In-Kernel Servers on Mach 3.0: Implementation and Performance
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Performance Best Practices for Vmware Workstation Vmware Workstation 7.0
Performance Best Practices for VMware Workstation VMware Workstation 7.0 This document supports the version of each product listed and supports all subsequent versions until the document is replaced by a new edition. To check for more recent editions of this document, see http://www.vmware.com/support/pubs. EN-000294-00 Performance Best Practices for VMware Workstation You can find the most up-to-date technical documentation on the VMware Web site at: http://www.vmware.com/support/ The VMware Web site also provides the latest product updates. If you have comments about this documentation, submit your feedback to: [email protected] Copyright © 2007–2009 VMware, Inc. All rights reserved. This product is protected by U.S. and international copyright and intellectual property laws. VMware products are covered by one or more patents listed at http://www.vmware.com/go/patents. VMware is a registered trademark or trademark of VMware, Inc. in the United States and/or other jurisdictions. All other marks and names mentioned herein may be trademarks of their respective companies. VMware, Inc. 3401 Hillview Ave. Palo Alto, CA 94304 www.vmware.com 2 VMware, Inc. Contents About This Book 5 Terminology 5 Intended Audience 5 Document Feedback 5 Technical Support and Education Resources 5 Online and Telephone Support 5 Support Offerings 5 VMware Professional Services 6 1 Hardware for VMware Workstation 7 CPUs for VMware Workstation 7 Hyperthreading 7 Hardware-Assisted Virtualization 7 Hardware-Assisted CPU Virtualization (Intel VT-x and AMD AMD-V) -
Chapter 1. Origins of Mac OS X
1 Chapter 1. Origins of Mac OS X "Most ideas come from previous ideas." Alan Curtis Kay The Mac OS X operating system represents a rather successful coming together of paradigms, ideologies, and technologies that have often resisted each other in the past. A good example is the cordial relationship that exists between the command-line and graphical interfaces in Mac OS X. The system is a result of the trials and tribulations of Apple and NeXT, as well as their user and developer communities. Mac OS X exemplifies how a capable system can result from the direct or indirect efforts of corporations, academic and research communities, the Open Source and Free Software movements, and, of course, individuals. Apple has been around since 1976, and many accounts of its history have been told. If the story of Apple as a company is fascinating, so is the technical history of Apple's operating systems. In this chapter,[1] we will trace the history of Mac OS X, discussing several technologies whose confluence eventually led to the modern-day Apple operating system. [1] This book's accompanying web site (www.osxbook.com) provides a more detailed technical history of all of Apple's operating systems. 1 2 2 1 1.1. Apple's Quest for the[2] Operating System [2] Whereas the word "the" is used here to designate prominence and desirability, it is an interesting coincidence that "THE" was the name of a multiprogramming system described by Edsger W. Dijkstra in a 1968 paper. It was March 1988. The Macintosh had been around for four years. -
Zenon Manual Programming Interfaces
zenon manual Programming interfaces v.7.11 ©2014 Ing. Punzenberger COPA-DATA GmbH All rights reserved. Distribution and/or reproduction of this document or parts thereof in any form are permitted solely with the written permission of the company COPA-DATA. The technical data contained herein has been provided solely for informational purposes and is not legally binding. Subject to change, technical or otherwise. Contents 1. Welcome to COPA-DATA help ...................................................................................................... 6 2. Programming interfaces ............................................................................................................... 6 3. Process Control Engine (PCE) ........................................................................................................ 9 3.1 The PCE Editor ............................................................................................................................................. 9 3.1.1 The Taskmanager ....................................................................................................................... 10 3.1.2 The editing area .......................................................................................................................... 10 3.1.3 The output window .................................................................................................................... 11 3.1.4 The menus of the PCE Editor ..................................................................................................... -
Operating System Architectures
