0906 Part No. X12-61677-02 ­­ WARNING Table of Contents Important­­Health­­Warning­­About­­ Playing­­Video­­Games Colony Screen 2 Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to Getting Started 4 certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an Installing 4 undiagnosed condition that can cause these “photosensitive epileptic seizures” Saving, Loading, and Quitting a Game 5 while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, Civilizations and Units 6 disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling Aztec 7 down or striking nearby objects. Iroquois 8 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above Sioux 9 symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking Common Units, Buildings, and Powers 10 the following precautions: Aztec Buildings and Units 13 • Play in a well-lit room. • Do not play when you are drowsy or fatigued. Iroquois Buildings and Units 16 If you or any of your relatives have a history of seizures or epilepsy, consult a Sioux Buildings and Units 20 doctor before playing. New European Units, Abilities, and Buildings 23 Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, Single-Player Campaign 26 and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable Nathaniel Black 26 copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part Colonel Sven Kuechler 27 of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or George Washington 27 for any purpose, without the express written permission of Corporation. Chayton Black 28 Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any Sheriff Billy Holme 28 written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. General George Armstrong Custer 29 © & p 2006 Microsoft Corporation. All rights reserved. Microsoft, Age of Empires, , the Microsoft Game Studios logo, and Windows are Multiplayer 30 either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. The names of actual companies and products mentioned herein may be the trademarks of their Credits 32 respective owners. © 2006, and Havok 3 are registered trademarks of Havok and Telekinesys Research Technical Support 33 Limited.

Uses Bink Video. © 1997–2006 RAD Game Tools, Inc.

Part No. X12-61677-02

 Colony Screen

Age Advancement Bar

In-Game Menu

Home City Icon

Experience Progress Bar

Mini Map Displays the entire game map. Command Panel • Chat Displays available • Send Alert Flare assets. • Find Explorer • Units • Filters • Buildings • Commands Resource Panel Current Unit Stats Tab • Improvements Displays stockpiled resources and population. • Current Population / Upper Limit Command Tab • Fire Pit • Food • Wood • Coin • Villagers   Getting Help Getting Started To get additional information while playing the game, use the tooltip feature by placing your mouse pointer over an icon or unit to display a brief description of that item and Brave, proud, and wise, the war chief symbolizes the spirit its capabilities. of courage and leadership of Native peoples throughout the Americas during the tumultuous eighteenth and nineteenth For updates and to interact with the Age of Empires III centuries. community, visit http://www.agecommunity.com. Age of Empires® III: The WarChiefs lets you glimpse this riveting era through an immersive gameplay experience Saving, Loading, and Quitting a Game inspired by the historical events surrounding the American Saving On the In-Game menu, click Save. In Revolution and the rise of a new nation. the Save File dialog box, type a name in the Filename box, and then click Save. Installing Loading On the In-Game menu, click Load. To install The WarChiefs, you must have the original Age of In the Open File dialog box, select Empires III already installed. the filename of the game you want to play, and then click Open. Insert the The WarChiefs installation disc into your disc drive, and then follow the on-screen instructions. Quitting To leave a game while playing, you must first resign from your current game. On If Setup doesn’t start automatically, complete these steps on ® ® the In-Game menu, click Resign, click XP: Yes, and then click the Quit button in 1. On the Start menu, click Control Panel. the upper-right of the screen. 2. In the Category View, under Pick a Category, click Add or Remove Programs. 3. Under Pick a Task, click Add a Program. 4. In the Add or Remove Programs dialog box, click the CD or Floppy button, and then follow the on-screen instructions to install the game.

  Aztec Civilizations and Units At their height, the Aztec represented the most powerful civilization in Mesoamerica. The Aztec constructed great Age of Empires III: The WarChiefs introduces three new cities, most notably Tenochtitlan on the site of modern-day playable civilizations: Mexico City. Described by some early Spanish as grander than most European cities, Tenochtitlan’s advanced Aztec infrastructure included temples, markets, and canals. Iroquois In Aztec society, membership in the calpulli established Sioux each individual’s religious and secular schooling, as well Each civilization provides different strengths and as warfare training. The men of a calpulli served together challenges. The Aztec were known for assembling powerful in battle and on numerous public works projects. armies, the Iroquois for leveraging European technology, The in-game Aztec civilization is based around a strong and the Sioux for developing superior horsemanship. infantry consisting of several units, including elite infantry troops.

