Anomaly LARP

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Anomaly LARP Official Rulebook This rulebook is color-coded to match the official character sheet found at anomalylarp.com Version 2.9.3 Copyright 2020-2021 Rules written by Steve Parker with original art by Ricardo Mossini Contents Introduction ……………………………………….. 2 Brewer ..……………………………. 20 Game Play ..………………………………………… 3 Engineer ..………………………... 21 Immersion and Roleplay .…..……… 4 Gunslinger ….……………………. 22 Metagaming (Meta) ..…………………. 4 Hunter .……………………………. 23 Looting ..……………………………….. 4 Martial Artist …………………… 24 Bullet Bags ..…………………………… 4 Medic ..……………………..….…. 25 Unlocks ..………………………………. 4 Ranged Combatant .…………… 26 Combat ..……………………………………………. 5 Rogue .………………….….……... 27 The 5 Second Rule ………………….. 6 Scavenger ..……………..……….. 28 Reasonably Delayed Defensive Calls 6 Scientist .……………….………… 29 Character Death .……………………. 6 Sniper ..………………….……..… 30 Final Words .……………………….. 6 Surgeon .……..…………………… 31 Weapons ..…………………………………………. 7 Warrior …………………………… 32 Boffers ..………………………………… 7 Character Creation ……………………. 33 Foam Dart Slinging ..……………..…. 7 1. Consider Mutations and Traits 34 Foam Dart Gun Mods .……………….. 8 2. Consider Skills and Role……... 34 Armor and Shields .…………….…… 8 3. Spend Points .………………….. 34 Safety ..……………………………………………….. 9 4. Buy Starting Gear …………..... 34 Culture .……………………………………………… 10 5. Pick a Goal ..…………………… 35 Mutations and Traits ………………………….. 11 Crafting .……………………………………. 36 Advantages …………………….……… 11 Standard Item Crafting Costs .... 36 Disadvantages ………………….……. 12 Experimental Technology ……… 37 Mutation Packs .……………………… 13 Surgical Enhancements ………… 37 Beast ……………………………………………………. 13 Poisons and Tonics ….………….. 38 Mostly HuMan ……………………………………………… 14 Resources ..……………………….. 39 Plant ……………………………………………………. 15 Terms and Concepts .…………………… 40 Skills ……………..…………………………………. 16 NPCs and Plot .……………………………. 44 Base Skills …………………………. 16 Check-In and Check-Out .………..…… 44 Character Roles .……………….……………. 18 Combat Calls and Defenses ………….. 45 Archer ..…………………………….. 19 1 Introduction Anomaly LARP (Anomaly) presents a world gone mad with rapid change, and the struggle to build something of it and survive while navigating the fluid allegiances of factions and powerful entities. A lighthearted yet dark and twisted ‘dystopian opera’ episodic campaign set in a world of limited resources, Anomaly is a unique game with influences from classic dystopian settings, fantasy RPGs, Anime, Horror, Spaghetti Westerns and so much more. Countless dynamic stories large and small await in this fantastical setting full of traditional apocalyptic and more colorful concepts and characters. The system design quickly seems familiar and finds a flow, enabling Plot and Players to enjoy unforgettable experiences and stories worth retelling while creating and retaining immersion. We’re focused on player enjoyment, ease of use and dramatic opportunity at our core. Our location-based boffer-nerf system (light-medium touch) promotes safe and streamlined combat with depth. Calls are clear and direct, and combat is a blast: fast, deadly, dramatic and satisfying. Expect gunslinging and swashbuckling duels and small, medium and large group fights that are never a slog. There are also epic raids and boss fights that rock the foundations of characters and the world. Anomaly delivers exceptional small and mid-size group adventures and interactions at a pace to keep players active and engaged all day, leading to larger interconnected world events. Plot and the NPCs present enough information to allow for meaningful choices with world changing consequences, enabling players and leading to more stories and the best kinds of fun. Our world doesn’t have dead time. While game is on the action doesn’t stop. You’ll have to choose what you want your character to be involved in, because it is not possible to be part of every single adventure. To give you a brief peek behind our curtain, the plot schedule is built on adjustable 15 minute increments. The entire system is designed to make this work without a horde of NPCs. Nighttime is fun and we make the most of it. We also have a hard stop policy at midnight for plot. Sleep, and wake up to an actual morning full of game! The result is more and better game that doesn’t blow up your sleep schedule / week. We are 100% accepting of diverse lifestyles, cultures and mobility or other challenges and ask that players respect and treat each other well. This ruleset in loving memory of Robert Kwon aka Victor Voltan aka Roblok and dedicated to Douglas Adams. 