Lagrange 1 of 22 the Great Mathematical Puzzelist Samuel Loyd Was Born in Philadelphia, Pennsylvania in 1841 (O'conner). He Wa

Total Page:16

File Type:pdf, Size:1020Kb

Lagrange 1 of 22 the Great Mathematical Puzzelist Samuel Loyd Was Born in Philadelphia, Pennsylvania in 1841 (O'conner). He Wa LaGrange 1 of 22 The great mathematical puzzelist Samuel Loyd was born in Philadelphia, Pennsylvania ’Conner). He was the youngest of nine children. At the age of three, his family moved in 1841 (O to New York where he attended public school (Carter). Sam Loyd got his start in the puzzle business with chess. At 14 years of age, Loyd started attending chess club with two of his older “New brothers. On April 14th, that same year, Loyd had his first chess problem published in the ” In 1856, the “New York Clipper” published another of his chess York Saturday Courier. ’Conner). At first, all of Loyd’s puzzles were hobbies. problems for which he won a prize (O After school he studied engineering and earned a license in steam and mechanical engineering (Loyd). For a time, Loyd supported himself as a plumbing contractor and the owner of a chain of ’Conner). Plus, music stores. He was also a skilled cartoonist and a self taught wood engraver (O he was skilled in conjuring, mimicry, ventriloquism and silhouette cutting (Gardner). Eventually, Loyd left plumbing behind and focused on mathematical puzzles. He attended chess tournaments, wrote and edited mechanical journals along with his magazine “Sam Loyd’s Puzzle Magazine” (O’Conner). For a while, he also edited the magazine entitled “Chess Monthly” and the chess page of “Scientific American” (Gardner). P. T. Barnum’s Trick ’Conner). This sale alone Donkey was invented by Sam Loyd and sold to Barnum in 1870 (O grossed $10,000 for Loyd (Carter). In 1878 Loyd published his one and only hard cover book Chess Strategy, which included all the chess problems published in Scientific American plus ’Conner). Although famous for his chess some new ones. There were 500 problems in all (O ’s popularity grew even more with his mathematical recreation puzzles. problems Loyd “14-15 Sliding Puzzle.” His most famous puzzle is also his most controversial. It is the The puzzle was a sliding puzzle with 15 little tiles in a wooden tray that could fit 16 tiles. All the tiles were numbered in order from 1 to 13. The last two tiles were 15 and 14. The puzzle was to LaGrange 2 of 22 move the tiles one at a time until all the tiles were in correct order from 1-15. Sam Loyd offered $1000 to the first person who could solve it correctly. Loyd claims to have invented the puzzle in ’Conner). Others believe Loyd was not the first to invent the puzzle, switch the 14 1878 (O th and 15th tiles, or offer $1000 as prize money. Jerry Slocum, in 2006, released a book to Mathworld about the topic. According to him, the puzzle was already a huge craze by 1880 and Loyd did not start claiming it was his until 1890. He claims, the real inventor was Noyes Palmer Chapman who originally showed his ’s’ son is supposedly responsible for taking the puzzle to friends the puzzle in 1874. Chapman Connecticut. In Connecticut, students from the American School for the Deaf started manufacturing the puzzle in 1879 (Fifteen Puzzle). It is hard to say which man invented the puzzle since neither received a patent. Chapman tried to get a patent for the 14-15 problem but was unable because there was a patent given to Ernest U. Kinsey for a similar but different problem in 1878 (Fifteen puzzle). Sam Loyd also tried to receive a patent but was denied for the 14-15 problem. In order to receive a patent, Sam Loyd had to present a working model of the puzzle. When the patent commissioner found out the puzzle was unsolvable he claimed no ’t have the patent (Carter). Even though the patent working model exists so you can commissioner knew the puzzle was impossible, most did not. Whether it was Sam Loyd, Noyes Chapman, or someone else, the puzzle swept the world. In Germany, deputies in the Reichstag were caught playing the game. In America, employers had to post signs explaining the puzzle “greater was not allowed to be played during business hours. And in France, it was deemed a ” (O’Conner). Later on, Loyd revealed the only way the puzzle scourge than alcohol or tobacco “by such skullduggery as turning the 6 and 9 blocks upside down” (Carter). was solvable is LaGrange 3 of 22 For the rest of his life Loyd continued to make puzzles which he distributed many different ways. He would publish them in different papers, sell them through the circus, or publish