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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Yun Mi Hwang Phd Thesis
SOUTH KOREAN HISTORICAL DRAMA: GENDER, NATION AND THE HERITAGE INDUSTRY Yun Mi Hwang A Thesis Submitted for the Degree of PhD at the University of St Andrews 2011 Full metadata for this item is available in St Andrews Research Repository at: http://research-repository.st-andrews.ac.uk/ Please use this identifier to cite or link to this item: http://hdl.handle.net/10023/1924 This item is protected by original copyright This item is licensed under a Creative Commons Licence SOUTH KOREAN HISTORICAL DRAMA: GENDER, NATION AND THE HERITAGE INDUSTRY YUN MI HWANG Thesis Submitted to the University of St Andrews for the Degree of PhD in Film Studies 2011 DECLARATIONS I, Yun Mi Hwang, hereby certify that this thesis, which is approximately 80,000 words in length, has been written by me, that it is the record of work carried out by me and that it has not been submitted in any previous application for a higher degree. I was admitted as a research student and as a candidate for the degree of PhD in September 2006; the higher study for which this is a record was carried out in the University of St Andrews between 2006 and 2010. I, Yun Mi Hwang, received assistance in the writing of this thesis in respect of language and grammar, which was provided by R.A.M Wright. Date …17 May 2011.… signature of candidate ……………… I hereby certify that the candidate has fulfilled the conditions of the Resolution and Regulations appropriate for the degree of PhD in the University of St Andrews and that the candidate is qualified to submit this thesis in application for that degree. -
Movement, Space, and Identity in a Mexican Body Culture
societies Article From the Calendar to the Flesh: Movement, Space, and Identity in a Mexican Body Culture George Jennings Cardiff School of Sport and Health Sciences, Cardiff Metropolitan University, Cardiff CF23 6XD, UK; [email protected] Received: 20 July 2018; Accepted: 9 August 2018; Published: 13 August 2018 Abstract: There are numerous ways to theorise about elements of civilisations and societies known as ‘body’, ‘movement’, or ‘physical’ cultures. Inspired by the late Henning Eichberg’s notions of multiple and continually shifting body cultures, this article explores his constant comparative (trialectic) approach via the Mexican martial art, exercise, and human development philosophy—Xilam. Situating Xilam within its historical and political context and within a triad of Mesoamerican, native, and modern martial arts, combat sports, and other physical cultures, I map this complexity through Eichberg’s triadic model of achievement, fitness, and experience sports. I then focus my analysis on the aspects of movement in space as seen in my ethnographic fieldwork in one branch of the Xilam school. Using a bare studio as the setting and my body as principle instrument, I provide an impressionist portrait of what it is like to train in Xilam within a communal dance hall (space) and typical class session of two hours (time) and to form and express warrior identity from it. This article displays the techniques; gestures and bodily symbols that encapsulate the essence of the Xilam body culture, calling for a way to theorise from not just from and on the body but also across body cultures. Keywords: body cultures; comparative analysis; Eichberg; ethnography; games; martial arts; Mexico; physical culture; space; theory 1. -
Drafts April