  Iroquois Sioux The Haudenosaunee, or Iroquois, formed a League of Five With the discovery of gold in their sacred Black Hills, the Nations long before Europeans arrived in North America Sioux had sporadic conflicts with the new immigrants, (a sixth Nation joined later). The Iroquois Confederacy had leading to the Indian Wars and eventually the Battle of the a constitution with rules for the selection of war chiefs, Little Big Horn. guidelines for council meetings, and even suggestions for The Sioux Nation consists of three geographically distinct proper oratory at funerals. divisions of peoples who speak a Siouan language: the Benjamin Franklin expressed great respect for the Iroquois Lakota, Dakota, and Nakota. In the language of the Sioux, Confederacy. During the American Revolution some tribes the names Lakota, Dakota, and Nakota mean “friends.” sided with the British, while others sided with the colonists, The Sioux were famed for breeding and training horses. effectively dismantling the once-powerful Confederacy. Military advantages of the in-game Sioux civilization are Equipped with artillery and siege weaponry, the in-game primarily cavalry based. The Sioux strike hard and fast. Iroquois civilization can mount a powerful but slow-moving assault.

  Chief Economic units such as Villagers, Coin, Common Units, Buildings, and Powers Food, Timber, and Covered Wagons. The in-game Native civilizations have several buildings, units, and powers in common. War Leader Military units and upgrades, such as infantry, cavalry, and artillery units. Tribal Council Shaman Building upgrades to enhance your Instead of a Home City, the Iroquois and Sioux civilizations civilization’s economic and military have a Tribal Council. When you build your Home City capabilities. Deck, you’ll choose Cards that correspond to the powers and insights of the Tribal Council members. Wise Woman Economic upgrades to more quickly grow your civilization’s financial resources. Messenger Specialized military units and upgrades, such as naval units and mercenaries. You manage your Card Decks and use the Tribal Council to acquire technologies and resources in the same way you would for a European civilization that has a Home City. Fire Pit The Fire Pit is where your Villagers perform different ceremonial dances, each providing its own specific benefit. If you direct a Villager to the Fire Pit, the Villager will automatically begin a ceremonial dance. For example, a Gift Dance increases the rate at which your civilization accumulates Experience Points. The more Villagers you have dancing, the more effective the dance. Some dances spawn military units over time. The Alarm Dance (Aztec, Sioux, and Iroquois) spawns warriors. The Aztec and Sioux have dances that spawn Skull Knights and Dog Soldiers respectively.

10 11 Native Embassy Available to all civilizations, the Native Aztec Buildings and Units Embassy is enabled when you first ally with House a Native tribe. Warriors from allied tribes For life in their relatively dry climate, the can be trained at the Native Embassy, Aztec built their homes as simple structures allowing you to train allied warriors near made from adobe with thatched roofs. your Town Center. War Hut Stealth The War Hut is where you train Aztec Stealth makes some units (such as Spies) warriors. These warriors will likely make invisible to most enemy units when moving. up the majority of your army. With the Stealth ability, you can see things The War Hut is also a defensive building without being seen. that fires at nearby enemies. Nature Friendship Macehualtin War Chiefs for each civilization have the The Aztec Macehualtin is an infantry unit power to convert Treasure guardians (such as with a good attack and decent range. The bears and cougars) into allies that you can add Macehualtin is best used for ranged attacks to their forces. and is most effective against heavy infantry Trade Monopoly such as Musketeers and Pikemen. When you acquire over half the Trading Post Wearing simple cotton armor and armed with sites on a map (Trade Routes or Native slings and shields, the Macehualtin is the settlements), a Trade Monopoly button Aztec’s cheapest and weakest unit. Available appears in the Command panel. To win the upgrades are Elite, Champion, and Legendary. game, click the button to start the Trade Monopoly countdown, and then maintain Coyote Runner control of at least half of the Trading Post The Coyote Runner is an agile, fast-armored sites before the countdown ends. (Once you warrior able to perform some of a true cavalry initiate the countdown, you can finish unit’s duties at lower cost. He is good against building Trading Posts that you’ve already skirmishers and artillery. begun, but you cannot start building new ones—your opponent, however, can do both.) Because the Coyote Runner does his damage in melee combat, he is vulnerable to ranged attacks as he closes in. In the later Ages, you can upgrade the Coyote Runner to Elite, Champion, and Legendary.

