Hybrid Computing – Coprocessors/Accelerators Power-Aware Computing – Performance of Applications Kernels
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Realizm Data Sheet200.Indd
The Ultimate in Professional 3D Graphics Processing Welcome to a new kind of Realizm . where precision, speed, and your creativity are combined in ways you’ve only dreamed. 3Dlabs® puts the power of the industry’s most advanced visual processing right at your fingertips with Wildcat® Realizm™ 200. 3Dlabs’ AGP 8x-based graphics solution delivers all the performance, image fidelity, and features you’d expect from a professional graphics accelerator. So, whether you’re working on realistic animations, intricate CAD renderings, or complex scientific visualizations – if you can imagine it, you can make it real with Wildcat Realizm. Remove the boundaries to Remove the boundaries to your creativity. your productivity. With Wildcat Realizm 200’s no- Wildcat Realizm graphics compromise performance plus accelerators offer the highest levels the industry’s largest memory of image precision. You get quality resources, you’ll have more time and performance in one advanced to devote to your creativity. technology solution. Unmatched VPU Performance Extreme Geometry Performance • The most advanced Visual Processing Unit (VPU) available today • Manipulate the most complex models easily in real-time offering unparalleled levels of performance, programmability, • Wildcat Realizm’s VPU features full floating-point pipelines from With over 40 years of combined engineering talent, accuracy, and fidelity input vertices to displayed pixels to offer you unparalleled levels of 3Dlabs is the only graphics hardware developer 100% • Optimized floating-point precision across the entire pipeline performance, programmability, accuracy, and fidelity dedicated to building solutions designed specifically for The Most Memory Available on Any AGP Graphics Card – Image Quality graphics professionals. • Genuine real-time image manipulation and rendering using advanced 512 MB The Advanced Benefits of Wildcat Realizm 200 . -
The Importance of Data
The landscape of Parallel Programing Models Part 2: The importance of Data Michael Wong and Rod Burns Codeplay Software Ltd. Distiguished Engineer, Vice President of Ecosystem IXPUG 2020 2 © 2020 Codeplay Software Ltd. Distinguished Engineer Michael Wong ● Chair of SYCL Heterogeneous Programming Language ● C++ Directions Group ● ISOCPP.org Director, VP http://isocpp.org/wiki/faq/wg21#michael-wong ● [email protected] ● [email protected] Ported ● Head of Delegation for C++ Standard for Canada Build LLVM- TensorFlow to based ● Chair of Programming Languages for Standards open compilers for Council of Canada standards accelerators Chair of WG21 SG19 Machine Learning using SYCL Chair of WG21 SG14 Games Dev/Low Latency/Financial Trading/Embedded Implement Releasing open- ● Editor: C++ SG5 Transactional Memory Technical source, open- OpenCL and Specification standards based AI SYCL for acceleration tools: ● Editor: C++ SG1 Concurrency Technical Specification SYCL-BLAS, SYCL-ML, accelerator ● MISRA C++ and AUTOSAR VisionCpp processors ● Chair of Standards Council Canada TC22/SC32 Electrical and electronic components (SOTIF) ● Chair of UL4600 Object Tracking ● http://wongmichael.com/about We build GPU compilers for semiconductor companies ● C++11 book in Chinese: Now working to make AI/ML heterogeneous acceleration safe for https://www.amazon.cn/dp/B00ETOV2OQ autonomous vehicle 3 © 2020 Codeplay Software Ltd. Acknowledgement and Disclaimer Numerous people internal and external to the original C++/Khronos group, in industry and academia, have made contributions, influenced ideas, written part of this presentations, and offered feedbacks to form part of this talk. But I claim all credit for errors, and stupid mistakes. These are mine, all mine! You can’t have them. -
Gs-35F-4677G
