Master Thesis 60 Credits
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Feb Team Cup Final Leaderboard 2017
TEAM CUP COMPLETE LEADERBOARD Below are the final results for the February 2017 Team Cup. Great job teams! To see your team's name in lights below, use the quick "Find" function. For PC users, hold down the Control + F keys simultaneously and then type your team name into the search box at the top of the document. Mac users: Command + F TEAM NAME TEAM CAPTAIN TOTAL POINTS Beauty Fitness Melissa Hart 175 Fit Tribe Johannie Bourgeois 175 Funky 5 Andreanne Morin 175 Team To The Top Cassidy Brewer 137 Team UniCORE CRUSH Kim Fitzpatrick 132 SET YOUR SOUL ON FIRE Amy Silverman 123 The Ultimate Warriors Lindsay Martin 123 The Dream Team Melanie Mitro 118 Team Crazyness Jessica Roman 112 Fit, Funky, and Full of Life Danielle Natoni 105 DREAM TEAM Lena Kleine 136 TEAM INSPIRING CHANGE Veronique Tremblay 109 Snow Queens Stephanie Caron 102 Sparkling Team Andreeanne Desmarais 97 TeamMADE Melissa Mcallister 95 Fit Fab Five Fiesty Ladies Jenna Risinger 93 BEACHBODY BOSS MOMS Caitlyn Fowler 92 Levantando Bandera Ivanova Morales 89 Ladies in the sky Sylvie Gauthier 89 5 Beauties for the cup! Genevieve Leclerc 88 Together Rising Moira Kucaba 88 Team Push-Up Marie Philippe Desmarais 87 Start A Revolution Jolee Mcleod 86 The LION Queens Emilie Robidas 85 Bar Belles Alexis Whalen 83 Team Shine Bright Jennifer Bernier 82 #F4GoalCrushers Mandy Gulley 82 Fit Boss Squad Emily Kearbey 81 Becoming Limitless Morgan Rieger 81 Fitspire Divas on Demand Kim Lima 81 Fit 5 Tribe Kelsey Lawrence 81 Ripped Revolution Diamonds Katie Jarema 79 Boss Babes Danny Dettra 79 -
Nethomura Deployment Platform and Networking Middleware Is Still Evolving
Networking Middleware and Online-Deployment Mechanisms for Java-based Games Chris Carter1, Dr Abdennour El Rhalibi1, Prof. Madjid Merabti1, Dr Marc Price2 (1) School of Computing & Mathematical Sciences, Liverpool John Moores University, Byrom Street, Liverpool, L3 3AF, UK [email protected]; [email protected]; [email protected] (2) BBC Research and Development. Kingswood Warren, Tadworth, Surrey, KT20 6NP, UK [email protected] Abstract. Currently, web-based online gaming applications are predominately utilising Adobe Flash or Java Applets as their core technologies. These games are often casual, two- dimensional games and do not utilise the specialist graphics hardware which has proliferated across modern PCs and Consoles. Multi-user online game play in these titles is often either non-existent or extremely limited. Computer games applications which grace the current generation of consoles and personal computers are designed to utilise the increasingly impressive hardware power at their disposal. However, these are commonly distributed using a physical medium or deployed through custom, proprietary networking mechanisms and rely upon platform-specific networking APIs to facilitate multi-user online game play. In order to unify the concepts of these disparate styles of gaming, this paper presents two interconnected systems which are implemented using Java Web Start and JXTA P2P technologies, providing a platform-independent framework capable of deploying hardware accelerated cross-platform, cross-browser online-enabled Java games, as part of the Homura Project. Keywords: Web Technologies, Distributed Systems, Java, Homura, NetHomura, Java Monkey Engine, jME, Java Web Start, Deployment, JXTA, Peer to Peer Networking, P2P Games. -
Advanced 3D Visualization for Simulation Using Game Technology