12 13 Puma Spearman Jaguar Prowl Knight The Puma Spearman is a spear-bearing The Jaguar Prowl Knight is an infantry unit infantry unit with decent hitpoints and with a big attack, a lot of hitpoints, and no damage, but no range. He does all of his range. Armed with an obsidian knife, the damage in melee combat. Puma Spearmen Jaguar Prowl Knight is good against are good against cavalry or buildings. You cavalry and heavy infantry. He also has can upgrade the Puma Spearman to Elite, Stealth ability. Champion, and Legendary. War Chief Nobles’ Hut The War Chief is an infantry unit with The Nobles’ Hut is a more powerful version lots of hitpoints. Swings of his mighty club of the War Hut, with extra hitpoints and a can crush enemies up close, though he is higher attack. It is also where the military vulnerable to ranged enemies. All units near units of the Aztec ruling classes are trained— the War Chief earn extra Experience Points the Aztec Knights. You can access these for kills. warriors in the third Age. Warrior Priest Arrow Knight The Warrior Priest is an infantry unit with The Aztec Arrow Knight is a relatively slow a good attack. He can dance to heal nearby infantry unit with a good attack, a lot of units, and he counts as two units when hitpoints, and a medium range. The Arrow dancing at the Fire Pit. Knight fires flaming arrows at long range and is particularly effective against buildings and artillery. You can upgrade this unit to Skull Knight Champion and Legendary. The Skull Knight is a slow-moving, elite Eagle Runner Knight infantry unit with a lot of hitpoints and no range. A powerful melee fighter, the Skull The Eagle Runner Knight is an infantry unit Knight is vulnerable to ranged attacks. with a good attack and decent range. The Eagle Runner Knight flings javelins from an atlatl and is good against cavalry.

14 15 Light Cannon Iroquois Buildings and Units The Light Cannon is available from the Siege Siege Workshop Workshop in the fourth Age; you can also The Siege Workshop is a special-purpose obtain it from the Tribal Council. It has a longhouse used by the Iroquois to produce long range and can do peripheral damage siege weapons such as the Mantlet, Ram, to units and objects near its target. and Light Cannon. These are some of the deadliest units available to the Native Use the Light Cannon against artillery, civilizations, so it’s critical to protect your infantry, and buildings. Siege Workshop once you build it. And if you see an enemy Siege Workshop, destroy it! War Hut The War Hut is the home of infantry units Mantlet and the improvements they use to increase the The Mantlet is an infantry unit with a weak amount of damage they can take and inflict. attack, but it has plenty of hitpoints and good War Huts have an Attack ability. Building range—use it at the front of your army to several of them in an area increases its provide a shield against damage. Because defense and allows you to build more units Mantlets can withstand enemy fire, they are simultaneously. good at attacking towers and other buildings. They do their damage at range, so maintain War Chief a good range whenever possible. Mantlets can be upgraded to Champion and Legendary. The War Chief is an infantry unit with good speed and attack. The War Chief can attack Ram multiple enemies at once, greatly increasing hitpoints. He can also be given the ability to A land-based siege unit with short range and heal. But the primary bonus for the War a high-building attack. Slow and lumbering, Chief is that all units near him get a boost in the Ram is quite effective at reducing an hitpoints. enemy town to rubble.