them himself. Later in life, he also became a performer with his son. He and his son had a skit where his son would appear to read his fathers mind. But, in reality, his son was a good ’Conner). In the 1890’s, Loyd wrote a column of puzzles for mime and Loyd a ventriloquist (O “Brooklyn Daily Eagle.” Then from 1904 until his death in 1911 he wrote a puzzle page for the “Woman’s Home Companion” (Gardner). Loyd died in his home at the age of 70 the ’Conner). In his obituary, published in the Times, it was said that he was “fantastic in (O mathematical science, and, had he devoted himself to making use of it, might have earned fame ” (O’Conner). But he didn’t as an investigator in the vast and political region of pure mathematics earn fame this way. He earned his fame as a puzzelist, leaving us with over 10,000 puzzles to ’Conner). After Loyd’s death his son organized a compilation of all his father’s puzzles solve (O ’s Cyclopedia of 5,000 Puzzles Tricks and Conundrums (Gardner). and created Sam Loyd ’s most famous mathematical puzzles along with a The following is a sample of Sam Loyd system for solving and a solution. (Some of the following problems have been edited for simplicities sake.) LaGrange 4 of 22 ’ Sam Loyd s Puzzles School of Sea Serpents One sea captain claimed that while he was becalmed off Coney Island he was surrounded “Three could not look from their by a school of sea serpents, many of which were blind. ” he reported, “and three could not look to larboard. Three could look to starboard blinkers, starboard, three to larboard, three would look both to starboard and larboard, while three had ” So it was duly entered on the logbook and duly sworn to both their optics out of commission. “there were eighteen serpents in sight.” But a couple of camera fiends who got a focus on that the school of monsters have developed their negatives in a way that negatives the whole story and reduces the number of serpents to the minimum of possibilities. Just how many serpents belonged to that school? Solution: The sea captain described 6 different categories with 3 serpents in each. ’t see starboard 1. can ’t see larboard 2. can 3. see starboard 4. see larboard 5. see starboard and larboard 6. completely blind But these categories, or sets, are not disjoint. The 3 serpents in category 6 also qualify for categories 1 and 2, while the 3 serpents in category 5 also qualify for categories 3 and 4. So, the actually minimum amount of serpents necessary is 6; 3 who can see in both directions and 3 completely blind. The Man with the Hoe It appears that for five dollars Hobbs and Nobbs agreed to plant a field of potatoes for Farmer Snobbs. Nobbs can drop a row of potatoes in forty minutes and cover them at the same rate of speed. Hobbs, on the other hand, can drop a row in only twenty minutes, but while he is covering two rows, Nobbs can cover three. Assuming that both men work steadily until the entire field is planted, each man doing his own dropping and covering, and further, assuming that the field consists of twelve rows, how should the five dollars be divided so that each man is paid in proportion to the work accomplished. Solution: If both men worked at exactly the same rate then each would drop and cover 6 out of twelve rows and they would split the five dollars evenly. As a baseline first check how long it would take each brother to finish 6 rows. Nobbs to drop (40min)(6 rows) = 240 min to cover (40 min)(6 rows) = 240 min 240 + 240 = 480 min. So it will take Nobbs 480 min. to complete 6 rows. Hobbs to drop (20 min)(6 rows) = 120 min to cover (60 min)(6 rows) = 360 min LaGrange 5 of 22 120 + 360 = 480 min. So it will take Hobbs 480 min. to complete 6 rows. ’t obvious from the initial problem, Hobbs and Nobbs are working at Therefore although it wasn the same rate over 6 rows so they should spilt the $5.00 evenly giving them each $2.50. The Three Brides Old Moneybags let it be known that he would endow his daughters with their weight in gold, so they were speedily suited with suitable suitors. All were married on the same day, and before weighing in partook of some exceedingly heavy wedding cake, which made the grooms very light-hearted. Collectively, the brides weighed three hundred and ninety-six pounds, but Nellie weighed ten pounds more than Kitty, and Minnie weighed ten pounds more than Nellie. One of the bridegrooms, John Brown, weighed just as much as his bride, while William Jones weighed half again as much as his bride, and Charles Robinson twice as much as his bride. The brides and grooms together weighed half a ton.