Proceedings of the 2011 Winter Simulation Conference S. Jain, R. R. Creasey, J. Himmelspach, K. P. White, and M. Fu, eds. ADVANCED 3D VISUALIZATION FOR SIMULATION USING GAME TECHNOLOGY Jonatan L. Bijl Csaba A. Boer TBA B.V. Karrepad 2a 2623 AP Delft, Netherlands ABSTRACT 3D visualization is becoming increasingly popular for discrete event simulation. However, the 3D visu- alization of many of the commercial off the shelf simulation packages is not up to date with the quickly developing area of computer graphics. In this paper we present an advanced 3D visualization tool, which uses game technology. The tool is especially fit for discrete event simulation, it is easily configurable, and it can be kept up to date with modern computer graphics techniques. The tool has been used in several container terminal simulation projects. From a survey under simulation experts and our experience with the visualization tool, we concluded that realism is important for some of the purposes of visualization, and the use of game technology can help to achieve this goal. 1 INTRODUCTION Simulation is the process of designing a model of a concrete system and conducting experiments with this model in order to understand the behavior of the concrete system and/or evaluate various strategies for the operation of the system (Shannon 1975). Although the simulation experiment can produce a large amount of data, the visualization of a simulated system provides a more complete understanding of its behavior. In the visualization, key elements of the system are represented on the screen by icons that dynamically change position, color and shape as the simulation evolves through time (Law and Kelton 2000). -
Doom Eternal Cheats Wiki Collectibles
doom eternal cheats wiki Collectibles. Welcome to IGN's guide to Doom Eternal Collectibles ! Doom Eternal is full of collectibles for you to find. Cheat Codes, Toy Locations, Codex Entries, and Vinyl Record Locations are just some of the secrets waiting to be unearthed, but you can learn how to find them all via the section below. Collectibles Sections. Cheat Code Locations. You can find 14 Cheat Codes as secrets during the campaign. Each one gives you a special ability during any replayed mission, and could help you locate secrets in any level. Be aware that you can't access Slayer Gates if you use them though. Codex Entries. Each mission contains a different number of Codex Entries to discover. They fill in the gaps between levels, as well as what happened to the Doom Slayer between Doom 4 and Doom Eternal. Codex Entries also provide context to new areas you visit, the Sentinels' history, and more. Praetor Suit Token Locations. Praetor Suit Tokens let you unlock new suit abilities to help you battle demons, traverse the environment, and uncover secrets . Most campaign levels have them, and they're depicted by Night Sentinel holograms holding them out to you. Look out for them as you play to upgrade your suit and acquire abilities. Rune Locations. Runes give you perks based on how you want to play Doom Eternal. You can only equip three at any given time, and there are nine Rune Locations to unearth in the campaign. Secret Encounters. There are two Secret Encounters to find on most ot the campaign levels. -
Topics from Graphics 1
Topics from Graphics 1 Image taken from http://www.felixgers.de/teaching/game/game-modules-talk/GameEngineAndModules.html 1 Synthetic Camera Model Images copied from http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/SIXTH_EDITION/ART/ 2 Camera Specification Six degrees of freedom Position of center of lens (COP) Orientation Lens – focal length Film size (h,w) Orientation of film plane Images copied from http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/SIXTH_EDITION/ART/ 3 LookAt Images copied from http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/SIXTH_EDITION/ART/ 4 Perspective Frustum: a truncated pyramid Images copied from http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/SIXTH_EDITION/ART/ 5 and slightly modified Using Field of View front plane fovy – angle in up direction aspect = w/h Images copied from http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/SIXTH_EDITION/ART/ 6 Clipping Just as a real camera cannot “see” the whole world, the virtual camera can only see part of the world or object space Objects that are not within this view volume are said to be clipped out of the scene Images copied from http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/SIXTH_EDITION/ART/ 7 Projection Projection: from 3D objects to 2D image Perspective projections: all projectors meet at the center of projection Parallel (orthogonal) projection: projectors are parallel, center of projection is replaced by a direction of projection 8 Orthogonal Viewing Images copied from http://www.cs.unm.edu/~angel/BOOK/INTERACTIVE_COMPUTER_GRAPHICS/SIXTH_EDITION/ART/ 9 and slightly modified Texture Mapping Image copied from http://blog.tartiflop.com/2008/11/first-steps-in-away3d-part-3-texture-mapping/ 10 Mapping a Texture A function f(u,v)=(x ,y ,z ) defines (u,v) (u,v) (u,v) the object position of each pixel in the texture, see this. -