ACTION ADVENTURE FIRST PERSON SHOOTER THIRD PERSON SHOOTER Star Wars: Jedi Fallen Dragon Quest Wolfenstein: Ace Combat 7: SU 81 Sea of Solitude Metro: Exodus 83 Anthem 61 The Darwin Project Order Builders II Youngblood Ancestors; The Shenmue 3 Devil May Cry 5 88 The Dark Pictures Halo: Infinite Far Cry New Dawn 74 Control The Division 2 83 Human Kind Odyssey Earth Defense Force: Skull and Bones Nioh 2 Skull and Bones The Sinking City Rage 2 Doom Eternal Left Alive 37 Iron Rain Mechwarrior 5: Mechwarrior 5: Remnant Rise From Dying Light 2 The Blackout Club Deep Rock Galactic Generation Zero 49 Gears 5 Mercenaries Mercenaries The Ashes FIGHTING SPORTS RACING STRATEGY Jump Force 58 Mortal Kombat 11 NBA 2K ‘20 NBA Live ‘20 Sonic Team Racing Trials Rising 80 Age of Empires 4 Wargroove 83 Total War Dead or Alive 6 75 Dirt Rally 2.0 83 GTR 3 Conan Unconquered Samurai Shodown NHL ‘20 Madden ‘20 Three Kingdoms Granblue Fantasy Shovel Knight: MLB The Show 19 85 PES 2020 Dangerous Driving Xenon Racer 57 Tropico 6 78 Re-Legion 52 Versus Showdown Them’s Fighting Pro Fishing Monster Energy The Grand Tour KILL la KILL - IF FIFA ‘20 - 73 48 Imperator Rome Phoenix Point Herds Simulator Supercross 2 Game RPG ACTION RPG INDIE & ARCADE GAMES (PICK 2) Indivisible Digimon Survive God Eater 3 73 Kingdom Hearts 3 85 UFO50 Streets of Rage 4 Jenny LeClue Tunche Away: Journey To Town Greedfall Biomutant Code Vein 61 Hyper Jam 74 Toe Jame & Earl:BitG 72 Sayonara Wild Hearts The Unexpected Wasteland 3 Torchlight: Frontiers The Outer Worlds The Surge 2 Moving Out Untitled -
Death and the Afterlife Among the Classic Period Royal Tombs of Copán, Honduras
To Be Born an Ancestor: Death and the Afterlife among the Classic Period Royal Tombs of Copán, Honduras The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters. Fierer-Donaldson, Molly. 2012. To Be Born an Ancestor: Death Citation and the Afterlife among the Classic Period Royal Tombs of Copán, Honduras. Doctoral dissertation, Harvard University. Accessed April 17, 2018 3:28:47 PM EDT Citable Link http://nrs.harvard.edu/urn-3:HUL.InstRepos:9548615 This article was downloaded from Harvard University's DASH Terms of Use repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http://nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA (Article begins on next page) © 2012 – Molly Fierer-Donaldson All rights reserved William L. Fash Molly Fierer-Donaldson To Be Born an Ancestor: Death and the Afterlife Among the Classic Period Royal Tombs of Copán, Honduras Abstract This goal of this dissertation is to participate in the study of funerary ritual for the Classic Maya. My approach evaluates comparatively the seven royal mortuary contexts from the city of Copán, Honduras during the Classic period from the early 5th century to early 9th century CE, in order to draw out the ideas that infused the ritual behavior. It is concerned with analyzing the tomb as a ritual context that is a materialization of a community's ideas about death and the afterlife. The heart is the data gathered from my participation in the excavation of the Classic period royal tomb called the Oropéndola Tomb. -
4.0 a Guide to Warrior Suits 4.1 the Basic Feather Costume
4.0 A GUIDE TO WARRIOR SUITS Here follows a broad outline of the various warrior suits that were known to be associated with the Aztecs. It should be noted that all of these showy feather suits were available to the noblemen only, and could never be worn by the common man. The prime source of information for the following chapter is from the tribute lists in the Codex Mendoza and the Matricula de Tributos, the suit and banner lists in the Primeros Memoriales plus some commentary in Duran's Book of the Gods, History of the Indies and some of the Florentine Codex. The first two give clear examples of many different types of war suits, as well as a defined list of warrior and