Recommended publications
  • 11 Triple Loyd
    TTHHEE PPUUZZZZLLIINNGG SSIIDDEE OOFF CCHHEESSSS Jeff Coakley TRIPLE LOYDS: BLACK PIECES number 11 September 22, 2012 The “triple loyd” is a puzzle that appears every few weeks on The Puzzling Side of Chess. It is named after Sam Loyd, the American chess composer who published the prototype in 1866. In this column, we feature positions that include black pieces. A triple loyd is three puzzles in one. In each part, your task is to place the black king on the board.to achieve a certain goal. Triple Loyd 07 w________w áKdwdwdwd] àdwdwdwdw] ßwdwdw$wd] ÞdwdRdwdw] Ýwdwdwdwd] Üdwdwdwdw] Ûwdwdpdwd] Údwdwdwdw] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. Black is in checkmate. B. Black is in stalemate. C. White has a mate in 1. For triple loyds 1-6 and additional information on Sam Loyd, see columns 1 and 5 in the archives. As you probably noticed from the first puzzle, finding the stalemate (part B) can be easy if Black has any mobile pieces. The black king must be placed to take away their moves. Triple Loyd 08 w________w áwdwdBdwd] àdwdRdwdw] ßwdwdwdwd] Þdwdwdwdw] Ýwdw0Ndwd] ÜdwdPhwdw] ÛwdwGwdwd] Údwdw$wdK] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. Black is in checkmate. B. Black is in stalemate. C. White has a mate in 1. The next triple loyd sets a record of sorts. It contains thirty-one pieces. Only the black king is missing. Triple Loyd 09 w________w árhbdwdwH] àgpdpdw0w] ßqdp!w0B0] Þ0ndw0PdN] ÝPdw4Pdwd] ÜdRdPdwdP] Ûw)PdwGPd] ÚdwdwIwdR] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A.
    [Show full text]
  • Algorithmic Combinatorial Game Theory∗
    Playing Games with Algorithms: Algorithmic Combinatorial Game Theory∗ Erik D. Demaine† Robert A. Hearn‡ Abstract Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we begin with general background in Combinatorial Game Theory, which analyzes ideal play in perfect-information games, and Constraint Logic, which provides a framework for showing hardness. Then we survey results about the complexity of determining ideal play in these games, and the related problems of solving puzzles, in terms of both polynomial-time algorithms and computational intractability results. Our review of background and survey of algorithmic results are by no means complete, but should serve as a useful primer. 1 Introduction Many classic games are known to be computationally intractable (assuming P 6= NP): one-player puzzles are often NP-complete (as in Minesweeper) or PSPACE-complete (as in Rush Hour), and two-player games are often PSPACE-complete (as in Othello) or EXPTIME-complete (as in Check- ers, Chess, and Go). Surprisingly, many seemingly simple puzzles and games are also hard. Other results are positive, proving that some games can be played optimally in polynomial time. In some cases, particularly with one-player puzzles, the computationally tractable games are still interesting for humans to play. We begin by reviewing some basics of Combinatorial Game Theory in Section 2, which gives tools for designing algorithms, followed by reviewing the relatively new theory of Constraint Logic in Section 3, which gives tools for proving hardness.