16 17 Aenna Kanya Horseman The Aenna is a ranged infantry unit that is Though the woodland-dwelling Iroquois were cheap to produce and available early. You can generally more comfortable fighting on foot, upgrade him to Elite, Champion, and they did use horses for scouting and mobility Legendary. when necessary. The Kanya Horseman is a melee cavalry unit with strong attack and Aennas are best fielded against slow, non- good speed. He can be upgraded to Elite, ranged units, so that they have time to fire a Champion, and Legendary. deadly barrage of arrows before they are forced to flee or fight hand to hand. Musket Rider Tomahawk Musket Riders are a fast ranged unit. They are effective at raiding and chasing down This Iroquois unit hurls tomahawks at his enemy cavalry. Their range is short, and they enemies from short range. He is a good all- can be vulnerable to long-ranged warriors. purpose unit, but particularly effective against You can upgrade Musket Riders to Champion cavalry. You can upgrade him to Elite, and Legendary. Champion, and Legendary. Musket Riders have a good measure of Forest Prowler everything that makes a unit effective: speed, The Forest Prowler is a light infantry unit some range, and hitpoints. They do cost more armed with a rifle. He has a long range population space than infantry, but infantry and is good against slow, heavy infantry. can’t catch them. He has Stealth ability, but he’s usually at a disadvantage in hand-to-hand fighting. Travois You can upgrade him to Champion and The Travois is similar to the Covered Wagon, Legendary. except that you can use a Travois to immediately create (for free) any building Corral available to the Iroquois during the current The Corral is the home for cavalry units and Age, other than Trading Posts or Town the improvements that increase the amount Centers. This lets you create a variety of of damage they can sustain and inflict. Train buildings on demand. Or you can save your as many units as you can afford, but each Travois until later Ages, and then create more additional group stacks up behind the first. expensive and powerful buildings (such as Plantations) without expending resources.

18 19 War Club Sioux Buildings and Units The War Club is an inexpensive hand Teepee infantry unit with decent hitpoints and Unlike Houses, Teepees do not increase your damage, but no range. This infantry unit population limit. (The Sioux start with a 200 does all its damage in melee combat. population limit.) Sioux military units close to a Teepee get additional hitpoints. Build War Clubs are best fielded against cavalry or them around your town to strengthen your buildings. They are cheap to train, cost no warriors’ defense. Coin, and can be trained in the Colonial Age. You can upgrade War Clubs to Elite, War Chief Champion, and Legendary. Sioux war chiefs were typically young men in their prime, responsible for leading warriors Cetan Bow into battle. The War Chief is a light melee Before their adoption of horses, the Sioux cavalry unit with excellent speed and attack. waged war and hunted on foot, armed with powerful bows that could penetrate a He increases the speed of nearby allied buffalo’s tough hide. Cetan Bows are an warriors, and is superb at leading raids against inexpensive, ranged light infantry unit, enemy economies. available early in the game and best fielded against slower melee units. War Hut The War Hut is the home of infantry units Wakina Rifle and the improvements that will increase the The Wakina Rifle is an infantry unit with amount of damage they can sustain and excellent range and damage, but relatively inflict. few hitpoints and a poor melee attack. They cannot stand long against tougher infantry War Huts are relatively inexpensive, so you or the cavalry units that close in on them. may want to build an additional War Hut to produce units faster, or have one on hand that Wakina Rifles tend to do well against non- focuses on improving your soldiers. ranged infantry because they can cause a lot of damage while the enemy infantry close in. They are effective against other infantry, but they will be mowed down by any cavalry that gets close.

20 21 Axe Rider Dog Soldier When the nomadic Sioux discovered horses, The Lakota Dog Soldier is a cavalry unit it changed their entire way of life. In their armed with a spear that is good against light heyday, they fielded some of the best cavalry infantry and artillery. Dog Soldiers can only in the world. The Axe Rider is a strong, fast be obtained from Fire Pit dances or from the melee unit that is good against artillery. You Tribal Council. can upgrade him to Elite, Champion, and Legendary. New European Civilization Units, Bow Rider Abilities, and Buildings The Bow Rider is a cavalry unit with a Although the new American Indian civilizations are the dangerous ranged attack, good hitpoints, and primary focus of The WarChiefs, the European civilizations excellent speed. He can move in and out of aren’t neglected. New units and upgrades will significantly combat quickly and is good against cavalry. Because he’s armed with a bow, however, he enhance your gameplay experience. isn’t very effective in melee combat. New Military Units Rifle Rider More military units are now available to help you emerge victorious. The Rifle Rider is a cavalry unit with good speed and hitpoints, and a solid ranged attack. Horse Artillery Unlike other ranged cavalry units, they are Costing more than a Falconet, this horse- actually quite effective against ranged drawn artillery unit offers good speed and infantry and artillery. You can upgrade the mobility. The Horse Artillery unit enables Rifle Rider to Champion and Legendary. you to position cannon easily and quickly Tashunke Prowler during a battle. The Tashunke Prowler is a special cavalry Spy unit with Stealth ability, a big attack, and With Stealth ability and a bonus against good speed, but no range. First available in mercenaries, explorers, and War Chiefs, spies the second Age, the Tashunke Prowler gains are useful in military campaigns, particularly strength through numbers—the more of as relatively low-cost infantry units. Another them you have, the tougher they get. As plus—Spies can also see other stealth units. melee fighters, they are primarily armed with coup sticks. Petard The Petard is armed with a small explosive device, primarily used at close range to break down walls and other defensive structures.