Operating System Architectures • Learning objectives: • Explain how OS functionality is orthogonal to where you place services relative to processor modes. • Describe some alternative ways to structure the operating system. • Operating systems evolve over time, but that evolution is frequently in terms of their architecture: how they structure functionality relative to protection boundaries. • We’ll review some of the basic architectures: • Executives • Monolithic kernels • Micro kernels • Exo kernels • Extensible operating systems 2/3/15 CS161 Spring 2015 1 OS Executives • Think MS-DOS: With no hardware protection, the OS is simply a set of services: • Live in memory • Applications can invoke them • Requires a software trap to invoke them. • Live in same address space as application 1-2-3 QBasic WP Applications Command Software Traps Operating System routlines 2/3/15 CS161 Spring 2015 2 Monolithic Operating System • Traditional architecture • Applications and operating system run in different address spaces. • Operating system runs in privileged mode; applications run in user mode. Applications Operating System file system processes networking Device drivers virtual memory 2/3/15 CS161 Spring 2015 3 Microkernels (late 80’s and on) • Put as little of OS as possible in privileged mode (the microkernel). • Implement most core OS services as user-level servers. • Only microkernel really knows about hardware • File system, device drivers, virtual memory all implemented in unprivileged servers. • Must use IPC (interprocess communication) to communicate among different servers. Applications Process Virtual management memory file system networking Microkernel 2/3/15 CS161 Spring 2015 4 Microkernels: Past and Present • Much research and debate in late 80’s early 90’s • Pioneering effort in Mach (CMU). -
Moving FLASK to BSD Systems
MovingMoving FLASKFLASK toto BSDBSD SSystemsystems SELinux Symposium 2006 Chris Vance Information Systems Security Operation, SPARTA, Inc. Vance_20060301_01 Overview • Security Frameworks • A Brief History • SELinux Inspired… – Security Enhanced BSD – Security Enhanced Darwin Vance_20060301_02 Security Frameworks • Traditional UNIX security isn’t enough – OS hardening – Mandatory protection – Flexible, manageable, scalable protection • Support required in the operating system for new security services – Costs of locally maintaining security extensions are high – Framework offers extensibility so that policies may be enhanced without changing the base operating system • There does not appear to be one perfect security model or policy – Sites may have different security/performance trade-offs – Sites may have special local requirements – Vendors unlikely to adopt a single policy • Bottom Line: Frameworks for Linux, FreeBSD, Darwin Vance_20060301_03 How We Got Here… Vance_20060301_04 Focus and Reuse • Don’t “reinvent” security – Learn from the past – The research is often decades old – A good design is durable, doesn’t require constant change – FLASK hasn’t changed much recently, what’s that mean? • Leverage existing technology, focus on “new” issues – Focus on improving operating system security – Spend the time to get Frameworks correct – Work with vendor for acceptance – Develop rule sets that work – Develop effective tools to manage policy • Do innovate – Don’t stop thinking! – Don’t squash new ideas – Re-factor old ideas Vance_20060301_05 -
Operating System Structure
Operating System Structure Joey Echeverria [email protected] modified by: Matthew Brewer [email protected] Nov 15, 2006 Carnegie Mellon University: 15-410 Fall 2006 Overview • Motivations • Kernel Structures – Monolithic Kernels ∗ Kernel Extensions – Open Systems – Microkernels – Exokernels – More Microkernels • Final Thoughts Carnegie Mellon University: 15-410 Fall 2006 1 Motivations • Operating systems have a hard job. • Operating systems are: – Hardware Multiplexers – Abstraction layers – Protection boundaries – Complicated Carnegie Mellon University: 15-410 Fall 2006 2 Motivations • Hardware Multiplexer – Each process sees a “computer” as if it were alone – Requires allocation and multiplexing of: ∗ Memory ∗ Disk ∗ CPU ∗ IO in general (network, graphics, keyboard etc.) • If OS is multiplexing it must also allocate – Priorities, Classes? - HARD problems!!! Carnegie Mellon University: 15-410 Fall 2006 3 Motivations • Abstraction Layer – Presents “simple”, “uniform” interface to hardware – Applications see a well defined interface (system calls) ∗ Block Device (hard drive, flash card, network mount, USB drive) ∗ CD drive (SCSI, IDE) ∗ tty (teletype, serial terminal, virtual terminal) ∗ filesystem (ext2-4, reiserfs, UFS, FFS, NFS, AFS, JFFS2, CRAMFS) ∗ network stack (TCP/IP abstraction) Carnegie Mellon University: 15-410 Fall 2006 4 Motivations • Protection Boundaries – Protect processes from each other – Protect crucial services (like the kernel) from process – Note: Everyone trusts the kernel • Complicated – See Project 3 :) – Full -
