DELAY OFFENSE – SECTION 5 2016 Bootleg (Sprint Out) and Draw System The delay offense uses core run game blocking concepts for Oline combined with core pass-run receiver-backfield schemes while using themes to communicate the various concepts. (Simple and Sound + Blitz Beater).

Screen System – 5 in 1 The screen offense is really a delayed play-action pass concept. We use 5 different types of screens while using ONLY 1 blocking scheme for the OLine (just adjust timing). Because the screen game is a PAP and uses only 1 OLine blocking scheme – the screen game is the #1 BLITZ BEATER + Sound and Simple = CORE to OFFENSE.

Bootleg - East (Wing-T sweep play-action + Sprint Out Pass)

Bootleg (2x2) @ Yrec (Eastern Longhorn-Razorback) Bootleg (2x2) @ Xrec (Eastern Longhorn-Razorback) Bootleg (3x1) @ Xrec (Eastern Longhorn-Razorback)

Hot Draws - West (Hot Route + Delayed Run)

Hot Stick Draw (Western Phoenix-Pittsburgh) Hot QB Stick Draw (Western State Phoenix-Pittsburgh) Hot Sprint Draw (Western Lightning-Rangers)

Screens - South (Slow – Quick - Read)

Quick Screen – Jailbreak (Southern Lion-Ram) Slow Aback Screen (Southern Lisa-Ray) Hot Counter Aback Screen (Southern Lakers-Rockets) Read Screen (Southern Fire Lion-Ram) Sprint Counter Screen (South Omaha Lisa-Ray)

PLAY: Bootleg @ Y (2x2) *Super Sonic = Eastern Longhorn-Razorback (NCAA) DESCRIPTION: Wing-T Bootleg (fake sweep and Boot back using HOT dash roll) NOTE: “East” cues Bootleg (Oline sweep blocks opposite call) + recs double moves SIGNAL: ”East” = hand on backside of head + sweep cue QB (1)ABACK X-REC Z-REC B-REC Y-WEAK Long ride to 5 steps fake Backside = Backside = Frontside = Frontside = sprint pass weak, check under route HOT over Logo Slam Arrow *Focus on will backer to Frontside = Frontside = Backside = Backside = CAT to Mr0 Mr0 (in-out) double Logo double out under route HOT over 43 BASE - COVER 4 F#2 $#2

C#1 Will M S-Mr0 C=CAT E#3 NG T E#3

Open Pull (5 steps)

Backdoor “Over-Under” Slow San Fran Z = HOT over MIKE Ace Left – Eastern Razorback B = Slow Logo X = Under backers *Qb read CB (Cat) to Mr0 Y = Slam Arrow

L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-STRONG Lock #3 DE “Big” to “Dos” “Big” to “Uno” “Big” to “Dos” “Big” to “Tres” SLAM block *leave Will Cov=Base blk Cov=Base blk Cov=Base blk Cov=Base blk DEnd 2 count Un=open pull Un=open pull Un=open pull Un=open pull to Arrow route for 5 steps for 5 steps for 5 steps & Log #3DE OLINE RULE: Covered (Base Block) – Uncovered (Open 5 Step Pull)

43 over 44 stack W M S W M S E N T E E T T E BST Lock BST Lock

“Dos & Uno” call = PST & Center pull “Tres & Uno” call = PST & Center pull 43 under 34 odd W M W M R E T N E S T N E S BST Lock BST Lock

“Dos” call = PSG pull “Dos” call = PSG & BSG pull 43 pro 35 odd W M S W M E N T E S R T N E $ E BST BST Lock Lock

“Uno” call = Center pull “Dos” call = PSG & BSG pull

PLAY: Bootleg @ X (2x2) *Super Sonic = Eastern Longhorn-Razorback (NCAA) DESCRIPTION: Wing-T Bootleg (fake sweep and Boot back using HOT dash roll) NOTE: “East” cues Bootleg (Oline sweep blocks opposite call) + recs San Fran QB (1)ABACK X-REC Z-REC (2)BBACK Y-WEAK Long ride to 5 steps fake Frontside = Frontside = Backside = Backside = sprint pass weak, check Logo route speed out under route Over route *Focus on will backer to Backside = Backside = Frontside = Frontside = CAT to Mr0 Mr0 (in-out) Under route Over route Logo route Slam Arrow 43 BASE - COVER 4 F#2 $#2

C#1 Will M S-Mr0 C=CAT E#3 NG T E#3

Open Pull (5 steps) Backdoor “Over-Under” Slow San Fran Y = Over MIKE Right – Eastern Razorback X = Slow Logo B = Under backers *Qb read CB (Cat) to Mr0 Z = Slow Speed Out