LIFE CHANGING TESTIMONIES −−−−Of the −−−−
LLLIIIFFFEEE CCCHHHAAANNNGGGIIINNNGGG TTTEEESSSTTTIIIMMMOOONNNIIIEEESSS −−−−−−−−−−−− ooofff ttthhheee −−−−−−−−−−−− LLLOOORRRDDD JJJEEESSSUUUSSS CCCHHHRRRIIISSSTTT CCCooommmpppiiillleeeddd bbbyyy MMMAAARRRLLLEEENNNAAA TTTAAANNNYYYAAA MMMUUUCCCHHHNNNIIICCCKKK © 1999 Marlena Tanya Muchnick All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or introduced into any infor- mation storage and retrieval system without the written permission of the copyright owner and the publisher of this book. Brief quota- tions may be used in reviews prepared for inclusion in a magazine, newspaper, or broadcast. For further information contact: Marlena Tanya Yambra [email protected] jewishconvert-lds.com Photo Credits Cover picture: Rembrandt Harmensz van Rijn: The Ascension of Christ. In the Alte Pinakothek, Munich, Germany. Used with permis- sion from Scala/Art Resource, New York. Black and white reproduction of etching by Rembrandt Harmensz van Rijn: Detail of Christ with the sick around him, receiving little children. (The Hundred Guilder print) Used with permission of Metropolitan Museum of Art, New York, NY 10028 Copyright TXu865-066 ISBN 1-55517-394-2 v.7 Cover design: David Marty Designs Page layout: Corinne A. Bischoff Publisher: Bonneville Books P.O. Box 531 Springville, UT 84663 801-489-4084 Manufactured in the United States of America Also by the same author: Notes of a Jewish Convert to the LDS Church: Conversion of a Soul For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 CONTENTS Acknowledgments and Credits . .ix Dedicatory Prayer . x Introduction . xi Palestine at the New Era . -
Saturday Evening October 31, 2020
SATURDAY EVENING OCTOBER 31, 2020 B’CAST SPECTRUM 7 PM 7:30 8 PM 8:30 9 PM 9:30 10 PM 10:30 11 PM 11:30 12 AM 12:30 1 AM 2 2Manhunt-Game Manhunt-Game 48 Hours (N) ’ CBS 2 News at 10PM Paid Prog. NCIS: New Orleans ’ NCIS: New Orleans ’ 4 83 Weakest Link ’ Ellen’s Game of Games Saturday Night Live (N) News (:29) Saturday Night Live (N) ’ (Live) Grace Know ThisMinute 5 5Weakest Link ’ Ellen’s Game of Games Saturday Night Live (N) News (:29) Saturday Night Live (N) ’ (Live) 1st Look In Touch N’DIGO 6 6College Football Oklahoma at Texas Tech. (N) ’ (Live) News Fight Camp PBC (12:05) TMZ (N) ’ (:05) Extra 7 7(6:30) College Football Ohio State at Penn State. (N) (Live) News at 10pm Castle ’ Castle ’ Paid Prog. 9 9Friends ’ MLS Soccer Chicago Fire FC at Nashville SC. (N) News WGN News Potash Two Men Two Men Two Men Mom ’ Mom ’ 9.2 986 Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched Bewitched 10 10 Father Brown ’ Frankie Drake Death in Paradise ’ ACL Presents: 50 Years Doctor Who “Robot” Burt Wolf Father 11 Doc Martin ’ Death in Paradise Shakespeare Trouble-Maggie Metallica: S&M 2 ’ To Be Announced 12 12 (6:30) College Football Ohio State at Penn State. (N) (Live) News Big 12 Sp Entertainment Tonight (12:05) Nightwatch ’ Forensic 18 18 FamFeud FamFeud Central Central Goldbergs Goldbergs Last Man Last Man King King Funny You Funny You Paid Prog. 24 24 High School Football Ring of Honor Wrestling World Poker Tour Game Time World 414 Video Spotlight Music 26 Burgers Burgers Family Guy Family Guy Family Guy Burgers Burgers Burgers Family Guy Family Guy Jokers Jokers ThisMinute 32 13 College Football Oklahoma at Texas Tech. -
Introduction to Jmonkeyengine 3