22 23 Saloon Revolution The Saloon not only provides a great place to “hang out” This is a new option for all European civilizations. Once and discuss current events, but it also generates mercenaries you reach the fourth Age, you can revolt and become a new and outlaws that you can use to build up your forces. The nation. Choosing Revolution completely restructures how WarChiefs includes new mercenaries to further augment your civilization operates, essentially putting you on a total your military options. war footing. Fusilier When you choose Revolution, your Home City and Flag A light infantry unit armed with a flintlock change to mark your allegiance to your newborn country. musket, the Fusilier offers a fairly All your Villagers stop gathering resources and instead inexpensive way to round out your army. become Colonial Militia.

Elmeti Also, your Card Deck changes to a Revolution Deck, which contains the following four cards only: Primarily known for their role in the Italian military, these heavy cavalry units are armed Gatling Gun with lances and offer a useful counterpunch The precursor to modern machine guns, the against infantry. Gatling Gun is a rapid-fire artillery unit that can chew up opponents at a brisk pace. Ninja Invisible, deadly, and mysterious, these Colonial Militia formidable warriors of historic Japan can turn Instead of Villagers, your Town Center now the tide in any battle. The Ninja are produces Colonial Militia. These infantry mercenary Spies. With their Stealth ability units are similar to Minutemen who can fight and bonus versus mercenaries, explorers, and for extended durations. War Chiefs, you’ll find their swift, silent attacks powerfully useful. Ironclad Li’l Bombard This powerful ship combine firepower with superior armor, allowing it to inflict and The Li’l Bombard is a mercenary artillery sustain significant damage. unit. It is the second-biggest cannon in the game, making it very useful on any battlefield. Fort Wagon The Fort Wagon is a mobile unit that lets you build Fortresses to defend your territory. You can continue to send Fort Wagons indefinitely.

24 25 Colonel Sven Kuechler Single-Player Campaign Colonel Sven Kuechler prides himself on his strict adherence to Hessian military virtues. The WarChiefs single-player Campaign continues the story Discipline. Obedience. Ruthlessness. There’s of the Black family begun in Age of Empires III, as two new nothing soft about Kuechler’s leadership. His generations confront fresh challenges in the New World. job is to extinguish this traitorous rebellion firmly and decisively. And none shall stand in It is a tale of two men—Nathaniel Black and his grandson his way for long. Chayton Black—whose European and Native American heritage fosters deep introspection as they witness the birth of a new nation.

Nathaniel Black Raised by his Iroquois mother Nonahkee and uncle Kanyenke, Nathaniel helps unite George Washington several Iroquois villages into a cooperative The only unanimously elected president, of shared interests and economy. But the George Washington stands tall in history as rising conflict between the colonists and the one of America’s greatest presidents. A British forces him, and other Iroquois, to Virginian landowner and farmer, General choose sides. As the continent descends into Washington understood well both the sword war, under whose banner will Nathaniel’s and the plowshare. During the French and wits and courage be tested? Indian Wars, Washington survived many battles, even having two horses shot out from under him. While he was commander in chief of the Continental army, one of Washington’s greatest challenges was maintaining his troops’ morale during the bitter winter at Valley Forge.

26 27 Chayton Black General George Nathaniel’s half-Lakota grandson, Chayton Armstrong Custer Black, seems to have inherited his family’s Impulsive. Proud. Witty. Tragic. While he’ll tendency to wind up smack dab in the always be remembered for that fateful day middle of opposing forces. When gold is at the Little Big Horn, Custer’s life was discovered in the Black Hills, tensions paradoxical. A fierce warrior who thrived on between the Sioux Nation and settlers conflict; a devoted husband adored by his wife; erupt. Against a backdrop of greed, fear, a failed leader who led his men to destruction. and prejudice, Chayton discovers that taking the convenient side can cost Custer clearly loved the western frontier and everything—even his own identity. reveled in his role in shaping it. Nevertheless, as with any historical figure, the drama of his life and its final act remain clouded in legend.