L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-STRONG Lock #3 DE “Big” to “Dos” “Big” to “Uno” “Big” to “Dos” “Big” to “Tres” SLAM block *leave Will Cov=Base blk Cov=Base blk Cov=Base blk Cov=Base blk DEnd 2 count Un=open pull Un=open pull Un=open pull Un=open pull to Arrow route for 5 steps for 5 steps for 5 steps & Log #3DE

PLAY: Bootleg @ X (3x1) *Super Sonic = Eastern Longhorn-Razorback (NCAA) DESCRIPTION: Wing-T Bootleg (fake sweep and Boot back using HOT dash roll) NOTE: 3x1 = 3over1 Rule (#3 Rec runs fast arrow over to #1 Rec) QB (1)ABACK X-REC Z-REC (2)BBACK Y-WEAK Long ride to 5 steps fake Frontside = Backside = Backside = Backside = sprint pass weak, check Logo route Over route under route Fast Arrow *Focus on will backer to Backside = Frontside = Frontside = *3over1 Rule CAT to Mr0 Mr0 (in-out) Under route speed out Logo route 43 BASE - COVER 4 $#2 F#2 C#1 C=CAT S-Mr0 M W-Mr0 E#3 NG T E#3

Open Pull (5 steps) Backdoor “Over-Under” Slow San Fran Z = Over MIKE Pro Left – Eastern Razorback X = Slow Logo B = Under backers *Qb read CB (Cat) to Mr0 Z = Fast Opp Arrow

PLAY: Hot Stick Draw *Super Sonic = Western Phoenix-Pittsburg (NFL) DESCRIPTION: 1 back power with backside guard pulling & leading on middle backer NOTE: “West” cues draw (Oline power blocks – delayed pass set) SIGNAL: ”West” = hand on side of face + power cue QB (1)ABACK X-REC Z-REC B-REC Y-WEAK Pivot & set 3 slide steps, Stop route Hot Stop Stop route Hot Over Check Hot read A-B-C route route(replace Mike to Will gap downhill (replace blitzing Mike drop=Give A “slide-sit-go” blitzing Will) & over LBs) 43 BASE - COVER 4 F#2 $#2 C#1 C#1 W M S E N - T E 1- 11

Backdoor = “Hot Stop” Draw Power – Pass set & Go RecZ = HOT Stop *Playside OT block EMOL X = Stop Ace Left – West Pitt *BSG skip pull & lead *Y = HOT Over *Qb Pre box to Post Will *Aback “slide 5 – sit – and go” L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-STRONG lock up DE#3, Get depth, Covered-big, Covered-big, Covered-big, Hot Over let Will free, Skip pull to uncovered- uncovered- uncovered- route(replace Qb reads lead on MtoS block back block back block back blitzing Mike)

43 over 44 stack W M S W M S E N T E E T T E

*Y HOT over

43 under 34 odd W M W M R E T N E S T N E S

“back-back”

43 pro 35 odd W M W M S R E $ E N T E S E T N

PLAY: Hot Qb Stick Draw *Super Sonic = Western-State Phoenix-Pittsburg (NFL) DESCRIPTION: 1 back power with backside guard pulling & leading on middle backer NOTE: “Western-State” cues Qb draw (Oline power blocks – delayed pass set) SIGNAL: ”State” = hands clasped “Western State” cues Qb draw (use with Zero set and/or from 1 back with Aback lead) QB (1)ABACK X-REC Z-REC B-REC Y-WEAK Pivot & set Bubble route Stop route Hot Stop Stop route Hot Over Check Hot route route(replace Mike to Will (replace blitzing Mike drop=Keep blitzing Will) & over LBs) 43 BASE - COVER 4 F#2 $#2 C#1 C#1 W M S E N - T E 1- 11

Backdoor = “Hot Stop” Draw – Pass set & Go RecZ = HOT Stop *Playside OT block EMOL X = Stop Zero (Cero) Left – West Pitt *BSG skip pull & lead *Aback – bubble route *F = HOT Over *Qb Pre box to Post Will

PLAY: Hot Sprint Draw *Super Sonic = Western Lightning-Rangers DESCRIPTION: Qb Sprint to Stretch with Aback lead and Hot Xrec take off read NOTE: “West” cues draw (Oline - sprint to stretch block) QB (1)ABACK X-REC Z-REC B-REC Y-WEAK Pivot to +1 *Bongo lead HOT Take Fake LoGo HOT Take Hot Over Drop step +3 Check #3 to Off Route route to Off Route route(replace *Hot CB to Mr0 to lead of *get behind block Mr0 to *get behind blitzing Mike Run (stretch) Qb on edge DB or runoff #2 def DB or runoff & over LBs) 43 BASE - COVER 4 F#2 $#2 C#1 C#1 W M S E N - T E 1- 1 1