March 2013 NCS Technologies, Inc. Information Technology (IT) Schedule Contract Number: GS-35F-4677G FEDERAL ACQUISTIION SERVICE INFORMATION TECHNOLOGY SCHEDULE PRICELIST GENERAL PURPOSE COMMERCIAL INFORMATION TECHNOLOGY EQUIPMENT Special Item No. 132-8 Purchase of Hardware 132-8 PURCHASE OF EQUIPMENT FSC CLASS 7010 – SYSTEM CONFIGURATION 1. End User Computer / Desktop 2. Professional Workstation 3. Server 4. Laptop / Portable / Notebook FSC CLASS 7-25 – INPUT/OUTPUT AND STORAGE DEVICES 1. Display 2. Network Equipment 3. Storage Devices including Magnetic Storage, Magnetic Tape and Optical Disk NCS TECHNOLOGIES, INC. 7669 Limestone Drive Gainesville, VA 20155-4038 Tel: (703) 621-1700 Fax: (703) 621-1701 Website: www.ncst.com Contract Number: GS-35F-4677G – Option Year 3 Period Covered by Contract: May 15, 1997 through May 14, 2017 GENERAL SERVICE ADMINISTRATION FEDERAL ACQUISTIION SERVICE Products and ordering information in this Authorized FAS IT Schedule Price List is also available on the GSA Advantage! System. Agencies can browse GSA Advantage! By accessing GSA’s Home Page via Internet at www.gsa.gov. TABLE OF CONTENTS INFORMATION FOR ORDERING OFFICES ............................................................................................................................................................................................................................... TC-1 SPECIAL NOTICE TO AGENCIES – SMALL BUSINESS PARTICIPATION 1. Geographical Scope of Contract ............................................................................................................................................................................................................................. -
Powervr SGX Series5xt IP Core Family
PowerVR SGX Series5XT IP Core Family The PowerVR™ SGX Series5XT Graphics Processing Unit (GPU) IP core family is a series Features of highly efficient graphics acceleration IP cores that meet the multimedia requirements of • Most comprehensive IP core family the next generation of consumer, communications and computing applications. and roadmap in the industry PowerVR SGX Series5XT architecture is fully scalable for a wide range of area and • USSE2 delivers twice the peak performance requirements, enabling it to target markets from low cost feature-rich mobile floating point and instruction multimedia products to very high performance consoles and computing devices. throughput of Series5 USSE • YUV and colour space accelerators The family incorporates the second-generation Universal Scalable Shader Engine (USSE2™), for improved performance with a feature set that exceeds the requirements of OpenGL 2.0 and Microsoft Shader • Upgraded PowerVR Series5XT Model 3, enabling 2D, 3D and general purpose (GP-GPU) processing in a single core. shader-driven tile-based deferred rendering (TBDR) architecture • Multi-processor options enable scalability to higher performance • Support for all industry standard PowerVR SGX Family mobile and desktop graphics APIs and operating sytems Series5XT SGX543MP1-16, SGX544MP1-16, SGX554MP1-16 • Fully backwards compatible with PowerVR MBX and SGX Series5 Series5 SGX520, SGX530, SGX531, SGX535, SGX540, SGX545 Benefits Multi-standard API and OS • Extensive product line supports all area/performance requirements OpenGL -
AMD Accelerated Parallel Processing Opencl Programming Guide
AMD Accelerated Parallel Processing OpenCL Programming Guide November 2013 rev2.7 © 2013 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, AMD Accelerated Parallel Processing, the AMD Accelerated Parallel Processing logo, ATI, the ATI logo, Radeon, FireStream, FirePro, Catalyst, and combinations thereof are trade- marks of Advanced Micro Devices, Inc. Microsoft, Visual Studio, Windows, and Windows Vista are registered trademarks of Microsoft Corporation in the U.S. and/or other jurisdic- tions. Other names are for informational purposes only and may be trademarks of their respective owners. OpenCL and the OpenCL logo are trademarks of Apple Inc. used by permission by Khronos. The contents of this document are provided in connection with Advanced Micro Devices, Inc. (“AMD”) products. AMD makes no representations or warranties with respect to the accuracy or completeness of the contents of this publication and reserves the right to make changes to specifications and product descriptions at any time without notice. The information contained herein may be of a preliminary or advance nature and is subject to change without notice. No license, whether express, implied, arising by estoppel or other- wise, to any intellectual property rights is granted by this publication. Except as set forth in AMD’s Standard Terms and Conditions of Sale, AMD assumes no liability whatsoever, and disclaims any express or implied warranty, relating to its products including, but not limited to, the implied warranty of merchantability, fitness for a particular purpose, or infringement of any intellectual property right. AMD’s products are not designed, intended, authorized or warranted for use as compo- nents in systems intended for surgical implant into the body, or in other applications intended to support or sustain life, or in any other application in which the failure of AMD’s product could create a situation where personal injury, death, or severe property or envi- ronmental damage may occur. -