    [Show full text]
  • Klondike (Sam Loyd)
    Back From The Klondike by Sam Loyd The original puzzle was in black and white and had 1 challange: Start from that heart in the center and go three steps in a straight line in any one of the eight directions, north, south, east or west, or northeast, northwest, southeast or southwest. When you have gone three steps in a straight line, you will reach a square with a number on it, which indicates the second day's journey, as many steps as it tells, in a straight line in any of the eight directions. From this new point when reached, march on again according to the number indicated, and continue on, following the requirements of the numbers reached, until you come upon a square with a number which will carry you just one step beyond the border, when you are supposed to be out of the woods and can holler all you want, as you will have solved the puzzle. Joseph Eitel!Page 1 of 6!amagicclassroom.com Back From the Klondike Version 2 This maze was among the many puzzles Loyd created for newspapers beginning in 1890. In this version some squares are yellow or green. This allowed better explanations how the puzzle worked. The numbers in each square in the grid indicate how many squares you can travel in a straight line horizontally, vertically, or diagonally from that square. For example, if you start in the red square in the center, your first move can take you to any one of the three yellow squares. The green squares are some of the possible squares you could land on for the second move.
    [Show full text]
  • Synthetic Games
    S\TII}IETIC GAh.fES Synthetic Garnes Play a shortest possible game leading tCI ... G. P. Jelliss September 1998 page I S1NTHETIC GAI\{ES CONTENTS Auto-Surrender Chess BCM: British Chess Magazine, Oppo-Cance llati on Che s s CA'. ()hess Amafeur, EP: En Part 1: Introduction . .. .7 5.3 Miscellaneous. .22 Passant, PFCS'; Problemist Fairy 1.1 History.".2 Auto-Coexi s tence Ches s Chess Supplement, UT: Ultimate 1.2 Theon'...3 D3tnamo Chess Thernes, CDL' C. D" I,ocock, GPJ: Gravitational Chess G. P. Jelliss, JA: J. Akenhead. Part 2: 0rthodox Chess . ...5 Madrssi Chess TGP: T. G. Pollard, TRD: 2. I Checknrates.. .5 Series Auto-Tag Chess T. R. Dar,vson. 2.2 Stalernates... S 2.3 Problem Finales. I PART 1 I.I HISTOR,Y 2.4 Multiple Pawns... l0 INTRODUCTIOT{ Much of my information on the 2.,5 Kings and Pawns".. l1 A'synthetic game' is a sequence early history comes from articles 2.6 Other Pattern Play...13 of moves in chess, or in any form by T. R. Dar,vson cited below, of variant chess, or indesd in any Chess Amsteur l9l4 especially. Part 3. Variant Play . ...14 other garne: which simulates the 3.1 Exact Play... 14 moves of a possible, though Fool's Mste 3 .2 Imitative Direct. l 5 usually improbable, actual game? A primitive example of a 3.3 Imitative Oblique.. " l6 and is constructed to show certain synthetic game in orthodox chess 3.4 Maximumming...lT specified events rvith fewest moves. is the 'fool's mate': l.f3l4 e6l5 3.5 Seriesplay ...17 The following notes on history 2.g4 Qh4 mate.
    [Show full text]
  • Zig-Zag Numberlink Is NP-Complete
    Zig-Zag Numberlink is NP-Complete The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Adcock, Aaron, Erik D. Demaine, Martin L. Demaine, Michael P. O’Brien, Felix Reidl, Fernando Sanchez Villaamil, and Blair D. Sullivan. “Zig-Zag Numberlink Is NP-Complete.” Journal of Information Processing 23, no. 3 (2015): 239–245. As Published http://dx.doi.org/10.2197/ipsjjip.23.239 Publisher Information Processing Society of Japan Version Original manuscript Citable link http://hdl.handle.net/1721.1/100008 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike Detailed Terms http://creativecommons.org/licenses/by-nc-sa/4.0/ Zig-Zag Numberlink is NP-Complete Aaron Adcock1, Erik D. Demaine2, Martin L. Demaine2, Michael P. O'Brien3, Felix Reidl4, Fernando S´anchez Villaamil4, and Blair D. Sullivan3 1Stanford University, Palo Alto, CA, USA, [email protected] 2Massachusetts Institute of Technology, Cambridge, MA, USA, fedemaine,[email protected] 3North Carolina State University, Raleigh, NC, USA, fmpobrie3,blair [email protected] 4RWTH Aachen University, Aachen, Germany, freidl,[email protected] October 23, 2014 Abstract When can t terminal pairs in an m × n grid be connected by t vertex-disjoint paths that cover all vertices of the grid? We prove that this problem is NP-complete. Our hardness result can be compared to two previous NP-hardness proofs: Lynch's 1975 proof without the \cover all vertices" constraint, and Kotsuma and Takenaga's 2010 proof when the paths are restricted to have the fewest possible corners within their homotopy class.