Access Control for the SPIN Extensible Operating System
Access Control for the SPIN Extensible Operating System Robert Grimm Brian N. Bershad Dept. of Computer Science and Engineering University of Washington Seattle, WA 98195, U.S.A. Extensible systems, such as SPIN or Java, raise new se- on extensions and threads, are enforced at link time (when curity concerns. In these systems, code can be added to a an extension wants to link against other extensions) and at running system in almost arbitrary fashion, and it can inter- call time (when a thread wants to call an extension). Ac- act through low latency (but type safe) interfaces with other cess restrictions on objects are enforced by the extension code. Consequently, it is necessary to devise and apply that provides an object’s abstraction (if an extension is not security mechanisms that allow the expression of policies trusted to enforce access control on its objects but is ex- controlling an extension’s access to other extensions and its pected to do so, DTE can be used to prevent other exten- ability to extend, or override, the behavior of already exist- sions from linking against the untrusted extension). ing services. In the SPIN operating system [3, 4] built at the Due to the fine grained composition of extensions in University of Washington, we are experimenting with a ver- SPIN, it is important to minimize the performance overhead sion of domain and type enforcement (DTE) [1, 2] that has of call time access control. We are therefore exploring opti- been extended to address the security concerns of extensible mization that make it possible to avoid some dynamic ac- systems. -
Chapter 2 Operating System Structures
Operating Systems Associate Prof. Yongkun Li 中科大-计算机学院 副教授 http://staff.ustc.edu.cn/~ykli Chapter 2 Operating System Structures 1 Objectives • Operating System Services – User Operating System Interface – System Calls • Operating System Structure • Operating System Design and Implementation • MISC: Debugging, Generation & System Boot 2 Operating System Services Services Overview, User Interface 3 Operating System Services • Operating systems provide – an environment for execution of programs and – services to programs and users • Services may differ from one OS to another • What are the common classes? – Convenience of the user – Efficiency of the system 4 Overview of Operating System Services 5 OS Services for Helping Users • User interface - Almost all operating systems have a user interface (UI). – Three forms • Command-Line (CLI) – Shell command • Batch – Shell script • Graphics User Interface (GUI) – Windows system 6 OS Services for Helping Users • Program execution – Load a program into memory – Run the program – End execution • either normally or • abnormally (indicating error) 7 OS Services for Helping Users • I/O operations - A running program may require I/O, which may involve a file or an I/O device – Common I/Os: read, write, etc. – Special functions: recording CD/DVD • Notes: Users usually cannot control I/O devices directly, so OS provides a mean to do I/O – Mainly for efficiency and protection 8 OS Services for Helping Users • File-system manipulation - The file system is of particular interest – OS provides a variety of file systems • Major services – read and write files and directories – create and delete files and directories – search for a given file – list file Information – permission management: allow/deny access 9 OS Services for Helping Users • Communications: information exchange between processes – Processes on the same computer – Processes between computers over a network • Implementations – Shared memory • Two or more processes read/write to a shared section of mem. -
Darwin: Mac OS X's Core OS
ADC April 2001 3/8/01 1:57 PM Page 1 Apple Developer Connection Direct Darwin: Mac OS X’s Core OS eneath Mac OS X’s user-friendly and attractive user interface, Most of the reference documents can be Aqua, and the application frameworks (Classic, Carbon and found in the /Developer/Documentation/ BCocoa) is Darwin: Mac OS X’s core OS. Unseen by users, Kernel directory on any Mac OS X system Darwin provides a strong yet flexible foundation with features like with the Mac OS X Developer Tools package preemptive multitasking, protected memory and real-time support installed. that make Mac OS X a truly modern operating system. The focus of this article is to provide a brief overview of Components of Darwin Darwin and its components as well as give an introduction to Just like in the old Reese’s Peanut Butter developing kernel extensions—modules that extend Darwin’s Cups commercials (“You’ve got chocolate in functionality. For more in-depth information, you should read my peanut butter… No, you’ve got peanut butter on my choco- Inside Mac OS X: Kernel Environment which is available, along late!”), Darwin blends a mixture of mature industry standard com- with other documents referred to in this article, on the Apple ponents such as Mach and BSD with Apple-engineered components Developer Connection (ADC) web site in the Mac OS X to provide Mac OS X with a stable, reliable and extensible founda- Documentation section: tion. Darwin consists of five main components: Mach, I/O Kit, File http://developer.apple.com/techpubs/macosx/macosx.html System, Networking and BSD. -