priest suits with their associated rank. Unfortunately they do not show all the suit types possible, nor do they explain what several of the suit types sent in tribute were for. Trying to mesh these sources is not neat, and some interpretation is required. While Chapter 3 examined the tribute from various provinces on a province by province basis, this chapter concentrates only on the warrior suit types as individual topics. The Mendoza Noble Warrior List (Section 4.2) and Priest Warrior List (Section 4.3) are further expanded upon with information from the tribute lists and then any other primary sources with relevant information or images. These lists are then followed up by a list of suit types not covered by either of these two lists (Section 4.4.) This section of the documentation does not cover the organisational or ranking levels of the suits except as a method for listing the suits for discussion. -
51St International Congress on Medieval Studies
51st lntemational Congress on Medieval Studies May 12-15,2016 51st International Congress on Medieval Studies May 12–15, 2016 Medieval Institute College of Arts and Sciences Western Michigan University Kalamazoo, MI 49008-5432 wmich.edu/medieval 2016 Table of Contents Welcome Letter iii Registration iv-v On-Campus Housing vi Off-Campus Accommodations vii Travel viii Driving and Parking ix Food x-xi Campus Shuttles xii Construction xiii Hotel Shuttles xiv Hotel Shuttle Schedules xv Facilities xvi Logistics xvii Varia xviii Lecture/Performance xix Exhibits Hall xx Exhibitors xxi Plenary Lectures xxii Advance Notice—2017 Congress xxiii The Congress: How It Works xxiv Travel Awards xxv Richard Rawlinson Center xxvi Center for Cistercian and Monastic Studies xxvii M.A. Program in Medieval Studies xxviii Medieval Institute Affiliated Faculty xxix Medieval Institute Publications xxx–xxxi About Western Michigan University xxxii Endowment and Gift Funds xxxiii The Otto Gründler Book Prize xxxiv 2016 Congress Schedule of Events 1–175 Index of Sponsoring Organizations 177–183 Index of Participants 185–205 List of Advertisers A-1 Advertising A-2 – A-48 Maps M-1 – M-7 ii The Medieval Institute College of Arts and Sciences Dear Colleague, Summer passed with the Call for Papers; fall came with a change of colors to Kalamazoo and the organization of sessions; we are now in winter here at Western Michigan University, starting to look forward to the spring and the arrival of you, our fellow medievalists, to the 51st International Congress on Medieval Studies. The Valley III cafeteria and adjoining rooms will host booksellers and vendors; cafeteria meals will be served in Valley II’s dining hall. -
Download Game Age Empires 2 Full Version Gratis Age of Empires 2 Free Download
download game age empires 2 full version gratis Age Of Empires 2 Free Download. Age Of Empires 2 Free Download Preview. Age Of Empires 2 Free Download: is a commended constant system computer game created by Ensemble Studios and distributed by Microsoft for home PCs in 1999. Created on the updated adaptation of the Genie Engine that controlled the first form of the Age of Empires in 1997, this continuation figured out how to develop pretty much every viewpoint and gain the standing of a standout amongst other RTS games, time. Click Below to Start Age Of Empires 2 Free Download. Set in the Middle Ages and with a capacity to move to more up to date verifiable periods like Dark Age, Feudal Age, Castle Age, and Imperial Age, the game offers players a mind boggling assortment of difficulties in the single-player crusade missions and an unfathomable assortment of strategic conflicts in smoothed out online modes. This included five verifiable