    [Show full text]
  • Sam Loydʼs Most Successful Hoax Jerry Slocum
    1 Sam Loydʼs Most Successful Hoax Jerry Slocum Martin Gardner called Sam Loyd “Americaʼs Greatest Puzzlist”. And Loyd is famous for the numerous wonderful puzzles that he invented, Figure 1. Two Great Puzzles and the Cyclopedia of 5000 Puzzles by Sam Loyd such as the Trick Mules (above left), Get Off the Earth Puzzle Mystery (above center) and the thousands of delightful puzzles included in his Cyclopedia (above right) as well as the engaging stories he used to pose his puzzles. However Loyd also has a reputation for taking credit for puzzles created by others. Henry Dudeney complained numerous times that Loyd did not give him credit for puzzles that Dudeney had created. And sometimes his delightful stories accompanying his puzzles were beyond a mere exaggeration, they were a hoax, completely false. Loydʼs book about the Tangram puzzle called, The 8th Book of Tan, included a extensive, but bogus history of the puzzle that claimed that it was 4,000 years old. In fact the puzzle is actually about 200 years old. Figure 2. The 8th Book of Tan by Sam Loyd 2 Although Sir James Murray, Editor of the Oxford English Dictionary, exposed Loydʼs false Tangram history in 1910, 7 years after the book was published, Loydʼs hoax is still occasionally reported in publications and web sites An interview with Sam Loyd in the Lima (Ohio) Daily Times on January 13, 1891, provided Loyd an opportunity to plug a new Puzzle of his, named “Blind Luck”. Loyd also mentioned in the interview, for the first time that he was the inventor of: Pigs-in-Clover, which had been a puzzle craze in 1889, just 2 years earlier.
    [Show full text]
  • TRIPLE LOYDS: OBTRUSIVE PIECES Number 25 February 16, 2013
    TTHHEE PPUUZZZZLLIINNGG SSIIDDEE OOFF CCHHEESSSS Jeff Coakley TRIPLE LOYDS: OBTRUSIVE PIECES number 25 February 16, 2013 The “triple loyd” is a puzzle that appears frequently on The Puzzling Side of Chess. It is named after Sam Loyd, the American chess composer who published the prototype in 1866. This column features positions with multiple pieces of the same kind. A triple loyd is three puzzles in one. In each part, your task is to place the black king on the board to achieve a certain goal. Triple Loyd 16 w________w áwdwdwdwd] àdNdwdwdw] ßwdNdwdwd] ÞdwdwHwdw] Ýwdwdwdwd] ÜdwdNdwHw] Ûwdwdwdwd] ÚdwIwdwdw] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. Black is in checkmate. B. Black is in stalemate. C. White has a mate in 1. For triple loyds 1-15 and additional information on Sam Loyd, see columns 1,5, 11, 17 in the archives. In chess problems, any piece that is necessarily a promoted pawn is called obtrusive. The following position contains two obtrusive rooks. Triple Loyd 17 w________w áwdw$wdwd] àdwdwdwdw] ßRdwdwdwd] ÞdwdwdwdR] Ýwdwdwdwd] Üdwdwdwdw] Ûwdwdw$wd] ÚdwIwdwdw] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A. Black is in checkmate. B. Black is in stalemate. C. White has a mate in 1. Promoted bishops are seldom seen in over-the-board play. But they show up quite often in the world of puzzles. The next position has the legal maximum of ten white bishops. Triple Loyd 18 w________w áwdwGwdwG] àdwdwdwdw] ßwdwdBdwd] ÞGwdKdwdw] ÝwdwGwdwd] ÜGwdwdwdw] ÛBdwdwdBG] ÚGwdwdwdw] wÁÂÃÄÅÆÇÈw Place the black king on the board so that: A.