2 Game Play Anomaly is a collaborative storytelling experience in a world of adventure. Do the things within the game that are fun to you and have a good time! Foam will fly, people (and not-people) will interact, an economy arises from it all and there’s a whole universe of content to enjoy. Know the character you create and the game will run smoothly for you. A typical game starts with the players in or near town. If it’s a day game we’ll have seating, tables and facilities nearby, while weekends are at a camp with lodgings and amenities. After check-in we’ll have a quick pre-game talk to make announcements, review safety rules, and answer questions. Then it’s game on! It’s likely NPCs are already with the players interacting the moment game starts. The well-armed force that is the player base has the attention of the local area, for good or ill, and player characters can expect to be approached by all types for any and all reasons. There are plenty of opportunities around, but it’s a tough world so be wary. An NPC looking for help will be clear about the help they seek, for example ‘there are traps, and we better bring security’ or ‘I saw a half dozen creatures, can anyone help?’ Players interested in that story or adventure may then decide to go tackle it. Some actions in the game may be batched, very handy for making large piles of bullets or scavenging large piles of the vanquished after a fight. Crafting exceptional items and surgery are notable examples of actions that cannot be batched. Costuming In Anomaly costuming is a breeze to keep simple or can be as elaborate as you prefer. Know your comfort limits and what you can make or afford. Foam will fly so eye protection must be worn during combat as part of any costume. Tags are not swappable items; objects you have must be phys-rep’d to be readily used. The exceptions are resource cards, which are themselves the items, and loot at the time it is obtained. Town The development/condition of Town can alter the course of the game. Town started with a tavern/inn, granary and 3 farms. The system is in place for players to develop it into something more should they decide it’s a good use of their resources. Raids Most raids are a full day event where all the players attempt something big together. By their nature raids are ambitious and dangerous. They’re also immense fun, worth it every time, tend to have larger than life settings and props, and exceptional rewards if completed. Raids are always world-changing regardless of the result. 3 Immersion and Roleplay Immersion is about forgetting the real world for a bit and just being in the game. Much of this rulebook focuses on the mechanics of the game and combat but the heart of the game is social interaction and immersion with a healthy dose of adventure. Props and costume help, but most powerful is accepting the game world for what it is. Many games have magic but we also have colorful guns with foamy bullets, it’s the way this world is. Plot and NPCs also do their part by bringing the world to life. You can contribute by arriving on time (so you don’t walk OOG across a scene and we don’t have to pull a Marshal from a story to check you in), staying in character, avoiding real world chat and knowing your own character sheet. It’s also expected we roleplay skills and actions as able. We try to stay IG as much as possible. Falling OOG or breaking character is undesirable but happens sometimes. Avoid bringing real world talk into game. and use clarify to resolve minor items that come up. Technology in Anomaly If you want something for your costume or character and it has no IG effect you can just have it. For example if you want a thermos, either an ancient one recovered somewhere or a newly made one, you can have it. Watches and stopwatches are owned by some and worn openly. Fabrics, footwear, plastic and rubber are common. OOG comfort does not need to be sacrificed to fit the style of the game. Basic items and all manner of eyewear are common and going into combat without protective eyewear just doesn’t happen. You may see someone with a small flat rectangle (phone). IG these are highly personal and shameful items not brought out in the company of others. We ask they not be used during game. If you need to use a phone excuse yourself and do your business out of sight of others. Where do the materials and technology come from? The Plants seem to be able to obtain large quantities of metal and materials, it’s like they grow on trees. The watches are made by a very industrious individual who has flooded the area such that they are common enough to just have. Other basic items are sometimes scavenged alongside more valuable things and end up here and there. Metagaming (meta) The information your character has is different from the information you as a player may have. Using OOG information you have for the benefit of your character is called metagaming and is not allowed. Looting To loot a helpless target within reach call ‘looting {1,2,3} looted’. They’ll hand over their tags, cards and bullets (not phys-reps). The 3 count is the only direct form of looting allowed in the game. When a body is scavenged it is also automatically looted. Bullet Bags Live Bullets are money.
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