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Case M:07-cv-01826-WHA Document 249 Filed 11/08/2007 Page 1 of 34 1 BOIES, SCHILLER & FLEXNER LLP WILLIAM A. ISAACSON (pro hac vice) 2 5301 Wisconsin Ave. NW, Suite 800 Washington, D.C. 20015 3 Telephone: (202) 237-2727 Facsimile: (202) 237-6131 4 Email: [email protected] 5 6 BOIES, SCHILLER & FLEXNER LLP BOIES, SCHILLER & FLEXNER LLP JOHN F. COVE, JR. (CA Bar No. 212213) PHILIP J. IOVIENO (pro hac vice) 7 DAVID W. SHAPIRO (CA Bar No. 219265) ANNE M. NARDACCI (pro hac vice) KEVIN J. BARRY (CA Bar No. 229748) 10 North Pearl Street 8 1999 Harrison St., Suite 900 4th Floor Oakland, CA 94612 Albany, NY 12207 9 Telephone: (510) 874-1000 Telephone: (518) 434-0600 Facsimile: (510) 874-1460 Facsimile: (518) 434-0665 10 Email: [email protected] Email: [email protected] [email protected] [email protected] 11 [email protected] 12 Attorneys for Plaintiff Jordan Walker Interim Class Counsel for Direct Purchaser 13 Plaintiffs 14 15 UNITED STATES DISTRICT COURT 16 NORTHERN DISTRICT OF CALIFORNIA 17 18 IN RE GRAPHICS PROCESSING UNITS ) Case No.: M:07-CV-01826-WHA ANTITRUST LITIGATION ) 19 ) MDL No. 1826 ) 20 This Document Relates to: ) THIRD CONSOLIDATED AND ALL DIRECT PURCHASER ACTIONS ) AMENDED CLASS ACTION 21 ) COMPLAINT FOR VIOLATION OF ) SECTION 1 OF THE SHERMAN ACT, 15 22 ) U.S.C. § 1 23 ) ) 24 ) ) JURY TRIAL DEMANDED 25 ) ) 26 ) ) 27 ) 28 THIRD CONSOLIDATED AND AMENDED CLASS ACTION COMPLAINT BY DIRECT PURCHASERS M:07-CV-01826-WHA Case M:07-cv-01826-WHA Document 249 Filed 11/08/2007 Page 2 of 34 1 Plaintiffs Jordan Walker, Michael Bensignor, d/b/a Mike’s Computer Services, Fred 2 Williams, and Karol Juskiewicz, on behalf of themselves and all others similarly situated in the 3 United States, bring this action for damages and injunctive relief under the federal antitrust laws 4 against Defendants named herein, demanding trial by jury, and complaining and alleging as 5 follows: 6 NATURE OF THE CASE 7 1. -
Exploring Weak Scalability for FEM Calculations on a GPU-Enhanced Cluster
Exploring weak scalability for FEM calculations on a GPU-enhanced cluster Dominik G¨oddeke a,∗,1, Robert Strzodka b,2, Jamaludin Mohd-Yusof c, Patrick McCormick c,3, Sven H.M. Buijssen a, Matthias Grajewski a and Stefan Turek a aInstitute of Applied Mathematics, University of Dortmund bStanford University, Max Planck Center cComputer, Computational and Statistical Sciences Division, Los Alamos National Laboratory Abstract The first part of this paper surveys co-processor approaches for commodity based clusters in general, not only with respect to raw performance, but also in view of their system integration and power consumption. We then extend previous work on a small GPU cluster by exploring the heterogeneous hardware approach for a large-scale system with up to 160 nodes. Starting with a conventional commodity based cluster we leverage the high bandwidth of graphics processing units (GPUs) to increase the overall system bandwidth that is the decisive performance factor in this scenario. Thus, even the addition of low-end, out of date GPUs leads to improvements in both performance- and power-related metrics. Key words: graphics processors, heterogeneous computing, parallel multigrid solvers, commodity based clusters, Finite Elements PACS: 02.70.-c (Computational Techniques (Mathematics)), 02.70.Dc (Finite Element Analysis), 07.05.Bx (Computer Hardware and Languages), 89.20.Ff (Computer Science and Technology) ∗ Corresponding author. Address: Vogelpothsweg 87, 44227 Dortmund, Germany. Email: [email protected], phone: (+49) 231 755-7218, fax: -5933 1 Supported by the German Science Foundation (DFG), project TU102/22-1 2 Supported by a Max Planck Center for Visual Computing and Communication fellowship 3 Partially supported by the U.S. -