    [Show full text]
  • Mathematical Puzzles of Sam Loyd: Volume 2 Pdf, Epub, Ebook
    MATHEMATICAL PUZZLES OF SAM LOYD: VOLUME 2 PDF, EPUB, EBOOK Sam Loyd,Martin Gardner | 167 pages | 01 Jun 1959 | Dover Publications Inc. | 9780486204987 | English | New York, United States Mathematical Puzzles of Sam Loyd: Volume 2 PDF Book To see what your friends thought of this book, please sign up. Other books in this series. Martin's first Dover books were published in and Mathematics, Magic and Mystery, one of the first popular books on the intellectual excitement of mathematics to reach a wide audience, and Fads and Fallacies in the Name of Science, certainly one of the first popular books to cast a devastatingly skeptical eye on the claims of pseudoscience and the many guises in which the modern world has given rise to it. He wrote on this problem: "The originality of the problem is due to the White King being placed in absolute safety, and yet coming out on a reckless career, with no immediate threat and in the face of innumerable checks". Following his death, his book Cyclopedia of Puzzles [2] was published by his son. Joel rated it really liked it May 17, We've got you covered with the buzziest new releases of the day. Jack Shea rated it it was amazing May 15, Suitable for advanced undergraduates and graduate students, this self-contained text will appeal to readers from diverse fields and varying backgrounds — including mathematics, philosophy, linguistics, computer science, and engineering. Nora Trienes rated it really liked it Sep 19, Kaiser rated it liked it Mar 28, About the Author Martin Gardner was a renowned author who published over 70 books on subjects from science and math to poetry and religion.
    [Show full text]
  • 01 Introduction and Triple Loyds
    TTHHEE PPUUZZZZLLIINNGG SSIIDDEE OOFF CCHHEESSSS Jeff Coakley INTRODUCTION and TRIPLE LOYDS number 1 June 9, 2012 Greetings, friends. Welcome to The Puzzling Side of Chess! I’m very happy to be here at the Chess Cafe. Thanks to Mark Donlan for inviting me. Our goal is to challenge and entertain you with a wide variety of chess puzzles. I hope we succeed in one way or the other. The chess community uses the word ‘puzzle’ in different ways. In a broad sense, it sometimes includes standard problems, where White forces mate or wins material. In this column, ‘puzzle’ has a more limited meaning. It refers only to unusual problems with special rules. Some well known types are helpmates, construction tasks, and retrograde analysis. Other examples are the famous eight queen puzzle and the knight tour. The Puzzling Side of Chess will present new puzzles on Chess Cafe three times per month. Each column will feature one kind of puzzle. Some of the more common types will be repeated every few weeks. Most of the puzzles are original compositions, but many classic examples will be included. When appropriate, a short history of the puzzles will also be given. The level of difficulty of chess puzzles varies greatly, as does their instructional value. Some puzzles are suitable for beginners. Others are tough enough to stump the masters. In this column, we will do our best to please you all. I became interested in chess puzzles about twenty years ago while teaching chess at several schools in Toronto. I found that puzzles often generated more interest than standard problems, especially among the kids who were less keen.