Sprint Draw – to Stretch Frontdoor *Oline Sprint to Stretch RecZ = fake LoGo -12 block *BSTackle stretch-hinge X = Take off (in-out-over) Ace Left – West Lightning *Aback Bongo lead *Y = HOT Over *Qb Check Hot CB to Run L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-STRONG Sprint to Sprint to Sprint to Sprint to Sprint to Hot Over Stretch rule Stretch rule Stretch rule Stretch rule Stretch rule route(replace blocking blocking blocking blocking and hinge blitzing Mike)

Screen Package – 5 in 1 The screen offense is really a delayed play-action pass concept. We use 5 different types of screens while using ONLY 1 blocking scheme for the OLine (just adjust timing). Because the screen game is a PAP and uses only 1 OLine blocking scheme – the screen game is the #1 BLITZ BEATER + Sound and Simple = CORE to OFFENSE.

PLAY: Quick Screen *Super Sonic = Southern Lion-Ram DESCRIPTION: Jailbreak screen – quick screen to wide receiver with kick out NOTE: “South” cues screen (Oline) + “Lion-Ram” cues QUICK timing (jailbreak) SIGNAL: ”South” = hand under chin *Receiver and/or Back must catch ball BEHIND LOS so OLINE can block downfield

QB (1)ABACK B-REC Z-REC X-REC Y-WEAK Fake Aback Fake away 2 step up field Push up field 2 step up field Push up field away – pivot Check LBS Creep back to eyeballing #1 Creep back to eyeballing #1 and throw to Inside-out to Qb-behind *must get sq Qb-behind *must get sq rec jailbreak backdoor LOS & go block on CB LOS & go block on CB 43 BASE - COVER 4 F#2 $#2 C#1 C#1 W M S E N - T E 1- 1 1

Backdoor = Mirror Quick – Jailbreak F - Push & Stalk #1CB Z - Push & stalk #1CB B - 2 step-back-creep Doubles Right – Southern Ram X - 2 step-back-creep back to Qb *Qb Pre box to #1 Rec back to Qb-catch & Go

L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-STRONG Quick pass Quick pass Quick pass Quick pass Quick pass Push up field set on def set to def on- set to def on- set to def on- set on def eyeballing #1 on-over – DO over 1 count over 1 count over 1 count on-over – DO *must get sq NOT let DEF – then go fast – then go fast – then go fast NOT let DEF block on CB get up field toward call = toward call = toward call = get up field (Big & Stay) Mike Mr0 (Sam) #2 Def (Big & Stay)

5 IN 1 - SCREEN RULE

- OTackle’s – pass set – “Big to Fan” - Playside Guard – pass set and pull flat to block #2 defender - Center – pass set and pull flat to block Mr0 (Sam) - Backside Guard – pass set and pull to block Mike - Aback – check backers inside-out - Receiver’s – push 21 block – “Push Switch”

PLAY: Slow Screen *Super Sonic = Southern Phoenix-Pittsburgh DESCRIPTION: Slow screen to Aback – catch @ 7-8 hole (sweep concept) NOTE: “South” cues screen (Oline) + “Phoenix-Pittsburg” cues SLOW timing QB (1)ABACK B-REC Z-REC X-REC Y-WEAK Fake drop *Omaha + ck Push up field Push up field Push up field Push up field back-3 steps LB In-out eyeballing #2 eyeballing #1 eyeballing #2 eyeballing #1 Settle-1 step Go under OT to Mr0 *must *must get sq to Mr0 *must *must get sq Find window Get outside Y block #2-Mr0 block on CB block #2-Mr0 block on CB 43 BASE - COVER 4 F#2 $#2 C#1 C#1 W M S E N - T E 1- 1 1

Backdoor = Mirror Slow – Switch 21 F - Push & Stalk #1CB Z - Push & stalk #1CB B - Push & Crack #2 X – Push & Crack on #2 Doubles Right – Southern Pitt Signal=2 fingers flicker’in *Qb Pre box to find Aback L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-STRONG pass drop on pass set to pass set to pass set to pass drop on Push up field def on-over – def on-over 2 def on-over 2 def on-over 2 def on-over – eyeballing #1 Let DE get count – then count – then count – then Let DE get *must get sq upfield (drop) go fast toward go fast toward go fast toward upfield (drop) block on CB (Big & Drop) call = Mike call = Mr0 call = #2 Def (Big & Drop)

PLAY: Hot Counter Screen *Super Sonic = Southern Lakers-Rockets DESCRIPTION: Slow screen to Aback – using Hot over route to Yrec NOTE: “South” cues screen (Oline) + “Lakers-Rockets” cues Hot Counter QB (1)ABACK B-REC Z-REC X-REC Y-WEAK Fake power Fake power Push up field Push up field Push up field Get Free Check Hot M Check In-Dart eyeballing #2 eyeballing #1 eyeballing #2 release-LOS Drop 3+settle go under OT to Mr0 *must *must get sq to Mr0 *must *HOT over Find window Get outside Y block #2-Mr0 block on CB block #2-Mr0 route (Mike) 43 BASE - COVER 4 F#2 $#2 C#1 C#1 W M S E N - T E 1- 1 1