Designing a Concurrent File Server
Communicating Process Architectures 2012 1 P.H. Welch et al. (Eds.) Open Channel Publishing Ltd., 2012 c 2012 The authors and Open Channel Publishing Ltd. All rights reserved. Designing a Concurrent File Server James WHITEHEAD II Department of Computer Science, University of Oxford, Wolfson Building, Parks Road, Oxford, OX1 3QD, United Kingdom; [email protected] Abstract. In this paper we present a design and architecture for a concurrent file sys- tem server. This architecture is a compromise between the fully concurrent V6 UNIX implementation, and the simple sequential implementation in the MINIX operating system. The design of the server is made easier through the use of a disciplined model of concurrency, based on the CSP process algebra. By viewing the problem through this restricted lens, without traditional explicit locking mechanisms, we can construct the system as a process network of components with explicit connections and depen- dencies. This provides us with insight into the problem domain, and allows us to anal- yse the issues present in concurrent file system implementation. Keywords. file system, Go, CSP, UNIX, MINIX. Introduction Modern operating systems allow multiple users and programs to share the computing re- sources on a single machine. They also serve as an intermediary between programs and the physical computing hardware, such as persistent storage devices. In the UNIX family of op- erating systems, disk access is accomplished by interacting with files and directories through a hierarchical file system, using system calls. Managing access to the file system in a concurrent environment is a challenging problem. An implementation must ensure that a program cannot corrupt the state of the file system, or the data stored on disk. -
Z/OS Basics Preface
Contents Preface . iii How this course is organized . iii How each topic is organized . iv Part 1. Introduction to z/OS and the mainframe environment Chapter 1. Introduction to the new mainframe . 3 1.1 The new mainframe. 4 1.2 The S/360: A turning point in mainframe history . 4 1.3 An evolving architecture . 5 1.4 Mainframes in our midst . 6 1.5 What is a mainframe? . 7 1.6 Who uses mainframe computers?. 10 1.7 Factors contributing to mainframe use . 11 1.8 Typical mainframe workloads . 14 1.9 Roles in the mainframe world . 21 1.10 z/OS and other mainframe operating systems . 27 1.11 Summary . 29 Chapter 2. z/OS overview. 31 2.1 What is an operating system? . 32 2.2 Overview of z/OS facilities. 32 2.3 What is z/OS? . 34 2.4 Virtual storage and other mainframe concepts . 39 2.5 What is workload management? . 57 2.6 I/O and data management. 60 2.7 Supervising the execution of work in the system . 60 2.8 Defining characteristics of z/OS . 68 2.9 Licensed programs for z/OS . 69 2.10 Middleware for z/OS . 70 2.11 A brief comparison of z/OS and UNIX. 71 2.12 Summary . 73 Chapter 3. TSO/E, ISPF, and UNIX: Interactive facilities of z/OS . 75 3.1 How do we interact with z/OS? . 76 3.2 TSO overview . 76 3.3 ISPF overview . 80 3.4 z/OS UNIX interactive interfaces. 99 3.5 Summary . -
Mach-O Internals
Mach-O Internals William Woodru February 10, 2016 1 / 31 General Agenda 1. Who are you? 2. What is Mach-O? 3. An Extremely Brief History of Mach and Mach-O 4. Structure of a Mach-O File 5. Quirks Encountered 6. Concluding Notes 2 / 31 Who are you? My name is William Woodru. I'm a Computer Science major and Philosophy minor at the University of Maryland, College Park. Outside of school, I'm a member of the Homebrew project and a regular contributor to several open source groups. My work for Homebrew is largely concerned with the underlying system interface and reconciling OS X's intricacies/irregularities with the package manager. 3 / 31 What is Mach-O? Mach-O is the Mach Object binary format. Mach-O is used primarily by Apple in OS X and iOS. Apps on both platforms are really just directory trees containing Mach-O binaries and resources (fonts, icons, congurations). Metadata is stored in a number of places, but mainly within bundled plists (XML) and the binaries themselves. Like its cousins on Linux (ELF) and Windows (PE), Mach-O supports multiple object types: I Executable I Core dump I Shared library/object I Prelinked object le I etc. 4 / 31 . and multiple architectures: I m68k/m88k (yes, it's still supported!*) I x86 I AMD64 I POWER I ARMv6/7/8 Unlike ELF or PE, Mach-O has been extended to allow multi-architecture fat binaries. This has resulted in some interesting properties not shared by the other two. More on that later.