    [Show full text]
  • 15 Puzzle Reduced
    The 15 Puzzle As pictured below the 15 Puzzle has 15 numbered wooden tiles in a 4x4 box, with one empty space in the bottom right corner. The object was to rearrange the 15 pieces in any order and then use the empty space to slide the tiles back into the original numerical order. When the puzzle appeared around the year 1870 it created as big a craze as the Rubik's Cube did a hundred years later. In later versions it was called the GEM puzzle Joseph Eitel!Page 1 of 29!amagicclassroom.com The FAD of the 1870’s Sliding puzzles started with a bang in the late1800’s. The Fifteen Puzzle started in the United States around 1870 and it spread quickly. Owing to the uncountable number of devoted players it had conquered, it became a plague. In a matter of months after its introduction, people all over the world were engrossed in trying to solve what came to be known as the 15 Puzzle. It can be argued that the 15 Puzzle had the greatest impact on American and European society in 1880 of any mechanical puzzle the world has ever known. Factories could not keep up with the demand for the 15 Puzzle. In offices an shops bosses were horrified by their employees being completely absorbed by the game during office hours. Owners of entertainment establishments were quick to latch onto the rage and organized large contests. The game had even made its way into solemn halls of the German Reichstag. “I can still visualize quite clearly the grey haired people in the Reichstag intent on a square small box in their hands,” recalls the mathematician Sigmund Gunter who was a deputy during puzzle epidemic.
    [Show full text]
  • Chess Problems out of the Box
    werner keym Chess Problems Out of the Box Nightrider Unlimited Chess is an international language. (Edward Lasker) Chess thinking is good. Chess lateral thinking is better. Photo: Gabi Novak-Oster In 2002 this chess problem (= no. 271) and this photo were pub- lished in the German daily newspaper Rhein-Zeitung Koblenz. That was a great success: most of the ‘solvers’ were wrong! Werner Keym Nightrider Unlimited The content of this book differs in some ways from the German edition Eigenartige Schachprobleme (Curious Chess Problems) which was published in 2010 and meanwhile is out of print. The complete text of Eigenartige Schachprobleme (errata included) is freely available for download from the publisher’s site, see http://www.nightrider-unlimited.de/angebot/keym_1st_ed.pdf. Copyright © Werner Keym, 2018 All rights reserved. Kuhn † / Murkisch Series No. 46 Revised and updated edition 2018 First edition in German 2010 Published by Nightrider Unlimited, Treuenhagen www.nightrider-unlimited.de Layout: Ralf J. Binnewirtz, Meerbusch Printed / bound by KLEVER GmbH, Bergisch Gladbach ISBN 978-3-935586-14-6 Contents Preface vii Chess composition is the poetry of chess 1 Castling gala 2 Four real castlings in directmate problems and endgame studies 12 Four real castlings in helpmate two-movers 15 Curious castling tasks 17 From the Allumwandlung to the Babson task 18 From the Valladao task to the Keym task 28 The (lightened) 100 Dollar theme 35 How to solve retro problems 36 Economical retro records (type A, B, C, M) 38 Economical retro records
    [Show full text]
  • Heart Dissection
    Heart Dissection Cut out the 5 pieces in the circle and the 4 pieces in the square. These 9 pieces can be used to make a heart Use these 9 pieces to make as many of the following shapes as you can Dissection Puzzles A dissection puzzle, also called a transformation puzzle is a tiling puzzle where a set of pieces can be assembled in different ways to produce two or more distinct geometric shapes. Creators of new dissection puzzles emphasize using a minimum number of pieces, or creating novel situations, such as ensuring that every piece connects to another with a hinge. In the 10th century, Arabic mathematicians used geometric dissections in their commentaries on Euclid’s Elements. In the 18th century, Chinese scholar Tai Chen described an elegant dissection for approximating the value of π. The puzzles saw a major increase in general popularity in the late 19th century when newspapers and magazines began running dissection puzzles. Puzzle creators Sam Loyd in the United States and Henry Dudeney in the United Kingdom were among the most published. Since then, dissection puzzles have been used for entertainment and math education, and the creation of complex dissection puzzles is considered an exercise of geometric principles by mathematicians and math students. Types of dissection puzzle Some types of dissection puzzles are intended to create a large number of different geometric shapes. The tangram is a popular dissection puzzle of this type. The seven pieces can be configured into one of a few home shapes, such as the large square and rectangle that the pieces are often stored in, to any number of smaller squares, triangles, parallelograms or esoteric shapes and figures.
    [Show full text]