single-player crusades, three extra single-player modes, and a completely highlighted multiplayer. Period of Empires II game had underlying help for thirteen playable human advancements, all including their extraordinary units (two for each development), visual style, and favored strategies for setting up fortresses and beating rivals. The center interactivity circle of the game followed the proven equation of overseeing developments of towns, gathering assets, preparing armed forces, and taking sound strategic actions to outmaneuver either PC controlled AI players or genuine adversaries situated at close by PCs by means of Ethernet associations or overall players through the Internet. -
Encounter with the Plumed Serpent
Maarten Jansen and Gabina Aurora Pérez Jiménez ENCOUNTENCOUNTEERR withwith thethe Drama and Power in the Heart of Mesoamerica Preface Encounter WITH THE plumed serpent i Mesoamerican Worlds From the Olmecs to the Danzantes GENERAL EDITORS: DAVÍD CARRASCO AND EDUARDO MATOS MOCTEZUMA The Apotheosis of Janaab’ Pakal: Science, History, and Religion at Classic Maya Palenque, GERARDO ALDANA Commoner Ritual and Ideology in Ancient Mesoamerica, NANCY GONLIN AND JON C. LOHSE, EDITORS Eating Landscape: Aztec and European Occupation of Tlalocan, PHILIP P. ARNOLD Empires of Time: Calendars, Clocks, and Cultures, Revised Edition, ANTHONY AVENI Encounter with the Plumed Serpent: Drama and Power in the Heart of Mesoamerica, MAARTEN JANSEN AND GABINA AURORA PÉREZ JIMÉNEZ In the Realm of Nachan Kan: Postclassic Maya Archaeology at Laguna de On, Belize, MARILYN A. MASSON Life and Death in the Templo Mayor, EDUARDO MATOS MOCTEZUMA The Madrid Codex: New Approaches to Understanding an Ancient Maya Manuscript, GABRIELLE VAIL AND ANTHONY AVENI, EDITORS Mesoamerican Ritual Economy: Archaeological and Ethnological Perspectives, E. CHRISTIAN WELLS AND KARLA L. DAVIS-SALAZAR, EDITORS Mesoamerica’s Classic Heritage: Teotihuacan to the Aztecs, DAVÍD CARRASCO, LINDSAY JONES, AND SCOTT SESSIONS Mockeries and Metamorphoses of an Aztec God: Tezcatlipoca, “Lord of the Smoking Mirror,” GUILHEM OLIVIER, TRANSLATED BY MICHEL BESSON Rabinal Achi: A Fifteenth-Century Maya Dynastic Drama, ALAIN BRETON, EDITOR; TRANSLATED BY TERESA LAVENDER FAGAN AND ROBERT SCHNEIDER Representing Aztec Ritual: Performance, Text, and Image in the Work of Sahagún, ELOISE QUIÑONES KEBER, EDITOR The Social Experience of Childhood in Mesoamerica, TRACI ARDREN AND SCOTT R. HUTSON, EDITORS Stone Houses and Earth Lords: Maya Religion in the Cave Context, KEITH M. -
Age of Empires: Expandable Card Game the Age of Empires
Age Rules.qxd 10/13/00 9:42 AM Page 1 Age of Empires: Expandable Card Game A Journeyman Press Product Game design: Marcus D’Amelio and Ted Triebull Original Concept & Additional Design: David May Art Direction: David Aikins, Lynette Castator & Jonathan Queen Editing: Todd Breitenstein Game distributed and produced by: Journeyman Press 4590 Beech Street Cincinnati, Ohio, 45212 Artists: David Aikens, Andy Bennett, Brent Bowman, Matt Busch, Joe Corroney, Dave Groff, Joe Kovach, Lissanne Lake, Ron Miller, Tom Miller, Lee Moyer, Aric Nicholson, Steve Prescott, Jonathan Queen, Chris Seaman, R. Ward Shipman, Anthony Weiler. Special Thanks To: Brian Woodward, Adrienne Youngblood, Kathleen Thill, James Perry, Rachel Triebull, James McDaniel, Nancy Figatnur, Jordan Weisman, Mike ‘Tass’ Chapman, Beej Chapman, Rob Lowry, Rich Gain, James Bernard, Mike Webb, Stan Sord, Neale J. Carter, Jarred Saxman, Steven Curran , Joseph Rodriguez, Angela Chapman, all the folks at Ensemble Studios (for making an incredible game in the first place), and the folks over at Microsoft (for making the card game