Parallel Rendering on Hybrid Multi-GPU Clusters
Eurographics Symposium on Parallel Graphics and Visualization (2012) H. Childs and T. Kuhlen (Editors) Parallel Rendering on Hybrid Multi-GPU Clusters S. Eilemann†1, A. Bilgili1, M. Abdellah1, J. Hernando2, M. Makhinya3, R. Pajarola3, F. Schürmann1 1Blue Brain Project, EPFL; 2CeSViMa, UPM; 3Visualization and MultiMedia Lab, University of Zürich Abstract Achieving efficient scalable parallel rendering for interactive visualization applications on medium-sized graphics clusters remains a challenging problem. Framerates of up to 60hz require a carefully designed and fine-tuned parallel rendering implementation that fits all required operations into the 16ms time budget available for each rendered frame. Furthermore, modern commodity hardware embraces more and more a NUMA architecture, where multiple processor sockets each have their locally attached memory and where auxiliary devices such as GPUs and network interfaces are directly attached to one of the processors. Such so called fat NUMA processing and graphics nodes are increasingly used to build cost-effective hybrid shared/distributed memory visualization clusters. In this paper we present a thorough analysis of the asynchronous parallelization of the rendering stages and we derive and implement important optimizations to achieve highly interactive framerates on such hybrid multi-GPU clusters. We use both a benchmark program and a real-world scientific application used to visualize, navigate and interact with simulations of cortical neuron circuit models. Categories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Graphics Systems— Distributed Graphics; I.3.m [Computer Graphics]: Miscellaneous—Parallel Rendering 1. Introduction Hybrid GPU clusters are often build from so called fat render nodes using a NUMA architecture with multiple The decomposition of parallel rendering systems across mul- CPUs and GPUs per machine. -
Driver Riva Tnt2 64
Driver riva tnt2 64 click here to download The following products are supported by the drivers: TNT2 TNT2 Pro TNT2 Ultra TNT2 Model 64 (M64) TNT2 Model 64 (M64) Pro Vanta Vanta LT GeForce. The NVIDIA TNT2™ was the first chipset to offer a bit frame buffer for better quality visuals at higher resolutions, bit color for TNT2 M64 Memory Speed. NVIDIA no longer provides hardware or software support for the NVIDIA Riva TNT GPU. The last Forceware unified display driver which. version now. NVIDIA RIVA TNT2 Model 64/Model 64 Pro is the first family of high performance. Drivers > Video & Graphic Cards. Feedback. NVIDIA RIVA TNT2 Model 64/Model 64 Pro: The first chipset to offer a bit frame buffer for better quality visuals Subcategory, Video Drivers. Update your computer's drivers using DriverMax, the free driver update tool - Display Adapters - NVIDIA - NVIDIA RIVA TNT2 Model 64/Model 64 Pro Computer. (In Windows 7 RC1 there was the build in TNT2 drivers). http://kemovitra. www.doorway.ru Use the links on this page to download the latest version of NVIDIA RIVA TNT2 Model 64/Model 64 Pro (Microsoft Corporation) drivers. All drivers available for. NVIDIA RIVA TNT2 Model 64/Model 64 Pro - Driver Download. Updating your drivers with Driver Alert can help your computer in a number of ways. From adding. Nvidia RIVA TNT2 M64 specs and specifications. Price comparisons for the Nvidia RIVA TNT2 M64 and also where to download RIVA TNT2 M64 drivers. Windows 7 and Windows Vista both fail to recognize the Nvidia Riva TNT2 ( Model64/Model 64 Pro) which means you are restricted to a low. -
Programmable Shading in Opengl
Computer Graphics - Programmable Shading in OpenGL - Arsène Pérard-Gayot History • Pre-GPU graphics acceleration – SGI, Evans & Sutherland – Introduced concepts like vertex transformation and texture mapping • First-generation GPUs (-1998) – NVIDIA TNT2, ATI Rage, Voodoo3 – Vertex transformation on CPU, limited set of math operations • Second-generation GPUs (1999-2000) – GeForce 256, GeForce2, Radeon 7500, Savage3D – Transformation & lighting, more configurable, still not programmable • Third-generation GPUs (2001) – GeForce3, GeForce4 Ti, Xbox, Radeon 8500 – Vertex programmability, pixel-level configurability • Fourth-generation GPUs (2002) – GeForce FX series, Radeon 9700 and on – Vertex-level