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A Brief Technical Introduction
Mac OS X A Brief Technical Introduction Leon Towns-von Stauber, Occam's Razor LISA Hit the Ground Running, December 2005 http://www.occam.com/osx/ X Contents Opening Remarks..............................3 What is Mac OS X?.............................5 A New Kind of UNIX.........................12 A Diferent Kind of UNIX..................15 Resources........................................39 X Opening Remarks 3 This is a technical introduction to Mac OS X, mainly targeted to experienced UNIX users for whom OS X is at least relatively new This presentation covers primarily Mac OS X 10.4.3 (Darwin 8.3), aka Tiger X Legal Notices 4 This presentation Copyright © 2003-2005 Leon Towns-von Stauber. All rights reserved. Trademark notices Apple®, Mac®, Macintosh®, Mac OS®, Finder™, Quartz™, Cocoa®, Carbon®, AppleScript®, Bonjour™, Panther™, Tiger™, and other terms are trademarks of Apple Computer. See <http://www.apple.com/legal/ appletmlist.html>. NeXT®, NeXTstep®, OpenStep®, and NetInfo® are trademarks of NeXT Software. See <http://www.apple.com/legal/nexttmlist.html>. Other trademarks are the property of their respective owners. X What Is It? 5 Answers Ancestry Operating System Products The Structure of Mac OS X X What Is It? Answers 6 It's an elephant I mean, it's like the elephant in the Chinese/Indian parable of the blind men, perceived as diferent things depending on the approach X What Is It? Answers 7 Inheritor of the Mac OS legacy Evolved GUI, Carbon (from Mac Toolbox), AppleScript, QuickTime, etc. The latest version of NeXTstep Mach, Quartz (from Display PostScript), Cocoa (from OpenStep), NetInfo, apps (Mail, Terminal, TextEdit, Preview, Interface Builder, Project Builder, etc.), bundles, faxing from Print panel, NetBoot, etc. -
Mac OS X Intro for UNIX Users
Mac OS X An Introduction for UNIX Users Leon Towns-von Stauber, Occam's Razor Seattle BSD Users Group, October 2004 http://www.occam.com/osx/ X Contents Opening Remarks.............................3 Where Did Mac OS X Come From?.....5 What is Mac OS X?..........................13 A New Kind of UNIX........................25 A Different Kind of UNIX.................28 Why Use Mac OS X?.........................60 Resources.......................................63 Closing Remarks.............................67 X Opening Remarks 3 This is a technical introduction to Mac OS X, mainly targeted to experienced UNIX users for whom OS X is at least relatively new Some emphasis on comparisons with FreeBSD I'm assuming basic familiarity with operating system design Where I'm coming from: UNIX user and some-time admin since 1990 Full-time UNIX admin since 1995 NeXTstep user and admin since 1991 This presentation covers primarily Mac OS X 10.3.5 (Darwin 7.5) X Legal Notices 4 This presentation Copyright © 2003-2004 Leon Towns-von Stauber. All rights reserved. Trademark notices Apple®, Mac®, Macintosh®, Mac OS®, Aqua®, Finder™, Quartz™, Cocoa®, Carbon®, AppleScript®, Rendezvous™, Panther™, and other terms are trademarks of Apple Computer. See <http:// www.apple.com/legal/appletmlist.html>. NeXT®, NeXTstep®, OpenStep®, and NetInfo® are trademarks of NeXT Software. See <http://www.apple.com/legal/nexttmlist.html>. PowerPC™ is a trademark of International Business Machines. Java™ is a trademark of Sun Microsystems. Other trademarks are the property of their -
The Apple Ecosystem
APPENDIX A The Apple Ecosystem There are a lot of applications used to manage Apple devices in one way or another. Additionally, here’s a list of tools, sorted alphabetically per category in order to remain vendor agnostic. Antivirus Solutions for scanning Macs for viruses and other malware. • AVG: Basic antivirus and spyware detection and remediation. • Avast: Centralized antivirus with a cloud console for tracking incidents and device status. • Avira: Antivirus and a browser extension. Avira Connect allows you to view device status online. • BitDefender: Antivirus and malware managed from a central console. • CarbonBlack: Antivirus and Application Control. • Cylance: Ransomware, advanced threats, fileless malware, and malicious documents in addition to standard antivirus. • Kaspersky: Antivirus with a centralized cloud dashboard to track device status. © Charles Edge and Rich Trouton 2020 707 C. Edge and R. Trouton, Apple Device Management, https://doi.org/10.1007/978-1-4842-5388-5 APPENDIX A THe AppLe ECOSYSteM • Malware Bytes: Antivirus and malware managed from a central console. • McAfee Endpoint Security: Antivirus and advanced threat management with a centralized server to track devices. • Sophos: Antivirus and malware managed from a central console. • Symantec Mobile Device Management: Antivirus and malware managed from a central console. • Trend Micro Endpoint Security: Application whitelisting, antivirus, and ransomware protection in a centralized console. • Wandera: Malicious hot-spot monitoring, jailbreak detection, web gateway for mobile threat detection that integrates with common MDM solutions. Automation Tools Scripty tools used to automate management on the Mac • AutoCasperNBI: Automates the creation of NetBoot Images (read: NBI’s) for use with Casper Imaging. • AutoDMG: Takes a macOS installer (10.10 or newer) and builds a system image suitable for deployment with Imagr, DeployStudio, LANrev, Jamf Pro, and other asr or Apple Systems Restore-based imaging tools. -
