0906 Part No. X12-61677-02
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0906 Part No. X12-61677-02 WARNING Table of Contents ImportantHealthWarningAbout PlayingVideoGames Colony Screen 2 Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to Getting Started 4 certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an Installing 4 undiagnosed condition that can cause these “photosensitive epileptic seizures” Saving, Loading, and Quitting a Game 5 while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, Civilizations and Units 6 disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling Aztec 7 down or striking nearby objects. Iroquois 8 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above Sioux 9 symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking Common Units, Buildings, and Powers 10 the following precautions: Aztec Buildings and Units 13 • Play in a well-lit room. • Do not play when you are drowsy or fatigued. Iroquois Buildings and Units 16 If you or any of your relatives have a history of seizures or epilepsy, consult a Sioux Buildings and Units 20 doctor before playing. New European Civilization Units, Abilities, and Buildings 23 Information in this document, including URL and other Internet Web site references, is subject to change without notice. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, and events depicted herein are fictitious, Single-Player Campaign 26 and no association with any real company, organization, product, domain name, e-mail address, logo, person, place, or event is intended or should be inferred. Complying with all applicable Nathaniel Black 26 copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part Colonel Sven Kuechler 27 of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or George Washington 27 for any purpose, without the express written permission of Microsoft Corporation. Chayton Black 28 Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any Sheriff Billy Holme 28 written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. General George Armstrong Custer 29 © & p 2006 Microsoft Corporation. All rights reserved. Microsoft, Age of Empires, Ensemble Studios, the Microsoft Game Studios logo, and Windows are Multiplayer 30 either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. The names of actual companies and products mentioned herein may be the trademarks of their Credits 32 respective owners. © 2006, Havok and Havok 3 are registered trademarks of Havok and Telekinesys Research Technical Support 33 Limited. Uses Bink Video. © 1997–2006 RAD Game Tools, Inc. Part No. X12-61677-02 Colony Screen Age Advancement Bar In-Game Menu Home City Icon Experience Progress Bar Mini Map Displays the entire game map. Command Panel • Chat Displays available • Send Alert Flare assets. • Find Explorer • Units • Filters • Buildings • Commands Resource Panel Current Unit Stats Tab • Improvements Displays stockpiled resources and population. • Current Population / Upper Limit Command Tab • Fire Pit • Food • Wood • Coin • Villagers Getting Help Getting Started To get additional information while playing the game, use the tooltip feature by placing your mouse pointer over an icon or unit to display a brief description of that item and Brave, proud, and wise, the war chief symbolizes the spirit its capabilities. of courage and leadership of Native peoples throughout the Americas during the tumultuous eighteenth and nineteenth For updates and to interact with the Age of Empires III centuries. community, visit http://www.agecommunity.com. Age of Empires® III: The WarChiefs lets you glimpse this riveting era through an immersive gameplay experience Saving, Loading, and Quitting a Game inspired by the historical events surrounding the American Saving On the In-Game menu, click Save. In Revolution and the rise of a new nation. the Save File dialog box, type a name in the Filename box, and then click Save. Installing Loading On the In-Game menu, click Load. To install The WarChiefs, you must have the original Age of In the Open File dialog box, select Empires III already installed. the filename of the game you want to play, and then click Open. Insert the The WarChiefs installation disc into your disc drive, and then follow the on-screen instructions. Quitting To leave a game while playing, you must first resign from your current game. On If Setup doesn’t start automatically, complete these steps on ® ® the In-Game menu, click Resign, click Microsoft Windows XP: Yes, and then click the Quit button in 1. On the Start menu, click Control Panel. the upper-right of the screen. 2. In the Category View, under Pick a Category, click Add or Remove Programs. 3. Under Pick a Task, click Add a Program. 4. In the Add or Remove Programs dialog box, click the CD or Floppy button, and then follow the on-screen instructions to install the game. Aztec Civilizations and Units At their height, the Aztec represented the most powerful civilization in Mesoamerica. The Aztec constructed great Age of Empires III: The WarChiefs introduces three new cities, most notably Tenochtitlan on the site of modern-day playable civilizations: Mexico City. Described by some early Spanish as grander than most European cities, Tenochtitlan’s advanced Aztec infrastructure included temples, markets, and canals. Iroquois In Aztec society, membership in the calpulli established Sioux each individual’s religious and secular schooling, as well Each civilization provides different strengths and as warfare training. The men of a calpulli served together challenges. The Aztec were known for assembling powerful in battle and on numerous public works projects. armies, the Iroquois for leveraging European technology, The in-game Aztec civilization is based around a strong and the Sioux for developing superior horsemanship. infantry consisting of several units, including elite infantry troops. Iroquois Sioux The Haudenosaunee, or Iroquois, formed a League of Five With the discovery of gold in their sacred Black Hills, the Nations long before Europeans arrived in North America Sioux had sporadic conflicts with the new immigrants, (a sixth Nation joined later). The Iroquois Confederacy had leading to the Indian Wars and eventually the Battle of the a constitution with rules for the selection of war chiefs, Little Big Horn. guidelines for council meetings, and even suggestions for The Sioux Nation consists of three geographically distinct proper oratory at funerals. divisions of peoples who speak a Siouan language: the Benjamin Franklin expressed great respect for the Iroquois Lakota, Dakota, and Nakota. In the language of the Sioux, Confederacy. During the American Revolution some tribes the names Lakota, Dakota, and Nakota mean “friends.” sided with the British, while others sided with the colonists, The Sioux were famed for breeding and training horses. effectively dismantling the once-powerful Confederacy. Military advantages of the in-game Sioux civilization are Equipped with artillery and siege weaponry, the in-game primarily cavalry based. The Sioux strike hard and fast. Iroquois civilization can mount a powerful but slow-moving assault. Chief Economic units such as Villagers, Coin, Common Units, Buildings, and Powers Food, Timber, and Covered Wagons. The in-game Native civilizations have several buildings, units, and powers in common. War Leader Military units and upgrades, such as infantry, cavalry, and artillery units. Tribal Council Shaman Building upgrades to enhance your Instead of a Home City, the Iroquois and Sioux civilizations civilization’s economic and military have a Tribal Council. When you build your Home City capabilities. Deck, you’ll choose Cards that correspond to the powers and insights of the Tribal Council members. Wise Woman Economic upgrades to more quickly grow your civilization’s financial resources. Messenger Specialized military units and upgrades, such as naval units and mercenaries. You manage your Card Decks and use the Tribal Council to acquire technologies and resources in the same way you would for a European civilization that has a Home City. Fire Pit The Fire Pit is where your Villagers perform different ceremonial dances, each providing its own specific benefit. If you direct a Villager to the Fire Pit, the Villager will automatically begin a ceremonial dance. For example, a Gift Dance increases the rate at which your civilization accumulates Experience Points. The more Villagers you have dancing, the more effective the dance. Some dances spawn military