Backdoor = Mirror Slow – Switch 21 Y – HOT over route Z - Push & stalk #1CB B – Push & Crack X – Push & Crack on #2FS (check Mr0) Ace (Uno) Right – Southern Rockets on #2$$ (check Mr0) *Qb HOT MIKE to find Aback

PLAY: Read Screen *Super Sonic = Fire Southern Lion-Ram DESCRIPTION: Double screen - #1 Hot Flare to Aback & #2 Quick Jailbreak to Rec NOTE: “Fire” cues Flare + “South” cues screen (Oline) + “Lion-Ram” cues quick *Double Screen – Qb reads HOT Will (man cover beater)

QB (1)ABACK B-REC Z-REC X-REC Y-WEAK Read WILL HOT Flare Push up field Push up field 2 step up field Push up field Aback flare Bucket step eyeballing #2 eyeballing #1 Creep back to eyeballing #1 W rush=throw run for flare, to Mr0 *must *must get sq Qb-behind *must get sq *W runs with Read lead block #2-Mr0 block on CB LOS & go block on CB Aback=pivot blocks (12) & throw to #1 43 BASE - COVER 4 F#2 $#2 C#1 C#1 W M S E N - T E 1- 1 1

Backdoor = “Fire” Doubles Right – Fire Southern Ram Frontdoor =Jailbreak F – Push & stalk #1CB Z - Push & stalk #1CB B - Push & Crack #2 Qb – Pre snap Will & Mr0 (alert) X - 2 step-back-creep Read Will 1st – sits throw flare back to Qb-catch & Go Will runs – pivot throw jailbreak

L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-STRONG Quick pass Quick pass Quick pass Quick pass Quick pass Push up field set on def set to def on- set to def on- set to def on- set on def eyeballing #1 on-over – DO over 1 count over 1 count over 1 count on-over – DO *must get sq NOT let DEF – then go fast – then go fast – then go fast NOT let DEF block on CB get up field toward call = toward call = toward call = get up field (Big & Stay) Mike Mr0 (Sam) #2 Def (Big & Stay)

The read-double screen combines a HOT swing screen with a quick jailbreak screen. Receivers and Oline continue to use screen rules. Qb simply reads Will backer for HOT swing screen – if Will rushes / sits then throw swing. If Will runs wide with Aback – then Qb pivots back and throws jailbreak screen to receiver.

PLAY: Sprint Counter Screen *Super Sonic = South Omaha Lisa-Ray DESCRIPTION: Sprint-Slow screen to Yrec – using NOTE: “South” cues screen (Oline) + “Omaha” cues opposite action

*Must run from 3x1 sets – Trey Wide(Y) / Trey(Z) / Trips Squeeze(B) = #3 rec screen

QB (1)ABACK B-REC Z-REC X-REC Y-WEAK Fake Sprint Fake Sprint Exchange Go Exchange Push up field Slide inside Sprint Opp Bongo block route (wheel) eyeballing #2 *1 count & get Drop 1+settle Get outside Y to Mr0 *must under OT’s Find window Check out-in block #2-Mr0 for screen 43 BASE - COVER 4 F#2 $#2 C#1 C#1 W M S E N - T E 1- 1 1 *Guard = block #1CB

Backdoor = Mirror Slow – Switch 21 Z – exchange Go X – Push & Crack B – exchange Seam on #2$$ (check Mr0) #3=Y – Slide inside Trey Wide Left – South Omaha Ray get across to screen *Qb Sprint Opposite - settle - screen

L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE F-STRONG Quick pass Quick pass Quick pass Quick pass Quick pass Push up field set on def set to def on- set to def on- set to def on- set on def eyeballing #2 on-over – DO over 1 count over 1 count over 1 count on-over – DO to Mr0 NOT let DEF – then go fast – then go fast – then go fast NOT let DEF *must block get up field toward call = toward call = toward call = get up field #2-Mr0 (Big & Stay) Mike Mr0 (Sam) #1 Def (Big & Stay)

The Sprint Counter screen combines sprint action while using slow screen timing. It must be run from 3x1 sets with the #3 receiver crossing behind the Oline and under the O- Tackles for slow screen opposite (great if man cover – making defender run through his own players traffic). The receivers – Aback – Qb Opposite the screen fake sprint pass action (recs run exchange route – Aback “Bongo” blocks – Qb uses sprint drop action).

*OLine exception is that the pulling Guard screen side must look to block (kick-out) the #1 CB versus traditional #2 Safety.