Operating System Structure
Operating System Structure Joey Echeverria [email protected] modified by: Matthew Brewer [email protected] Nov 15, 2006 Carnegie Mellon University: 15-410 Fall 2006 Overview • Motivations • Kernel Structures – Monolithic Kernels ∗ Kernel Extensions – Open Systems – Microkernels – Exokernels – More Microkernels • Final Thoughts Carnegie Mellon University: 15-410 Fall 2006 1 Motivations • Operating systems have a hard job. • Operating systems are: – Hardware Multiplexers – Abstraction layers – Protection boundaries – Complicated Carnegie Mellon University: 15-410 Fall 2006 2 Motivations • Hardware Multiplexer – Each process sees a “computer” as if it were alone – Requires allocation and multiplexing of: ∗ Memory ∗ Disk ∗ CPU ∗ IO in general (network, graphics, keyboard etc.) • If OS is multiplexing it must also allocate – Priorities, Classes? - HARD problems!!! Carnegie Mellon University: 15-410 Fall 2006 3 Motivations • Abstraction Layer – Presents “simple”, “uniform” interface to hardware – Applications see a well defined interface (system calls) ∗ Block Device (hard drive, flash card, network mount, USB drive) ∗ CD drive (SCSI, IDE) ∗ tty (teletype, serial terminal, virtual terminal) ∗ filesystem (ext2-4, reiserfs, UFS, FFS, NFS, AFS, JFFS2, CRAMFS) ∗ network stack (TCP/IP abstraction) Carnegie Mellon University: 15-410 Fall 2006 4 Motivations • Protection Boundaries – Protect processes from each other – Protect crucial services (like the kernel) from process – Note: Everyone trusts the kernel • Complicated – See Project 3 :) – Full -
Objective-C Bootcamp | Ios Programming Course
Contact Us 978.250.4983 iOS Programming for iPhone® and iPad® Applications Using Objective-C Duration: 35 hours Prerequisites: Prior programming experience in an object-oriented language. Course Description: Participants in this hands-on course will learn about and gain practice developing iOS applications for iPhone and iPad devices. Attendees will learn all the basics needed for iOS development, from installation of the Xcode editor to the Apple approval process. The Objective-C language is presented and used in hands on exercises to learn how it interacts with the hardware systems. In hands on exercises, students will use built-in data views as well as create custom screens for data entry and presentation. Students will learn to follow Apple's design recommendations to provide clean interfaces that appropriately size to various devices and screens. The course includes coverage of scheduled background execution to allow code to be run when the app isn't active and to schedule alerts to draw attention back to the app. Comprehensive hands on exercises are integrated throughout to reinforce learning and develop real competency. Students will create apps from the ground up, demonstrating the features of Objective-C and serving as an introduction to developing apps for release to the App Store. Students Will Learn Protocols/Delegates, Notifications and KVC/KVO iOS Overview Forms, Views and ViewControllers Using Xcode NSObjects and other Foundation Classes Objective-C Language Fundamentals Dynamic Typing vs Static Typing and Introspection -
Workstation Operating Systems Mac OS 9
15-410 “Now that we've covered the 1970's...” Plan 9 Nov. 25, 2019 Dave Eckhardt 1 L11_P9 15-412, F'19 Overview “The land that time forgot” What style of computing? The death of timesharing The “Unix workstation problem” Design principles Name spaces File servers The TCP file system... Runtime environment 3 15-412, F'19 The Land That Time Forgot The “multi-core revolution” already happened once 1982: VAX-11/782 (dual-core) 1984: Sequent Balance 8000 (12 x NS32032) 1985: Encore MultiMax (20 x NS32032) 1990: Omron Luna88k workstation (4 x Motorola 88100) 1991: KSR1 (1088 x KSR1) 1991: “MCS” paper on multi-processor locking algorithms 1995: BeBox workstation (2 x PowerPC 603) The Land That Time Forgot The “multi-core revolution” already happened once 1982: VAX-11/782 (dual-core) 1984: Sequent Balance 8000 (12 x NS32032) 1985: Encore MultiMax (20 x NS32032) 1990: Omron Luna88k workstation (4 x Motorola 88100) 1991: KSR1 (1088 x KSR1) 1991: “MCS” paper on multi-processor locking algorithms 1995: BeBox workstation (2 x PowerPC 603) Wow! Why was 1995-2004 ruled by single-core machines? What operating systems did those multi-core machines run? The Land That Time Forgot Why was 1995-2004 ruled by single-core machines? In 1995 Intel + Microsoft made it feasible to buy a fast processor that fit on one chip, a fast I/O bus, multiple megabytes of RAM, and an OS with memory protection. Everybody could afford a “workstation”, so everybody bought one. Massive economies of scale existed in the single- processor “Wintel” universe. -