Introduction to jMonkeyEngine What is jMonkeyEngine? A jME Application Scene graphs Coordinate systems What is jMonkeyEngine? • jME is a game engine made for developers who want to create 3D games and other visualisation applications following modern technology standards • Uses Java and is platform independent. Can deploy to Windows, Mac, Linux, Android and iOS. • OpenSource, non-profit, New BSD License TWi Feb 15 Features of jMonkeyEngine • Has integrated tools to make it easier to create games and applications – Physics integration – Special effects (pre/post processing, particles) – Terrain-, Vegetation-, Water-systems++ – Graphical User Interface – Networking TWi Feb 15 Showcase • http://www.youtube.com/watch? v=eRC9FDin5dA&feature=player_embedded • http://jmonkeyengine.org/showcase/ TWi Feb 15 TWi Feb 15 TWi Feb 15 Why use a high level API? • Faster development process • Not necessary to reinvent the wheel • Provides abstraction from the low level: – Think Objects…. Not vertices – Think content… not rendering process. • Not necessary to tell when to draw, just tell what to draw – Retained mode • This does not mean you do not need to understand what is going on underneath • This is a programming course TWi Feb 15 What does jME do? • Uses OpenGL, and features a modern shader based architecture (GLSL) • Organises your scene with a scene graph data structure • Transformations and mathematics • jME performs rendering optimisations – View frustum culling – State sorting – Batching • jME is single threaded • jME is NOT thread safe. Only modify -
Annual Report
Mitsubishi Electric Research Laboratories (MERL) Annual Report July 2007 through June 2008 TR2008-00 (Published July 2009) Welcome to Mitsubishi Electric Research Laboratories (MERL), the North American corporate R&D arm of Mitsubishi Electric Corporation. In this report, you will find descriptions of MERL and our projects. This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of Mitsubishi Electric Research Laboratories; an acknowledgment of the authors and individual contributions to the work; and all applicable portions of the copyright notice. Copying, reproduction, or republishing for another purpose shall require a license with payment of fee to Mitsubishi Electric Research Laboratories. All rights reserved. Copyright© Mitsubishi Electric Research Laboratories, 2009 20 I Broadway, Cambridge, Massachusetts 02139 6 17.621.7500 Production: Karen Dickie, Janet O'Halloran, Janet McAndless, Richard C. Waters Table of Contents Mitsubishi Electric Research Laboratories ........................................................... 1 Awa rds and Commendations ........................... ........................................ ............ 7 Technical Staff .................................................................................................... 9 Publications ...................................................................................................... -
Teaching Program for Religious Culture and Ethics Course T
T.R MINISTRY OF NATIONAL EDUCATION TEACHING PROGRAM FOR RELIGIOUS CULTURE AND ETHICS COURSE T. R MINISTRY OF NATIONAL EDUCATION TEACHING PROGRAM FOR RELIGIOUS CULTURE AND ETHICS COURSE (4th Grade Primary School and 5th, 6th, 7th and 8th Grade Secondary School Classes) (9th, 10th, 11th and 12th Grade Secondary School Classes) 2019 All Rights Reserved by Directorate General for Religious Teaching. It can not be replicated with another name or logo. Teaching Program for Religious Culture and Ethics Course (4th-8th Grades) REPUBLIC OF TURKEY MINISTRY OF NATIONAL EDUCATION TEACHING PROGRAM FOR RELIGIOUS CULTURE AND ETHICS COURSE (4th Grade Primary School and 5th, 6th, 7th and 8th Grade Secondary School Classes) T. R MINISTRY OF NATIONAL EDUCATION TEACHING PROGRAM FOR RELIGIOUS CULTURE AND ETHICS COURSE (4th Grade Primary School and 5th, 6th, 7th and 8th Grade Secondary School Classes) 2019 All Rights Reserved by Directorate General for Religious Teaching. It can not be replicated with another name or logo. Teaching Program for Religious Culture and Ethics Course (4th-8th Grades) TABLE OF CONTENTS 1.TEACHING PROGRAMS OF THE MINISTRY OF NATIONAL EDUCATION .............................................................6 1.1.PURPOSES OF TEACHING PROGRAMS ...................................................................................................................6 1.2.PERSPECTIVE OF TEACHING PROGRAMS .............................................................................................................6 1.2.1.Our Values ................................................................................................................................................................7 -