possible). The Age of Empires: Expandable card game is a game of conquest, enlightenment, and civilization advancement. Just as in the computer game, you are the leader of a civilization that has begun to rise after the fall of Rome. Only you can lead your people out of the Dark Ages and into their place in history. This highly strategic game has the feel of a historical game combined with the fast-paced and continuously changing atmosphere of an expandable card game. Do you have what it takes to crush your foes? Contents 1 Age Rules.qxd 10/13/00 9:42 AM Page 2 Each starter box has a 96-card deck, four Age The Ages Cards, which are used to keep track of what Age you The overall concept of the game involves advance- are in; a Civilization Card, which shows the bonuses ment through four ages, the Dark Age, the Feudal that your civilization has; one Booster Pack, which Age, the Castle Age, and the Imperial Age. -
10Th IAA FINALISTS ANNOUNCED
10th Annual Interactive Achievement Awards Finalists GAME TITLE PUBLISHER DEVELOPER CREDITS Outstanding Achievement in Animation ANIMATION DIRECTOR LEAD ANIMATOR Gears of War Microsoft Game Studios Epic Games Aaron Herzog & Jay Hosfelt Jerry O'Flaherty Daxter Sony Computer Entertainment ReadyatDawn Art Director: Ru Weerasuriya Jerome de Menou Lego Star Wars II: The Original Trilogy LucasArts Traveller's Tales Jeremy Pardon Jeremy Pardon Rayman Raving Rabbids Ubisoft Ubisoft Montpellier Patrick Bodard Patrick Bodard Fight Night Round 3 Electronic Arts EA Sports Alan Cruz Andy Konieczny Outstanding Achievement in Art Direction VISUAL ART DIRECTOR TECHNICAL ART DIRECTOR Gears of War Microsoft Game Studios Epic Games Jerry O'Flaherty Chris Perna Final Fantasy XII Square Enix Square Enix Akihiko Yoshida Hideo Minaba Call of Duty 3 Activison Treyarch Treyarch Treyarch Tom Clancy's Rainbow Six: Vegas Ubisoft Ubisoft Montreal Olivier Leonardi Jeffrey Giles Viva Piñata Microsoft Game Studios Rare Outstanding Achievement in Soundtrack MUSIC SUPERVISOR Guitar Hero 2 Activision/Red Octane Harmonix Eric Brosius SingStar Rocks! Sony Computer Entertainment SCE London Studio Alex Hackford & Sergio Pimentel FIFA 07 Electronic Arts Electronic Arts Canada Joe Nickolls Marc Ecko's Getting Up Atari The Collective Marc Ecko, Sean "Diddy" Combs Scarface Sierra Entertainment Radical Entertainment Sound Director: Rob Bridgett Outstanding Achievement in Original Music Composition COMPOSER Call of Duty 3 Activison Treyarch Joel Goldsmith LocoRoco Sony Computer -
Microsoft Acquires Massive, Inc
S T A N F O R D U N I V E R S I T Y! 2 0 0 7 - 3 5 3 - 1! W W W . C A S E W I K I . O R G! R e v . M a y 2 9 , 2 0 0 7 MICROSOFT ACQUIRES MASSIVE, INC. May 4th, 2006 T A B L E O F C O N T E N T S 1. Introduction 2. Industry Overview 2.1. The Advertising Opportunity Within Video Games 2.2. Market Size and Demographics 2.3. Video Games and Advertising 2.4. Market Dynamics 3. Massive, Inc. ! Company Background 3.1. Founding of Massive 3.2. The Financing of Massive 3.3. Product Launch / Technology 3.4. The Massive / Microsoft Deal 4. Microsoft, Inc. within the Video Game Industry 4.1. Role as a Game Publisher / Developer 4.2. Acquisitions 4.3. Role as an Electronic Advertising Network 4.4. Statements Regarding the Acquisition of Massive, Inc. 5. Exhibits 5.1. Table of Exhibits 6. References ! 2 0 0 7 - 3 5 3 - 1! M i c r o s o f t A c q u i s i t i o n o f M a s s i v e , I n c .! I N T R O D U C T I O N In May 2007, Microsoft Corporation was a company in transition. Despite decades of dominance in its core markets of operating systems and desktop productivity software, Mi! crosoft was under tremendous pressure to create strongholds in new market spaces.