Chapter 2 Operating System Structures
Operating Systems Associate Prof. Yongkun Li 中科大-计算机学院 副教授 http://staff.ustc.edu.cn/~ykli Chapter 2 Operating System Structures 1 Objectives • Operating System Services – User Operating System Interface – System Calls • Operating System Structure • Operating System Design and Implementation • MISC: Debugging, Generation & System Boot 2 Operating System Services Services Overview, User Interface 3 Operating System Services • Operating systems provide – an environment for execution of programs and – services to programs and users • Services may differ from one OS to another • What are the common classes? – Convenience of the user – Efficiency of the system 4 Overview of Operating System Services 5 OS Services for Helping Users • User interface - Almost all operating systems have a user interface (UI). – Three forms • Command-Line (CLI) – Shell command • Batch – Shell script • Graphics User Interface (GUI) – Windows system 6 OS Services for Helping Users • Program execution – Load a program into memory – Run the program – End execution • either normally or • abnormally (indicating error) 7 OS Services for Helping Users • I/O operations - A running program may require I/O, which may involve a file or an I/O device – Common I/Os: read, write, etc. – Special functions: recording CD/DVD • Notes: Users usually cannot control I/O devices directly, so OS provides a mean to do I/O – Mainly for efficiency and protection 8 OS Services for Helping Users • File-system manipulation - The file system is of particular interest – OS provides a variety of file systems • Major services – read and write files and directories – create and delete files and directories – search for a given file – list file Information – permission management: allow/deny access 9 OS Services for Helping Users • Communications: information exchange between processes – Processes on the same computer – Processes between computers over a network • Implementations – Shared memory • Two or more processes read/write to a shared section of mem. -
Darwin: Mac OS X's Core OS
ADC April 2001 3/8/01 1:57 PM Page 1 Apple Developer Connection Direct Darwin: Mac OS X’s Core OS eneath Mac OS X’s user-friendly and attractive user interface, Most of the reference documents can be Aqua, and the application frameworks (Classic, Carbon and found in the /Developer/Documentation/ BCocoa) is Darwin: Mac OS X’s core OS. Unseen by users, Kernel directory on any Mac OS X system Darwin provides a strong yet flexible foundation with features like with the Mac OS X Developer Tools package preemptive multitasking, protected memory and real-time support installed. that make Mac OS X a truly modern operating system. The focus of this article is to provide a brief overview of Components of Darwin Darwin and its components as well as give an introduction to Just like in the old Reese’s Peanut Butter developing kernel extensions—modules that extend Darwin’s Cups commercials (“You’ve got chocolate in functionality. For more in-depth information, you should read my peanut butter… No, you’ve got peanut butter on my choco- Inside Mac OS X: Kernel Environment which is available, along late!”), Darwin blends a mixture of mature industry standard com- with other documents referred to in this article, on the Apple ponents such as Mach and BSD with Apple-engineered components Developer Connection (ADC) web site in the Mac OS X to provide Mac OS X with a stable, reliable and extensible founda- Documentation section: tion. Darwin consists of five main components: Mach, I/O Kit, File http://developer.apple.com/techpubs/macosx/macosx.html System, Networking and BSD. -
DISCOVERING OPENSTEP: a Developer Tutorial
DISCOVERING OPENSTEP: A Developer Tutorial Rhapsody Developer Release Apple Computer, Inc. User Interface Tips copyright © 1997 Apple Computer, Inc. All rights reserved. [6467.00] No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, mechanical, electronic, photocopying, recording, or otherwise, without prior written permission of Apple Computer, Inc., except to make a backup copy of any documentation provided on CD-ROM. Printed in the United States of America. The Apple logo is a trademark of Apple Computer, Inc. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. No licenses, express or implied, are granted with respect to any of the technology described in this book. Apple retains all intellectual property rights associated with the technology described in this book. This book is intended to assist application developers to develop applications only for Apple-labeled or Apple-licensed computers. Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014 408-996-1010 Apple, and the Apple logo are trademarks of Apple Computer, Inc., registered in the United States and other countries. NeXT, the NeXT logo, NEXTSTEP, the NEXTSTEP logo, Digital Librarian, NeXTmail, and -