and pixel-level programmability (limited) • Eighth-generation GPUs (2007) – Geometry shaders, feedback, unified shaders, … • Ninth-generation GPUs (2009/10) – OpenCL/DirectCompute, hull & tesselation shaders Graphics Hardware Gener Year Product Process Transistors Antialiasing Polygon ation fill rate rate 1st 1998 RIVA TNT 0.25μ 7 M 50 M 6 M 1st 1999 RIVA TNT2 0.22μ 9 M 75 M 9 M 2nd 1999 GeForce 256 0.22μ 23 M 120 M 15 M 2nd 2000 GeForce2 0.18μ 25 M 200 M 25 M 3rd 2001 GeForce3 0.15μ 57 M 800 M 30 M 3rd 2002 GeForce4 Ti 0.15μ 63 M 1,200 M 60 M 4th 2003 GeForce FX 0.13μ 125 M 2,000 M 200 M 8th 2007 GeForce 8800 0.09μ 681 M 36,800 M 13,800 M (GT100) 8th 2008 GeForce 280 0.065μ 1,400 M 48,200 M ?? (GT200) 9th 2009 GeForce 480 0.04μ 3,000 M 42,000 M ?? (GF100) Shading Languages • Small program fragments (plug-ins) – Compute certain aspects of the -
Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers
Eurographics Symposium on Parallel Graphics and Visualization (2006) Alan Heirich, Bruno Raffin, and Luis Paulo dos Santos (Editors) Parallel Texture-Based Vector Field Visualization on Curved Surfaces Using GPU Cluster Computers S. Bachthaler1, M. Strengert1, D. Weiskopf2, and T. Ertl1 1Institute of Visualization and Interactive Systems, University of Stuttgart, Germany 2School of Computing Science, Simon Fraser University, Canada Abstract We adopt a technique for texture-based visualization of flow fields on curved surfaces for parallel computation on a GPU cluster. The underlying LIC method relies on image-space calculations and allows the user to visualize a full 3D vector field on arbitrary and changing hypersurfaces. By using parallelization, both the visualization speed and the maximum data set size are scaled with the number of cluster nodes. A sort-first strategy with image-space decomposition is employed to distribute the workload for the LIC computation, while a sort-last approach with an object-space partitioning of the vector field is used to increase the total amount of available GPU memory. We specifically address issues for parallel GPU-based vector field visualization, such as reduced locality of memory accesses caused by particle tracing, dynamic load balancing for changing camera parameters, and the combination of image-space and object-space decomposition in a hybrid approach. Performance measurements document the behavior of our implementation on a GPU cluster with AMD Opteron CPUs, NVIDIA GeForce 6800 Ultra GPUs, and Infiniband network connection. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Viewing algorithms I.3.3 [Three-Dimensional Graphics and Realism]: Color, shading, shadowing, and texture 1. -
4010, 237 8514, 226 80486, 280 82786, 227, 280 a AA. See Anti-Aliasing (AA) Abacus, 16 Accelerated Graphics Port (AGP), 219 Acce
Index 4010, 237 AIB. See Add-in board (AIB) 8514, 226 Air traffic control system, 303 80486, 280 Akeley, Kurt, 242 82786, 227, 280 Akkadian, 16 Algebra, 26 Alias Research, 169 Alienware, 186 A Alioscopy, 389 AA. See Anti-aliasing (AA) All-In-One computer, 352 Abacus, 16 All-points addressable (APA), 221 Accelerated Graphics Port (AGP), 219 Alpha channel, 328 AccelGraphics, 166, 273 Alpha Processor, 164 Accel-KKR, 170 ALT-256, 223 ACM. See Association for Computing Altair 680b, 181 Machinery (ACM) Alto, 158 Acorn, 156 AMD, 232, 257, 277, 410, 411 ACRTC. See Advanced CRT Controller AMD 2901 bit-slice, 318 (ACRTC) American national Standards Institute (ANSI), ACS, 158 239 Action Graphics, 164, 273 Anaglyph, 376 Acumos, 253 Anaglyph glasses, 385 A.D., 15 Analog computer, 140 Adage, 315 Anamorphic distortion, 377 Adage AGT-30, 317 Anatomic and Symbolic Mapper Engine Adams Associates, 102 (ASME), 110 Adams, Charles W., 81, 148 Anderson, Bob, 321 Add-in board (AIB), 217, 363 AN/FSQ-7, 302 Additive color, 328 Anisotropic filtering (AF), 65 Adobe, 280 ANSI. See American national Standards Adobe RGB, 328 Institute (ANSI) Advanced CRT Controller (ACRTC), 226 Anti-aliasing (AA), 63 Advanced Remote Display Station (ARDS), ANTIC graphics co-processor, 279 322 Antikythera device, 127 Advanced Visual Systems (AVS), 164 APA. See All-points addressable (APA) AED 512, 333 Apalatequi, 42 AF. See Anisotropic filtering (AF) Aperture grille, 326 AGP. See Accelerated Graphics Port (AGP) API. See Application program interface Ahiska, Yavuz, 260 standard (API) AI.