Sheriff Billy Holme Sworn to preserve and protect, Sheriff Holme sees this territory as a land of conflict and opportunity. He’s a survivor—a tour of duty during the Civil War has given him a gruff, sometimes jesting, view of life. With his long-time friend Chayton by his side, Holme is not a man to let events simply unfold for themselves.

28 29 Creating a Home City on ESO Multiplayer You’ll need to choose or create a Home City/Tribal Council for the session. If you haven’t created one already, the Create Your Home City dialog box will appear. Enter the For a great multiplayer experience, Ensemble Studios information needed to create your Home City. Online (ESO) is a quick and easy way to find other Age of Empires III players. (You must have an Internet connection Before you start your session, you can update your Home to use ESO.) City’s Cards and Deck from the Home Cities screen. When you are ready to start the game, click the Close button to ESO provides a variety of options that let you host games, return to the Home Cities screen and then click the join games, configure Home Cities, chat with other players, Play button. and participate in ladders and clans. You can create and manage different Home Cities that persist across multiple Your Age of Empires III Home Cities are available for play sessions, as well as choose new Cards and in The WarChiefs. And although the Card Decks that came build multiple Decks to experiment with different with Age of Empires III will be read-only, you can make in-game strategies. copies of them to modify and use in The WarChiefs. If you experience any problems connecting to ESO, review Using the Game Rules Menu the readme file included with The WarChiefs for possible When you host a game on ESO, use the Game Rules menu solutions. to select your gameplay mode: Classic, Standard, or Treaty. You can also find useful information at our community Classic is basic Age of Empires III rules. No Trade Web site: www.agecommunity.com. Visit the site often Monopoly is possible. for news, forums, and game updates. Standard is Age of Empires III rules with the Trade Playing The WarChiefs on ESO Monopoly victory possible. You don’t need to create a new ESO account for The Treaty is divided into games of 10, 20, 30, and 40 WarChiefs. Instead, simply log in using the same ESO minutes, during which no combat is allowed until the account you set up for Age of Empires III. When you log in, time runs out and the Treaty expires. Treaty does not ESO automatically enables The WarChiefs for play support the Trade Monopoly victory. (assuming that no one has previously used the CD key included with The WarChiefs).