Chapter 1. Getting Started
Chapter 1. Getting Started This book teaches the Swift 3 programming language by exploring the development of three applications for Apple platforms: macOS, iOS, and watchOS. This book’s approach might differ from what you’re used to, because our philosophy is that the best way to learn Swift is to build apps using it! The vast majority of the code in this book will be part of the apps we’re building—a full note-taking app for macOS, iOS, and watchOS—rather than individual pieces of sample code. You can see the final product in Figure 1-1. Figure 1-1. Our finished app, for macOS, iOS, and watchOS Our app is fully functional, but we do make some deliberate design and feature decisions along the way to constrain the scope a little (the book is almost 500 pages!). As we mentioned in the Preface, we assume that you’re a reasonably capable programmer, but we don’t assume you’ve ever developed for iOS or macOS, or used Swift or Objective-C before. We also assume that you’re fairly comfortable navigating macOS and iOS as a user. TIP We recommend that you work through this book front to back, building the macOS app, then the iOS app, then the watchOS app, even if you’re only interested in one of the platforms. By approaching the book this way, you’ll get the best understanding of what building a real app with Swift requires. Programming with Swift, and using the Cocoa and Cocoa Touch frameworks to develop macOS and iOS apps, respectively, involves using a set of tools developed by Apple. -
Rhapsody Developer's Guide
Jesse Feiler AP PROFESSIONAL AP Professional is a division of Academic Press Boston San Diego New York London Sydney Tokyo Toronto Find us on the Web! http:/ /www.apnet.com This book is printed on acid-free paper. @ Copyright © 1997 by Academic Press. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Excerpts from Chartsmith are copyright © 1997 by Blacksmith, Inc. All rights reserved. Excerpts from OpenBase are copyright © 1997 by OpenBase International, Ltd. All rights reserved. Excerpts from Create are copyright © 1997 by Stone Design, Inc. All rights reserved. Excerpts from OmniWeb are copyright © 1997 by Omni Development, Inc. All rights reserved. Excerpts from TIFFany are copyright © 1997 by Caffeine Software. All rights reserved. All brand names and product names mentioned in this book are trademarks or registered trademarks of their respective companies. Academic Press 525 B Street, Suite 1900, San Diego, CA 92101-4495 1300 Boylston Street, Chestnut Hill, MA 02167 United Kingdom Edition published by ACADEMIC PRESS LIMITED 24-28 Oval Road, London NW1 7DX ISBN 0-12-251334-7 Printed in the United States of America 97 98 99 00 CP 9 8 7 6 5 4 3 2 1 Table of Contents Advanced Mac Look and Feel i Y e llo w Box Mac OS 0P6NSTgP based JaCT^ Core OS: Microkernel, ^0, Fiie System... |Power Macintosh, PowerPC Piatform Hardware Semantics T ables ........................................................................................... xv Preface........................................................................................................... -
Mach-O Internals
Mach-O Internals William Woodru February 10, 2016 1 / 31 General Agenda 1. Who are you? 2. What is Mach-O? 3. An Extremely Brief History of Mach and Mach-O 4. Structure of a Mach-O File 5. Quirks Encountered 6. Concluding Notes 2 / 31 Who are you? My name is William Woodru. I'm a Computer Science major and Philosophy minor at the University of Maryland, College Park. Outside of school, I'm a member of the Homebrew project and a regular contributor to several open source groups. My work for Homebrew is largely concerned with the underlying system interface and reconciling OS X's intricacies/irregularities with the package manager. 3 / 31 What is Mach-O? Mach-O is the Mach Object binary format. Mach-O is used primarily by Apple in OS X and iOS. Apps on both platforms are really just directory trees containing Mach-O binaries and resources (fonts, icons, congurations). Metadata is stored in a number of places, but mainly within bundled plists (XML) and the binaries themselves. Like its cousins on Linux (ELF) and Windows (PE), Mach-O supports multiple object types: I Executable I Core dump I Shared library/object I Prelinked object le I etc. 4 / 31 . and multiple architectures: I m68k/m88k (yes, it's still supported!*) I x86 I AMD64 I POWER I ARMv6/7/8 Unlike ELF or PE, Mach-O has been extended to allow multi-architecture fat binaries. This has resulted in some interesting properties not shared by the other two. More on that later.