Thesis Explores How to Bridge the Gap Between the Power Provided by Current Desktop Com- Puter Interfaces and the Fluid Use of Whiteboards and Pin-Boards
FLUID INTERACTION FOR HIGH RESOLUTION WALL-SIZE DISPLAYS A DISSERTATION SUBMITTED TO THE DEPARTMENT OF COMPUTER SCIENCE AND THE COMMITTEE ON GRADUATE STUDIES OF STANFORD UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY François Guimbretière January 2002 2002 by François Guimbretière All Rights Reserved ii I certify that I have read this dissertation and that in my opinion it is fully ade- quate, in scope and quality, as a dissertation for the degree of Doctor of Philoso- phy. __________________________________ Terry Winograd (Principal Advisor) I certify that I have read this dissertation and that in my opinion it is fully ade- quate, in scope and quality, as a dissertation for the degree of Doctor of Philoso- phy. __________________________________ Pat Hanrahan I certify that I have read this dissertation and that in my opinion it is fully ade- quate, in scope and quality, as a dissertation for the degree of Doctor of Philoso- phy. __________________________________ David Kelley I certify that I have read this dissertation and that in my opinion it is fully ade- quate, in scope and quality, as a dissertation for the degree of Doctor of Philoso- phy. __________________________________ Maureen Stone (StoneSoup Consulting) Approved for the University Committee on Graduate Studies: __________________________________ iii Abstract As computers become more ubiquitous, direct interaction with wall-size, high-resolution dis- plays will become commonplace. The familiar desktop computer interface is ill-suited to the affor- dances of these screens, such as size, and capacity for using pen or finger as primary input device. Current Graphical User Interfaces (GUIs) do not take into account the cost of reaching for a far- away menu bar, for example, and they rely heavily on the keyboard for rapid interactions. -
LJMU Research Online
CORE Metadata, citation and similar papers at core.ac.uk Provided by LJMU Research Online LJMU Research Online Tang, SOT and Hanneghan, M State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning http://researchonline.ljmu.ac.uk/205/ Article Citation (please note it is advisable to refer to the publisher’s version if you intend to cite from this work) Tang, SOT and Hanneghan, M (2011) State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning. Journal of Interactive Learning Research, 22 (4). pp. 551-605. ISSN 1093-023x LJMU has developed LJMU Research Online for users to access the research output of the University more effectively. Copyright © and Moral Rights for the papers on this site are retained by the individual authors and/or other copyright owners. Users may download and/or print one copy of any article(s) in LJMU Research Online to facilitate their private study or for non-commercial research. You may not engage in further distribution of the material or use it for any profit-making activities or any commercial gain. The version presented here may differ from the published version or from the version of the record. Please see the repository URL above for details on accessing the published version and note that access may require a subscription. For more information please contact [email protected] http://researchonline.ljmu.ac.uk/ State of the Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning Stephen Tang* and Martin Hanneghan Liverpool John Moores University, James Parsons Building, Byrom Street, Liverpool, L3 3AF, United Kingdom * Corresponding author.