poly characters - Digital Sculpture in ZBrush - Autoformation about the software required for 3D carreers - Retopoly using Topogun - Set-up of a 3D environnement using Unreal Engine 3 - Creation of textures using ZBrush and / or using - Build of severals 3D assets from different theme (Égypte, photographic sources in Photoshop Sci Fi,ect.) - Construction of shaders as well as the design and the - Working as a team on a puzzle/adventure video game realisation of the FX in Unreal Engine 3 project, using Unreal Engine 4 (history, gameplay , graphism, - Development, integration and implementation of the levels FX, etc.) Future “Kickstarter” using the concepts arts.