30 31 Credits Technical­­Support Ensemble Celeste “Celistipoo” Rob “Xemu” Fermier Albert Kanan Studios Torrales Andrew P. Foster Nancy Ramsey In the U.S., visit http://support.microsoft.com/games. Programming Richard “LoserBoy” Richard Geldreich Raja Subramoni Gyger Tommy Bean (Lead Joseph D. Gillum Justin Kirby In Canada, visit http://www.microsoft.ca/support/. Programmer) Additional Matthew M. Goldman Genevieve Waldman Michael Capps Programming Marc R. Hanson LOCalization Outside the U.S. and Canada, visit http://support.microsoft.com/international.aspx. Michael P. Bean Bryan A. Hehmann Mike “Captn” Kidd Korea: John C. Evanson Marc Taro Holmes On these Web sites, you can: Brad “Poacher” Jae Youn Kim (Program Robnett Management Dion A. Hopkins Manager) • Download the latest updates. Design Tony “GreedySmurf” Bill “BillyJack” Jackson Il Jin Park • Find Microsoft Knowledge Base articles that target specific issues. Sandy “Honcho” Goodman (Studio Jonathan J. Jacobson Whi Young Yoon Petersen (Guidance Head) Jerome K. Jones • View “Show Me How” videos for solving common problems. Ireland: Ro-Man) Ian M. Fischer Billy Khan Declan Mac Hugh • Access other support services. David “Learguy” Leary Lance Hoke Eugene L. Kohler Mick Ivory (Assistant Lead) Patrick Hudson David P. Kubalak Steve Belton Microsoft support services are for technical issues only—please do not use them to Jeff “Quasta” Brown Angelo Laudon Stephane D. Lebrun John O’Sullivan request game hints, codes, or cheats. Vance “Hammer” Dave “Bigdog” Juan R. Martinez Ian Walsh Hampton Pottinger Colton McAnlis Julien Chergui Chat & E-mail Support: To chat immediately with a Microsoft Support Professional, Karen “Scout” Chris “Scapegoater” Michael Duncan McMullan Rippy McKissick Japan: or to submit your issue by e-mail (e-mail responses may be delayed by several hours), Kevin White David Rippy Kevin M. McMullan Kazuyuki Kumai visit the location-appropriate Web site listed above. Art Harter “HarterFaster” Jason L. Merck (Manager) Lance Hoke (Art Ryan Dale L. Monk Takayuki Tsuchiya Phone Support: To speak with a Microsoft Support Professional (long hold times may Producer) Bruce C. “blues_sherry” Thonny “Nemo” (Program Manager) be experienced), in the U.S. call (800) 537-8324, and in Canada call (905) 568-3503 Shelley Don Gagen Namuonglo Kaoru Ito (toll charges may apply). Outside the U.S. and Canada, visit http://support.microsoft. Mark Sinclair Greg “DeathShrimp” Christopher O’Neill Mihoko Yamazawa Street com/international.aspx. Jason Sallenbach Peter E. Parisi Yutaka Hasegawa Brett “TimetoDie” Web & Community Justin Randall Takashi Sasaki TTY Support: To use Microsoft text telephone, in the U.S. call (800) 892-5234, and Briley Support Sachiko Nagasawa Justin E. Rouse in Canada call (905) 568-9641 (toll charges may apply). Outside the U.S. and Canada, Charles Tinney Matt Scadding Jeffrey E. Ruediger Masaki Kokubun Patrick Thomas Ben “The Donger” Jason M. Sallenbach Souichiro Shimano visit http://support.microsoft.com/international.aspx. Donges Paul Jaquays Duane Santos Yuji Yoneshige Graham “Thunder” Conditions: Microsoft’s support services are subject to then-current prices, terms, and Zach Jaquays Adam C. Schimpf Ken Yaguchi Somers David Cherry Bobby Simpson conditions, which are subject to change without notice. Robert “MrAnderson” Taiwan: Audio Anderson Paul “sPanky” Slusser Cheng-Te Tony Lin Stephen “Big Al” Rippy Mike “Yeti” Brown Brian F.Sousa (Program Manager) (Music & Sound) Chris “Swinger” Rupp Nathan C. Stefan Wen-Chin Deng Balance Michael L. Marcin “Laeus” Lilia Lee Kevin “the Sheriff” McGlumphy Szymanski Daniel Huang Sergio A Tacconi Kay Wang Holme Information Vijay A.Thakkar Nick “TheMoonGoat” Technology Special THANKS Bart Tiongson Currie Roy “Royster” Rabey Shane Kim Chris M. Van Doren Brian “Vega” Dellinger Dwayne Gravitt Dave Luehman Robert Walden Jake “D_Dawg” Dotson David C. Holmes Zeke “Hope” Marks Paul W. Warzecha Administration Matt Whiting Internal QA Scott Winsett Lizette Atkinson JoAnne Williams David “MilkmanDan” Nique Gardner Alan Theurer Lewis Microsoft Paige Williams Additional Production Carl Waldman Playtesting & Corporation Wallace H. Wachi, Jr. Help Print Design Craig Mullins (Lead Producer) Daniel Beck Jeannie Voirin-Gerde Liquid Brian Lemon David J. Bettner (Print Design Lead) Ant Farm Timothy R. Ruessler Paul D. Bettner Doug Startzel AMS “GreyDharma” Matthew Burke Raquel Robertson John “Jono” Lee Patrick Hudson Brock Meade Michael S. Coker User Experience (Executive Producer) Mike “Sowers” Sowers Andy Cotnam Jack Turk (Lead Writer) Online Donnie “Wack0” Brad J. Crow Brent Metcalfe (Lead Development Thompson Timothy A. Deen Editor) Shawn “Strobe” Zabed “Sup3rMaN” Jeyen Barham-Kaiel Lohstroh Shannon D. Dees Mahmood (Editor) Doug “Slug” Marien Graeme J. Devine Jeff “LieS” Metzler Eric “YoYo” Best Philip Escobedo Marketing & PR Milo “Mr.Milo” Phillips- Chris Lee (Global Brown Product Manager) Agency Key: Volt VMC S&T Onsite Mark “Spody” Wiegerink

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